Aatykon & Gnomonkey - Blood Torva, Weapon Imbalance, Emergent Gameplay, Comp Cape | Sae Bae Cast 128
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- Опубліковано 25 сер 2024
- Aatykon is a partnered Twitch streamer and content creator. He's PvMer at heart and wants to see the Old School community continue to improve their mechanical skill in bossing and raids. He was a previous world-record Inferno and solo-chambers speed-run holder.
Follow Aaty on Twitch: / aatykon
his UA-cam: / aatykon
and his Twitter: / aatykon
Gnomonkey is an OSRS Twitch streamer and UA-camr focused on high-lvl bossing and efficient guide making. He's in-touch with current metas, and cares about the future of PvM in Old School!
Follow him on Twitch: / gnomonkeyrs
Sub to him on UA-cam: / gnomonkeyrs
Twitter: / gnomonkeyrs
Checkout their other cast appearances:
SBC 5 - Aatykon: • Sae Bae Cast 5 - Aatykon
SBC 77 - Aatykon & Xzact: • Aatykon & Xzact - Prog...
SBC 114 - Gnomonkey: • Gnomonkey - Ruinous Po...
SBC 167 - MolGoatKirby & Aaty: • MolGoatKirby & Aaty - ...
SBC 169 - Gnomonkey: • Gnomonkey - Colosseum,...
Listen to all the Sae Bae Casts on Spotify: spoti.fi/3lCWzin
Support my content directly:
UA-cam Membership: / @saeder
Patreon: / saeder
Follow me:
Twitch: / saeder
Twitter: / saederrs
Drink everytime Saebae insists charges would have fixed fang.
As much as I enjoyed this podcast, this made me click off several times. He pushes some of his ideas so hard. I guess I'd mind less if I agreed
@@snacklife2175ah this plus the fact that most of the ideas he has feel like he hasn't rly given them much thought outside of the first degree
Drink everytime Aaty and Gnomonkey agree with Saebae... oh wait no drinking required
All it does is it would deter irons or poorer players from using Fang. It doesn’t suddenly make it no longer BIS or extremely useful at the myriad of places it’s used, which was the entire point of the conversation. People will still use it because it’s just that good. Besides, Sae Bae said it himself, they made Blood Runes way more common because Irons cried about Scythe being too annoying to charge. They'd just do the same with Wrath Runes or w/e if they went with his idea. Eventually Wrath Runes would become dirt cheap too and completely defeats the purpose of his band-aid solution.
I have no idea why he's so convinced that it'd work when he literally mentions in other rambles how he wants Scythe to be permanently imbued because of how annoying it is to upkeep. He completely contradicts himself here. People would just beg for the same treatment with Fang and we'd be back to square one.
all they can do at this point is nerf its slash.. They messed up with making it such a common drop outshining the scythe/blade/rapier
Major kudos to Aaty. Super humble dude with good, nuanced perspective. Really seems to love the game and wants the community as a whole to feel the same.
Hes just being considerate.
@@rubiez2012 ? What do you mean by " he's just being considerate" You think that normally he isn't humble or nuanced but he was holding back in this specific podcast to be nice?
Hes just speaking on what needs to be said. Hes being considerate for the health of the game. Because catering to a little portion of the player base "hlc" wont help the game at all. So hes just pointing it out. He doesnt really care about u noobs. But he cares about the game.
Sae bae the type of guy to tell guests “you’re not playing with my podcast right”
Out of the HLC aaty and Molgoatkirby are the only people that ain't insufferable idiots lol
Really appreciate Aaty's takes in this one. His ideas and potential solutions to problems like the fang's double accuracy roll mechanic regarding the DT2 bosses, long term player retention, etc. are very concise and educated despite potentially going against what could benefit his own gameplay as a high level player. Very well spoken on top of all of that, I really enjoy listening to him speak about the game.
yeah he is fantastic to listen to. Concise and realistic. super refreshing
Strapping in for this one 😅
aaty gets a lot of hate for some reason but he's actually a pretty reasonable voice for the HLC.
It's just mindless Reddit hate. The dude is mad humble and is willing to give advice or help out anyone trying to learn.
