Just addressing a few people's concerns with the tracking and using studio lights. I do want to be clear I don't normally have studio lights on at all, I only have them on here for the purposes of filming the video. Cameras definitely need light. The Studio lights are off on any other occasion and were off during the hours and hours I spent with this headset, with the exception of the 20-30 minutes of recording me playing specifically for this video. Hopefully you all understand! Much Love, Thrill
You might have too dark room and your floor is too plain, no carpet with patterns. This is inside-out tracking and it needs to track against something. Install 1200 lumen ambient light there on a ceiling, do not flood G2 with strong directional light. Ambient light. Put a carpet there with some pattern on it. Quick tip: After plugging-in the G2 via USB show your central point to WMR and later select "seated play" (or standing if you need boundaries) in WMR and stand in your main central pivot point you wil play your games. Click Center in WMR app (or SteamVR menu button). It is very important to do this, to set exactly the central spot you will play your games. With seated play you do not have boundaries so be careful. Cameras remember the surrounding this way. I do it every time I plug-in my VR goggles. You will have great tracking I am sure about it. My Odyssey+ has only 2 cameras, but it has PERFECT tracking in Pavlov VR. I am able to aim the highest distances in WW2 maps and snipe people from 100 meters. Such review is harmful to PC VR and is not right, simply not true. I think you might have good intentions, but tracking part was something wrong. See my video with Odyssey+ ua-cam.com/video/JgrR4t2_R8E/v-deo.html
With tracking issues being reported by: ThrillSeaker EricForPresident Cas&Chary Tomshardware I think it a real issue. Others saying it fine (MRTV and tyrell woods) seem to be more casual players and MRTV has a was of being very hyped/enthusiastic about things. Many in the right environment it work better, but it should work without having to do too much to find the perfect conditions.
@@RojasTKD7 MRTV and Tyriel are right. They are VR enthusiasts and know how to setup things right for VR in their rooms. See my comment above and the video. That was Odyssey+ with only 2 cameras and it works great. WMR is not ideal, but it works good now.
I was only wondering because I absolutely loathe it. It sounds like show tunes or something that a burlesque dancer would use. And if we're being honest, burlesque dancers are really just chicks that are too fat to be regular strippers. But seriously, I can't sit through this guy's videos with that music in the background. I walked more of his stuff if he'd switch up the music. It's beyond awful.
@@ericborn382 hey man, I'm glad you do. It's not like I enjoy NOT liking it and the content is otherwise great. If I could make myself like it, I would. I'm not contrarian by nature.
thrillseeker has evolved so much since the start its turned into so much more than it was orginally and its been cool to be along for the journey! ily man
My man I dunno if that would work because they're built to react to light houses you'd have the same problems because the way the sensors are laid out are made to be looking outwards to light houses. So I expect the only way to use them is to buy light houses, which means you may as well just buy an index
yeah! +1 - planning to switch from index to G2 due to higher res and wondering if u forget abot the FOV when the tracking stays the same ;) PS: In EU there is a version sold without Controllers: 1N0T4AA compared to 1N0T5AA full set.
That's a lot of setup for a 4K trade off. I honestly don't think it's worth it. if you have the controllers already then go for it but still spending $600 and having controllers you're not going to use is still kind of sucks
Bubble Nugget even quest2 could play pc games outside of its own curated store. So fuck off psvr they are dead if they don't release a better version of psvr2 before 2022
When I first set up and tested out my Reverb G2, my heart sank because the controller tracking was literally comparable to what you showed in your review of the *"DPVR HMD VR E3 4K GAMING COMBO".* BUT... It wasn't until a day later that I realized that the headset looks for a series of staggered point lights on the controllers, and MY ENTIRE ROOM IS LINED WITH STRING LIGHTS.
That was soo cool. I saw this old album on the floor in a 'ghost video' called "music for dancing" and went to find it (here on tube) and I LIKED IT! This reminded me, of the music they played inbthe Ballroom at the Shining hotel,. big, bold dramatic romantic music...
This was a great first impressions video. When people started talking about the visuals being better than the Index, I started to get upset and feel like I made the wrong choice (since I only got my Index in September). Now that I know there are so many tradeoffs, I'm happy with my decision. Index is clean with its 144hz visuals and huge FOV. Thanks Thrill!
I've used a lot of headsets now and I can say after lots of VR use refresh rate starts to make a huge difference when you start to get really comfortable in VR. I can see all the screen tears when I turn my head in anything less than 120hz which makes index the best in class
I just got my index. I did a lot of research on the G2 before hand but still went with the index. Not only does it have higher fov/fps but the tracking and controllers mean a lot to me. The knuckles controllers are a lot more immersive imo (I’ve used the rift s in comparison which is exactly the same as the G2 controllers). The G2 is still a very great headset for someone on a bit more of a budget and/or don’t have room for base stations.
Yeah don't worry. All headsets have their compromises at this point in VR's early stages. No headset that exists is perfect as they all have tradeoffs. Just go for what is affordable and the best for your use case, which in your case is the Index!
Congrats for the VR Award: Best VR-Influencer :-) I'm really looking forward to my G2. I'm coming from a PSVR and I think it will be a huge upgrade in every way. I never tried a other headset so I can't miss the better tracking and the wider FOV. I assume the higher resolution will be breathtaking :-D
Same here, Elite:Dangerous on the Rift S is awesome but I lack some immersion because of the resolution/screendoor effect.. same in Dirt Rally and other sitting games.
Thrill keep in mind that Studio lights, Reflective windows and other such things could throw off the tracking as it is tracked by the lights. they arent using the Oculus's Infrared tracking as they patented that. so those types of things could mess with the tracking in certain amounts.
Yeah, I only had the studio lights on for the video. I don't normally have them on of course, just ya know... cameras need light and stuff. Figured I would get some flack for it, i'll probably pin a comment.
@@ThrillSeekerVR The problem I see there is you might have too dark room and plain surfaces. Add 1200 lm ambient light there, a carpet with patterns, some stuff for G2 to track against. Cheers
I was really going to get a quest 2 until I saw more about all the problems people have with it. I was almost willing to put up with making a facebook account and data sucking, but throw potentially not even being able to use the system at all and that just tips everything over the edge. No confidence in oculus anymore.
@@YouInVR It really doesn't though. pretty much every review has commented on the lacklustre tracking on the G2. People defended the Cosmos tracking as well, we all know how that turned out.
I don't know if anyone's said this already, but it seems HP is aiming to become the go-to brand for the professional environment VR niche (like online VR conferences where you're sat in an online meeting room with a Dutch CFO to your left and a Japanese CEO to your right while looking at a PowerPoint). The price being enthusiast-grade, the top of the line resolution, and the sub-par refresh rate and field of view (as far as an enthusiast device goes) tells me this is probably going to be bundled alongside an HP workstation (those with Xeon processors and Nvidia Quadro GPUs) that high ranking executives go for rather than a 3090. I've seen an eerie amount of executives talk about how despite having a comfortable office, a clear microphone, and a great camera, they despise work-from-home meetings because they feel sharing a physical space with whoever they're talking with is vital. Beyond that, the idea of cutting down on intercontinental business trips by moving to a sort of professional VR chat sounds like heaven for people who want to work more efficiently or simply spend more time with their families. I mean, even ignoring the fact that a 1.5k VR setup is undisputably a dirt-cheap alternative when compared to the total price of a trip, you can't put a price tag on spending more with your family (you can, however, put a very pretty price tag on not having to go on an exhausting 3-day trip which slashes productivity). I think HP knows where they're going and they're partially using the videogame market to give their new project some momentum and attention from more lucrative clients. This doesn't mean they're being slimy in any way; the more people that buy their products the better for them. I just think they're being very smart about who they're planning to primarily cater to.
Haven’t seen your review yet but every review I’ve seen so far seems to play down any flaws. Hoping it’s honest and good. Post-Watch edit: This seems more legitimate than the other reviews I have seen. Thanks thrill (or good job on being good at hiding the truth if that is the case, lol)
Aside from MRTV and Tryiel Wood everyone else has ragged on the tracking. Virtual Reality Oasis, Cas and Chary, TomsHardware have all said the same as Thrillseeker. On the plus side, I've not seen anyone disagree that the visuals are the absolute best so far.
@@kevinbrook7033 I think MRTV has a business model that's all about creating hype about a product. Everything is simply absolutely AMAZING!! In that way he can create 1000 videos about a product and get everyone really excited. He will then get tons of likes and subscribers. The downside is that he can't focus on the negative because that would work against him. So he isn't bought, it's more of a win/win situation - until other reviewers get the same product.
