D&D Tasha's Cauldron of Everything First Look and Review TCoE
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- Опубліковано 25 сер 2024
- Thinking about picking up Tasha's Cauldron of Everything for your D&D game? Wondering if TCoE would be something your Dungeons & Dragons group would enjoy using? In this video, I walk through the entire book, reviewing what Tasha's Cauldron of Everything contains, my first impressions of the content, and whether or not I think it's worth purchasing.
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4:50 Dungeon Master's Tools
17:15 Sidekicks
29:10 Parleying with Monsters
53:28 Puzzles
1:12:40 Group Patrons
1:27:41 Character Options
1:52:36 Artificer
2:09:05 Barbarian and Other Class Options
2:28:22 Feats
2:33:05 Spells
2:39:45 Magic Items
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4:50 Dungeon Master's Tools
17:15 Sidekicks
29:10 Parleying with Monsters
53:28 Puzzles
1:12:40 Group Patrons
1:27:41 Character Options
1:52:36 Artificer
2:09:05 Barbarian and Other Class Options
2:28:22 Feats
2:33:05 Spells
2:39:45 Magic Items
The twilight cleric's channel divinity is absolutely broken. Free temp hp to every creature you want within 30ft for 1 min.
@@heroniusnapalmv6990 well artificer has a 1d8 plus int mod temp hp canon that can be used as a bonus action
Clerix has more temp hp and it gives it to all allies within 30ft for a minute for the cost of 1 action to 'cast' it
@@heroniusnapalmv6990 artificer also give it to everyone in a radious but it’s a bonus action
Damn, I was hoping to catch this stream. Too much work, not enough D&D.
Preach if
So if there can't be violence against animals, time to have the ranger send in their animal companion to clean house!
If I was DMing, I would respond to that, by using animals against them!
@@agsilverradio2225 But that only leads to more animal violence!
@@Alresu I think he's saying then the players can't attack the enemies' animal allies.
The session zero doesn't say you can't do anything, it says talk about it first
"Are you ok with violence against children?"
"Yes"
"Ok, the mimic gives you it's child in exchange for it's own life"
I don't see the issue
Umm pocket mimic sounds fun and dangerous. Don't they weigh a ton though when they grow?
Even without violence against kids I'd take that in trade. Hard part would be understanding the mimic for the trade. I'd find a way to have both mimics fed without violence then.
@@melissawardjohns220 "Although most mimics have only predatory intelligence, a rare few evolve greater cunning and the ability to carry on simple conversations in Common or Undercommon. Such mimics might allow safe passage through their domains or provide useful information in exchange for food." - Monster Manual
My guess is that Mimics that the deal would only happen if at least one of those smart mimics were around.^^
@@Alresu yeah I have heard of the one I think it's from tomb of annihilation that just stalks you for curiosity.
@@melissawardjohns220 Oh, that's cool. Have to check that out and implement it.
Xaathar's Guide to Everything changed everything for my group's old DM. Prior to me joining, he'd never owned, let alone read, the books beyond the Core Rule Books. I'd talk about Non-Core races/subclasses and he'd be like "Sounds homebrewed/third-party." Then I borrowed Xanathar's from the library, and showed him the Celestial Warlock, which we had a mild argument about the session prior. I kid you not, this dude, who is a wounded Marine Veteran, who has seen real evil, and has played for 20+ years, and probably seen a lot of crazy things, did the Thousand Yard Stare you see in war movies. One of the other players actually looked at me and said "I think you broke him." It took a little while for him to make his Intelligence/Wisdom save. He gave me a look that was a mix of shock, awe, and respect.
Wish we were still playing...... 2020 was rough, especially with the DM moving.
Admirable deployment of the cat trap there. Pausing the readthrough to attend to your feline overlord was great.
1:42:30 variant human with darkvision lets gooooooo
Those sidekick classes sound like a good way to run a 5e OSR inspired game.
It is very tempting.
Umm.. we didn't have NPC's to give us free things. Too easy. In OSR you figure things out, solve your issues, yourself. No minions are roles of the dice to get free answers or clues. We thought for ourselves.
Peace domain for cleric is really nice. My favorite is Aberrant Mind Sorcerer.