@@Forged4War206 amen
i didnt know aaty got hate tho i thought people liked aaty, im maxed but certainly not in hlc
the normal drop mechanics being dead set gambling is a L take.
@@J0sh351normal drops are gambling, how can you disagree with that?
The "Okay, you charge it with coconut milk" got me LMAO
i think the problem with the fang isnt the fang, its enemy defense. the new trend from jagex is monsters with def cap or immunity to defense reduction. if every new piece of content is designed around higher and higher defense, and you add defense capping, players will use fang. if monster defense is uncapped but high, then you get hammer/bgs meta. end game monsters can have low defense and that adds a lot of value to the t75 melee weapons and scythe
This is a very good take on the issue. Very well worded too.
Could also increase stab defense to accommodate. not an elegant option for sure but an option nonetheless
@@selkokieli843 even on monsters weak to crush, if you can't reduce defense then fang is going to be pretty good if not bis
Yeah fix defence caps
sae bae kept trying to give input on adding things like item charges/prayers/items etc that were just absurdly OP or just dumb suggestions they were respectful enough to let him finish and shut it down immediately. You could tell aty & gnom were just looking at each other like "this dude has no idea what he's talking about"
I dont even know what all of this is about. I usually fall asleep while watching slot videos or car content. When i wake up its aleays this channel. Thats kinda creeping me out
I think aaty was bang on with most things, I think Sae was way off on this one, especially with the fang issues. Perhaps it’s just the different points of view from playing an iron man only.
sae bae willing to die on the weapon charge hill when his point was proven wrong multiple times :p great cast tho love the content
I don't think chargeless weapons are dead on new item release. Take Aatys solution for example, if the fang didnt double roll slash, the Scythe would be absolute BIS at Duke and Vard right now
Yeah, saybay's take on that only fixed the problem from an ironman perspective, but it does nothing for mains who can just buy the charges and continue using the op weapon
@@dclikemtndew its almost as if he plays ironman
@@millerl0l71 it's almost as if the topic of discussion is about the whole game and not only ironman
Competitive Castle wars! We are a niche community of high level players who have been ignored for years as well. With power creep comes increased dps making it harder to tank freezes especially while holding the flag. We've polled small update ideas with 90% pass rate like giving the castle wars brew stamina and super restore effect (currently acts as stat boost for combats) but been overlooked by jmods. This simple change would free up inventory used for ppots to allow more bandages
It's unreal how passionate and vocal the castle wars community is, yet they have been ignored for over a decade
You’ve all been ignored, anyone that’s ever played or is still playing RuneScape, go out and touch grass, it’s not the Middle Ages anymore, no need to be playing such a prehistoric game like RuneScape, it’s like wanting to play snake on your original Nokia rather than playing on your PS5, it makes no sense, let this game die it’s so old and bad
"it's not gambling though" spoken like a true gambler, im so proud
This would be a big ask, but I think it would be great if you were able to have these two on again in addition to someone such as Rice Cup and a few game devs and the same conversation. In the moment responses from the devs would be exciting to hear.
Yeah this would be super interesting to hear.
Putting Ricecup on the same levels as these 2 is wild lol, hes pretty widely clowned on in the HLC
@@randomgamer518 you arent even in the HLC omegalul
I don't think Rice Cup really has good enough takes to have a place in that convo
@@randomgamer518 why is he clowned on? Is there an actual reason?
I just ran my first half marathon while listening to this. Thank you for the entertainment ❤
Congrats!
i think one of the things youre hinting at with what you want from skilling methods is you want them to be focused on the mechanics whereas current design process goes from concept to implimentation. designing a fun clicking cycle and then applying the skill that fits to it would be a great way to acomplish that from a dev perspective
Fang's double accuracy roll should only be for Stab, not all attack styles. The idea that Fang, a "stab" weapon, is better than the best Slash weapon at monsters that are weak to slash is an issue. (example: Vardorvis)
Pretty damn good idea I think.
You mean like how the best crush weapon the Inquisitor's Mace is out classed by the Scythe, a slash weapon.
