PRE-LAUNCH: Odin Abilities - FFXVI’s Eikonic Style System

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  • Опубліковано 12 тра 2023
  • Welcome to my series breaking down the different Eikon abilities we have seen in the trailers and info dumps leading up to the release of FFXVI!
    I’m sure I will miss things so if you notice some details I miss, let me know in the comments below!
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КОМЕНТАРІ • 84

  • @everrunic8375
    @everrunic8375 Рік тому +46

    The motivated eikon

    • @yohanz0
      @yohanz0 Рік тому +1

      @MeatBeatEmno it’s not

  • @kitchenknight4711
    @kitchenknight4711 Рік тому +52

    Another little note, Odin attacks do not fill up Clive's LB gauge at all, probably to balance out that it fills up the Zantetsuken bar.

    • @BioRoxas
      @BioRoxas  Рік тому +18

      Oooh interesting. That must be a good indicator of just how good that form will be

    • @Mr_megido
      @Mr_megido Рік тому +6

      Damn I noticed that too I’ll have to be attentive with meter management
      I don’t wanna be out here trying to activate limit and fall on my ass fail because I forgot to sheath

  • @Blood_Ronin
    @Blood_Ronin Рік тому +28

    You can for sure tell DMC guy worked on this. Odin is a mix of vergil and dante from DMC5. I LOVE IT

  • @emptilion
    @emptilion Рік тому +20

    Yeah, alright. Bahamut and Odin will probably be in my loadout quite a lot.

  • @animusmon
    @animusmon Рік тому +5

    2:45. Like Vergil´s Final Judgement Cut (DMC5).

  • @jamesdeadlocked6664
    @jamesdeadlocked6664 Рік тому +20

    Clive fights like Dante from Devil May Cry and when equipped with Odin fights like Vergil. I gotta say when Clive has Odin Power equipped his fights really really fast.

    • @Heavon08
      @Heavon08 Рік тому +4

      Did you know the combat director for dmc 4/5 worked on this game his name is Ryota Suzuki

    • @ismaelbouissef4436
      @ismaelbouissef4436 11 місяців тому

      Cant wait to try it !!!

  • @Zagaroth
    @Zagaroth Рік тому +9

    I would note one thing for when Clive orients the sword behind him before doing the high level attack: This is the pose I would expect for a draw-strike. His left hand is holding the sword in the same position as if it was in a sheath.
    And given that attacks named Zantetsuken are often instant-kills in the FF series, I wouldn't be surprised if the max level attack was immediately fatal to all mob-level enemies in the area. Or maybe mobs that are [x] levels below you, or are already below 50% health, or some variant thereof.

    • @BioRoxas
      @BioRoxas  Рік тому +1

      Oooh yeah that’s a great idea. I’d love to see that too!!

  • @travissloan260
    @travissloan260 Рік тому +18

    I really hope there are more equipable Eikons we haven't been shown with abilities that alter Clive's base moveset like Bahamut and Odin.

    • @BioRoxas
      @BioRoxas  Рік тому +6

      I hope so too! I hope there’s some progression of change to our base combo that subtlety adds in Eikons

  • @Ava6581
    @Ava6581 Рік тому +13

    I remember seeing an odin ability in the trailer were Clive runs forward making a path with a flurry of left and right slashes.

    • @BioRoxas
      @BioRoxas  Рік тому +7

      YES! Someone pointed this out on Reddit too. I completely forgot to include that attack though it’s most likely a lunge attack when enemies are far away

    • @L-Man-Gaming
      @L-Man-Gaming Рік тому

      @@BioRoxas Oh wow, that's probably right, and obvious, surprised no one else has mentioned this.

  • @Heavon08
    @Heavon08 Рік тому +2

    0:45 the lens flare looks so cool when trails down the blade

  • @courtgame
    @courtgame Рік тому +14

    Do you think we'll get Typhon battle powers to use has to be a special eikon out there for us to use or leviathan 😊

    • @BioRoxas
      @BioRoxas  Рік тому +3

      I have no idea to be honest! I hope we get either of them in some way so we can battle with as many elements as possible

  • @ericwalker6477
    @ericwalker6477 Рік тому +4

    Thanks for making these videos dude. Can’t wait to play

  • @sirnonsense5033
    @sirnonsense5033 Рік тому +5

    Rift slip might also extend ure combos instead of just be an panic button. also it helps people not getting out of ure big spells like shivas and rahmus.

  • @TheWindAdept
    @TheWindAdept Рік тому +2

    Thanks for pointing out the cool detail with the symbol and FF3 concept art, I love small touches such as these

  • @shuvold
    @shuvold Рік тому +2

    2:11 chaos slash❤️

  • @renzoken1022
    @renzoken1022 10 місяців тому

    0:41 An Odin counter move would’ve been sick as hell

  • @VergaVenuda
    @VergaVenuda Рік тому +3

    Im so gonna equip odin all the time once hes available

  • @Heavon08
    @Heavon08 Рік тому +3

    Odin seems to be to me a slash and run eikon with heavons cloud he strikes an enemy quickly and dashes to another and also rift slip gives you time to run away or time to attack an enemy and zantetsuken all level seem to get enemies far away into the air like a push into the air but if the hands had saw blades on them

  • @Aquafigtherwolf
    @Aquafigtherwolf Рік тому

    Love the video. Are you going to do a more in depth videos when the game releases?