I call it the bro domain. it didn't seem like its interested in being peaceful to people not in the murder hobo gang hahaha
Peace domain sounds incorrectly named but does sound interesting.
Eloquence Bard is beyond broken and I love every second of it.
(Unprompted rant coming at you, but I'm REALLY tired of having to fix WOTC's broken game design so I can use it in my campaigns, so don't take it as a personal attack)
Yeah, why not have Glibness, an 8th level spell, built permanently into your character at level 3. Oh that right, because it's bad game design.
I can make you something a lot more broken if you don't care about being reasonable. Like my Death Knight paladin subclass, except with all the balance nerfs taken out.
It's also ridiculous because the Inquisitive Rogue has a similar thing for Insight (but only against lies), and you treat it as an 8, not 10.
@@Boss-_ but doesn’t glibness make them a 15 not a 10, and doesn’t it also suck anyway.
@@Spiceodog It does suck a bit, but (to clarify for any less in the know) Eloquence doesn't get a 10. It gets a 10 on the die, not total. If you're playing Eloquence properly, you also have Expertiese in persuasion/deception, and at least +3 in CHA. Which means you get 17 on one or both of those minimum for ability checks, at level 3. By level 5 it should be on 20.
And it's kind of a moot point that Glibness makes it 15 on the roll, since you're rarely gonna find DC 25 or DC 30 checks. Which, incidentally, you could still make (25) as Eloquence bard when your PROF becomes +5, which is way before one would normally get access to Glibness.
Eloquence Bard is very, very good. Both new Clerics are beyond broken.
1:43:18
That’s a min maxer’s paradise? That’s literally just a human with the option of being small or having dark vision instead of a proficiency.
1:36:00 As a longtime player and new DM, I feel like I would allow players to change the substat you get (the +1) to what fits the character concept.
Session zero is the perfect time to discuss house rules, player conduct, content restrictions, that sort of thing. It’s especially important to have a session zero at the beginning of a new campaign, and whenever a new player joins your group. During a session zero, you can go over your house rules, the conduct you expect from your players, the types of content that you won’t allow in your game, and other things. Session zeros are a great way for new players to get to know you, your current players, how you run things at your table, and the things mentioned above. I always have a session zero before running a new campaign, and whenever I have a new player in my group
What if the Beast Master's companion used the sidekick rules???
I play a Beast Master Ranger, it’s also my first time playing the game. I love role playing the Ranger and my DM is flexible with the rules. For instance I have a Giant Spider as a companion currently, but it’s stats are nerfed a bit to compensate. Applying the level system to the companion along with the player was a game changer. That and I can use the Revised Ranger to have my companion hold an attack until an enemy attacks me, it, or someone of my choosing, then my companion can unleash.
One way to bolster the Ranger's Beast Master Companion, if you don't want to use the primordials, is to give your companion sidekick levels.
As for the cover, wasn't a fan of the altered either.
1:32:15 - That actually is not a typo, I think. You read it like so: "Here's how to do it: you take any ability score ... increase you gain....". However, this is referencing the ability score increase a character gets from their race, so instead of: ability score, increase you gain, it is more of: take any "ability score increase" you gain..."
I take the point about "what is something your character likes about each other character?" feeling a little potentially silly. But, I've recently had the opportunity to try playing Vampire: The Masquerade. One thing I really liked about it was, during our session 0, and establishing the cotorie. One of the things we did was, each player established a specific relationship to two other characters: to do this, all we had to do was decide what our character's general impression is of those other characters ("hot headed", "unreliable", "dependable", "leader," etc.). This was useful, because it gave our group a built-in sense of connection between the characters, and attitudes to play off of in game. For instance, if I know my character already thinks another is hot headed, I have a good sense of how my character should be interacting with that character. So while it's not worded the same way in Tasha's, one could expand on that question.
I have the first thing players do be to roll initiative, but it's to create an order to introduce their characters, not to actually start a combat... But they're always fairly surprised & I find it amusing.
Just got to changing subclass: I think the biggest thing you're not catching onto is some people just need to see an idea presented as "official" to actually do/allow it. Also, a lot of things presented here are already (seemingly) somewhat common house rules anyway (floating ability scores probably being the biggest one), so this is just them going "Yes, you're aloud to do these things." Edit: again, for personalizing spells. Idea never really crossed my mind and I never really saw it when playing AL back in the before times. I mean, the picture is of Magic Missile shaped like chickens! I never would have thought of that myself.
