Hey Philip, Now that Fusion 2 is out, will you be making a Ready Player Me integration with that as well? I'm seeing lot of questions in Photon Discord and seems like people are struggling with that including me. Great video btw 👏
My ReadyPlayerMe series actually started having me lose subscribers for some reason. So, if I did another series, it would have to be a Patreon or UA-cam Member exclusive 😬
Wow! Great tutorial! I have a question, if I want offline and want to transfer my created character to another scene, would it be simpler? I haven't found any RPM tutorial that works this way, Thanks!
When you get to swapping the avatar I will build a shrine to you. I've been beating my head against a wall for about 3 days. Its close, I can not for the life of me in shared mode get the remote avatar to change. I can sort of, I can even change the other players avatar, i can change the local avatar, but I can not get it to allow the change on the remote in shared mode. I can even get it to change the first players avatar on both local and remote, but when I move to the second player, it only changes the local. HasInputAuthority check.. doesn't work. Only allows the local to change.
So sorry. Life has gotten in the way and slowed down my tutorials on this. What I've done in the past, is have a NetworkBehaviour where the avatar url string is a Network string. Then 'on change' it goes through the process of updating the avatar. But, sometimes on change can be unreliable. So I may do a demo showing using an RPC instead. Or incorporating both.
@@PhilipHerlitz yeah, that’s pretty much what I’m doing, just having trouble nailing down how to get it to change both local and remote, I think it’s in what I need to say in the if function to get it to change , but still learning fusion. If I figure it out, I’ll let you know. I did get it to work in to player using if is proxy, but that just looks for if you don’t have authority, input or state, so it doesn’t work beyond 2 player as it will see 2 players plus as proxy ... so it’s a head turner
Philip, thank you for such high-quality content
Hey Philip,
Now that Fusion 2 is out, will you be making a Ready Player Me integration with that as well? I'm seeing lot of questions in Photon Discord and seems like people are struggling with that including me. Great video btw 👏
My ReadyPlayerMe series actually started having me lose subscribers for some reason. So, if I did another series, it would have to be a Patreon or UA-cam Member exclusive 😬
Makes sense. Thanks 😅@@PhilipHerlitz
Thanks for the tutorial.
Does that also syncs the avatar animations over the network?
Wow! Great tutorial! I have a question, if I want offline and want to transfer my created character to another scene, would it be simpler? I haven't found any RPM tutorial that works this way, Thanks!
My guess is you would need to save the textures onto the device somehow. In order to access them offline (if you created them while online)
Need part 11 Please
LOL. What would part 11 be?
Does that also syncs the Ready Player Me avatar animations over the network?
When you get to swapping the avatar I will build a shrine to you. I've been beating my head against a wall for about 3 days. Its close, I can not for the life of me in shared mode get the remote avatar to change. I can sort of, I can even change the other players avatar, i can change the local avatar, but I can not get it to allow the change on the remote in shared mode. I can even get it to change the first players avatar on both local and remote, but when I move to the second player, it only changes the local. HasInputAuthority check.. doesn't work. Only allows the local to change.
So sorry. Life has gotten in the way and slowed down my tutorials on this.
What I've done in the past, is have a NetworkBehaviour where the avatar url string is a Network string. Then 'on change' it goes through the process of updating the avatar.
But, sometimes on change can be unreliable. So I may do a demo showing using an RPC instead. Or incorporating both.
@@PhilipHerlitz yeah, that’s pretty much what I’m doing, just having trouble nailing down how to get it to change both local and remote, I think it’s in what I need to say in the if function to get it to change , but still learning fusion. If I figure it out, I’ll let you know. I did get it to work in to player using if is proxy, but that just looks for if you don’t have authority, input or state, so it doesn’t work beyond 2 player as it will see 2 players plus as proxy ... so it’s a head turner
Anyway, thanks for sharing your knowledge!
@@PhilipHerlitz and figured it out, ended up being where I was calling hasstateauthority. Thanks again.