The tutorial works, but you should explain what each function/blueprint actually does so that people actually learn why it works, and aren't just following a tutorial but learning nothing.
I'm glad it will be useful for you! Soon I will try to make an FPS and TP type shooter game tutorial, where this system will be heavily advanced, with proper animation etc, so I will let you know when it's out!
I've been trying to do this ALL FUCKING DAY. - I've lost count how many vids i've watched and you managed to get me doing it in less then 8 mins, hilarious end to the video though haha - I can now go bed happy. - THANKS!...
im going crazy trying to figure out how to change my class to a different class when i begin overlap overlap a box inside the game! do you know how to do this ! i would really appreciate your help ! i want to change my weapons to a different weapon when i overlap a box in the game !
Yeah using this system you can add in the 5:52 Event an Apply damage to the actor. And then integrate it into my Combat Sustem tutorial #3: ua-cam.com/video/fp5LbdC4vek/v-deo.html
Hey there! I am currently looking for a tutorial on how to get finished by my AI. Like if my player is on low health the AI can execute me with a special animation. Could you do a tutorial for something like that? That would be great, for real!
@@GorkaGames Something in that direction definitely, yes! It does not need to be a real sequence/cinematic, just a montage played. Camera works would be appreciated but that is up to you man! Thanks a lot!
at 2:02, I am currently trying to create an animation where the bf 109 aircraft shoots cannon from it's wing. now I have static mesh and to do so, you said I have to make blueprint, where I got stuck ... I understand that inside BP I can asign staticmesh but which parent class in Blueprint setting should I choose? ( I tried Actor Class and Pawn Class and it won't shoot projectile)
My man! Thank you for the vid. Can you show us how to Hold the "shoot" or "throw" input then you throw it longer then a click. :D hope it makes sense :D Take care Best from Portugal
How to create a collision detection for multiple surface when the bullets hit and how to make the sound play according to the surface? Please could you help me with that?
Simple way to do it is to use tags and check on the hit event what tag it has and play different sounds accordingly. There are different ways to do it. Also there is an amazing plugin for physics collision sounds called PhysicsCollisionSound
i get an error when i feed the get world transform to spawn actor node " Get World Transform was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default "
yeah, so what you can do is to place the "Projectile Spawn Pos" as a child of the camera, now this will create weird effects, so what I recommend to do is to make an "Aim Offset". Basically make the torso of the body look wherever the camera is looking. I have a tutorial on that: ua-cam.com/video/jHM7JzsNyvQ/v-deo.html
Hi there - Do you have a tutorial on making lazer blasts with Niagara - like a ship or blaster firing {Like Star Wars - lazer blasts that move like that?} :)
This doesnt work on other characters, i can destroy buildings but the other characters i have on the map only get the sphere stuck to them. Also, some bullets just stay in the air randomly instead of being shor forward...i swear i followed everything step by step 😭
the static mesh of the bullet need to have a collision "mesh" for it, even simple will do. Can be easily created in the static mesh asset details window
This is because the red arrow is over lapping the capsule collider pull it away from the collider and it should fix it, if it still pushing the player, keep pulling it out till the player isn’t affected
🔥🔥🔥👍 Шикарные видео, я по чуть чуть собираю МОБА игру. Некоторые уроки смотрю у тебя. А есть какой нибудь простой способ или урок по LevelUp или Ability system? (Skills, ui) 😁
OTHER VIDEOS WILL WASTE YOUR TIME HALF WAY THREW YOULL FIND THEY CHANGED WORKSPACE DOCKERS THATS WHY YOU cant follow and GET lost NOT HERE LEARN HERE !!!!!!!!!!!!!!!!!!!!! FOLKS again THANX GREAT JOB!!!!!
@@GorkaGames ...and this too. but automatic fire when click the mouse button and the bullets start flies till your hold mouse button. when you unclick - bullets stop flying.
Thanks!
This guy has helped me so many times when i come to his content im glad i subscribed to him.
The tutorial works, but you should explain what each function/blueprint actually does so that people actually learn why it works, and aren't just following a tutorial but learning nothing.
Thats true, now im having trouble figuring out how not to make the walls vanish,
@@stevenbanda7474 you set the visibility of the hit component (a wall)
@@stevenbanda7474how did this tutorial make your walls vanish?????
@@jordanalbareed because the walls vanished
this feels like teaching someone to make a bowl of cereal but only handing them a spoon and milk
This is what I have been waiting for thanks bud
I'm glad it will be useful for you! Soon I will try to make an FPS and TP type shooter game tutorial, where this system will be heavily advanced, with proper animation etc, so I will let you know when it's out!
Thank you
Short and to the point. Like it!
I've been trying to do this ALL FUCKING DAY. - I've lost count how many vids i've watched and you managed to get me doing it in less then 8 mins, hilarious end to the video though haha - I can now go bed happy. - THANKS!...
Thank you, Gorkie!
I am really running out of tab space xD Nice Videos!
haha thanks man!!
@@GorkaGames nice videos how do you lorn unreal ingen
this was soooo help ful thank you so much you are the best youtuber out there
Great tutorial, fast and ive learnt a lot. Thanks dude!
what do i push to add those spline point to clean up my blueprints like you did at 6:50 mark?
helped me as always
im going crazy trying to figure out how to change my class to a different class when i begin overlap overlap a box inside the game! do you know how to do this ! i would really appreciate your help ! i want to change my weapons to a different weapon when i overlap a box in the game !
Super useful info. Thanks.
Why Full sail didn't hire you? You teach better than some of the instructors.
haha thank you so much man, I really appreciate it!!
@@GorkaGames I'm being for real. You need to apply there. You'll be running circles around those instructors.