I don't think any book before this has had such mixed responses from content creators I follow. I think every section has been both praised and hated by at least one.
Leuk-o's mech: remember those metal pantaloons across the Baldurs Gate series? Collect all of them and you get an idea of how that works! :)
For the subclass change, if a player is unhappy with their subclass, I already allowed changes, but worked them into the narrative (so they're not immediate). For example, my group's Paladin realized her deity was evil & switched deities (her oath went from Vengeance to Redemption too, so that worked so well). There was a quest involved, and the Ceremony spell (Atonement option), etc... She hadn't mentioned it in advance, but I told her that if she wanted, she could pick a new oath for her Paladin as she switched deities because it was a big deal kinda thing & she's basically making a new oath regardless of whether or not it's a new one.
My game's Druid has started to realize her choices aren't quite what she thought they would be... (It's her first tabletop character ever, so that's not a big surprise.) Her interactions with a Dryad in the next couple of sessions are going to help with that transition.
If someone wanted to change constantly, I'd definitely question that though.
Needs more background cats! I'm interested in seeing that simply writing, "The Cat Box" on a box is a good way to stop cats from climbing in to the box.
"I'm a grim-dark, lonely loner who wants to be alone! However, I hang out with these losers, because I like an audience!"
Ifind it interesting that TCoE says "colloquially referred to as Session 0." A colloquialism is non-official commonly used term to refer to something. Australianbs will refer to any can of beer, regardless of brand, as a Tinny - pl. Tinnies. That suggests to me that WotC are aware of the Session 0, but refer to it as something else entirely. Yet weordly do not tell us.
The fact it's in a book means it's basically official making it no longer a colloquialism
@@christophercrafte I disagree. They don't out-right say it's officially called Session 0, they say "colloquially referred to as Session 0." so yes, it's still a colloquialism.
1:38:44 In my opinion, for the language rule, I feel that it makes sense because you should learn languages from what you were taught. You could be an orphaned dwarf who was raised by a dragonborn family so, you would know common and draconic.
👍Or👎?
Metamagic adept only gives you 2 sorcery points, without Font of Magic (lvl 2 Sorcerer feat) you can't convert spell slots into points so it's basically a once per long rest quicken or subtle spell (still useful but not very powerful).
It's even better if you are a sorcerer that's 4 meta magic options and 2 more sorcery points you can use.
The disclaimer had some truth i felt my soul be crushed when I saw the ranger section.
I would love to see a game with a really long complicated puzzle. The whole room is like one of those Chinese puzzle boxes.
The players spend just forever in there and get nowhere. Unless one of them thinks to just walk across the room, ignore the puzzle, and try the door.
No lock, no traps, nothing. But when the players go out they see on the wall behind them a description of the avant-garde kinetic sculpture they had just been pointlessly playing with for several hours.
1:32:47 If anyone cares, this is just a misread, not a typo. "Increase" is not a verb in this context. The phrase "ability score increase" is a compound noun and it is the thing that "you gain" is referring to.
The Steel Defender is amazing. Its ability to apply disadvantage to one attack from an enemy is its most powerful feature. I've played a Battlesmith and that has saved the life of a party member I've lost count how many times. It may only be on one attack of an enemy with multiple attacks, but it matters. Critical hits negated to a normal hit or even a miss. A normal hit to a miss. Occasionally it's enough just to negate an enemy's Advantage on an attack was a factor. Its AC is not the greatest, but that's ok. Any attack against the Defender is an attack that's not against a PC, so it's still doing its job.
Holds a Yellowcard up to my head. Throw pizza at me bby!
Puzzles are worth including if a wrong solution has a negative consequence. For example a wrong placement of the skull releases a cloud of poison. Or there is a time limit to solve it.
I think Custom Lineage is good more for all the races that don't otherwise exist in RAW, like if I wanted to play a Gnoll. It's only +2 to one ability score, so it's automatically sub-optimal, but getting a feat adds a lot (ask any Human). Mechanically, it's Variant Human but with +2 in 1 score instead of +1 in 2, with the ability to swap the skill for Darkvision, and to choose Small if you don't want to be Medium. That's fairly even, really.