@@jumpstartt249its actually not, depending on gear and def lvls. They're also different speed weapons entirely
It will be done
damn bro called it
I think the main thing gnomonkey needs to realize, is that jagex is a business, and as a business, you're not going to continue to make content (and spend dev resources) into content that a large percentage of the player base isn't even attempting. Its just pretty much common sense at that point. If you own a bakery, and only 5% of your sales come from a chocolate donut, its just hardly even worth it to continue making the chocolate donut. That's really all it boils down to. They want to continue to make and focus on the vanilla donut which is 95% of their sales. And from a business perspective, it just makes sense.
I strongly disagree with "having an infernal cape meaning you should be insanely good at TOB" I have the cape myself, it took me a month of attempts to get, and if you were to tell me to come with you to TOB at the state i am at right now, i wouldn't have a clue on what to do, because simply, i am still trying to learn the content, or i basically have not at all. So saying someone's cape is bought because they're bad at an entirely different content in the game is just downright stupid.
20 capes on different builds and not a single TOB completion here, so I agree!
Gnom spoke his mind. He caught a lot of flack, but he stuck to his guns. Big respect
This was my favorite episode thus far. Not sure if it's because of a 3 way discussion, HLC discussion, or differing opinions.
I liked this format alot
an iron trying to explain charge cost for weapons to two mains that have money
high-end main account pvmers have literal bills to waste, high-costs doesn't deter usage. these are the same people with 100k purple sweets in bank, lmao.
Right..how much does it cost to fully charge a shadow as a iron from shops it’s not cheap
@@J0sh351 I have a shadow on my iron and literally all my gp goes to charges
@@J0sh351 you gotta realize this is an iron that is post max and plays 10 hours a day. I know the game shouldnt cater to the casual player, but it also shouldnt cater tot he terminally online
Regarding Aaty's comments around 1:16.00, I am an entirely new player and agree. I had never played Runescape before around 1.5 years ago. I know of only one other person who is as new as me, and even they played as a kid. For the long term success of the game I think it's important to try to get people who aren't brought in by nostalgia. The game doesn't really need nostalgia to hook people at this point, there's so much content that could appeal to your average mmo player, but the vast majority of players played as a kid.
Aaty: "I have two fucking hands and 10 fingers, please" 😂On the topic of double ring slots. Can't deny the logic, one ring per hand is reasonable!
When I started playing osrs I was 8 years old and I'm 30 now. I've taken a step back from osrs so many times because it takes up so much personal time to feel like you're making any progresssion, that it leaves very little space to do anything else. I've gotten into arguments with my ex-wife because of how much time I spent playing. People are leaving their partners because of how much time this game takes up. Within the last three years, I've had a child, I've gotten divorced, and I planned on committing suicide and a family member of mine heavily plays osrs, and they have health issues so if it wasn't for them I wouldn't even play because of how long it takes to get anywhere, I've completely just put skilling in the bin and that being said, a raid like toa that has a really good drop rate for purples makes me feel like I can accomplish something and make a good amount of gp to progress my account more quickly rather than taking a rediculous amount of years to do so. I have no 99s and a quest cape. I just want to play the game.
Wow that is an awesome idea from Gnome at 1:07:05 trim on the helmet. I am not as zuk helmet wearer, I have the verzik helm, so I'm not saying it because I want it. But adding things like solo tob and pillarless inferno would be so cool and actually provide a reason to try them outside of being a content creator.
Just passing the topic of leviathan, on day 2 I got it to enrage, finished it on Monday. Streamers saying it's the hardest content ever etc etc I completely disagreed with because of the same reasons that were said just before the above timestamp. It's a short fight that's solvable. In my opinion it was no way comparable to learning inferno never mind doing pillarless or solo tob. Those things are long drawn out, with solo tob having that tick eating nonsense for like 15 minutes straight?
Kirby released a guide that had a no mess boulder run. So I set up the boulders exactly like he did and only damaged the boss during lightning.
The tornado hits 50s, so I took a load of brews and some anglers to combo it if it got bad. During the lightning run you can avoid the tornado but setting up the boulders I just tanked it.
I took pnecks for the enrage but none procd, I didnt get hit by falling rocks and chip damage happens if you fall in the back 1 tile of the orb not if you stay in front. I did get mega lucky with a barrage of magic attacks and it did very few if any mrmrmrm attacks because I would 100% die.
