TZEENTCH WARRIOR WALL! Tzeentch vs Lizardmen - Total War Warhammer 3

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  • Опубліковано 4 лис 2024
  • Ігри

КОМЕНТАРІ • 35

  • @WizardOfAtlantis
    @WizardOfAtlantis Рік тому +58

    So what did I learn today? That I'm such a sucker for the pinks' fire that I'd likely lose every match because I'd want an army of maximum pinks for all that eye candy. Pink Tide, baby!

  • @BlueberryFruitshake
    @BlueberryFruitshake Рік тому +8

    5:08 The Plague of Rust + Searing Doom combo has only minor synergy which occurs when you land a direct hit on a model (Each projectiles deal 24 Base + 12 AP). The projectile's explosion deals 30 AP damage so you're not getting any benefit there.

  • @logandamme1484
    @logandamme1484 Рік тому +36

    I'm liking the variety of maps being shown, good stuff!

    • @mcsqueeb187
      @mcsqueeb187 Рік тому

      Yeah I don't normally notice the maps much while the games are going on, but while he was explaining the armies the tentacles in the background caught my attention, added with the hazy orange gloom gives it a really cool vibe. On a technical standpoint, I'm not sure how much I like the vanguard cap, it seemed a bit OP.

  • @screamingcactus1753
    @screamingcactus1753 Рік тому +10

    Tzeentch is probably my favorite Chaos faction in this game in terms of raw style. The fur lined capes and shiny armor on their Chaos Warriors is just so cool, and I love their glowing weapons

    • @kaelthas9970
      @kaelthas9970 Рік тому +1

      Every Tzeentch fight is a spectacle of beautiful effects.

  • @patrickleonard4187
    @patrickleonard4187 Рік тому +11

    Tzeench is so cool. The warp fire. The protoss shields. The color aesthetic on the warriors. Just badass. You think maybe lore of tzeench with blue and pink fire would have been better? Or still prefer the PoR and searing doom combo?

  • @Dr.Styles
    @Dr.Styles Рік тому +25

    Loving the Lizardmen content lately!

  • @Aetherion_
    @Aetherion_ Рік тому +14

    Turin has been making so many walls in AoE he's seeing walls everywhere
    Loved the knights with lances and the big bird lord, I feel a normal sorc lord is better due to the smaller target for javellins. He can't fight much, or terror rout (which is a shame, Tzeentch only has 3 sources of terror. Big birds, Soulgrinder and Lords of Change) but he does have the silly blasted standard (12% missile block lmao) and the barrier regen, which in theory should help Tzeentch hold a little longer.

    • @AnodyneRain
      @AnodyneRain Рік тому +5

      Don’t forget the RoR Wyrdspawn. They cause terror (for the cheapest cost on the roster) and have an extra 20% physical resistance. Probably Tzeentchs best RoR for multiplayer.

    • @michalpiotrgorecki
      @michalpiotrgorecki Рік тому

      @@AnodyneRain also sorcerer has spawn summon which is really good.

  • @jonathankelly4222
    @jonathankelly4222 Рік тому

    My favorite campaign tactic is to layer a regrowth and rev crystal charge on low model count unit of Temple guard. You can get a lot of models back in unit that way since the crystal opens up the models being restored, and regrowth will do the heavy lifting on the healing.

  • @mashkeyboardgetusername3528
    @mashkeyboardgetusername3528 Рік тому +1

    I like this map, but I feel it doesn't need the gimmick of the vanguard capture point. It's already kind of interesting with a major fighting area (the face-to-face capture points on the side) being a little distance away from the normal reinforcement points. On other maps with face-to-face points (black ark, or the community made high elf & cathay maps) artillery & missile units trundle onto the map and those points are right in front of them. Here the enemy one is out of line of sight from the reinforcement area, meaning artillery has to move away from easy reinforcement if you want them to influence a push across the side points like the lizards did here. I think that's enough to make the map unique, the vanguard thingy isn't needed.

  • @Sleexb
    @Sleexb Рік тому +4

    Happy to see horrors going big this game! love the fireworks they make

  • @thepiousskull
    @thepiousskull Рік тому +3

    Kind of off-topic but what are your thoughts on Henry Cavill starring in and executive producing a Warhammer 40k series? Did you hear the news yet?

  • @dr.squares8938
    @dr.squares8938 Рік тому +1

    Hey, Turin. Any land battles coming around?

  • @mr_girr3488
    @mr_girr3488 Рік тому

    I dont often think about LM having a strong Skirmish game, but with their skink skirmishers, chameleons, and terradons bolas, they've got options for aggressive skirmishing.