Except that the feat can be a half feat, and the new half feats in tashas are fairly good. That means a +3 to int for the wizard or something.
@@dim-flower That's a good point, but it means no bonuses for a second score. If you only care about 1/6 of your ability scores though, then sure
Played Variant Human Draconic Bloodline sorcerer with Inspiring Leadership in LMoP. Kept my party alive in the one encounter at the end.
Went through the book with friends already, and it's a mixed bag.
Racial stuff I find stupid and unnecessary, subclasses are mostly cool, but unbalanced with the old stuff (and WOTC is apparently alergic to updating old classes properly, they barely mustered something for ranger), new spells are a bit disappointing because half are reprints or the summons which are all the same pattern, and magic items are fine.
Yeah, I think that they made the mistake of putting balance over fun when making the summon spells. The normal summon spells in the phb specifically because the dm gets to choose what they are, so the only reason you would have a pixie T. rex problem is if your dm was ok with it.
I like the idea of the barrier tattoo being used by those who have to attend things where wearing armor isn't socially acceptable, like a dance with members of Nobility, yet want to have some kind of protection. Also, it's a great way to fool would-be attackers into thinking that one is unprotected. Be especially good for Wizards and Sorcerers, who can't wear armor normally, as the one version acts like Plate Armor. Granted, not much good for higher level Monks and Barbarians, who might have an Unarmored AC that equals or exceeds this, but e3ven they might like it at lower levels. Personally, I'd put the value at like 5,000 gold or something, so that it doesn't just get bought at level 1, although the studded leather version I might price at like 2-400 gold.
unless it's part of the adventure then i won't put it in there, I got enough work to do in the campaign.
Holy canolli! A puzzle using an intelligence or wisdom check would be so much FUN! Just announce that the characters have come across a puzzle, read some bizarre non sequitur, and, on a successful intelligence or wisdom check, tell the players that character had come up with the answer and give an equally bizarre answer.
How much wood could a shadow chuck if a trailing circus was within a days ride?
Answer: Yes, but only if there were any even number of strong men.
Yeah all those like that would just be absolutely ridiculous. It's like why would the dungeon master even put any effort into designing a puzzle if they could be bypassed with a simple dice roll. LOL
Better idea. Present a puzzle and actually let the players use their combined brains and work it out for themselves. There is no reward in having the answers given to you. Playing through the tension of having to actually do it themselves gives huge rewards in fun and the feeling of success.
In a game I'm running they're started at 2nd level following the opening adventure the paladin has a +1 long sword inherited from his mentor (killed prior to the opening scene), the cleric has a repository that functions like a figurine of wondrous power (summoning a lantern archon that's more of dm plot device), the shadow sorceror has discovered his cape is actually enchanted (and because he stole it an orc horde wiped out his home village looking for it).
The last player is running a Rogue whose the manager for the Performer Sorceror and I gave her, her own band of bards who function as a backing band or supporting act to the sorceror.
They're sidekicks who just reached 2nd level as the PCs have now reached 4th level and have almost died a few times in the process even rescuing the prince they were searching for from a cult of one of the Betrayer Gods.
The Sorceror's player is basically running both his and his wife's characters and has asked to ditch her backing band.
Yes this part of that book is VERY interesting to me!
For changing your subclass, one would figure out why it would work. Taking a Fighter as an example, let's say that they are a Champion, but you want to be an Eldritch Knight - one question the DM could ask is "What's your Intelligence Score?", and if it's 13, and if this fighter is also traveling with a wizard, maybe the idea is that the wizard teaches the fighter some basic spells. Likewise, to turn a Eldritch Knight into a Champion, maybe they suffered a head wound that makes spell casting difficult.
As for the Custom Lineage - great way to make a balanced homebrewed race (I'd probably say that the +1 from a feat can't be on the same stat as the +2, unless one gave a very good reason for it.)
