I have NEVER seen THIS MUCH DEVELOPMENT in a game of EU4

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  • Опубліковано 30 вер 2024
  • In today's Europa Universalis IV video we checking out a the Development Points mod which overhauls the development system in EU4 and makes it based on the land that is controlled rather than just monarch power like it is in vanilla. This leads to a lot more development in the world, with tax, production, and manpower through the roofs for many nations.
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КОМЕНТАРІ • 64

  • @Old_Sealand
    @Old_Sealand Місяць тому +68

    You gotta pump those numbers up. Those are rookie numbers.

  • @qwerty-vu4zg
    @qwerty-vu4zg Місяць тому +30

    123 dev in Moskow. Very realistically

    • @idontlikerome2744
      @idontlikerome2744 Місяць тому

      Ruskies breeding like rabbits in that huge metropolis, what a great timeline for Russia
      And here i was in an England run having 74 development in London was too much...

  • @romulusnuma116
    @romulusnuma116 Місяць тому +34

    The greatest Hungary game of all time

  • @RizzOhio-p4k
    @RizzOhio-p4k Місяць тому +18

    You should do a video on the Fate of Islam mod. It's an underrated gem.

  • @denkl2767
    @denkl2767 Місяць тому +10

    AI Portugal did Escape to Brazil decision, that's cool

  • @szelakudam7788
    @szelakudam7788 Місяць тому +4

    How about every culture in the world belongs to one big culture group: Earth ?

  • @NotKnafo
    @NotKnafo Місяць тому +6

    8:18 HISPANIOLA
    dont forget
    it will be on the test

  • @funnyguy4217
    @funnyguy4217 Місяць тому +12

    since the first time I played that mod, I wanted to see you try it

  • @azseal2669
    @azseal2669 Місяць тому +2

    That title: Day 1 Leviathan DLC "Am I a joke to you?"

  • @TheJonnyjoh
    @TheJonnyjoh Місяць тому +9

    This mod definitely needs one of two things balanced: either how much dev points each province generates or how much dev influences other things like income, Manpower or forcelimit and so on. I think the first one is a bit easier to do, since it would only require to adjust the numbers you've added yourself and not all the numbers in the background as well.

    • @Chewbert
      @Chewbert  Місяць тому +10

      I spoke with the dev, he plans to change how much development costs, perhaps how much is generated monthly

    • @TheJonnyjoh
      @TheJonnyjoh Місяць тому +3

      @@Chewbert Definitely the right move. As it stands the way how it changes developement altogether is really appealing and seems way more immersive than just "Clicky-clicky, number go up!". ^^

    • @grabbers6520
      @grabbers6520 Місяць тому

      I think getting dev points based on the amount of provinces seems sort of busted, it effectively just becomes a win more button. One of the things I like in the base game is that you are able to compete as a smaller power through things such as devving and fighting efficiently.

    • @azseal2669
      @azseal2669 Місяць тому +1

      It's ripped straight out of Beyond Typus and is currently not quite balanced enough for proper use outside of the mod yet. But still a decent WIP.
      And there are modifiers for how much each province generates, for example CoTs generate more, prosperity is a multiplier and factors like local autonomy and corruption are additives which lower it. Iiirc primary culture provinces buff the generation rate as do culture group ones (might be slightly wrong about this but it's from memory). Also the infrastructure idea group buffs the generation rate. Also iirc; higher dev = higher generation rate, so it can help you play tall.
      Agree it needs more rebalancing around the basegame buffs, but as I said; it's originally from BT, which adds provinces but gimps income, manpower and forcelimit accordingly.
      It's also "balanced" that when it hits cap, it auto devs a random province, I think it's weighted to go to a low dev province first.

    • @TheJonnyjoh
      @TheJonnyjoh Місяць тому

      @@grabbers6520 Yes, but that in the end is also much less immersive and feels just like playing cookie clicker. The arcadiness is what make it feel kind of rewarding, but considering the setting and the context of the game it feels kind of weird when Rothenburg or Helsinki can suddelny become the capital of the world in the 1400s.

  • @KirillDunaev-c6b
    @KirillDunaev-c6b Місяць тому +4

    Try make this mod to work with rebels mod (the one that adds +1 to rebels for each province)

  • @Rex_Tactics
    @Rex_Tactics Місяць тому +4

    You set the ai on very hard.

    • @Chewbert
      @Chewbert  Місяць тому +2

      Yep, let’s them blob easier

  • @sprites75
    @sprites75 29 днів тому +2

    development was at the start iirc. but you couldn't change it unless you got some rare pulse events...

    • @Chewbert
      @Chewbert  29 днів тому +2

      No, it was not. Base tax was the only “development” and yeah was only affected by events.

  • @RizzOhio-p4k
    @RizzOhio-p4k Місяць тому +3

    14:48 venice with something like 100 dev

  • @nablamakabama488
    @nablamakabama488 Місяць тому +1

    You could make a video where the reformation doesn’t happen. It would be interesting to see how that would effect the HRE.