@@JOXperience yeah I don't even need to watch one of his videos to know exactly what goodness is coming up and that everything will be amazing and that the words HP Reverb G2 will take up half the total script.
@@i_fish6657 WMR has had pretty consistent software support and has notably improved a few times each year since it came out. Source: My Odyssey+ gets much more consistent use than my Quest or Rift, and i started with the 1st gen Asus. The Oculus' only come out for exclusives/OhShape.
Glad I jumped to the index instead, the 120hz is fantastic too and the screen is alright for me personally (especially with super sampling) Great review, thanks Thrill!
Agreed! When people started talking about the visuals being better than the Index, I started to get upset and feel like I made the wrong choice (since I only got my Index in September). Now that I know there are so many tradeoffs, I'm happy with my decision.
@@letschat6 Headsets are only going to get better as time moves forward. I'm hoping for an Index 2 that has higher resolution, less SDE, and less god rays.
Thanks for posting about its flaws as well as it's strengths. I don't feel like many other UA-camrs even brought up the lack of touch sensor on controllers buttons but it makes a huge difference for myself. Keep up these great videos dude!
I love how you 'catch' the small details that make the difference (negative or positive) towards a potential final judgement. In result in get the feeling of a deep and broad perspective on the headset at the same time when moving towards some sort of final comparison. Keep it up !
Almost got a face reveal out of you, Thrill! FaceBook would be pleased, haha. But thanks for offering another first impressions, between you and MRTV, it does seem like it's a solid headset at the very least.
Another WMR (Dell) user here, it certainly works, but I badly want to upgrade to a Index (or Index 2 when it comes), WMR controller tracking can be really weird sometimes even in good conditions
Thank you for the honest review! I have been watching MRTV, also called G2 Promotion channel, and so many of these issues are not even addressed! Subscribed!
I tried the G2 for myself, MRTV basically addressed everything there is to address, which includes the things in this vid. I myself go sus of MRTV, seemed overly positive, but I can confidently recommend the G2 after having it for about a month almost
For sure getting knuckles with my reverb! I'll just have to make due with the ones provided until I can get index trackers. The knuckles also work with the original vive lighthouse bay stations which is a huge plus!
Watch out for the dongles you need to connect index controllers with, as far as I can tell none are available right now. That is the discontinued steam controller dongle and the vive tracker dongle.
Sketchy dongle with no case. Doesn't seem made for consumers, but you really need to come up with a case for them. But good to see there's still one option around.
@@Woogoo336 If you want ones made for consumers with no need to program / flash anything you will need to wait for Tundra Labs to restock (Jan 2021) or contact Vive directly and try and order the Vive tracker dongle by itself.
Rift s is better because of the 5th camera. G2 only has 4. You'd of thought that hp would've known better by now and would've did the same top camera placement and added a 5th. Not smart imo
@@Vr_Demon_ Do you have a G2 and have you actually experienced an issue? It sounds more like you're just making a uneducated statement based on the number of cameras alone. The Quest and the Quest 2 also "only" have 4 cameras, the tracking is great on those too.
@@Vr_Demon_ Your reading comprehension is inline with my expectations. Lol. I didn't say it's perfect. You said it's the number of cameras that's a problem and now you claim you have a Quest 2 which has the same number of cameras. Listen kid, there's no reason to act like you own any of these things. Someday when you grow up I'm sure you'll get a chance to own one of these headsets.
So glad you mentioned that you can use the index controllers for this. Would love to hear more about your setup with this headset. I'm waiting for my preorder still but as I've already got the lighthouses and index controllers I just went out and picked up the tracker dongles and (I'm hoping) I'm going to get the best of many worlds.
@8:25 If You loose tracking IN FRONT is the most likely light from outside coming from the windows. The WMR controllers requires some kind of light control. Direct sunlight is a big nono as they use visible light LEDs (downside vs the competition). If incoming light is equally strong as the LEDS - cameras cant see the LEDs = loss of tracking. Nice quick review. Check out MRTV for all the details on G2 - independent reviewers = info can be trusted.
Get a quest 2 the time I have had with windows mixed reality portal was horrible I would have to set up boundaries Every time I play it, it would not recognized the headset was plugged in, it would be a miracle to get it to play for 50 mins with out a crash but that was before the software update for the g2 came out so it could be more stable but still probably not as stable as a quest or quest 2 I actually upgraded to a quest 2 just a week ago and it was 200 times smoother for set up and user friendliness and that was when I was using VD pcvr streaming wirelessly
@@nickperfetti7976 That's generally what I'm hearing. But some people still think the G2 tracking isn't good enough. It will probably work for me, guess I'll see for sure in a month.
Congrats on winning the VR influencer of the year award! You deserve it and so much more. Thanks for all the quality coverage and content, and I look forward to catching a stream at some point.
@MrBleach401 Yes, but it's a pain in the ass to configure with just another software on top and you have to calibrate it manually and repeatedly. An additional officialy supported tracker on the headset would solve that.
Thank you for the great impressions-video. I'm a fresh owner of a HTC Vive Cosmos Elite headset + Base Stations & Index Controllers. I REALLY wanted to get into VR RIGHT NOW (new lockdown incoming) and I do not regret the purchase, because the Cosmos Elite has great picture quality, good sound and the tracking is just really, really incredible. The headset has some problems with the small sweet spot and the FOV might not be amazing, but apart from that I'm satisfied - especially since I got both the bases + the headset quite a bit cheaper than they are usually being sold for. Your video just showed me again that it was the right thing to do, to not wait any longer for the G2/Decagear.
let me know what you thinnk after getting it. I have the Rift S, visuals are far better than my psvr 3 years ago, but i want real clarity. Let me know how the controllers actually perform for you pplease
@@Red8675309666 I got the G2, coming from Rift S and Quest 1, Unless you're a pro in any game, I can highly recommend it, you got a green light from me, also, the visuals are gonna blow you away, the Rift S looks like 144p now I've played a ton of games with no issues. Beat saber, the walking dead, boneworks, population one, pavlov, echo combat, medal of honour, alyx, I probably forgot some but I played em all ok lol.
@@AzeShorts The only question I have is when in boneworks if you go to reach for a weapon behind you, does the tracking bug out? Or things like that in half life alyx when you're climbing ladders or such. I'm pretty much set on buying this thing, but just am afraid of the tracking. Although I'm sure the tracking can't possibly be worse than my Rift CV1 with two sensors xD
@@KnexRules8365 I actually played boneworks yesterday lol, yeah grabbing items from your back works perfectly, never had any issue with that, climbing is also perfect, you can play half life alyx perfectly on this thing, for some more on climbing, I play population: one daily on this thing without issues, I wipe squads and win without issues, look up population one if you want to see constant climbing lmao Bottom line with this headset is that it'll work for all the games basically, there are just a few situations in some games where, if you look for it, you can see the tracking drift and click back into place if you hold your gun down by your side for example, it doesn't change gameplay but it's there, sorta, you forget about it and play the game
@@AzeShorts okay, thanks for the info. Sounds like it'll be better tracking than the rift anyways lol, so that pretty much settles it for me. I'm just pumped for the insane graphics compared to my crappy rift😂
I love how the reverb g2 is basically just an inside-out index with higher res screens and oculus touch controllers (the best ergonomic vr controller). I know they aren't really oculus controllers, but the base shape of the controller minus the tracking rings are practically identical. as an previous CV1 owner and a current index owner, I sometimes miss the shape of the oculus controllers.
In France you can buy it with or without controllers for €630 or €750 (20% tax included, still, that's a lot compared to actual $/€ conversion, but let's not get into that). But yeah , saving €120 off of the controllers is a pretty cool option for people already equipped. Btw congrats on the VR awards, you deserve it ! Love your stuff, keep it up !
honestly, it kind of messes me up in my games i play, thinking i cant point and click, but cant since laying my finger on the button (not pressing) will put that finger down. i'm totally fine with that not being there, but the actual tracking i hope improves with software updates. Or possibly other controller options? Like an option to purchase upgraded controllers etc.
I got the G2, honestly, I forgot about it faster than I noticed, if you're coming from something like oculus controllers, you really come to realize how little the capacitive sensors do, they only really notice if your finger is on the trigger and bend it slightly, or notice if your thumb is curled or not. It's one of those things you forget because they didn't do much to behind with. But... For someone who has used index controllers, I'd imagine it'd be quite a bit deal not to be able to do much more than point, make a fist, thumbs up, etc
@@AzeShorts At a MINIMUM countless games have you pointing at stuff & pressing buttons with your index finger... Not to mention the GARGANTUAN immersion hole it leaves for any even remotely social VR experience! I'm 100% with Thrill on this one. Having at least basic capacitive finger tracking to the level of Touch is basically an industry standard REQUIREMENT for a quality modern VR controller. Going above & beyond with Knuckles level capacitive tracking is even better, but the leap from no finger tracking whatsoever to Touch is IMO WAY bigger than from Touch to Knuckles. Being able to perform at minimum basic hand gestures in VR is a critical function for interacting with the world in a way that actually feels real. Pushing any kind of button in VR with your ACTUAL FINGER is a million times more immersive than having to tap it with some kind of wand/stick or just pressing a controller button.
