Awesome software I already made a few wraps. I have a question though, can the base mesh be higher resolution than the target? I understand this tool is mostly used to turn a high poly mesh into lower res clean topology. In my case the base mesh has an area that has too few polygons to capture the shape from the target model. So I subdivided the base mesh thinking now when it will wrap around it will capture more detail but my attempts failed not sure if it's due to the code that the software is not meant to do that or if it's my pc (i7 3770k gtx 970 8gb ram)
I have only used zwrap. Is it better to use wrap? I think it comes with more functionality and options, does it not? I don't plan on doing a sequence with different emotions if that is the only advantage.
Yes, wrap has much more tools. The most important ones are BlendWrapping and OpticalFlowWrapping that allow you to process sets of FACS expressions. Though, if you only need to process characters' neutrals, ZWrap should be enough.
I like your teaching style
Awesome Updates,Thank you
Yoh! this is awesome!
Great job. Thank you so much. Greetings
Great!
Cool!
Awesome software I already made a few wraps. I have a question though, can the base mesh be higher resolution than the target? I understand this tool is mostly used to turn a high poly mesh into lower res clean topology.
In my case the base mesh has an area that has too few polygons to capture the shape from the target model. So I subdivided the base mesh thinking now when it will wrap around it will capture more detail but my attempts failed not sure if it's due to the code that the software is not meant to do that or if it's my pc (i7 3770k gtx 970 8gb ram)
what's the best way to ensure the neck doesn't crawl up the neckline?
How to zoom into your model when the plugin canvas is open? I can't set the splines and points, because I can't zoom. Thx a bunch.
Is there a way to make the wrap symmetrical?
What am I looking at here? Will this allow for a facial performance capture of a real actor, to drive the facial animation of a cartoon character?
I have only used zwrap. Is it better to use wrap? I think it comes with more functionality and options, does it not? I don't plan on doing a sequence with different emotions if that is the only advantage.
Yes, wrap has much more tools. The most important ones are BlendWrapping and OpticalFlowWrapping that allow you to process sets of FACS expressions. Though, if you only need to process characters' neutrals, ZWrap should be enough.
does this work with animal characters?
Will this work for ZBrush 2022?
yeap
Hello, my character is jawless. I could not do well with this program.
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the ears looks bad
Yes, it's solvable the same way using another spline for the ears. We decided to leave it outside of the tutorial to make it shorter.
Does this work for zbrush 2024?
yees
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