  • @EaSkateVideo
    @EaSkateVideo Місяць тому +5

    First? 🎉

  • @MRDNRA
    @MRDNRA Місяць тому +4

    Development points make things go crazy. I've been playing as Burgundy in Beyond Typus with Idea Variation mod, and getting 15 dev points a month about 50 years in right after integrating my starting PU's, I can't full state them all because I'd go about 50% over gov cap (something like 2200 dev), and with those mods being over gov cap gives serious debuffs. So facing 15 dev points per month means getting at least 1 dev every 2 months when so close to gov cap given the costs to dev in BT is much lower per point. I think I'm going to need to release some of my starting PU's as vassals to avoid some kind of collapse from getting too much over gov cap due to excess development.
    And that's not to mention that I keep hitting points cap due to having nothing to spend admin/diplo etc on and not being able to get tech due to the cap being below the tech cost! Honestly never thought I'd find myself actively wishing for worse rulers!

    • @unknownonedied8765
      @unknownonedied8765 Місяць тому +1

      You should play Atlas Novum mod, it's still WIP but 90% done, in Atlas you'll get so much devs like crazy which will grow each year and only get even more ridiculous mid game, just build anything that boost gov cap and reduce gov cost

    • @MRDNRA
      @MRDNRA Місяць тому +1

      @@unknownonedied8765 Thanks for the recommendation, I've just got around to viewing it in the steam workshop and it certainly looks good from what I can see!

  • @abdulhakimazhari9894
    @abdulhakimazhari9894 Місяць тому +1

    It would be nice if you could review Passive Growth mod

  • @RizzOhio-p4k
    @RizzOhio-p4k Місяць тому +2

    14:48 I assume it's gonna be Venice

  • @krullet3560
    @krullet3560 Місяць тому +1

    This development system is such a good idea and looks much more natural and realistic. I want it in the main game but I think it's to late for EU4 to change how development works officially
    I haven't checked this out yet but maybe trade/buildings/income/prosperity of provinces should affect the amount of dev points? And I'm guessing pillage capital (capitol?) gives dev points?

    • @mitochondria6247
      @mitochondria6247 Місяць тому +1

      Buildings actually do contribute to points, most economic buildings give a +.02 dev points. It's also combined with some mod that's adds more buildings, like roads and canals. Quite a interesting mod, I'd suggest trying it out

  • @bitbucketcynic
    @bitbucketcynic 21 день тому

    Had over 40000 total development at the end of my last world conquest run.

  • @GabrielElias3.16
    @GabrielElias3.16 Місяць тому

    Russian acurate

  • @konplayz
    @konplayz Місяць тому

    Wazzup Beijing

  • @L_Corso
    @L_Corso Місяць тому

    I may only type this comment because all these colonies in my game haven't declared independence yet and I've been supporting them for way too long but here is my idea, EU4 but all subjects are always 100% LD? This may be a dumb idea but I'd watch it lol or have you made a video like this already? if so, oops!

  • @manooxi327
    @manooxi327 26 днів тому

    ULM 999

  • @kit.mudylo
    @kit.mudylo 26 днів тому

    Москва резиновая

  • @Idoexist._.
    @Idoexist._. Місяць тому

    MEIOU And taxes except 100x faster

  • @Yes-qj4bi
    @Yes-qj4bi Місяць тому

    no more expansion!!! :D

  • @NotKnafo
    @NotKnafo Місяць тому +1

    europe start too developed

  • @EnderPlayerTV
    @EnderPlayerTV Місяць тому

    So with this mod there's no point in playing tall?

    • @Chewbert
      @Chewbert  Місяць тому

      Who said that? Is there any point in playing any way?

    • @EnderPlayerTV
      @EnderPlayerTV Місяць тому

      @@Chewbert it's more like playing tall seems less good when using this mod, because the expanding empires seems to develop really fast with this mod.
      I think the creator should at least nerf the points you get or something

    • @Chewbert
      @Chewbert  Місяць тому

      I had the game on very hard, that’s why they expanded so fast. Nothing to do with the mod

    • @mitochondria6247
      @mitochondria6247 Місяць тому

      There are some nerfs they've tried. Having less than max manpower, for example, cuts your dev points by a percentage. However, it did seem very favored towards the big nations over the small when I played it. ​@@EnderPlayerTV

    • @EnderPlayerTV
      @EnderPlayerTV Місяць тому

      @@Chewbert I'm playing it right now as Holland and honestly, it's pretty good, disregard anything I've said before.

  • @gengarzilla1685
    @gengarzilla1685 Місяць тому

    Does it bother anyone else that Louisiana is still called Louisiana in a playthrough where the French don't get there and name it after their King Louis XIV? That colonial region needs to be more dynamic. I'm sure there's a mod for it because I remember seeing one playthrough where Spanish Louisiana was instead something close to "Ferdinandia".

    • @Chewbert
      @Chewbert  Місяць тому +1

      I don’t think anyone cares that much tbh

  • @hitomisalazar4073
    @hitomisalazar4073 Місяць тому

    Well this taught me something, I always just assumed that like 100 dev would be a hard cap.