@@Red8675309666 This post doesn't make any sense... Speak understandable English please. Pointing & pressing in-game buttons with your index finger using the capacitive finger tracking makes TONS of totally intuitive sense on either Touch or Knuckles! You literally just press the buttons like you would in real life... Aka outstretch your index finger and just fucking push the damn button... Like it's really, REALLY not that hard to understand dude... 🤦♂️ (Have you like, never even used an elevator before??? O_o)
I have the HP Reverb G2, I tried using it in a completely bare white room with no glare and the tracking wasn't good. I put some A4 black pieces of paper with 1 cross on it with white tape and now the tracking is now amazing, I further improved it with a smart light and changed the tone of the light for the room. I suggest re-chargeable li-ion batters 2000mah and there is no shaking which is great. In my other room that had things in it and it tracked fine. So it's based on your room. I also extended the cables by 3 metres as my computer is in the other room. Next I'm setting up the IKEA 2m lamp hack and bungy system in the new year.
I want to switch from a rift s to a reverb g2 but the controllers seem like an issue for me. Don't care about touch sensors, but if the g2 is going to have noticeably worse tracking than the rift s (which isn't all that great anyway) I would want to use index controllers which would make the setup too expensive for me. Also, as far as I can tell watchman receivers which you need to connect with index controllers aren't available anywhere. Steam controller dongles are discontinued and unavailable, and I can't find vive tracker dongles anywhere but tundra labs who don't have any anymore. The connection hardware is currently the weakest link for using index controllers for anything but an index, and that link may have broken.
are you out of your mind? although as a package, the rift s is pretty shocking due to bugs and issues that can render the headset unusable, the tracking on the rift s is pretty amazing considering it uses inside-out tracking
Great info! I am wondering if you tested the tracking with studio lights off? I've read that bright lights can throw off tracking since it uses visible light, which has caused problems for some other reviewers. I'm sure it wouldn't be a silver bullet, but it could make a difference.
Not true at all. G2 has perfect tracking as my Odyssey+ has only 2 cameras and has perfect tracking in Pavlov VR: ua-cam.com/video/JgrR4t2_R8E/v-deo.html
@@YouInVR yeah but wmr portal when I had my odyssey + was so buggy and terrible even if it did have good tracking it wouldn't matter when it takes you 40 mins before it all worked correctly
@@i_fish6657 It was 2 years ago. They improved the whole WMR experience to a great level. See my video. This is really good stuff and works well. G2 is another level up.
@@YouInVR did you not see what happened to the tracking in the video? also, if it had used oculus insight like rift s/lenovo it would've been a lot better
I bought the CV1 and loved it. I bought the RiftS and dealt with blurriness on my non dominant eye due to crappy IPD. I bought the Quest2 and even though my frame rate is great everything in SteamVR stutters when I sidestep or turn, oculus store titles are silky smooth. Support for Oculus and Steam both say it’s not their issue and the forums are full of people with the same issue for a YEAR now. I’m done with oculus, once the G2 starts shipping for real I’m getting one and selling all three of my oculus HMDs.
Are you SURE you hadn't just accidentally set (or forget to change) a higher than expected resolution (& thus were super-sampling) within SteamVR??? (Aka NOT the Oculus app's Link resolution but the resolution set inside SteamVR!) Because that's basically ALWAYS the reason for SteamVR exclusive stuttering w/ a Quest! If not, all you needed to do to fix this issue was toggle the "Console Visibility" setting in the OculusDebugTool... A quick Google search would have told you that in seconds. (It was either that, or caused by an audio bug from a Windows active audio device mismatch, but it was much more likely to be the former if it wasn't just bc you had SteamVR's resolution set too high like a total flipping dingus lol.)
@@Cooe. Well that post was a year ago... But no, I'm well aware of the resolution settings on the Oculus app and the Steam VR UI. I'm also familiar with the settings in the nVidia control panel and the stuff in the Oculus debug tool that don't show up in the standard UI. I've been working as a software engineer for the last 24 years and have been developing code and building hardware since I got my first 8bit computer in the early 80s when I was in grade school, also was a day-one adopter of consumer VR when they launched the CV1, so I'm not a dingus that doesn't know how to use google or unfamiliar with how VR works. The issue way back when I wrote that original post was due to a bug that got introduced over years of Oculus software and driver revisions bouncing from one headset to another and then again - a fresh windows install and starting over with Oculus and Steam fixed the issue. That still wasn't the last time an update borked my system by changing how Oculus dealt with how some of the finely tuned settings from the Oculus Tray Tool and I had to move over to the first party debug tool - although it's gotten much more functional over the last year anyway. I've also squeezed a little bit more bandwidth over link by moving to a dedicated USB3.2 card on it's own PCIe lane instead of sharing everything with the onboard USB controller.
By far my biggest worry about this thing has been the fact that I see no tracking cameras anywhere above eye level, which I'm surprised it took this long for me to find someone who expressed this. When you raise your controllers above your head, they should be able to track at least to an extent. That's a damn near deal breaker if you don't have that as far as I'm concerned.
@⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ See though, I'm okay with using google. Their platform is flawed and we all know that, but facebook has banned more absolutely no reason and never gave me one! I used my name and everything and then bam, no more facebook.
Nice video. Really interested in combining the reverb with the knuckles. Also looking forward on using the reverb in other rooms without base stations.
Thank you for talking about the headset + knuckles controllers. I've been wondering if that was possible, but couldn't find anyone talking about it. I'd love a video showing how to set that up.
Shipping can wreck any computer parts. I've seen metal pc cases surrounded by those wonderful 6"+ foam fillers still somehow take a beating during shipping, and those are just plastic controllers. Imo it's not an issue as long as the supplier deals with it, and seems like they did. HP are generally pretty easy to deal with.
You should get the whole index kit. First off. This thing isn't a valve index killer. It is just clickbait. The index has 144hz mode for future-proofing. Best controllers on the market. Best tracking. (Not inside out BS that loses tracking sometimes) and just better build quality. The res that the index has is enough. It basically eliminates SDE. Also, the best FOV which isn't too much that distorts (Pimax). So you don't need to get the G2.
Never once lost tracking with inside out even with echo arena. and the build quality of the index was terrible when it first released. controller thumbstick issues and straps falling apart on people after months of use.
@@Dreadpirateflappy Oh so you are only mentioning the negatives? I do agree that the screen is pretty good. What I can't stand is controllers losing tracking behind or a bit above your head. Inside out isn't reliable compared to laser base station tracking. playing beat saber with my quest + link, for example, I get a bunch of controller disconnects and what not. Really immersion breaking. Same with the FOV. It's not as good as the index. Also, Valve is really good at helping people that got a bad product so whatever you say doesn't matter. RMA works every time.
@@tigerleon10 Just as you only mentioned the positives to the index... it was a counter to your comment. Inside out doesn;t lose tracking the second you put your hands behind your head, predictive tracking is insanely accurate and gets it right every single time when reaching for weapons etc. Something wrong with your quest controllers by the sound of it, with my rift s and quest 2 I haven't ever had a disconnect. neither are perfect headsets, but the tracking is not an issue. RMA with Valve is great, but they did release poor quality controllers at first which is at odds to what you said in your original comment.
@@Dreadpirateflappy So... Still not going to agree with all the negatives of the refresh rates, no full finger tracking, not the BEST reliable tracking on the market. Also, it isn't insanely accurate. It might be accurate. For maybe 0,5 seconds then it loses tracking. I've had multiple occasions with both my friend's rift S and my quest when I put it too far behind and above my head, I lose tracking for maybe 1 second and that is making me lose my combo in beat saber. Even guns in Pavlov or any other FPS game I get weird spasms with the scope if the headset can't see the controller.
@@Dreadpirateflappy Why are you dissing the Index for something that happened when it was FIRST released? Those issues have been resolved now and my Index controllers work fine.
I'm still on the HTC Vive. The originally released Vive. I've swapped out the controllers with Index controllers, carried out a lens mod to reduce god rays, purchased the deluxe strap, and the wireless adapter. With the outside in tracking (for me), still being some of the best tracking out there, this is still my fave VR out there. I just don't see a reason to upgrade yet. Yes the resolution could be better, but all of the things it does well outweigh the resolution. With super sampling, I'm more than used to the limitations. For some reason, I just haven't jelled with any other VR setup the way I have with the Vive. Especially with the tweaks I've made to it. One thing I do know, when a VR setup does arrive the does everything my Vive does now, with a higher resolution, I'm in for a treat.