Sorry turning this into my own ramble. The reason I am a happy verzik wearer is I am legit afraid of teamplay and being called shit and rejected for doing things wrong even when learning. At the start of the video you mentioned it's hard to get into content to learn, I had to pay to be taken into a hmt and be taught. I know I didn't need to pay but I wanted to learn it properly and do it right, paying 35m for someone to explain it to me and not call me shit was worth it.
I got my solo no prep cms down without knowing how to 100% set heads in team play regulars, it's easy enough now i watched a 2min video and solved it. But I never wanted to try and have people see I couldn't do it.
I was an inferno wearer before I got into tob because it was easier to learn it on my own with resources than try and get into teams sat at the board for the whole day logged in.
You did drop a bit of flame on people that have capes and can't do tob, I'll just remind you when that player adwam used to do inferno constantly and was/is amazing at it. Something like 100kc across accounts and pures. He had never been to tob and when he did go on stream, died in every room.
Love the content sorry this is a long comment, still 2 hours to go on the video!
Couldn't agree more with your last paragraph. It's ironic when people call capes bought when a player has no kc in XYZ, as though there's some sort of overlap when in reality, almost nothing maps between inferno and tob
Listening to this falling asleep and you mentioned hardcores getting blood torva - watched muts achieve this goal earlier today 😊
Yes yes yes yes this will be a productive conversation
Aaty is great, glad he got out of his toa villian arc. Much love to gnome as well
Wdym toa vilain arch
@DlZZEE bruh did you listen to the podcast? This was talked about 1 minute into the video lmfao
Sote 10 years ago? Did I leap forward 5 years?
Yeah this has thrown me I feel like I had an aneurysm trying to work that out
EOC released 25 years ago
I think they meant mm2
Adding expensive charges to everything does nothing to solve the actual issues, it just gatekeeps ironmen
Yeah I find it so odd sae bae advocates for this as an iron himself. It heavily disproportionately impacts irons and for mains with a few bill it's a non-issue usually.
@@brycegriffin9271 Its also a reason why the scythe is dead content. It costing 1m gp/ph to swing constantly means that it would have to do an astronomical amount of increased dps over the 2nd best option to break even or actually profit over it.
I have to say, in my opinion I believe cg was the best pvm update for jagex, it massively increased the players skill level in order to progress to other pvm content. Yes it’s not fun if you’re 1000+ dry on an iron but if you get it in drop rate it’s brilliant to learn
Discussed at 2:15:00. A possible solution to new defence gear would be to use a reverse shadow effect against damage received. Multiple damage rolls are done and the lowest is received.
That spider was weak to crush
2:02 well luckily for me, I am dry on the rings AND the axe pieces!
The simplest solution to the speed running problem is to just make a separate speedrun instance of boss instances which are unlocked after completing the encounter once (so you can't use it to practice or awakened DT2 bosses or whatever). While in the speedrun instance you are considered to be on a slayer task, and all of your daily items are fully charged (but when you leave they reset to the charges they already had), and you're also able to fight slayer bosses within this instance without being on a slayer task (but still get the task bonus using slayer helmet). Killing bosses inside of the speedrun instance gives you no rewards, it's strictly for speedrunning. Done, simple.
Grabbing a big bag of popcorn for this one. You’re the best, bae!
Holy shit. A cast with two of the best PvMers in the game the day after a lore cast with Mod Ed?? We are blessed 🙏
3*
@@FederalAgent126I endorse your suggestion.
@@FederalAgent126 i would love if jagex combined top tier pvmers with top tier skillers and top tier pkers together and let them create their own thought of a pvming+skilling+pking activity in game. i would love to see that honestly
Aaty speaking to the future
Very enjoyable watch, was nice to hear two high level players discussing the game
The podcast would be infinitely better with cams, even if only the guests had cams
This was by far the best osrs podcast I've watched so far, great guest choice
How ironic is it that shields are ranked by how much damage they provide and how much not defence they provide :^)
batchest and pogchamp
Aatykons philosophy is what kills games and leads to the troves of "why modern gaming sucks" video docs. Accessibility is a fallacy that consistently ultimately dilutes the game and alienates and aggravates current players, whilst also giving new players less genuine reward to stick around for. It's a fallacy that is making every single game samey and forgettable. It sounds logical to aim for accessibility to cast the widest net, but just simply look at the landscape of games that have been trying that
On the point around an hour and 18 minutes for new player retention and updates for them I think one of the major problems is that there's almost too much stuff to do. The game is massive and there's so much to do with questing and easy achievement diaries and learning what each skill is and I think that there has to be ways to minimise the time it takes between someone leaving tutorial island and seeing the potential and extent of what they can do in the game. Like people need to not spend too long chopping oak trees and walking between lumbridge and varrock and then quitting without realising how much more the game is.
it feels like Aatykon is the adult in this convo, the only one that actually put things in perspective, like he can see the big picture.