As for the Sidekicks, great way to toughen up NPCs like town guards and bandits without reskinning them with the stat blocks of Champions and Assassins. Also, great way to get a better animal companion than the one the PHB Beastmaster Ranger has, potentially making creatures that have a good bond with their owner, like a merchant's mule, or a Caviler fighter's Warhorse, or a Town Guard's Watch Dog, be a decent tank in a fight. Oh, and let's not forget about those who are on good terms with animals, like Yuan-Ti and their snake friends - got an idea about a Magic Tattoo Artist that's a Yuan-Ti with an Awakened Constrictor Snake and Awakened Giant Poisonous Snake, among other snakes (which may also be awakened), and you don't want to be the fools that harm those snakes.
I was yelling at my screen when Luke completely skipped over Paladins and Rangers getting cantrips. I figured he would have a lot to say about that, even if he was on a schedule to get a skim of every subclass.
Holy crap I totally missed that. I'm going to have to go take a look at that now. That sounds like some serious power creep to me.
@@theDMLair yeah, paladins and rangers can take a fighting style that gives them two cleric or druid cantrips respectively. Basically it makes them lose the one weakness they had (beastmaster not withstanding)
Why do they need or should they have magic spells like cantrips? Makes no sense to the class archetype. Much too Mary Sue.
Actually, using the Heavily Armored Feat as a guideline, in order to qualify for Heavy armor, you'd might need proficiency in Medium Armor, which, again, using the Moderately Armored Feat as a guideline, you might need proficiency in Light armor to get. Thus, I could see possibly giving up proficiency in three tools and/or weapons to get proficiency in Light, Medium, and Heavy Armors. That being said, very few races have proficiency in more than one tool or weapon, via their race, and no background give weapon or armor proficiency (which I think stinks for background that, logically, should have some sort of weapon training - as in Soldier, certain types of Criminals and Sailors and members of Nobility (especially Knights)). On the plus side, it's also a great way to avoid redundancies, like with a Dwarven Fighter, and instead make them a Tool Master.
So I primarily play druids. The find familiar thing is not super strong. It uses the find familiar spell but because you are using your wild shape feature it also applies those rules to it. So you can summon a familiar for an amount of time equal to half of the Druid level.
LUKE: Let’s get this stupid puzzle over with quickly. I want to roll an Intelligence check to solve it.
DM: Okay Luke roll a d20 and add your Intelligence modifier.
Rolls a 1
LUKE: As I’ve been a DM since high school do I get advantage?
DM:😏
I’m not sure if others have made you aware of this, but the dice-sharing or dice-touching might be included to cater to players with OCD-type difficulties or germphobias.
I have two seperate friends who have difficulties with germs in certain situations (e.g. one of them can’t put her hands in a tub of dishwashing water, and has to sanitize electrical cords before she can touch them.)
I am sure that some people have similar troubles concerning their dice, thus making people using their dice a trigger for them.
My group loves puzzles, but we also love escape-rooms and exit-games...
As a bard, getting those spells that they should have had before is huge. I can finally enhance my performance even more by blowing even more spells slots in performances that aren’t even that important. I can finally add a few castings ( aka, use all of my slots ) of color spray added in to my signature fairy fire rave party. My party is going to hate it when I get into combat knowing full well I blew all of my slots on a performance that netted me 10 gp.
Book happily surprised me and the upgrades to the ranger and fighter were much needed, tattoo magic looks awesome, will be picking up the book later today then..thxz take care, and good stream!!
The DM will have to make things clear on addressing this book with the players. Now more than ever a session 0 is critical. If it will be allowed in a campaign to begin with. I'll have to write up a doc for myself once I'm done reading it and make things clear that are or are not allowed for the players to use. For new DM, this book makes things much harder to deal with.
Suggestion: A video for new DM on Suggestions for how to decide on xp for social encounters.
I want a juvenile mimic to function as my bag of holding. Will only store food in there that I want to feed it and will just ask it to give me items I want. 🤣
Does that mean that was Baba Yaga, Jester gave those muffins to?
Is that why Baba Yaga loves muffins so much?
Wouldn't you get kicked out of the bookstore if you spent 3 hours "flipping through" a book?
Never happened to me.^^
When I was younger (teenage years) i sometimes started reading a few pages in the book store and forgot to stop until I was half done.
"violence towards animals"
you mean the sacrificial Druid companions?
i know i'm late, but the color of the cover is called Off-White.
Hey, nice review. As you say for the cover it's a question of personal taste. I really like it because the art reminds me of old books I have on celtic mythology or books like Faeries by Alan Lee and Brian Froud.