There's 0 chance that i give up on my wireless quest for something like this... i have two years to find a new wireless headset that works with or similarly to virtual desktop and quest and i'm not sure it's gonna happen...
why is a cable such a big problem? the biggest for me at least is that it can be too short, but otherwise meh. Better then having to charge it all the time, and then the battery gives up.
@@basseman4239 i have multiple play spaces. My main space is 4 meters by 10 meters and not right next to my pc, the others are in other houses. With my quest i can play with 1 really good pc that i want to upgrade and use in all the places over wifi.
@@Dindonmasker other houses? sounds like you have money, could basically do what many seems to have ,some kind o wire arrangement on the ceiling, but of course i could be wrong..
Thanks for these early impressions. My current setup was so far HTC Vive + Index controllers, I'm eagerly waiting for my G2, I intend to continue using the Knuckles (+Vive trackers) with this headset, my steam controller dongles are flashed and ready... Can't wait :-) (Will probably need a GPU update but that's another story)
Pre-ordered mine back in September, but even now I'm still occasionally debating whether I should just drop it and get an Index instead; there are games that simply don't work well with inside-out tracking, no matter what - throwing in Superhot VR or Budget Cuts comes to mind. I guess buying Index controllers is an option, but I'm more interested in third-party controller solutions, with an eye on future developments in electromagnetic tracking.
i have g2 and day one hated it smh and was going to return it asap day 2 i love it completely my issue was more for games like Arizona sunshine and blades and sorcery not able to turn and didn't have enough time to research but i found the fix and testing it for 2 hrs and love it in onward i can see things i never saw before and see waaaayyyyyyyyy further like almost unfair type of clarity lolll. My quest 2 i still love and the psvr but the g2 truly is the clarity king and the controllers aren't as bad as most youtubers mention they are comparable to quest 2 tracking, quest slightly a lil better if they added 2 more cameras on the top it would be perfect. I slapped on my old Mamut grips from my old cv1 and they work fine on g2.
9:14 "it is an upgrade over anything Windows MR has had before" I couldn't even remember anything Windows MR had had before. I vaguely recalled the Odyssey+ after looking up WinMR and seeing it.
Just addressing a few people's concerns with the tracking and using studio lights. I do want to be clear I don't normally have studio lights on at all, I only have them on here for the purposes of filming the video. Cameras definitely need light. The Studio lights are off on any other occasion and were off during the hours and hours I spent with this headset, with the exception of the 20-30 minutes of recording me playing specifically for this video. Hopefully you all understand!
Much Love,
Thrill
Thanks for clarifying. So it's just the tracking overall then. Good to know.
You might have too dark room and your floor is too plain, no carpet with patterns. This is inside-out tracking and it needs to track against something. Install 1200 lumen ambient light there on a ceiling, do not flood G2 with strong directional light. Ambient light. Put a carpet there with some pattern on it.
Quick tip: After plugging-in the G2 via USB show your central point to WMR and later select "seated play" (or standing if you need boundaries) in WMR and stand in your main central pivot point you wil play your games. Click Center in WMR app (or SteamVR menu button). It is very important to do this, to set exactly the central spot you will play your games. With seated play you do not have boundaries so be careful. Cameras remember the surrounding this way. I do it every time I plug-in my VR goggles. You will have great tracking I am sure about it. My Odyssey+ has only 2 cameras, but it has PERFECT tracking in Pavlov VR. I am able to aim the highest distances in WW2 maps and snipe people from 100 meters. Such review is harmful to PC VR and is not right, simply not true. I think you might have good intentions, but tracking part was something wrong. See my video with Odyssey+ ua-cam.com/video/JgrR4t2_R8E/v-deo.html
With tracking issues being reported by:
ThrillSeaker
EricForPresident
Cas&Chary
Tomshardware
I think it a real issue. Others saying it fine (MRTV and tyrell woods) seem to be more casual players and MRTV has a was of being very hyped/enthusiastic about things.
Many in the right environment it work better, but it should work without having to do too much to find the perfect conditions.
@@RojasTKD7 MRTV and Tyriel are right. They are VR enthusiasts and know how to setup things right for VR in their rooms. See my comment above and the video. That was Odyssey+ with only 2 cameras and it works great. WMR is not ideal, but it works good now.
Drakilicious what? I don’t understand what your trying to say.
For anyone wondering, the intro song is called “Let’s Bounce” by Jules Gaia
I was only wondering because I absolutely loathe it. It sounds like show tunes or something that a burlesque dancer would use. And if we're being honest, burlesque dancers are really just chicks that are too fat to be regular strippers. But seriously, I can't sit through this guy's videos with that music in the background. I walked more of his stuff if he'd switch up the music. It's beyond awful.
@@Captain_Kickass-l1f I kinda like it....
Really wasn’t wondering
@@Captain_Kickass-l1f then don’t watch you ass
@@ericborn382 hey man, I'm glad you do. It's not like I enjoy NOT liking it and the content is otherwise great. If I could make myself like it, I would. I'm not contrarian by nature.
thrillseeker has evolved so much since the start its turned into so much more than it was orginally and its been cool to be along for the journey! ily man
His voice, personality and video quality are network TV worthy.
DO THE VIDEO ON KNUCKLES + G2!!! :D
Oh, hello there!
My man I dunno if that would work because they're built to react to light houses you'd have the same problems because the way the sensors are laid out are made to be looking outwards to light houses.
So I expect the only way to use them is to buy light houses, which means you may as well just buy an index
@@mr_sn4k3s they actually only work with base stations
@@qahnaaris8957 and the vive adapter (which I’ve got for this exact use case). also one per controller...
yeah! +1 - planning to switch from index to G2 due to higher res and wondering if u forget abot the FOV when the tracking stays the same ;)
PS: In EU there is a version sold without Controllers: 1N0T4AA compared to 1N0T5AA full set.
I think I'm going to get this, and use the index knuckles I already have with it.
Fingies, and good visuals!
Works only, if you have 2 dongles for Body Trackers and the Base Stations with it. Otherwise, no chance linking them together (G2 HMD + Knuckles).
That doesn't work like that, unless you have the base stations.
That's a lot of setup for a 4K trade off. I honestly don't think it's worth it. if you have the controllers already then go for it but still spending $600 and having controllers you're not going to use is still kind of sucks
@@Dtr146 it’s not that much setup if he already owns base stations and knuckles. The dongles are like $20
@@Dtr146 It's totally worth it. I just gone done setting up my knuckles with my G2 and it's absolutely fantastic!
"Usable, but could be better" is the perfect description for psvr
U can only play ps games thats what i dislike the most
@@waterbottleguy772 well if you could play non ps games like half life alyx then that would actually be unplayable and probably not good
@@bubblenugget666 also it uses a camera for the controllers and it makes me rage when playing beat saber when my friend lets me play it
Bubble Nugget even quest2 could play pc games outside of its own curated store. So fuck off psvr they are dead if they don't release a better version of psvr2 before 2022
@@neole894 WOW you are very mad. But they are going to keep supporting it throughout 2021 and 2022 will probably be the date of psvr 2
When I first set up and tested out my Reverb G2, my heart sank because the controller tracking was literally comparable to what you showed in your review of the *"DPVR HMD VR E3 4K GAMING COMBO".*
BUT...
It wasn't until a day later that I realized that the headset looks for a series of staggered point lights on the controllers, and MY ENTIRE ROOM IS LINED WITH STRING LIGHTS.
kicking off the video with that catchy electro-swing, we need more of that.
Yes we do!!
@@passive-aggressive If you want more, Jules Gaia (the music artist) has made more elctro swing stuff.
Try listening to the train rush electro swing remix
That was soo cool. I saw this old album on the floor in a 'ghost video' called "music for dancing" and went to find it (here on tube) and I LIKED IT! This reminded me, of the music they played inbthe Ballroom at the Shining hotel,. big, bold dramatic romantic music...
I love electro swing
This was a great first impressions video. When people started talking about the visuals being better than the Index, I started to get upset and feel like I made the wrong choice (since I only got my Index in September). Now that I know there are so many tradeoffs, I'm happy with my decision. Index is clean with its 144hz visuals and huge FOV. Thanks Thrill!