Gnomenkey and sae bae are just too focus on the content they want and completely disregard what's actually best for the game.
Priority should allways be towards the overall health of the game, not to give priority to a minority.
Think about it.
The lvl 3 skiller pays the same membership, as does the pker, as does the GE afker, as does the HLC.
Why the hell Should HLC have priority over the rest 99% of the player base.
Speed runs=speedrun world
Max acc
max bank
reset diary rewards at a bank
Leaderboards
League task assignments
Only doable if you have completed the content eg inferno
To Aaty’s point, I would love an instanced dungeoneering boss/raid similar to CG, where gear does not matter. Invocation scaling etc and skill #1. Less prep but lots of boss rooms.
i really like the tureal idea aaty came up with, it could be used to kill stuff like basilisks,shamans, and demonic gorillas.
Sae Bae saying Forestry events are goofy is a w take. I'd rather have an ent boss like wintertodt and tempoross than the random event hunting meta we have now.
I like aaty, very mild mannered and chill
the other one......
"if they both have a charge theyre equal" - no whichever one is marginally better will be used because charges are a joke for mains and who cares about irons
I meant if they both use charges then there’s no real valid argument why scythe inherently needs to be better.
non-stop W takes from aaty.
1:18:13 aaty talking about new players, I completely agree. Bottom line is, us end game players have been playing for 10-20 years already, at some point (I hope) we grow out of it and stop playing. More and more people probably stop playing each day not because of boredom but real life, or not quit entirely but play mobile only or that stereotypical I'm a dad post.
Without new players entering the game will die.
The real life experience I have with this is the sports club I'm a part of. A local club has just been dropped from the league because as life goes on not every player has been available for the competitions meaning they can't enter. They don't have a development squad of junior players to feed in and sustain the team.
What I've set up at our club however is, our senior side only has resources to train 1 session a week, which is shit. However, we have 11 different junior sessions in that same week. We cater to the different age groups to get people involved, different progressions to see that they are challenged, with the aim of them all being part of the senior side when they meet experience/age.
While I love the competition, and still actively compete, what I see my role as is making sure all these juniors receive better opportunities and experiences I did and are able to surpass where I am today.
This game catering to end game niche only would have been like me arranging it so that the best players, the senior players get 5 sessions a week and lets cut the juniors down to 2.
Gnome mentions there is tons of rs3 endgame, and nearly all of the player base is maxed players. To compare this to my real life scenario, in x years time, because we've grown the junior/new player stage so much, there are going to be so many end game players that the benefits will be enormous for developing end game content.
Sorry for another long post, this cast is fantastic. I am very grateful for Aaty's calm development approach and Gnomes realistic player input whilst also being responsive to Aatys answers.
we need to use the TOA skull movement in skilling some how. Dashing between rocks but if u fuck up u take damage similar to missing a skull
I 100% agree wtih aaty's opinion on movement. Olm is fun because of head turning, tob has great movement, vard isnt deep but the reactive quick paced movement makes it very fun. And sepulcre is fun because of the reactive movement, etc.
Honestly, I don’t think charges would solve the issue. It doesn’t change the fact that fang is more accurate than scythe. All it does is makes it more expensive; the core issues still remain but with costs now. Perhaps only allowing dang to double-accuracy roll off stab and maybe even allowing scythe to double accuracy roll on slash. I feel one of the biggest issues with scythe is how inaccurate it can be without defense draining weapons.
oh shittttttttttttttttttttttttttttttttttttttttttt - this is going to be HYPE
The Oldschool Team have made some good strides towards promoting mid gamers by introducing mechanics that appear later on. I do think that it would be better to do the slayer suggestion that aatykon suggested so that people who prefer doing certain bosses and enounters on task can do a 15 min interval that fits the same general theme .