I am the person who wants to help the dm. My new dm and I worked on my backstory together.
I ask after and before every session throughout the week, "is there anything I can do for you?"
I feel like a good middle ground with the dynamic ASI would have been to still detail where they normally go even if they give the option to switch it up. They held to that with the old races but going forward they just didn't bother with it. And now you got races like the Fairy where they barely give a paragraph of flavor text and rip out the one unique feature it had in UA to give it generic once perday spells to half ass a replacement.
WoW, the dam Artificer is powerful, I mean if you play a Cleric/Artificer of Gond that would be such a badass character to play for sure!!
I had a Artificer/Cleric in one of my games, he used Armorer and Forge Domain and ran around with a base AC of 26, let alone Shield of Faith and Shield spells
@1:44:17 I have a concept for the Custom Race. Everyone uses it to create a demi-god for a more modern day Theros style campaign. You work closely with the DM to give the race certain features as they level up and discover the demi-god's own personal strengths that come from both their mortal and immortal parentage. This makes the character not only grow as a class, or whatever "job" they choose, but also their innate abilities as well. I'm going to give it a shot at some point.
I am so glad they added rules of good role player conduct. Belongs in all their books though it's sad it has to be spelled out.
The sidekick system sounds like the NPC classes in PF
Ooo definitely saving this for my drive later
Loved this vid, I wanted a more in depth look at the book so I could find the specific things that would give me more reasons to want to buy it. Many of the other reviews on other channels are surface level and didnt get into the stuff that I would've especially found interesting/useful. Thankyou!
You are very welcome. Happy to help.
This is the alt cover I love the most. :)
I really wanted to play a powerful wizard, but the best choice for that stat wise was gnome, a race that mentally I don't commonly associate with wizards. But I looked at playing a gnome necromancer as a role play opportunity, rather than a hindrance.
I want to buy this book as a pdf, because a pdf is much more useful to me.
When I build or level a character, I make word documents for skills and abilities, and another for spells, and I use them as a reference during play that I can mark up, highlight, make notes in and other things that would wreck a book. And I can distill just the information I want to use.
Also, a pdf is much easier to search for something (CTRL-F).
But right now, the only way I can get a non-physical copy of this book is to either let my game play be tied down to a site like Roll20 or D&D Beyond, or hoist the jolly roger, neither of which interests me.
I'm curious as to how your opinions on this have evolved in the last year. There is some broken stuff in TCoE (Peace and Twilight Domains); some common sense stuff; and some much needed buffs and fixes for classes (Ranger and Sorcerer).
Maybe you've covered this in other videos I've not seen. I'll go have a look. At any rate, below is my stream of consciousness thoughts after concluding the video.
"True roleplayers don't feel the need to optimize; and optimizers simply aren't dedicated enough to roleplaying." Sigh. This attitude always makes me roll my eyes. Not everyone who chooses to optimize is a power-gamer looking to flex on his DM and teammates. Some just like playing characters who are mechanically good at things which their story says they are supposed to be good at doing. My optimized "Custom Lineage" Controller Wizard will unobtrusively elevate his entire team, while your +Con/+Wis Dwarf Wizards struggles to keep pace with the group. Maybe we'll both have fun, though. 😉
Also, tying mental ability scores inextricably to biology is a slippery slope onto which some prefer not to venture.
You seemed to be having a knee-jerk reaction to a lot of this stuff. (I guess that was to be expected given that this was your first look at the book.) Is letting your players arrange their ability score increases optimally really going to unbalance your game? If you give it thought, I'm sure you'll agree it's not. (Yes, I'm aware the video is a year old.)
Disagreements or not, I'm sure I'd have a great time playing at your table. While I do strongly disagree with your take on racial ability scores, etc... and optimization in general, I'm still a subscriber who loves the channel.
2:47:15 option one is cat strike!
This is the first time I heard "Don't judge a book by its cover" in the literal sense.^^
I picked up the feats, spells and a class or two along with a couple of magical items.
The items I'm planning on adding them to my game maybe even use them to explain some stuff happening.
I'm not sure about the rest as this is D&D Beyond after all and I hope to pick up the book sometime next year.
Xmas after all!