I've used a lot of headsets now and I can say after lots of VR use refresh rate starts to make a huge difference when you start to get really comfortable in VR. I can see all the screen tears when I turn my head in anything less than 120hz which makes index the best in class
Love my index. Zero problems
I just got my index. I did a lot of research on the G2 before hand but still went with the index. Not only does it have higher fov/fps but the tracking and controllers mean a lot to me. The knuckles controllers are a lot more immersive imo (I’ve used the rift s in comparison which is exactly the same as the G2 controllers). The G2 is still a very great headset for someone on a bit more of a budget and/or don’t have room for base stations.
@@tyy2387 Great choice! Welcome to the Index club 😁
Yeah don't worry. All headsets have their compromises at this point in VR's early stages. No headset that exists is perfect as they all have tradeoffs. Just go for what is affordable and the best for your use case, which in your case is the Index!
Congrats for the VR Award: Best VR-Influencer :-)
I'm really looking forward to my G2. I'm coming from a PSVR and I think it will be a huge upgrade in every way. I never tried a other headset so I can't miss the better tracking and the wider FOV. I assume the higher resolution will be breathtaking :-D
It will be crazy different
That's a huge leap
Mine's arriving at the end of November. I'll miss the Rift s tracking but I'm a sim guy, so I'll live with it 👍
No worries, I have a Rift S as well and the G2 tracking is just as good for me and I do everything in VR.
@@AdamBrackney so you think the G2 tracking isnt a huge downgrade from the rift S? I have the rift S and the controllers are on point
@@Red8675309666 as a sim guy he won't be using the controllers much.
Same here, Elite:Dangerous on the Rift S is awesome but I lack some immersion because of the resolution/screendoor effect.. same in Dirt Rally and other sitting games.
@@mollyscullyscully80 Elite Dangerous is absolutely unreal in the G2, I can't meaningfully convey how impressed I am with it.
Thrill keep in mind that Studio lights, Reflective windows and other such things could throw off the tracking as it is tracked by the lights. they arent using the Oculus's Infrared tracking as they patented that. so those types of things could mess with the tracking in certain amounts.
I'm pretty sure he knows that as he daily drives the index which has the same problem.
Yeah, I only had the studio lights on for the video. I don't normally have them on of course, just ya know... cameras need light and stuff. Figured I would get some flack for it, i'll probably pin a comment.
Sucks they got that patented. I thought plenty of other devices used ir tracking anyway, like the wii.
@@ThrillSeekerVR The problem I see there is you might have too dark room and plain surfaces. Add 1200 lm ambient light there, a carpet with patterns, some stuff for G2 to track against. Cheers
I was really going to get a quest 2 until I saw more about all the problems people have with it. I was almost willing to put up with making a facebook account and data sucking, but throw potentially not even being able to use the system at all and that just tips everything over the edge. No confidence in oculus anymore.
going through an awful break up so these videos are always a big help keeping me dotracted, thank you Thrill Seeker
Same story, I hope you're doing better now ❤️
4:42 anxiety kicking in because of the handstraps
Don't worry, the controllers suck anyways
@@NotGoodAtUA-cam You have one?
@@scottmachine3412 pretty much every review has said they are not great, and tracking is terrible on them.
@@Dreadpirateflappy G2 has perfect tracking as Odyssey+ has 2 cameras and has perfect tracking for Pavlov VR: ua-cam.com/video/JgrR4t2_R8E/v-deo.html
@@YouInVR It really doesn't though. pretty much every review has commented on the lacklustre tracking on the G2.
People defended the Cosmos tracking as well, we all know how that turned out.
Grats on the Influencer award, you deserve it man, you rock. Cheers and grats bra!!
I don't know if anyone's said this already, but it seems HP is aiming to become the go-to brand for the professional environment VR niche (like online VR conferences where you're sat in an online meeting room with a Dutch CFO to your left and a Japanese CEO to your right while looking at a PowerPoint). The price being enthusiast-grade, the top of the line resolution, and the sub-par refresh rate and field of view (as far as an enthusiast device goes) tells me this is probably going to be bundled alongside an HP workstation (those with Xeon processors and Nvidia Quadro GPUs) that high ranking executives go for rather than a 3090. I've seen an eerie amount of executives talk about how despite having a comfortable office, a clear microphone, and a great camera, they despise work-from-home meetings because they feel sharing a physical space with whoever they're talking with is vital. Beyond that, the idea of cutting down on intercontinental business trips by moving to a sort of professional VR chat sounds like heaven for people who want to work more efficiently or simply spend more time with their families. I mean, even ignoring the fact that a 1.5k VR setup is undisputably a dirt-cheap alternative when compared to the total price of a trip, you can't put a price tag on spending more with your family (you can, however, put a very pretty price tag on not having to go on an exhausting 3-day trip which slashes productivity). I think HP knows where they're going and they're partially using the videogame market to give their new project some momentum and attention from more lucrative clients. This doesn't mean they're being slimy in any way; the more people that buy their products the better for them. I just think they're being very smart about who they're planning to primarily cater to.
Haven’t seen your review yet but every review I’ve seen so far seems to play down any flaws. Hoping it’s honest and good.
Post-Watch edit: This seems more legitimate than the other reviews I have seen. Thanks thrill (or good job on being good at hiding the truth if that is the case, lol)
It's always honest and unbias
Aside from MRTV and Tryiel Wood everyone else has ragged on the tracking. Virtual Reality Oasis, Cas and Chary, TomsHardware have all said the same as Thrillseeker. On the plus side, I've not seen anyone disagree that the visuals are the absolute best so far.
@@kevinbrook7033 I think MRTV has a business model that's all about creating hype about a product. Everything is simply absolutely AMAZING!! In that way he can create 1000 videos about a product and get everyone really excited. He will then get tons of likes and subscribers. The downside is that he can't focus on the negative because that would work against him. So he isn't bought, it's more of a win/win situation - until other reviewers get the same product.
@@JOXperience yeah I don't even need to watch one of his videos to know exactly what goodness is coming up and that everything will be amazing and that the words HP Reverb G2 will take up half the total script.
@@kevinbrook7033 HP Reverb G2! HP Reverb G2! HP Reverb G2!.. He is trying to brainwash us, dude! :)
Not an index killer, but yay vr competition! Glad to see WMR is still improving.
What do you mean by still it wasn't improved with any sort of support for years and for vr that's like eons
An index competitor, looks like a great headset.
@@i_fish6657 WMR has had pretty consistent software support and has notably improved a few times each year since it came out.
Source: My Odyssey+ gets much more consistent use than my Quest or Rift, and i started with the 1st gen Asus. The Oculus' only come out for exclusives/OhShape.
It' kills the index for clarity for only slightly less fov. Seems like an killer to me. This guy is talking like the index is a pimax lol.
@@Johnny_Thunder he said "extremely noticeable" not "slightly"
plus the fps caps at 90 on the hp reverb but the valve index caps at 144
Glad I jumped to the index instead, the 120hz is fantastic too and the screen is alright for me personally (especially with super sampling) Great review, thanks Thrill!
Agreed! When people started talking about the visuals being better than the Index, I started to get upset and feel like I made the wrong choice (since I only got my Index in September). Now that I know there are so many tradeoffs, I'm happy with my decision.
@@letschat6 Headsets are only going to get better as time moves forward. I'm hoping for an Index 2 that has higher resolution, less SDE, and less god rays.
@@gyroninjamodder That would be amazing, and I would upgrade immediately even though I've only had mine a couple months.
Yes! I've been waiting for this. Already saw someone make a video about it but i wanted to see it from you first.
thrill i would like to say that your content is is the best vr content that i have seen so far
You never did a follow-up video setting up the knuckles and base stations.
Hope they make the tracking better in the future
Thanks for posting about its flaws as well as it's strengths. I don't feel like many other UA-camrs even brought up the lack of touch sensor on controllers buttons but it makes a huge difference for myself. Keep up these great videos dude!
G2 tracking is perfect as Odyssey+ has 2 cameras and has super tracking in Pavlov VR: ua-cam.com/video/JgrR4t2_R8E/v-deo.html
I don't care about any limitations this headset has. I'll by any headset if it isn't made by Oculus.
That's a lot of headsets.
There seems to be no sign of intelligent life here.
I completely agree
@@Its_Victorious if thats how you spell it, i will have to leave and say goodbuy
I love how you 'catch' the small details that make the difference (negative or positive) towards a potential final judgement. In result in get the feeling of a deep and broad perspective on the headset at the same time when moving towards some sort of final comparison. Keep it up !
Honestly glad I waited. Going to also wait for more news on decagear, as right now it seems like the best upgrade from my original vive
🤣 Still waiting I imagine?
Almost got a face reveal out of you, Thrill! FaceBook would be pleased, haha. But thanks for offering another first impressions, between you and MRTV, it does seem like it's a solid headset at the very least.