I WANTED THIS EPISODE SO BAD
i think you shouldve let them talk more feels like you just interject with your own querky update ideas every couple minutes
Feel like you are missing the point about the fang. Even if its charged or has a cost to use, it still is winning in scenarios that should not be its niche, and it is such a common drop. Admittedly, I'm not an iron, but a lot of mains hit a point where item charges do not matter at all
The shadow is just terrible design IMO. I think the special effect of multiplying magic damage just limits future design and keeps all other magic weapons down.
Ancestral is bis FOREVER cause of this
THIS IS A BEAUTIFUL SURPRISE
I don’t even vote on the polls because I don’t know what I want and it also luckily happens to be that what passes I usually love and enjoy
Duke! Duke! Duke!
Do they even have data to ban awakened bosses cheaters? I noticed there is no hiscores or anything tracking global times on them
Been listening to bits and pieces of this and, as a more skiller-minded player, it's been fun seeing the minds of two well-known PVMers in the community. Although the brief discussion on improved skilling activities stole the show for me, haha.
What a time to be alive!
Aaty was really well-spoken and understanding of the larger picture, Gnom gave an interesting point of view, Sae was good with questions, but the brief rant on skilling, forestry and new players had too much of a selfish and "only my perspective matters". I get it was your opinion, but sitting there saying clicking on things being the only mechanic and calling it babyish and stupid just made you sound babyish and stupid, especially in the context of skilling and woodcutting.
I personally like woodcutting as an afk skill, does that mean I hate forestry?
No. I agree the tree mechanic changes were awesome, but does that mean the rest of the content was bad?
No, because it was a self-driven option for those that wanted to opt in.
Further with the "selfish/only my perspective matters" is the opinion on content for new players. Do you hate that dev time was spent creating the activity advisor, something that can really help new players set goals and identify where to maybe go. You at least sounded like you were gatekeeping new players saying "Oh I struggled so you have to as well, because it will get hard so get out before the interesting stuff that actually gives a reason for that struggle."
I understand this was not a fully thought out and planned opinion, but like Aaty said, if dev time is spent on new players in meaningful ways and more new players come into the game, the game lasts longer for everyone and gets more resources to create more and better content for the more experienced players.
Hopefully this doesn't come off as hating on you, I don't watch all of your content but I've watched a decent amount and enjoyed most of the time spent listening, and I admire your skills as an interviewer, but some of this podcast came off poorly.
Cheers.
for the speedrunners: how about a special instance for each boss where your own armour counts, and buffs like the slayer helm works. all items are fully charged and you pay a fee to enter.
When they first introduced fang, I thought they said the double accuracy roll only worked on stab but with the release of these new bosses, realized it worked with slash too.
why cant someone have inferno cape and not know tob? inferno cape is solo content. tob isnt. its easier to learn solo content because you dont need neckbeards to do it. not that surprising if someone with infernal cape cant do tob if theyve never done it.
When talking about game balance and longevity of the game, I feel like it would be really fucking cool if you brought on people from other games, like path of exile for example that struggle with similar problems. I know that the streamer Zizaran is playing a lot of osrs off stream these days, you should check his content and maybe invite him on someday. Maybe even more interesting would to get Chris Wilson on, one of the founding developers of that game, I think he would have had some great views on a lot of the things you guys discussed in this podcast!
Man I don't know how I got here. I took a nap and ended up waking up to a guy cleaning plates in Runescape. Wadahell. Still watched the rest of the vid tho.
Love the guy. I get his frustration, I want harder stuff, too. He had some good points, however, overall, a bad take. The comparison to rs3 isn't accurate, in my opinion. Rs3 raids are basically a 150 toa. I will give credit to Solak, however Arraxxi was claimed to be high-level content, and it simply just isn't. That is like claiming Zulrah and TOB are high-level content 😂
On the topic of fangs slash being OP. How about removing crush from scythe as well? Makes zero sense to have it and it overrides inq mace as the best crush wep which is absurd.
