Unity was initially designed to make game development accessible to the masses, making it easier to use compared to Unreal, which until 2014 was a proprietary paid engine. Today, with all the visual improvements and Unreal being used by large studios that have built proprietary engines on top of it, they shifted their business model and made Unreal free, allowing anyone to access top-quality visuals. Unity, back then, was focused on developers and user-friendly game creation. This is why Unity only started to focus on improving visuals after Unity 4, as Unreal’s free model captured a significant portion of the rapidly growing indie market. So basically NOW you can say that they are running back Unreal. But it wasn't like that in the beginning.
You said nanite and lumen are both working fine? I feel unreal is the one that is even worse in having tech demos with broken promises than Unity. Nanite was the worst Engine Tool to come up like ever since it just does not hold the promises in 90% of its use cases. If the new competing tool to nanite announced for the near future of Unity is in a good shape in my opinion Unity is quite likely to be a lot better than Unreal. The only caviat is that the artists need to learn how to update their workflow to unity since the default settings in Unity is performance first while unreal is quality first. But grafically Unity is not lacking behind Unreal that much.
Unity was initially designed to make game development accessible to the masses, making it easier to use compared to Unreal, which until 2014 was a proprietary paid engine. Today, with all the visual improvements and Unreal being used by large studios that have built proprietary engines on top of it, they shifted their business model and made Unreal free, allowing anyone to access top-quality visuals. Unity, back then, was focused on developers and user-friendly game creation. This is why Unity only started to focus on improving visuals after Unity 4, as Unreal’s free model captured a significant portion of the rapidly growing indie market. So basically NOW you can say that they are running back Unreal. But it wasn't like that in the beginning.
nothing is going to surpass unreal thats the grand dad of visual engines.
You said nanite and lumen are both working fine? I feel unreal is the one that is even worse in having tech demos with broken promises than Unity. Nanite was the worst Engine Tool to come up like ever since it just does not hold the promises in 90% of its use cases. If the new competing tool to nanite announced for the near future of Unity is in a good shape in my opinion Unity is quite likely to be a lot better than Unreal. The only caviat is that the artists need to learn how to update their workflow to unity since the default settings in Unity is performance first while unreal is quality first. But grafically Unity is not lacking behind Unreal that much.
Unity is best
i dont think they can at this point.