Already got a face reveal.
As someone who uses a WMR the controllers have a fair bit of issues so I’m not surprised the new version had a broken trigger
Another WMR (Dell) user here, it certainly works, but I badly want to upgrade to a Index (or Index 2 when it comes), WMR controller tracking can be really weird sometimes even in good conditions
Thank you for the honest review! I have been watching MRTV, also called G2 Promotion channel, and so many of these issues are not even addressed! Subscribed!
"G2 Promotion channel" Lul.
It's kinda true tho.
Until you tried it for yourself I don't recommend making conclusions.
@@coolzack9590 Agree! Just hate when i feel i am being throated something
I tried the G2 for myself, MRTV basically addressed everything there is to address, which includes the things in this vid.
I myself go sus of MRTV, seemed overly positive, but I can confidently recommend the G2 after having it for about a month almost
7:03 what is that on the valve index controller? I want it
you mean the grip? that's like the main selling point
YEAH, what is this grip called?
@@JiNxLiMe it's called a grip, there are some 3rd party grips for other controllers, and I can't speak to the quality of any of them though
@@JiNxLiMe yes, we need the name.
@@joyceracing99 They’re $70 here: betaform.shop but you save $10 if you use code MRTV
MY DUDE STARTED THE VIDEO WITH MY FAVORITE SONG!
For sure getting knuckles with my reverb! I'll just have to make due with the ones provided until I can get index trackers. The knuckles also work with the original vive lighthouse bay stations which is a huge plus!
Watch out for the dongles you need to connect index controllers with, as far as I can tell none are available right now. That is the discontinued steam controller dongle and the vive tracker dongle.
@@Woogoo336 I see them on the Virtual Builds site being sold for $39.99 each. You need 1 per controller.
Sketchy dongle with no case. Doesn't seem made for consumers, but you really need to come up with a case for them. But good to see there's still one option around.
@@Woogoo336 If you want ones made for consumers with no need to program / flash anything you will need to wait for Tundra Labs to restock (Jan 2021) or contact Vive directly and try and order the Vive tracker dongle by itself.
Great video, Had some really important information, not just fanboying around!
I haven't had any of these tracking problems with my G2. I mean it's not perfect, but it is just as good as my Rift S.
Im thinking the same thing. The only real noticable tracking errors I had were if I put my hands very far up.
Rift s is better because of the 5th camera. G2 only has 4. You'd of thought that hp would've known better by now and would've did the same top camera placement and added a 5th. Not smart imo
@@Vr_Demon_ Do you have a G2 and have you actually experienced an issue? It sounds more like you're just making a uneducated statement based on the number of cameras alone. The Quest and the Quest 2 also "only" have 4 cameras, the tracking is great on those too.
@@AdamBrackney no its not. I have a quest 2 and valve index and tracking is not perfect. You're just mad your g2 is trash
@@Vr_Demon_ Your reading comprehension is inline with my expectations. Lol. I didn't say it's perfect. You said it's the number of cameras that's a problem and now you claim you have a Quest 2 which has the same number of cameras. Listen kid, there's no reason to act like you own any of these things. Someday when you grow up I'm sure you'll get a chance to own one of these headsets.
Thanks for the video. I'm looking forward to a video on index remotes with the hp headset.
Look at me commenting first, love you man ❤️
What a madlad
No
Congrats!
Congrats
only liking because its the first time ive actually seen someone be right about being first
So glad you mentioned that you can use the index controllers for this. Would love to hear more about your setup with this headset. I'm waiting for my preorder still but as I've already got the lighthouses and index controllers I just went out and picked up the tracker dongles and (I'm hoping) I'm going to get the best of many worlds.
When are you planning to make the full review?
@8:25 If You loose tracking IN FRONT is the most likely light from outside coming from the windows. The WMR controllers requires some kind of light control. Direct sunlight is a big nono as they use visible light LEDs (downside vs the competition). If incoming light is equally strong as the LEDS - cameras cant see the LEDs = loss of tracking. Nice quick review.
Check out MRTV for all the details on G2 - independent reviewers = info can be trusted.
i'm so used to the tuesday newsday music that the Jules Gaia threw me for a loop.
So fast and so nice thanks for the content man!
I’m excited kinda want to save up but might get a quest 2 for the price and the exclusives
@@kidcharlemagne8717 but other wireless headsets don't. the tracking on this is also worse than quest 2,
@@kidcharlemagne8717 it could be shut down by Facebook whenever they want.
Get a quest 2 the time I have had with windows mixed reality portal was horrible I would have to set up boundaries Every time I play it, it would not recognized the headset was plugged in, it would be a miracle to get it to play for 50 mins with out a crash but that was before the software update for the g2 came out so it could be more stable but still probably not as stable as a quest or quest 2
I actually upgraded to a quest 2 just a week ago and it was 200 times smoother for set up and user friendliness and that was when I was using VD pcvr streaming wirelessly
@@stunnerlife3288 They don't just go around shutting accounts down for fun. Anyone who was banned by mistake has had their account restored already.
Definitely get a Quest 2! It's so crystal clear, I hardly notice any screendoor effect.
9:37 wow the timing of beat saber and the music is soo perfect
Seriously, I love the no base station tracking!
but how hard it is to put one camera down 1 up and 1 wide angle back?
Suriprising they did not add 1 camera up like Oculus did with Rift S. But I do not think it is a bigger problem. The tracking works well.
I think it would be best if they placed the 4 cameras the same way Oculus did with the Quest. But some people say the tracking is good.
@@BlueOvals24 I never noticed tracking errors while I was playing games unless I tried to break it.
@@BlueOvals24 I have a quest, it is great. that's why I said one up one down and one behind, because these are the blind spots of the quest
@@nickperfetti7976 That's generally what I'm hearing. But some people still think the G2 tracking isn't good enough. It will probably work for me, guess I'll see for sure in a month.
Would love to see a follow up review
So, it's finally here!!!!!
I have been so excited to see thrill get this
G2 is amazing after modfing the fov with a great gasket.
Congrats on winning the VR influencer of the year award! You deserve it and so much more. Thanks for all the quality coverage and content, and I look forward to catching a stream at some point.
man you really had to flex the 3080 in the cinematic PC shot
Thats a 3090 you can tell by the cross on it
Thanks for this video I will wait for the full review but now I know my preference for now
Can't watch rn but can't wait to see it later ♥️
How did you get top comment lmaoo
Why is this getting likes????
I have no idea, but i'll take it.
Cant Waitt!!! I pre ordered the G2 Sept 15th..
This should get a lighthouse tracking variant or addon option.
@MrBleach401 Yes, but it's a pain in the ass to configure with just another software on top and you have to calibrate it manually and repeatedly. An additional officialy supported tracker on the headset would solve that.
That was kind of go against the entire point of this thing and the windows mixed reality part of it.
Thank you for the great impressions-video. I'm a fresh owner of a HTC Vive Cosmos Elite headset + Base Stations & Index Controllers. I REALLY wanted to get into VR RIGHT NOW (new lockdown incoming) and I do not regret the purchase, because the Cosmos Elite has great picture quality, good sound and the tracking is just really, really incredible. The headset has some problems with the small sweet spot and the FOV might not be amazing, but apart from that I'm satisfied - especially since I got both the bases + the headset quite a bit cheaper than they are usually being sold for.
Your video just showed me again that it was the right thing to do, to not wait any longer for the G2/Decagear.
I'm so excited for this headset, even with the slightly worse tracking everything else is a massive upgrade from my Rift S.
let me know what you thinnk after getting it. I have the Rift S, visuals are far better than my psvr 3 years ago, but i want real clarity. Let me know how the controllers actually perform for you pplease
@@Red8675309666 I got the G2, coming from Rift S and Quest 1, Unless you're a pro in any game, I can highly recommend it, you got a green light from me, also, the visuals are gonna blow you away, the Rift S looks like 144p now
I've played a ton of games with no issues.
Beat saber, the walking dead, boneworks, population one, pavlov, echo combat, medal of honour, alyx, I probably forgot some but I played em all ok lol.