Scythe on crush is ridiculously inaccurate and mace is still used on cm tek
I get what you mean but making fang have charges, or shadow having more, doesn’t change anything about the mechanics of the weapon and how/where it’s used
I think the biggest thing Gnome pointed out for QOL would be adding a GP sink for refreshing magic/max cape spellbook swaps per day.
Also Mod Arcane even mentioned on the last livestream that theres hope for adding PvM speedrunning in the quest speedrunning worlds. I feel restricting this type of unlimited resource minigame to those who have completed GM tasks is fair for the health of an MMO.
I feel like the addition of not taking looot, and the ability of getting rid of BiS all fit into my idea that Gauntlet was a big fail..... I was so excited to do thing to unlock cosmetic colours. But also, the risking loot idea works great there
"charged fang will fix all the issues" lmao I think saebae was having a different conversation entirely
"nerf occult a little bit" goddammit sae bae
Holy shit toon town i forgot about that game lmao
WoW had a similar problem as defense in Runescape with dodge based tanks. Most of brewmaster monk's defense is dodging, but they also have a passive called stagger where a percentage of the damage you take is converted to a DoT over 10 seconds, smoothing out the damage you take a lot. You could put that passive on a shield. The other thing you can do is just increase the max hp.
Such good ideas in this podcast!
Ohhh my gooood!!!!!
I think everyone needs to chill and enjoy the game, jagex also does a lot right lads.
I like Saeder a lot but I don't agree with most of his PVM takes and takes on weapons and I think that the push back from Gnmonkey and Aaty show that the hcl players probably don't either. But I 100% agree with his take on more fun, difficult, high level skilling content and what could add the the game. But I think we're in the huge minority and here is why. I think a great example of this is Tithe farm. Tithe farm 25x4 is a hugely rhythm based, precision click requirement style of skilling mini game, and everyone HATES tithe farm. Because it's not afk. The vast majority of skills don't want high level skilling content. If they did they would be PvMers lol. That's my take on it anyway.
well people don't hate it, they just don't engage with it bc why spend time on a near-0 time skill like farming?
People hate tithe farm because it's boring as shit. Not because it's not afk
but this is exactly the kind of content that Saeder is suggesting for skilling based stuff is it not? Have you done 25x4 before? I know most people only do 20x5 because with 25x4 you have to be basically tic perfect to get every plant. But these are the types of things he's suggesting, where you want to be tic perfect for best xp.@@AIIu_
Some of the interesting points i wanted to touch on:
Prayer that gives just accuracy - this was on the 2nd Prayer Beta - 30% accuracy all styles no other offensive stats. Was very nice for hammer specs in Tob/cox. Was broken for Shadow in TOA because new mage ring capped the staff damage output so you never used the new augury, you only used the accuracy prayer. Everywhere else you used the new augury.
Shields giving damage reduction: There was a feature like this introduced Pre-EOC called damage soaking: Body, Legs and Shields had this mechanic - though any shield with strength bonus and the spirit shields didn't have the soaking. Soaking would reduce damage you take by a %. So Dragon Square shield had a 5% damage soaking that was very interesting for pvp situations. Not sure how OSRS would do it though.
Accuracy prayer would be so good. Also give us Statius warhammer in pvm, that would be a huge spec accuracy increase on cm tek and olm
I can't stand Sae Bae but his guests are just too good to miss.
SB really makes a clown of himself with the focus on charge costs, charge costs don't decrease the DPS of a weapon
since when are they banning cape buyers or sellers?
aatykton sounds like he has a robot filter on his mic lmao
lovely discussion
Really hyped about this one
Ooooooh shit, what a trio
#Forbidden
All three of you could use a break from osrs lol
This
they should swap the passives of the fang and scythe. fangs typically drain things and in games either poison an enemy or have lifesteal, scythes are huge implements used for clearing fields, and would be very accurate. switch the charge cost over from scythe to fang, make fang have some lifesteal effect, and make scythe roll with double accuracy. Now each raid has a BiS weapon for each style, instead of ToA having 2, fang is now not a huge powerspike for cheap, and costs a lot to use like the blowpipe. keep vials of blood to charge scythe's new passive, and make the fang cost 2-3 blood runes a stab
great podcast! but god I disagree so heavily with a lot of the suggestions on future gear lol