  • @Vidiocity92
    @Vidiocity92 Рік тому +1

    Dropping a comment to help you out with the Data-Algorithm, which may or may not be able to dream
    lol Odin's sword looks like a cooler (hotter?) version of the masamune

  • @stefanmaart
    @stefanmaart Рік тому

    I really hope there some type of weapon wheel so that we can switch out one of our eikons for another one in the backrow in battle or in the field I don't want to go the menu everytime.

  • @Heavon08
    @Heavon08 Рік тому

    Hey when the game releases will you breakdown odins form change like how you breakdown kingdom hearts form changes by telling us how each strike looks

  • @Heavon08
    @Heavon08 Рік тому +2

    0:51 hey doesn't heaven,s cloud kinda resemble the triple slash skill in FF7R

    • @Storm1Trooper5
      @Storm1Trooper5 Рік тому +2

      Oh yeah it does!

    • @Heavon08
      @Heavon08 Рік тому

      @@Storm1Trooper5 the combat director probably took inspiration from that skill

  • @JNAB0212
    @JNAB0212 Рік тому +1

    Correction on the zantetsuken. The level of the move would be dictated by how many gauges it takes up, so when you say the level 2 version, it’s actually the level 1, level 3 was level 2, and level 5 was level 4. Notice what level the gauge was before and after Clive uses zantetsuken

    • @BioRoxas
      @BioRoxas  Рік тому

      Oh weird. Yeah I was going off the score indicator to name them and those have like lvl 2, 3, and 5. But what you’re saying makes sense

    • @MrLukiboi
      @MrLukiboi Рік тому

      Wrong. Bio-Roxas is right in this video. They show level 2, 3 and 5. It’s confirmed in the video itself when executed, it’s says on the rights side of the screen. Like when the game shows perfect dodges and eikonic strikes, etc.

  • @KingNazaru
    @KingNazaru Рік тому

    You forgot to mention Zanzetsuken is Yojimbo’s move from Final Fantasy 10.

  • @briansanders8122
    @briansanders8122 Рік тому +1

    Are you gonna update these Eikonic Style breakdowns when the game finally releases?

    • @BioRoxas
      @BioRoxas  Рік тому +2

      Oh yeah definitely! I’ll put out a more detailed breakdown of how each ability works and the best ways to use each one and the Eikon as a whole

  • @jdiabl035
    @jdiabl035 Рік тому

    He must be the storm that is approaching

  • @cassandramaccarthy3337
    @cassandramaccarthy3337 Рік тому +1

    Also worth noting that Gungnir especially but also the AoD basic combo seem to do very little damage. My two thoughts on this are "maybe he deals a lot of Will damage instead" and/or "maybe it's to balance out how hard Zantetsuken hits, making Odin more of a Burst Damage eikon compared to the other eikons who are more sustain damage/utility kits"

    • @BioRoxas
      @BioRoxas  Рік тому +1

      Yeah I wonder if using those is more so to build up zantetsuken so they balance it by taking away some damage

    • @L-Man-Gaming
      @L-Man-Gaming Рік тому

      Gungir is definitely for Will breaking, and remember the stagger multiplier stacks based on number of hits so this would also be a good ability to build the multiplier before using your stronger Eikon abilities.

  • @Danielnilon
    @Danielnilon Рік тому +1

    Great breakdown and I wonder if they will have an instant kill ability to pay homage to the Odin summon we love from the games? 🤷🏻‍♂️

    • @BioRoxas
      @BioRoxas  Рік тому +1

      I think I saw someone else saying they were hoping the maxed out ability will have a chance of killing lower level enemies which I think is a great idea!

    • @Danielnilon
      @Danielnilon Рік тому

      @@BioRoxas will be great for low level trash mobs if so

  • @Fairy-Uvinq
    @Fairy-Uvinq Рік тому +1

    I wonder, is the slowdown from odin a counter skill or is it something you can activate?

    • @BioRoxas
      @BioRoxas  Рік тому

      Hmm that's a good question! I could see it either being a small AoE or a counter.

    • @Fairy-Uvinq
      @Fairy-Uvinq Рік тому

      @@BioRoxas ya, I got curious since every eikon seems to get their own counter. All of them work without getting hit, albeit with a weaker effect. I hope that if it is, the non counter option could be used to extend stagger break mode or half stagger state from garuga's eikonic ability for extra attacks.

  • @user-si4xc8pn6e
    @user-si4xc8pn6e Рік тому +1

    "Zantetuken" is a Japanese word.
    "Zan" means cutting, "Tetu" is iron, and "Ken" is Blade.
    It's an old Japanese word for a sword that cuts through anything.
    "Zan-Tetu-Ken" is an Odin-specific attack in the Final Fantasy series that instantly kills enemies in previous games.
    Clive's final move on a level 5 attack may be a martial arts move that wipe off blood rather than slashing.
    your video is so wonderful. I am very much looking forward!

