Finally, after so many battles, so many sacrifices, the journey ends here. Captain, I can only say that it has been an honor to serve at your side, and to live long enough to see the monastery liberated. I can't wait for the next adventure Long live the Beans Navy, and the Romani Empire!
At the Hara Vera fights the high speed music was very fitting, you could picture the band sweating while playing. This campaign was amazing, the mod is really well done.
Be happy that you got to fight the Memnon in your campaign. Either the vanilla game or the mod were pretty bugged during my run. Anyway congrats on finishing FtHV!
But what was inside the monastery that the only with emperor's blessing could see? And most of all main characters definitely saw it despite clear orders and yet the court (?) has let them go The ending was meh to be honest, although it was nice to see a little bit of each character's story :)
It was a wooden holy icon so pretty much a nothing burger and there was no gathering counter atack or your father atacking you for brking the orders and going inside the monastery which was a bit dissapointing. So overall the ending was a bit dissapointing, you kill the memnon and thats basicly everything. Also i think the base game ends with the great darkness or calamity and the Khiva bunker is supposedly a key to survival while here it seems the gathering just loses the war and everyone lives happily. Regardless i enjoyed combat and the strike groups battles far more tha n in the base game, shame it's not possible to mae the SGs respawn after 50% mark of the campaign.... usually at this point they are al ldead and the 2nd half of the campaign becomes a bit boring.
@@filipzietek5146 So, all this security and mystery just for the holy icon? This is some sort funny, like imagine the face expression of rebels who tried to capture monastery lol!!1 Despite ending being disappointing and some minor bugs, the mod can be called unofficial dlc to the main game
@@dimostychalas9716 I'll be glad to take a look at the second ending when the mod will be ready. Take your time with it, don't rush or hurry. I'll be more interested to play it when it has much more new stuff and gameplay to enjoy
Finally, after so many battles, so many sacrifices, the journey ends here.
Captain, I can only say that it has been an honor to serve at your side, and to live long enough to see the monastery liberated. I can't wait for the next adventure
Long live the Beans Navy, and the Romani Empire!
At the Hara Vera fights the high speed music was very fitting, you could picture the band sweating while playing.
This campaign was amazing, the mod is really well done.
I'm at the barbers watching this and when your Carrier got speared i went 'Sheet' and everyone was like 'Tf wrong w/you?'
Nah, at the barber is crazy 💀
I’d like to point out that the ending is missing a cutscene and got some scenes mixed up because this is a bugged save.
Be happy that you got to fight the Memnon in your campaign. Either the vanilla game or the mod were pretty bugged during my run. Anyway congrats on finishing FtHV!
Thanks man!
finnaly its over
I never had the money glitch in vanilla v.1.163.d. I sure hope I did though.
Woooooo
Yeah, the ending is broken, it missed a cutscene
But what was inside the monastery that the only with emperor's blessing could see? And most of all main characters definitely saw it despite clear orders and yet the court (?) has let them go
The ending was meh to be honest, although it was nice to see a little bit of each character's story :)
It was a wooden holy icon so pretty much a nothing burger and there was no gathering counter atack or your father atacking you for brking the orders and going inside the monastery which was a bit dissapointing. So overall the ending was a bit dissapointing, you kill the memnon and thats basicly everything. Also i think the base game ends with the great darkness or calamity and the Khiva bunker is supposedly a key to survival while here it seems the gathering just loses the war and everyone lives happily. Regardless i enjoyed combat and the strike groups battles far more tha n in the base game, shame it's not possible to mae the SGs respawn after 50% mark of the campaign.... usually at this point they are al ldead and the 2nd half of the campaign becomes a bit boring.
@@filipzietek5146 So, all this security and mystery just for the holy icon? This is some sort funny, like imagine the face expression of rebels who tried to capture monastery lol!!1 Despite ending being disappointing and some minor bugs, the mod can be called unofficial dlc to the main game
@@filipzietek5146Are we sure it is just an icon? Or does it have some... other properties?
There is a second ending in the mod
I will play it again
@@dimostychalas9716 I'll be glad to take a look at the second ending when the mod will be ready. Take your time with it, don't rush or hurry. I'll be more interested to play it when it has much more new stuff and gameplay to enjoy
So did you enjoy HV better than vanilla highfleet?
Gameplay yes
uhm... the ending was utterly broken..
Where is the promised double Memnon battlgroup with a Zefir in the last version? Thats plain false advertisement!😭😭😭
@@filipzietek5146 wha? when did I promise this?