  • @florians9949
    @florians9949 Рік тому

    Once again, the minions of chaos have been vanquished by the childrens of the Old One.

  • @tuscatheiso9198
    @tuscatheiso9198 Рік тому

    So, you can see the cheeky speed of the skinks are the real strength of the lizardmen.
    *all of Lustria can be ssen in the background*

  • @EyebrowsGaming
    @EyebrowsGaming Рік тому +1

    I've always been of the firm belief that Saurus warriors are the best early-mid infantry in the game for any faction. Dirt cheap, high weapon strength and melee attack, and whereas they're offweighed by their awful Initiative value in WHFB tabletop (I1), that is one of the stats that doesn't get translated into video game format, removing their biggest weakness.

    • @dr.squares8938
      @dr.squares8938 Рік тому

      It's not really a hot take, they have always been good, but they are not dirt cheap. You get 1.5 marauder for the price of saurus, and even tho it's a worse deal combat wise, it allowes for more strategic play.

  • @Whoisthis911
    @Whoisthis911 Рік тому +1

    great seeing these less used races!

  • @Matt-ln7lb
    @Matt-ln7lb Рік тому

    I quite like the RoR lord of change in this match up. Lizardmen really struggle dealing with it, and it's able to be a constant terror threat.
    Also, more furies for getting rid of cham skinks; they're actually pretty decent into rippers, and deal damage more effectively to most things than the screamers; I think 1 screamer 3 furies, or 2/2 is better than 3 screamers 1 fury. Kairos is pretty much always a safe bet for a lord choice, though really any lord is probably fine.
    Forsaken are actually quite good vs Saurus.
    I've been running less shield warriors in most match ups with Tzeentch, in favor of halberds and forsaken, and Blues are generally better than marauders.

  • @julianleverton7045
    @julianleverton7045 Рік тому

    Watched a lot of Chaos matches, yet to see any Chaos Knights, which were one of my favourite Chaos units from years back when I first discovered the Table Top game. Are they not good?

    • @HaggisOfDeath
      @HaggisOfDeath Рік тому +3

      I think the problem with them is that they cost a LOT and don't have a huge damage output (for their cost), which is what you generally want on cavalry. So while in the campaign having a huge army of chaos knights would be very strong, when it comes to multiplayer its difficult to get good value out of them. Sure they can do everything, including charging in face-first and then fighting in the thick of it for prolonged periods; but if you want something to hold the line, its better to go with chaos infantry, and if you want something to deal huge amounts of damage at a good speed; with tzeench you're better off going with magic, flamers or forsaken/spawn. Warriors will hold for longer and are cheaper, and the offensive options will deal more damage, more quickly for less cost.
      In theory you might be able to get a largely chaos knight based army to work where they jump from point to point and can utilise their impressive charge, armour and combat-staying-power, perhaps then with cheap chaff marauders or blues to hold points after the knights do the heavy lifting, but I imagine the top players have tried stuff like that out and found it not so great. I'm tempted to try a nurgle knight based army with a flying herald to drop heals on the knights and AoE spells for clearing out spears, and then using nurglings to try to hold. Not sure it would work though.

    • @Matt-ln7lb
      @Matt-ln7lb Рік тому +1

      @@HaggisOfDeath Also, they need a mass buff. Their larger models mean they get stuck more easily than other cav, and they didn't get a mass buff to compensate at all. They did get a cost reduction to account for the raw performance drop from larger models (= less models in combat), but it's still weird that they have only 30 more mass than empire cav (1100 vs 1130).
      In general, I find sword knights better than lance knights in practice anyway, since they don't require as much constant attention to maintain a charge bonus, and as a result tend to trade more efficiently. Their charge also isn't that much weaker, since so much of it is impact damage, and the 80CB of lances is usually way overkill. The difference between 44 and 80 CB is often irrelevant.
      In frontal fighting, sword knights can actually trade reasonably into a lot of units even if left alone.

  • @Chocolouf
    @Chocolouf Рік тому

    I'm surprised the Ark of Sotek isn't picked more often.

  • @venox3811
    @venox3811 Рік тому

    The power of the skinks!

  • @Miedes100
    @Miedes100 Рік тому

    Good content as always, I love watching my lizard bois win, even against you! Are you going to try to get more experience against lizards? It seems like from equal skill players this faction gives you a lot of trouble on a lot of factions you play

  • @BimbelMarley
    @BimbelMarley Рік тому

    A chamillion Chameleon Skinks

  • @GeneralVern
    @GeneralVern Рік тому

    Temple Gourd

  • @thehistorians5231
    @thehistorians5231 Рік тому

    BOK-BOK

  • @rovpumparntm3414
    @rovpumparntm3414 Рік тому

    Just as planned