man winning with wehrmacht is so hard right now in 1s and 2s. according to cohstats 2x wehr vs 2x brit, wehrmacts have 39% win ratio 1400-1600 range. some really brutal patch stats the more you look.
What I felt in this game was that the pgrens just aren't cutting the mustard anymore after their vet1 got nerfed to the ground. I definitely got unlucky with the Obice too, usually it hits better.
46:00 - Yeap that's pretty much my exporience with this patch also - was playing 2v2 match agains USF and brits as 2 wehr - got 4 wipes early game - thought it would be a fast match. Imagine my surprise when at 20 minutes mark usf guy kept spamming tanks and meat waves and slowsly but surly overcame first my avangard troops then my defense - then locked me at my base. I didn't loose a single unit until late game - had 2 stugs and did nothing against human wave + at tanks - and I was BLEADING manpower like crazy.
At around 30:40 he knew about your MG42 because it targeted his riflemen when they went for that north VP. I would expect the Pgrens to lose to the SSF Commandos as the Commandos are more expensive. I do not know how he kept up his MP in this game, it looks like he went for MSC for the Sherman 76 conversion.
Commandos are more expensive, but they also have more features. In a straight up fight with no ambush bonus at a good range for the pgrens, I would expect the pgrens to be a bit better. I think the problem is the vet1 is a bit of a liability, they can so easily phos to counter it.
It is hard to balance the game for 1v1s (2v2s) and 3v3s(4v4s). The US forces are really strong on an opened map in 1v1s, but in 3v3s or 4v4s, when everything gets narrowed, usually the players are focusing on 1/3rd of the map, the axis are still very strong. They have better mgs, better arty, better late game armor. The fact that the resources are always represented as sectors on the map, I think it is making balancing that much harder. I am starting to think, that it might have been better for all the factions to get resources by default, and only to fight for winning points on the map. It would have been easier to balance.
4:20 It's nice when you explain small details like this
thanks for the upload tightrope!
man winning with wehrmacht is so hard right now in 1s and 2s. according to cohstats 2x wehr vs 2x brit, wehrmacts have 39% win ratio 1400-1600 range. some really brutal patch stats the more you look.
its even funnier when you swap to 3v3 and 4v4 when it completely flips arounds.
What I felt in this game was that the pgrens just aren't cutting the mustard anymore after their vet1 got nerfed to the ground. I definitely got unlucky with the Obice too, usually it hits better.
@@carpetkraken3418 wespe spam really holding up the teams
Look at the 1600+elo. In 1v1,usf is a little stronger, 2v2 allies are a little stronger. 3v3 axis are stronger, 4v4 axis are a lot stronger
axis has always been weak in 1v1 imo, but they're fckng busted in team game
46:00 - Yeap that's pretty much my exporience with this patch also - was playing 2v2 match agains USF and brits as 2 wehr - got 4 wipes early game - thought it would be a fast match. Imagine my surprise when at 20 minutes mark usf guy kept spamming tanks and meat waves and slowsly but surly overcame first my avangard troops then my defense - then locked me at my base. I didn't loose a single unit until late game - had 2 stugs and did nothing against human wave + at tanks - and I was BLEADING manpower like crazy.
that means he recovered well. And if I he was able to get tanks then you gave him too much map control
Wow, brutal game! 34:38 those commandos have super speed on retreat!
The thumbnail image has the guy on the left with a right arm but a left hand.
I was wondering if anyone would notice that
as i said already. homing socks need a nerf. either range nerf or miss change
打得有掙扎啊,海岸守備隊 本來就不是扛線或是主力部隊,他們更像是工兵 像是一代的空降工兵一樣,能擋住一會、撐不住場面
沒有掩體的情況下,是很容易被幹翻過去
後面有裝甲支援好多了,但對面如果多出一隊突擊隊,上上下下會被玩弄到起飛
At around 30:40 he knew about your MG42 because it targeted his riflemen when they went for that north VP.
I would expect the Pgrens to lose to the SSF Commandos as the Commandos are more expensive.
I do not know how he kept up his MP in this game, it looks like he went for MSC for the Sherman 76 conversion.
Commandos are more expensive, but they also have more features. In a straight up fight with no ambush bonus at a good range for the pgrens, I would expect the pgrens to be a bit better. I think the problem is the vet1 is a bit of a liability, they can so easily phos to counter it.
Almost feels illegal to be this early
Christmas hamburger
It is hard to balance the game for 1v1s (2v2s) and 3v3s(4v4s). The US forces are really strong on an opened map in 1v1s, but in 3v3s or 4v4s, when everything gets narrowed, usually the players are focusing on 1/3rd of the map, the axis are still very strong. They have better mgs, better arty, better late game armor. The fact that the resources are always represented as sectors on the map, I think it is making balancing that much harder. I am starting to think, that it might have been better for all the factions to get resources by default, and only to fight for winning points on the map. It would have been easier to balance.
2nd
Games like these is why ive uninstalled this stupid game