@@AzeShorts The only question I have is when in boneworks if you go to reach for a weapon behind you, does the tracking bug out? Or things like that in half life alyx when you're climbing ladders or such. I'm pretty much set on buying this thing, but just am afraid of the tracking. Although I'm sure the tracking can't possibly be worse than my Rift CV1 with two sensors xD
@@KnexRules8365 I actually played boneworks yesterday lol, yeah grabbing items from your back works perfectly, never had any issue with that, climbing is also perfect, you can play half life alyx perfectly on this thing, for some more on climbing, I play population: one daily on this thing without issues, I wipe squads and win without issues, look up population one if you want to see constant climbing lmao
Bottom line with this headset is that it'll work for all the games basically, there are just a few situations in some games where, if you look for it, you can see the tracking drift and click back into place if you hold your gun down by your side for example, it doesn't change gameplay but it's there, sorta, you forget about it and play the game
@@AzeShorts okay, thanks for the info. Sounds like it'll be better tracking than the rift anyways lol, so that pretty much settles it for me. I'm just pumped for the insane graphics compared to my crappy rift😂
Thank you for this presentation. It's not the headset I was waiting for
Idk why they don't just add a single camera facing the floor.
It's funny how the quest has 4 cameras and can still see your controllers there
Would be best if they had the cameras placed the same way Oculus did with the Quest, no need for another camera, it's all in the placement.
I love how the reverb g2 is basically just an inside-out index with higher res screens and oculus touch controllers (the best ergonomic vr controller). I know they aren't really oculus controllers, but the base shape of the controller minus the tracking rings are practically identical. as an previous CV1 owner and a current index owner, I sometimes miss the shape of the oculus controllers.
For anyone wondering, you can buy the headset without the controllers.
where?
@@gabemarkwald system active (uk) had the option when I ordered a couple of days ago
@@gabemarkwald here in NZ they have it at PB Tech
Hey guys. Do you know what this index controller attachment is? 7:06
I can just imagine him dropping the controllers because he’s so used to the knuckles
The Odyssey+ controllers are the best controllers for any headset and this is not a point of debate or controversy.
I'll wait for the deca gear headset. Good video man.
In France you can buy it with or without controllers for €630 or €750 (20% tax included, still, that's a lot compared to actual $/€ conversion, but let's not get into that). But yeah , saving €120 off of the controllers is a pretty cool option for people already equipped. Btw congrats on the VR awards, you deserve it ! Love your stuff, keep it up !
I lOVE the honesty in the review, mad props
The lack of capactive touch seems like a real minor issue to me, I can't think of a single time I've used it.
honestly, it kind of messes me up in my games i play, thinking i cant point and click, but cant since laying my finger on the button (not pressing) will put that finger down. i'm totally fine with that not being there, but the actual tracking i hope improves with software updates. Or possibly other controller options? Like an option to purchase upgraded controllers etc.
I got the G2, honestly, I forgot about it faster than I noticed, if you're coming from something like oculus controllers, you really come to realize how little the capacitive sensors do, they only really notice if your finger is on the trigger and bend it slightly, or notice if your thumb is curled or not. It's one of those things you forget because they didn't do much to behind with.
But... For someone who has used index controllers, I'd imagine it'd be quite a bit deal not to be able to do much more than point, make a fist, thumbs up, etc
@@AzeShorts At a MINIMUM countless games have you pointing at stuff & pressing buttons with your index finger... Not to mention the GARGANTUAN immersion hole it leaves for any even remotely social VR experience! I'm 100% with Thrill on this one. Having at least basic capacitive finger tracking to the level of Touch is basically an industry standard REQUIREMENT for a quality modern VR controller. Going above & beyond with Knuckles level capacitive tracking is even better, but the leap from no finger tracking whatsoever to Touch is IMO WAY bigger than from Touch to Knuckles.
Being able to perform at minimum basic hand gestures in VR is a critical function for interacting with the world in a way that actually feels real. Pushing any kind of button in VR with your ACTUAL FINGER is a million times more immersive than having to tap it with some kind of wand/stick or just pressing a controller button.
@@Red8675309666 This post doesn't make any sense... Speak understandable English please. Pointing & pressing in-game buttons with your index finger using the capacitive finger tracking makes TONS of totally intuitive sense on either Touch or Knuckles! You literally just press the buttons like you would in real life... Aka outstretch your index finger and just fucking push the damn button... Like it's really, REALLY not that hard to understand dude... 🤦♂️
(Have you like, never even used an elevator before??? O_o)
Great video dude! Joined your Discord. Any thoughts or videos on the final verdict of the G2? Looked through your posts but can't find one 🙂👍
What is the grip on your Index controllers? 07:05
The Knuckles Dusters 2
betaform.shop/products/knuckles-duster-two-vr-controller-grip-index-kd2
I love all your videos so much. You have the best personality of any other vr youtuber
"knuckles, vive trackers, base stations" "it's easy to do"
easy if you have a spare $800 ):
The sun where I live goes though the currents and I am always worried it will get hit by the sun.
Well he did say that the headset is for enthusiasts.
@@bracoeth it's a good combo if you already have index controllers etc. I'll have to live with the stock G2 controllers :p
you still the best for reviewing headsets
7:07 what is that on the finger sensors?
The Knuckles Dusters 2
betaform.shop/products/knuckles-duster-two-vr-controller-grip-index-kd2
I have the HP Reverb G2, I tried using it in a completely bare white room with no glare and the tracking wasn't good. I put some A4 black pieces of paper with 1 cross on it with white tape and now the tracking is now amazing, I further improved it with a smart light and changed the tone of the light for the room. I suggest re-chargeable li-ion batters 2000mah and there is no shaking which is great. In my other room that had things in it and it tracked fine. So it's based on your room. I also extended the cables by 3 metres as my computer is in the other room. Next I'm setting up the IKEA 2m lamp hack and bungy system in the new year.
I want to switch from a rift s to a reverb g2 but the controllers seem like an issue for me. Don't care about touch sensors, but if the g2 is going to have noticeably worse tracking than the rift s (which isn't all that great anyway) I would want to use index controllers which would make the setup too expensive for me. Also, as far as I can tell watchman receivers which you need to connect with index controllers aren't available anywhere. Steam controller dongles are discontinued and unavailable, and I can't find vive tracker dongles anywhere but tundra labs who don't have any anymore. The connection hardware is currently the weakest link for using index controllers for anything but an index, and that link may have broken.
are you out of your mind? although as a package, the rift s is pretty shocking due to bugs and issues that can render the headset unusable, the tracking on the rift s is pretty amazing considering it uses inside-out tracking
Out of my mind about what? I like the rift s but I am looking for an upgrade. Also to get away from oculus and Facebook forever.
Great info! I am wondering if you tested the tracking with studio lights off? I've read that bright lights can throw off tracking since it uses visible light, which has caused problems for some other reviewers. I'm sure it wouldn't be a silver bullet, but it could make a difference.
I'd also like to see the results of trying this. I'm very curious if it would make the tracking more comparable to Quest/Quest 2.
He states in the pinned comment that he has studio lights off when actually playing.
@@lmoa3917 neat, thanks!
So basically, the WMR part killed the headset. Damn you Microsoft!
Not true at all. G2 has perfect tracking as my Odyssey+ has only 2 cameras and has perfect tracking in Pavlov VR: ua-cam.com/video/JgrR4t2_R8E/v-deo.html
@@YouInVR yeah but wmr portal when I had my odyssey + was so buggy and terrible even if it did have good tracking it wouldn't matter when it takes you 40 mins before it all worked correctly
@@i_fish6657 It was 2 years ago. They improved the whole WMR experience to a great level. See my video. This is really good stuff and works well. G2 is another level up.
@@YouInVR no that was 2 weeks ago
@@YouInVR did you not see what happened to the tracking in the video?
also, if it had used oculus insight like rift s/lenovo it would've been a lot better
YOOOO THRILL BE BACK WITH ANOTHER GREAT VID
I bought the CV1 and loved it. I bought the RiftS and dealt with blurriness on my non dominant eye due to crappy IPD. I bought the Quest2 and even though my frame rate is great everything in SteamVR stutters when I sidestep or turn, oculus store titles are silky smooth. Support for Oculus and Steam both say it’s not their issue and the forums are full of people with the same issue for a YEAR now.
I’m done with oculus, once the G2 starts shipping for real I’m getting one and selling all three of my oculus HMDs.
Are you SURE you hadn't just accidentally set (or forget to change) a higher than expected resolution (& thus were super-sampling) within SteamVR??? (Aka NOT the Oculus app's Link resolution but the resolution set inside SteamVR!)
Because that's basically ALWAYS the reason for SteamVR exclusive stuttering w/ a Quest!
If not, all you needed to do to fix this issue was toggle the "Console Visibility" setting in the OculusDebugTool... A quick Google search would have told you that in seconds.
(It was either that, or caused by an audio bug from a Windows active audio device mismatch, but it was much more likely to be the former if it wasn't just bc you had SteamVR's resolution set too high like a total flipping dingus lol.)
