I have NEVER seen THIS MUCH DEVELOPMENT in a game of EU4

Поділитися
Вставка
  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 64

  • @Old_Sealand
    @Old_Sealand 2 місяці тому +71

    You gotta pump those numbers up. Those are rookie numbers.

  • @qwerty-vu4zg
    @qwerty-vu4zg 2 місяці тому +32

    123 dev in Moskow. Very realistically

    • @idontlikerome2744
      @idontlikerome2744 2 місяці тому

      Ruskies breeding like rabbits in that huge metropolis, what a great timeline for Russia
      And here i was in an England run having 74 development in London was too much...

  • @NotKnafo
    @NotKnafo 2 місяці тому +9

    8:18 HISPANIOLA
    dont forget
    it will be on the test

  • @romulusnuma116
    @romulusnuma116 2 місяці тому +35

    The greatest Hungary game of all time

  • @denkl2767
    @denkl2767 2 місяці тому +10

    AI Portugal did Escape to Brazil decision, that's cool

  • @RizzOhio-p4k
    @RizzOhio-p4k 2 місяці тому +18

    You should do a video on the Fate of Islam mod. It's an underrated gem.

  • @funnyguy4217
    @funnyguy4217 2 місяці тому +12

    since the first time I played that mod, I wanted to see you try it

  • @azseal2669
    @azseal2669 2 місяці тому +2

    That title: Day 1 Leviathan DLC "Am I a joke to you?"

  • @TheJonnyjoh
    @TheJonnyjoh 2 місяці тому +9

    This mod definitely needs one of two things balanced: either how much dev points each province generates or how much dev influences other things like income, Manpower or forcelimit and so on. I think the first one is a bit easier to do, since it would only require to adjust the numbers you've added yourself and not all the numbers in the background as well.

    • @Chewbert
      @Chewbert  2 місяці тому +10

      I spoke with the dev, he plans to change how much development costs, perhaps how much is generated monthly

    • @TheJonnyjoh
      @TheJonnyjoh 2 місяці тому +3

      @@Chewbert Definitely the right move. As it stands the way how it changes developement altogether is really appealing and seems way more immersive than just "Clicky-clicky, number go up!". ^^

    • @grabbers6520
      @grabbers6520 2 місяці тому

      I think getting dev points based on the amount of provinces seems sort of busted, it effectively just becomes a win more button. One of the things I like in the base game is that you are able to compete as a smaller power through things such as devving and fighting efficiently.

    • @azseal2669
      @azseal2669 2 місяці тому +1

      It's ripped straight out of Beyond Typus and is currently not quite balanced enough for proper use outside of the mod yet. But still a decent WIP.
      And there are modifiers for how much each province generates, for example CoTs generate more, prosperity is a multiplier and factors like local autonomy and corruption are additives which lower it. Iiirc primary culture provinces buff the generation rate as do culture group ones (might be slightly wrong about this but it's from memory). Also the infrastructure idea group buffs the generation rate. Also iirc; higher dev = higher generation rate, so it can help you play tall.
      Agree it needs more rebalancing around the basegame buffs, but as I said; it's originally from BT, which adds provinces but gimps income, manpower and forcelimit accordingly.
      It's also "balanced" that when it hits cap, it auto devs a random province, I think it's weighted to go to a low dev province first.

    • @TheJonnyjoh
      @TheJonnyjoh 2 місяці тому

      @@grabbers6520 Yes, but that in the end is also much less immersive and feels just like playing cookie clicker. The arcadiness is what make it feel kind of rewarding, but considering the setting and the context of the game it feels kind of weird when Rothenburg or Helsinki can suddelny become the capital of the world in the 1400s.

  • @sprites75
    @sprites75 2 місяці тому +2

    development was at the start iirc. but you couldn't change it unless you got some rare pulse events...

    • @Chewbert
      @Chewbert  2 місяці тому +2

      No, it was not. Base tax was the only “development” and yeah was only affected by events.

  • @RizzOhio-p4k
    @RizzOhio-p4k 2 місяці тому +3

    14:48 venice with something like 100 dev

  • @KirillDunaev-c6b
    @KirillDunaev-c6b 2 місяці тому +4

    Try make this mod to work with rebels mod (the one that adds +1 to rebels for each province)

  • @szelakudam7788
    @szelakudam7788 2 місяці тому +4

    How about every culture in the world belongs to one big culture group: Earth ?

  • @nablamakabama488
    @nablamakabama488 2 місяці тому +1

    You could make a video where the reformation doesn’t happen. It would be interesting to see how that would effect the HRE.

  • @RizzOhio-p4k
    @RizzOhio-p4k 2 місяці тому +2

    14:48 I assume it's gonna be Venice

  • @krullet3560
    @krullet3560 2 місяці тому +1

    This development system is such a good idea and looks much more natural and realistic. I want it in the main game but I think it's to late for EU4 to change how development works officially
    I haven't checked this out yet but maybe trade/buildings/income/prosperity of provinces should affect the amount of dev points? And I'm guessing pillage capital (capitol?) gives dev points?