    • @deathbykonami5487
      @deathbykonami5487 Рік тому

      Fitting considering that with every other appearance of Odin, Zantetsuken is a one-hit kill on all non-boss enemies.

  • @masterseal0418
    @masterseal0418 Рік тому

    We get Judgement Nut!

  • @jakubalvor3638
    @jakubalvor3638 11 місяців тому

    ❤ BURY THE DARK DEEP WITHIN ❤

  • @kingofdragons7
    @kingofdragons7 Рік тому

    His ranged attack is called Dark, but we haven't seen that yet, i wonder how it is

    • @BioRoxas
      @BioRoxas  Рік тому

      All of the magic seems the same! Just different aspected magic

    • @kingofdragons7
      @kingofdragons7 Рік тому

      @@BioRoxas that is true

  • @kinlyki
    @kinlyki Рік тому

    think you could do DDD boss breakdowns

    • @BioRoxas
      @BioRoxas  Рік тому

      Maybe! I’m not sure how interesting that would be though if I’m being honest 😅

    • @kinlyki
      @kinlyki Рік тому

      @@BioRoxas Xemnas, Ansem, YX maybe even Anti Black Coat. Nightmare and Armored Ventus Nightmare is kinda what I'm interested in.

  • @Prisma144
    @Prisma144 Рік тому

    Maybe we will get Odins Eikon abilities late?

    • @BioRoxas
      @BioRoxas  Рік тому +1

      Yeah I imagine he’s one of the later eikons we’ll receive

  • @skyx1128388
    @skyx1128388 4 місяці тому

    FF16 = Devil May Cry

  • @wakkaluciscaelum1670
    @wakkaluciscaelum1670 Рік тому

    Very DMC 😂

  • @jaydeebow6431
    @jaydeebow6431 Рік тому

    dont like this battle system at all but wish i did it looks good for a dmc fan.

    • @BioRoxas
      @BioRoxas  Рік тому +1

      I need to make a video on it cause it’s been knocking around in my head, but this seems like a natural progression of Action RPG mechanics and seems a little bit less technical than DMC so if you like kingdom hearts, I think this will be a fun one to try

    • @jaydeebow6431
      @jaydeebow6431 Рік тому

      @@BioRoxas honestly these last 2 ff games like 13 and 15 was horrible imo with way to much hand holding and zones instead of an open world I honestly think they are trying to be something final fantasy has never been. It use to be about classes and like ff 5 were we could mix and match different jobs,but now its more like go here do this then kill that and on to the next chapter its so tedious and boring with all the hand holding with no punishment for spamming the attack button it makes a games battle system just way to repetitive for me. And I understand most think this game will be goty but I really don't ever see this type of game ever getting goty ik for me the battle system by itself is enough to keep from even trying it and a lot of us that enjoy an open world with classes,jobs,builds and just the ability to make your way to the end of a game this is just not it.

  • @vvbvgeneraltsung2913
    @vvbvgeneraltsung2913 Рік тому +4

    Good Lord please let me get the demo man

    • @BioRoxas
      @BioRoxas  Рік тому +1

      Wait how are you seeing this xD did I make it public??

    • @vvbvgeneraltsung2913
      @vvbvgeneraltsung2913 Рік тому +1

      @BioRoxas Yeah i found it up lol 😆

    • @BioRoxas
      @BioRoxas  Рік тому +1

      Lmaooo well shhh 👀 don’t tell anyone. I put it up early this way for my patrons/channel members

    • @vvbvgeneraltsung2913
      @vvbvgeneraltsung2913 Рік тому +1

      @BioRoxas i wont dude love your content lol, btw you doing a day 1 stream for 16? Was thinking of doing that myself

    • @BioRoxas
      @BioRoxas  Рік тому +1

      Potentially 👀👀

  • @shonglor4466
    @shonglor4466 Рік тому

    Anima would be the better dark eikon and Alexender would be the better light eikon.

  • @aizensousuke1200
    @aizensousuke1200 Рік тому

    bruh....why cant yall just wait untill the game come out with out capping in every sentensse

    • @BioRoxas
      @BioRoxas  Рік тому

      Hm? I mean I’m literally just gushing over animations that are already present. I don’t see anything wrong with that.

  • @crypticDJ
    @crypticDJ Рік тому

    im a little annoyed at the health pool of these enemies. but im sure its just a play demo thing and not actually representative of the real health values.

    • @cassandramaccarthy3337
      @cassandramaccarthy3337 Рік тому

      Mr Happy mentioned that they turn down the damage a lot in these showcases because it lets them show off more attacks in a combo

    • @tehCostHD
      @tehCostHD Рік тому

      In the demo mobs die very quickly, but mini bosses and bosses have a lot more health, which I think is a good thing