@@Cooe. Well that post was a year ago... But no, I'm well aware of the resolution settings on the Oculus app and the Steam VR UI. I'm also familiar with the settings in the nVidia control panel and the stuff in the Oculus debug tool that don't show up in the standard UI. I've been working as a software engineer for the last 24 years and have been developing code and building hardware since I got my first 8bit computer in the early 80s when I was in grade school, also was a day-one adopter of consumer VR when they launched the CV1, so I'm not a dingus that doesn't know how to use google or unfamiliar with how VR works.
The issue way back when I wrote that original post was due to a bug that got introduced over years of Oculus software and driver revisions bouncing from one headset to another and then again - a fresh windows install and starting over with Oculus and Steam fixed the issue. That still wasn't the last time an update borked my system by changing how Oculus dealt with how some of the finely tuned settings from the Oculus Tray Tool and I had to move over to the first party debug tool - although it's gotten much more functional over the last year anyway. I've also squeezed a little bit more bandwidth over link by moving to a dedicated USB3.2 card on it's own PCIe lane instead of sharing everything with the onboard USB controller.
By far my biggest worry about this thing has been the fact that I see no tracking cameras anywhere above eye level, which I'm surprised it took this long for me to find someone who expressed this. When you raise your controllers above your head, they should be able to track at least to an extent. That's a damn near deal breaker if you don't have that as far as I'm concerned.
If I don't need facebook than I'll take this over the Quest 2.
@⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ See though, I'm okay with using google. Their platform is flawed and we all know that, but facebook has banned more absolutely no reason and never gave me one! I used my name and everything and then bam, no more facebook.
Nice video.
Really interested in combining the reverb with the knuckles.
Also looking forward on using the reverb in other rooms without base stations.
Yaass that 3000 series gfx card flex, hows vr with the new cards??
if you want to use this headset, it's almost mandatory with that resolution it runs.
@@Red8675309666 i want to get it but i have the vive wireless and untill they make a way to convert it im sadly stuck with the vive
Thank you for talking about the headset + knuckles controllers. I've been wondering if that was possible, but couldn't find anyone talking about it. I'd love a video showing how to set that up.
It's an HP product so it's gonna last for a couple of months before breaking.
@Robert Sears so you wouldn't know if anything broke :p
I'm joking. HP is one of the better brands out there imo.
Great video, would love a video on how to set it up with base stations, vive trackers, and knuckles!
Thats scary they hand checked yours and gave you a faulty controller
Right!? Definitely not a company I want to give $600 to.
Shipping can wreck any computer parts. I've seen metal pc cases surrounded by those wonderful 6"+ foam fillers still somehow take a beating during shipping, and those are just plastic controllers.
Imo it's not an issue as long as the supplier deals with it, and seems like they did. HP are generally pretty easy to deal with.
@@letschat6 you steady in the comments with the negativity u needa log off and thats on periodt luv
@@kel5760 Clearly you're in the comments reading my two week old ones, so who needs to log off again? 😂
And you start it out with electro swing music.
Swing really is coming back. Holy shit. Gonna have to learn how to dance to it.
You should get the whole index kit. First off. This thing isn't a valve index killer. It is just clickbait. The index has 144hz mode for future-proofing. Best controllers on the market. Best tracking. (Not inside out BS that loses tracking sometimes) and just better build quality. The res that the index has is enough. It basically eliminates SDE. Also, the best FOV which isn't too much that distorts (Pimax). So you don't need to get the G2.
Never once lost tracking with inside out even with echo arena. and the build quality of the index was terrible when it first released. controller thumbstick issues and straps falling apart on people after months of use.
@@Dreadpirateflappy Oh so you are only mentioning the negatives? I do agree that the screen is pretty good. What I can't stand is controllers losing tracking behind or a bit above your head. Inside out isn't reliable compared to laser base station tracking. playing beat saber with my quest + link, for example, I get a bunch of controller disconnects and what not. Really immersion breaking. Same with the FOV. It's not as good as the index. Also, Valve is really good at helping people that got a bad product so whatever you say doesn't matter. RMA works every time.
@@tigerleon10 Just as you only mentioned the positives to the index... it was a counter to your comment.
Inside out doesn;t lose tracking the second you put your hands behind your head, predictive tracking is insanely accurate and gets it right every single time when reaching for weapons etc.
Something wrong with your quest controllers by the sound of it, with my rift s and quest 2 I haven't ever had a disconnect. neither are perfect headsets, but the tracking is not an issue.
RMA with Valve is great, but they did release poor quality controllers at first which is at odds to what you said in your original comment.
@@Dreadpirateflappy So... Still not going to agree with all the negatives of the refresh rates, no full finger tracking, not the BEST reliable tracking on the market. Also, it isn't insanely accurate. It might be accurate. For maybe 0,5 seconds then it loses tracking. I've had multiple occasions with both my friend's rift S and my quest when I put it too far behind and above my head, I lose tracking for maybe 1 second and that is making me lose my combo in beat saber. Even guns in Pavlov or any other FPS game I get weird spasms with the scope if the headset can't see the controller.
@@Dreadpirateflappy Why are you dissing the Index for something that happened when it was FIRST released? Those issues have been resolved now and my Index controllers work fine.
I'm still on the HTC Vive. The originally released Vive. I've swapped out the controllers with Index controllers, carried out a lens mod to reduce god rays, purchased the deluxe strap, and the wireless adapter. With the outside in tracking (for me), still being some of the best tracking out there, this is still my fave VR out there.
I just don't see a reason to upgrade yet. Yes the resolution could be better, but all of the things it does well outweigh the resolution. With super sampling, I'm more than used to the limitations.
For some reason, I just haven't jelled with any other VR setup the way I have with the Vive. Especially with the tweaks I've made to it.
One thing I do know, when a VR setup does arrive the does everything my Vive does now, with a higher resolution, I'm in for a treat.
There's 0 chance that i give up on my wireless quest for something like this... i have two years to find a new wireless headset that works with or similarly to virtual desktop and quest and i'm not sure it's gonna happen...
why is a cable such a big problem? the biggest for me at least is that it can be too short, but otherwise meh. Better then having to charge it all the time, and then the battery gives up.
@@basseman4239 i have multiple play spaces. My main space is 4 meters by 10 meters and not right next to my pc, the others are in other houses. With my quest i can play with 1 really good pc that i want to upgrade and use in all the places over wifi.
@@Dindonmasker other houses? sounds like you have money, could basically do what many seems to have ,some kind o wire arrangement on the ceiling, but of course i could be wrong..
@@basseman4239 i live with my parents. Mother's house, father's house and i play at my brother's place.
Thanks for these early impressions. My current setup was so far HTC Vive + Index controllers, I'm eagerly waiting for my G2, I intend to continue using the Knuckles (+Vive trackers) with this headset, my steam controller dongles are flashed and ready... Can't wait :-) (Will probably need a GPU update but that's another story)
3:14 oooo, whacha got in there? 👀
Pre-ordered mine back in September, but even now I'm still occasionally debating whether I should just drop it and get an Index instead; there are games that simply don't work well with inside-out tracking, no matter what - throwing in Superhot VR or Budget Cuts comes to mind. I guess buying Index controllers is an option, but I'm more interested in third-party controller solutions, with an eye on future developments in electromagnetic tracking.
Definitely get an Index instead!
i have g2 and day one hated it smh and was going to return it asap day 2 i love it completely my issue was more for games like Arizona sunshine and blades and sorcery not able to turn and didn't have enough time to research but i found the fix and testing it for 2 hrs and love it in onward i can see things i never saw before and see waaaayyyyyyyyy further like almost unfair type of clarity lolll. My quest 2 i still love and the psvr but the g2 truly is the clarity king and the controllers aren't as bad as most youtubers mention they are comparable to quest 2 tracking, quest slightly a lil better if they added 2 more cameras on the top it would be perfect. I slapped on my old Mamut grips from my old cv1 and they work fine on g2.
9:14 "it is an upgrade over anything Windows MR has had before"
I couldn't even remember anything Windows MR had had before. I vaguely recalled the Odyssey+ after looking up WinMR and seeing it.
Vr is like a girlfriend
Ill never have one
Dont worry, ill buy you a girlfriend.
Woah thrill posted a new video
It tracks worse than the quest? That's a no go for me even if I could afford it
Currently yes, but as time goes on, the tracking algorithms will be updated and the tracking experience will improve.
@@stellasilverr I'm really wanting this for the visual clarity. What good is tracking if you cant even see the game you're playing?
@@Red8675309666 I mean if the tracking is shit then you can't play the game you're seeing
@@stellasilverr fair enough lol.
Quest is miles ahead of this in tracking. Where did you get the idea that its worse?
Thank you very much, you saved my money. I don't want to compromise tracking quality for visual quality. It seems I will continue to use Quest 2.