Wehrmacht starts are usually a bit weak and his combat potential is so low you get run over in 1v1. Better in team games where you blob more so can benefit from his bonuses.
25:58 bro is microing two fights at once on opposite sides of the battlefield. If thats not the difference between the pros and the rest of us, then I dont know what is
All the mobile Howitzer vehicles do too much to vehicles when they penetrate. It allows them to fight off opposing tanks and deal with infantry as long as a little RNG goes your way.
You never get the officer when you go Coastal, I wonder why, he can supervise the obice and make it even more powerful.
Wehrmacht starts are usually a bit weak and his combat potential is so low you get run over in 1v1. Better in team games where you blob more so can benefit from his bonuses.
nice love your Content
25:58 bro is microing two fights at once on opposite sides of the battlefield. If thats not the difference between the pros and the rest of us, then I dont know what is
I want to like stugs, but why is the anti infantry damage so horrendous
I didn’t read the healing at headquarter dose reinforcement cost.
Can you one more. The the tank was very useful
All the mobile Howitzer vehicles do too much to vehicles when they penetrate. It allows them to fight off opposing tanks and deal with infantry as long as a little RNG goes your way.
Why medical punker at base zone?
The medical bunker does much the same as the american medical tent, it sends out medics to collect casualties, which you get back as free reinforments
wehr are a fuel faction and the base healing has a lower radius than the bunker