    • @mitochondria6247
      @mitochondria6247 2 місяці тому +1

      Buildings actually do contribute to points, most economic buildings give a +.02 dev points. It's also combined with some mod that's adds more buildings, like roads and canals. Quite a interesting mod, I'd suggest trying it out

  • @bitbucketcynic
    @bitbucketcynic Місяць тому

    Had over 40000 total development at the end of my last world conquest run.

  • @MRDNRA
    @MRDNRA 2 місяці тому +4

    Development points make things go crazy. I've been playing as Burgundy in Beyond Typus with Idea Variation mod, and getting 15 dev points a month about 50 years in right after integrating my starting PU's, I can't full state them all because I'd go about 50% over gov cap (something like 2200 dev), and with those mods being over gov cap gives serious debuffs. So facing 15 dev points per month means getting at least 1 dev every 2 months when so close to gov cap given the costs to dev in BT is much lower per point. I think I'm going to need to release some of my starting PU's as vassals to avoid some kind of collapse from getting too much over gov cap due to excess development.
    And that's not to mention that I keep hitting points cap due to having nothing to spend admin/diplo etc on and not being able to get tech due to the cap being below the tech cost! Honestly never thought I'd find myself actively wishing for worse rulers!

    • @unknownonedied8765
      @unknownonedied8765 2 місяці тому +1

      You should play Atlas Novum mod, it's still WIP but 90% done, in Atlas you'll get so much devs like crazy which will grow each year and only get even more ridiculous mid game, just build anything that boost gov cap and reduce gov cost

    • @MRDNRA
      @MRDNRA 2 місяці тому +1

      @@unknownonedied8765 Thanks for the recommendation, I've just got around to viewing it in the steam workshop and it certainly looks good from what I can see!

  • @Rex_Tactics
    @Rex_Tactics 2 місяці тому +4

    You set the ai on very hard.

    • @Chewbert
      @Chewbert  2 місяці тому +2

      Yep, let’s them blob easier

  • @abdulhakimazhari9894
    @abdulhakimazhari9894 2 місяці тому +1

    It would be nice if you could review Passive Growth mod

  • @konplayz
    @konplayz 2 місяці тому

    Wazzup Beijing

  • @Idoexist._.
    @Idoexist._. 2 місяці тому

    MEIOU And taxes except 100x faster

  • @L_Corso
    @L_Corso 2 місяці тому

    I may only type this comment because all these colonies in my game haven't declared independence yet and I've been supporting them for way too long but here is my idea, EU4 but all subjects are always 100% LD? This may be a dumb idea but I'd watch it lol or have you made a video like this already? if so, oops!

  • @Yes-qj4bi
    @Yes-qj4bi 2 місяці тому

    no more expansion!!! :D

  • @manooxi327
    @manooxi327 2 місяці тому

    ULM 999

  • @kit.mudylo
    @kit.mudylo 2 місяці тому

    Москва резиновая

  • @EnderPlayerTV
    @EnderPlayerTV 2 місяці тому

    So with this mod there's no point in playing tall?

    • @Chewbert
      @Chewbert  2 місяці тому

      Who said that? Is there any point in playing any way?

    • @EnderPlayerTV
      @EnderPlayerTV 2 місяці тому

      @@Chewbert it's more like playing tall seems less good when using this mod, because the expanding empires seems to develop really fast with this mod.
      I think the creator should at least nerf the points you get or something

    • @Chewbert
      @Chewbert  2 місяці тому

      I had the game on very hard, that’s why they expanded so fast. Nothing to do with the mod

    • @mitochondria6247
      @mitochondria6247 2 місяці тому

      There are some nerfs they've tried. Having less than max manpower, for example, cuts your dev points by a percentage. However, it did seem very favored towards the big nations over the small when I played it. ​@@EnderPlayerTV

    • @EnderPlayerTV
      @EnderPlayerTV 2 місяці тому

      @@Chewbert I'm playing it right now as Holland and honestly, it's pretty good, disregard anything I've said before.

  • @gengarzilla1685
    @gengarzilla1685 2 місяці тому

    Does it bother anyone else that Louisiana is still called Louisiana in a playthrough where the French don't get there and name it after their King Louis XIV? That colonial region needs to be more dynamic. I'm sure there's a mod for it because I remember seeing one playthrough where Spanish Louisiana was instead something close to "Ferdinandia".

    • @Chewbert
      @Chewbert  2 місяці тому +1

      I don’t think anyone cares that much tbh

  • @GabrielElias3.16
    @GabrielElias3.16 2 місяці тому

    Russian acurate

  • @EaSkateVideo
    @EaSkateVideo 2 місяці тому +5

    First? 🎉

  • @NotKnafo
    @NotKnafo 2 місяці тому +1

    europe start too developed

  • @hitomisalazar4073
    @hitomisalazar4073 2 місяці тому

    Well this taught me something, I always just assumed that like 100 dev would be a hard cap.