I first assumed the dice-sharing thing was also including the "unwanted" but that does not seem right. I guess they mean a group of people who can't be bothered to bring more than one of each die for the whole group?
I can see that it would be distracting if two players have to pass all their dice to each other every time you call for a check or it's their turn in combat.
Remember dawizard when they changed mage to wizard and damage was changed by accident?
Dragon: Perhaps if you offer me a young Maiden as a sacrifice to appease my Hunger.
Party: What about this meat pie?
Dragon: Well it's a rather small offering ... eats all dozen of them.
(was a dream pastry)
Party: Well that place was rather empty let's check out this wagon
Wagon: Explosion! (Also wakes up dragon)
Dragon: Who dare wakes me from my slumber?
Half the Party: Ah crap!
Good Times!
Group assistance gives advantage... How is that different from the help action?
As a DM felt tashas was underwhelming the dm tools were really all that mattered and alot of the natural disasters felt like cop outs where falling rules were needed. Beyond that the optional rules for classes were nice and balanced but could have been added in a phb update version.
I agree with the alternate cover.. my least favorite as well.. I bought the standard because of it..
Yeah I always get the alternate covers out of habit. But the other day I was looking at the old cover on my bookshelf alongside all of the other 5th edition books that have a dark theme. And I got to tell you it stands out in a way that is not good. It feels like an oddball on my bookshelf. I'm even less happy about it now than I was when I made the video.
30 minutes in and so far you can get better advice by watching TheDMLair video library
The new eldrich adept feat works great for abjuration wizard I have made a wizard that can recharge the arcane ward in 1 minutes time at his level of 10 that's 25 hp in 1 minute. All you need to do is take the feat an armor of shadows and your done
5:14 - it’s colloquial because it’s not a term WotC themselves coined, but the community agreed upon themselves. Colloquial means “used in ordinary or familiar conversation”. In this case everyone knows what you mean when you say session zero.
I think you're wrong about the behavior of mimics. They might be intelligent creatures but it's possible that they were following a different "moral code". So they can have a high intelligence but can be more afraid of dying than loosing a child
On the topic of racial ASIs, the ASIs are not what makes the race unique, that's only ONE of the things that distinguish that race. Things like innate spellcasting, stone's endurance, feline agility, relentless endurance, different speeds and the like still give races the uniqueness factor.
Ex: I don't play a Triton for the Str, Con and Cha. I play Triton for the swim speed, cold resist and extra thematic spells
How long till they decide you can be a human with all the teifling and orc perks
I think the key thing to keep in mind is that each GM is the ultimate arbiter of what is and is not allowed in their game. Tasha's presents an expanded "toolbox" for a Game Master to implement for their players, and some structures to suggest for their Game Master.
I understand a lot of frustrations expressed at the new rules that favor "Min Maxers" - changing out any ability scores definitely leaves a lot of room to take advantage of the system and undermine what makes each "species" special - but I think this ultimately falls to each individual Game Master in terms of what they will and won't allow in their games. For me, I've always appreciated new ways to let my players realize their ideal character and backstory - a lot of the new rules here allow for this - but that is a particular situation for me. If another GM isn't comfortable with this, they should be within their rights to restrict players to "Standard" race bonuses.
I absolutely agree that most of the points brought up in the "game contract" should be common sense - but there have been times in my experience (as both player and GM) where talking about some of these points ahead of time would have avoided a lot of conflict and confusion.
Amongst good friends, such a checklist generally isn't needed. But if you're gaming with a new group of friends, I would definitely take many of its points on board (especially if I'm the one running a game for them).
That's not to say that any of your agreements or disagreements are "incorrect" - I believe in many cases you are - but the guidelines presented in Tasha's might be useful in groups where "common decency & couretesy" isn't obvious. I've been in situations where others didn't understand this at the table - so, on a personal level at least, I appreciate the fact that Wizards encourages a basic level of empathy (even though it *should* be obvious) because for some players/GMs; it isn't obvious.
If being a DM was easy we would have a lot more of them. But good DMs are hard to come by.
I have a question about npcs that ties into a question about sidekicks. I've been running Lost Mines of Phandelver and am almost at the end of the campaign. When I sat down and wrote down a list of npcs the players could interact with so I could see how they could tie in future plots for our next campaign. The list came out to eight which includes town npcs, npcs they've recruited into their organization and doesn't even include their sidekicks, which admittedly they haven't used much.