@@Fanofelement92 Thank you for the cheers up! Are you currently studying in there?
Yes I am
The video is great. I think I can learn to shoot as well
thank you Im glad it was helpfull!
@@GorkaGames thanks
great tutorial ty
Will you be able to add damage on a a.i
Yeah using this system you can add in the 5:52 Event an Apply damage to the actor. And then integrate it into my Combat Sustem tutorial #3: ua-cam.com/video/fp5LbdC4vek/v-deo.html
How can I prevent collisions between the projectile and the object that's firing the projectile?
bump for interest
Hey there!
I am currently looking for a tutorial on how to get finished by my AI.
Like if my player is on low health the AI can execute me with a special animation.
Could you do a tutorial for something like that? That would be great, for real!
Oh you mean like a Mortal Kombat finisher?? That would be a cool tutorial to make, but also hard! But anyway I will note it down!
@@GorkaGames Something in that direction definitely, yes!
It does not need to be a real sequence/cinematic, just a montage played. Camera works would be appreciated but that is up to you man!
Thanks a lot!
@@GorkaGames Yes, that would be awesome
How can I make conditional deletion work only with a certain object?
at 2:02, I am currently trying to create an animation where the bf 109 aircraft shoots cannon from it's wing. now I have static mesh and to do so, you said I have to make blueprint, where I got stuck ... I understand that inside BP I can asign staticmesh but which parent class in Blueprint setting should I choose? ( I tried Actor Class and Pawn Class and it won't shoot projectile)
Try adding an arrow
Super🔥🔥🔥
thanks!!!
How do I shoot one projectile at a time?
My man! Thank you for the vid. Can you show us how to Hold the "shoot" or "throw" input then you throw it longer then a click. :D hope it makes sense :D Take care
Best from Portugal
how do i add a bounce afact to make it hit a serfice and bounce off it like a grnade luncher
How can I make the bullets move up and down?
How to create a collision detection for multiple surface when the bullets hit and how to make the sound play according to the surface? Please could you help me with that?
Simple way to do it is to use tags and check on the hit event what tag it has and play different sounds accordingly.
There are different ways to do it. Also there is an amazing plugin for physics collision sounds called PhysicsCollisionSound
I noticed you use a keyboard shortcut to align some of the node pins. What was it?
Q
How do I connect the euipment system to projectiles?
i get an error when i feed the get world transform to spawn actor node " Get World Transform was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default "
my hero
I am on 5.2.0 and I cant even get to the point where i can add a sphere mesh to the blueprint. is there a setting that needs to be enabled?
But the nuance is that when you look up or down, it still shoots forward. How to fix it?
yeah, so what you can do is to place the "Projectile Spawn Pos" as a child of the camera, now this will create weird effects, so what I recommend to do is to make an "Aim Offset". Basically make the torso of the body look wherever the camera is looking. I have a tutorial on that: ua-cam.com/video/jHM7JzsNyvQ/v-deo.html
When I add the Sphere as a root, the bullet spawns but it doesn't move. It just hovers in thin air
This is one way to have a balling good time, no? 😆😆
Hi there - Do you have a tutorial on making lazer blasts with Niagara - like a ship or blaster firing {Like Star Wars - lazer blasts that move like that?} :)
i am not sure what niagara is but if you want lazers just set gravity to zero
? how to make em react to a hit by the ball I know you know how please teach us bro THANX
How would I only apply this to the gun tho?
You would do the exact same but have the spawn position be the tip of the barrel
How would I stop it from destroying the walls and environment?
Just simply remove the distroy actor
how do i loop it so that all you have to do is hold it
This doesnt work on other characters, i can destroy buildings but the other characters i have on the map only get the sphere stuck to them. Also, some bullets just stay in the air randomly instead of being shor forward...i swear i followed everything step by step 😭
Same problem here.
I dont have on component hit
what if i want a mobile user to be able to trigger this?
this guy is the Brackey's of ue5.
hey man you should change your description its wrong
ohh thank you man, I didnt realize it
@@GorkaGames no problem man :)
Yes, basically.
I just passes through stuff even after giving it bounce
the static mesh of the bullet need to have a collision "mesh" for it, even simple will do. Can be easily created in the static mesh asset details window
every time i shoot my character gets pushed back
This is because the red arrow is over lapping the capsule collider pull it away from the collider and it should fix it, if it still pushing the player, keep pulling it out till the player isn’t affected
projectile is not working he just sends the ball down, i did everything correct
🔥🔥🔥👍 Шикарные видео, я по чуть чуть собираю МОБА игру. Некоторые уроки смотрю у тебя. А есть какой нибудь простой способ или урок по LevelUp или Ability system? (Skills, ui) 😁
Thank you! I actually have a simple level-up system tutorial: ua-cam.com/video/ARBorsP_GJU/v-deo.html
Ow he'll yeah
😄💪
Not a very good tutorial since at the end it destroys the ball but also the environment.
🐻
OTHER VIDEOS WILL WASTE YOUR TIME HALF WAY THREW YOULL FIND THEY CHANGED WORKSPACE DOCKERS THATS WHY YOU cant follow and GET lost
NOT HERE LEARN HERE !!!!!!!!!!!!!!!!!!!!! FOLKS again THANX GREAT JOB!!!!!
!!!!!!!!!!!!! LEARN HERE DONT WASTE YOUR TIME ON ANOTHER VIDEO CHOOSE THIS ONE !!!!!!!!!!!!!!!!!
completely does not work.
Do you can make automatic fire?
yeah I can make a tutorial showing how to make more advanced weapons!
@@GorkaGames ...and this too. but automatic fire when click the mouse button and the bullets start flies till your hold mouse button. when you unclick - bullets stop flying.
Thanks!
How do I trigger an animation with this?