My question is, what do you think is the limit on npcs the players are going to interact with in a given town? I feel like sidekicks in a group with a full party are just a distraction and should be forgotten about. Maybe they're mostly useful only in small party situations because I feel like they detract from the main campaign like how over roleplaying travel detracts from the main campaign. Thanks!
Have you seen new one that comes with the bundle
In my opinion in a situation like orcs are raiding the town, you get into a townhouse and orcs/goblins/kobolds are surrounding a family about to do god knows what is enough. You don't need to roleplay a scene where the goblins/orc/kobolds are going to rape them, or tear them apart limb by limb, because the imagination there is gonna create worse than you could roleplay just the holy shit that group of bads are about to do terrible things is good enough, for me at least. I also think this situation would fly at most tables even ones that don't want rape scenes or hardcore gore to me its a tasteful way to meet in the middle and still give you a hardcore reason to hate the bad guys.
"rules mean nothing anymore, do what you want". Yeah, that was a thing before this book. The DM always get ultimate decision on how THEY wish to rule THEIR game. ' the code is more what you'd call "guidelines" than actual rules'.
49:10 - WOTC Rolled a Natural 1 on Deception Check? ;)
col·lo·qui·al
/kəˈlōkwēəl/
adjective (of language) used in ordinary or familiar conversation; not formal or literary. That was form an Oxford online dictionary. I think term was used appropriately, given that it is a familiar term to most but up to now not formally recognized in a official source.
2:00:00 what does your music sound like Beyond Good and Evil.
Anyone else have the players roll initiative when they encounter a monster but don’t actually enter initiative until combat starts
41:00 it says random it could also be the enemy that they are fighting that suddenly get the buff.
2:39:40 they sayd on twitter that they sadly had to add that flavor part since people kept asking them about it. since when spell has a deskription people though that it was against the rules to change it.
What would have players thought about playing 1st AD&D where certain races couldn't play certain classes.. cater to the woke culture..
The point of showing players how to establish boundaries for each table individually is so that you don't need to build the game exclusively around one set of boundaries.
Yes, there are rules for enslaving juvenile mimics. No, that won't be something that is appropriate for every table. Yes, there are rules for killing beasts and animals. No, that won't be something that is appropriate for every table.
blueberry muffins best muffins
Players are overly prejudiced against puzzles. If I have anything more complex than a color matching game for my group of adults I'm told its too hard before anyone considers it. No teamwork, no requests for checks to gain clues, questions for more. Just 'I give up'. All because they assume its an instant death trap because my first game was 2e.
How many cameras do you use?
Legit question that I cant seem to get an answer for. As a DM you use descriptions and detail to convey a scene to your players, right? Why is describing a gruesome murder, the heat of combat, or the aftermath of a battle completely acceptable but anything dealing with rape is considered off-limits?
The answer is complicated but it can be boiled to to this: people are desensitized to violence to some degree, but not to rape as it is seen as beyond the Overton window of acceptable thought. It is also because it’s creepy to describe sex in detail for most people, so describing rape in detail is FAR worse, and even if you’re not describing it, not a lot of people are comfortable dealing with the social issues of it.
Parleying with Monsters is lackluster. Just use the guidelines in the book The Monsters Know What They're Doing. It's a much better resource in this area.
I find the character customization not to my liking. Won't be using any of those options at my table. There are some sections and things that are worth using, but overall the book doesn't seem worth it.
The weird marks on the page that you did not like because of it making it harder to read is not the design, it is a printing error, my book has the same problem but on pages 10 and 15.
How the hell can you play a bard and think, you know what’s a lot cooler then weaving a seemless web of lies and truths around my character that acts as a invisible sheild around me,building my own lore of the setting through my stories, slinging thunder waves and shatter through the sheer awesomeness of my violin , and being by far the most roleplay strong class in the game with the most versatile play style in the book ? Hitting things with a stick that has a piece of metal on the end and being in desperate need of a psychologist .
Is this a dis of the blade bard? He's a sword-art proformer.
@@agsilverradio2225 no, when he was talking about changing classes he said one of his players was a bard and was hating it so decided to play a barbarian instead lol