I followed your logic all they way through and went to implement conclusions and came up with a Corrupted File error in my brain. Love your stuff though and what youre doing for the game
Im still playing around with the layers. One things I've noticed with the battlefields and svs I've been involved in... cavs don't get used as much unless your in the temples. The added layers on the other hand certainly improved the power swap
Yeah, noticed this last SVS. Got a trap keep that people always splat on and a guy hit with 10k each layer and heavy T11 range, buffs nothing too crazy (2,400% attack) and K41...Dropped it 220m vs ~168m (IIRC). Just thought...I'll be damned, I'm trying that 😂. Siege, it's fun to just do very small layers higher tiers (T15-11, like, 10k, 10k, 25k, 50k, 500k) if you have a high buff advantage over the enemy (obviously depending on what they have, but I'm mostly referring to soloing all the T1 traps out there) and slap 'em up for a nice point exchange. If they haven't unlocked T15, debuffing the hp heavily and having a reasonable amount of T15 seems to make a huge difference (again, depending on the amount of siege. Not saying to attack someone with 10m T14 and 20m T13). I'm sure you know that, but mentioned for others lurking to comments section and hope it helps 😁
I've been spending a lot of today watching your vids for the first time and thank you they are very interesting and I'm looking at the game differently. Just an idea thats come to me, if troops stop marching forward when they get in range of their first enemy target, for an attacking archer march would it be worth bulking up the mounted layers a bit more as they should arrive first given they are fastest, followed secondly by ground, and siege layers maybe the smallest layer
Tried this out on barbs and tested out some different layers/sizes/troops, etc. - it ended badly with a K37 typical no-buff march size (2M). Went back to my current standard march (T12 primary, T13 secondary, T14 tertiary w/ 100 troop layers all else), and much better. I did notice that the T10 - T7 layers had around a 1-1 kill ratio (was using 10k and 5k troops during testing)...the T11 layer was weird and didn't really do anything....but my T12's simply just work better in a lot of situations. This strategy might work well with larger sized marches, but not what I'm seeing in my size range
Yeah bro...barbs are just 100-100k every tier and all your highest range. They are hit totally different than actual PVP. I do 1k and all t14 range on a 1 b and take 11k wounded even though it's ground heavy and you would think cavs would work better.
Nice video. If you show reports of rallying 30b+ heavy buff keeps with your march size ratio, then big players can compare. These 2-3b keeps usually have very low and bad buff siege.
what up Wick? One of the debates on the battle mechanics channel on Derrick's server is if this is for regular PvP, PvP versus a strong keep, weak keep, building, reinforcement, pre-reinforcement or rallies. RedHot has a march size of 5M and says he is going to test. You never really clarify if this is for everything, or specific things. Since pre-sets are very limited for low VIP or even 15/16 (that is that still low, right?), it would be helpful to help us test if you could specify. I mean, I play with four year vip 13/14s.
I’m still new to the game and just started making t13 ranged which shows how new I am. But I experimented with my ranged march once in battlefield. I am not able to fill my march with my top tier ranged so I added 100k t11 siege to fill my march. The shocking thing I saw was all my siege died but they killed almost about 500k enemy troops.
Bingo, often works well, especially since so many archer generals have siege buffs, like OG Simeon…the game often hints at stuff like this! Now try adding thick mount layers up and down!
Yes, I thought about the same of adding some thick layers of mounts on the top while watching your video m to my archer rallying supporting the archers against the enemy ground.
Perhaps i miss it , if not ,based on your skills/exp. would you be so kind to touch the T1 topic , everyone right now is equipped with tons of T 1 . appreciate your videos
so one question - in a rally, do every participants troops move forward independently or do every participant’s troops of a certain type (say Cav) stop when one participant’s Cav comes in contact? I want to say the former, but have really no idea
@@JWevony would change march presets of the smaller/weaker keeps for rally participation. Still have to cogitate on this a bit more but I have some ideas to try out… if breaking the layers is key then maybe there’s some options. Probably not terribly important for the bigger Alliances but could be very important for a piddling Alliance like us.
How can you have an optimal reinforcement march when there are four troop types? I only have so many presets so I have to just send the march for the troop type. 🤔
Love the content, has definitely improved my game, thank you. Question, namely for archer march: 4m march size, i brought my layers up to 3333 instead of 1111, but I’ve noticed that my ground and cav layers just die with minimal or often 0 kills. After noticing my top siege was getting a good ratio, I brought those up to 10k and it’s been good. My question is, should I lower the layer sizes? I’ve gotten this advice to increase the number of “killing troops” also, the low layers, if I’m going to beef up a troop type in top tiers, should I do that incrementally all the way down?
This is a great question. Depends on what you’re attacking. If attacking a temple/building-absolutely not. If attacking a keep-then it doesnt help much. But with limited presets, the extra troops wont help much when attacking a keep. So i would advise unless you can have TWO presets for two diff size layers-then use the bigger. The number of extra “killing” troops are marginal.
Thanks for the response. Spent some time tweaking and thinking and I think I have some layers sorted, hoping to get some useful reports in BoG. Thanks again, all the best.
How deep will the layers have to be before a mixed march general become relevant? It never made sense to me why Evony put so many mixed march gens in the game if they're so useless. Maybe this is where they come into play.
nice Videos , Appriciated !!!... hopefully will catch up soon there with layers
Thanks bud! Getting there is the fun part!
Great content my man, always enjoy your videos.
I followed your logic all they way through and went to implement conclusions and came up with a Corrupted File error in my brain.
Love your stuff though and what youre doing for the game
Lol. Sorry-what concept? I’ll try again
Im still playing around with the layers. One things I've noticed with the battlefields and svs I've been involved in... cavs don't get used as much unless your in the temples. The added layers on the other hand certainly improved the power swap
Agreed, Which is important when deciding what march to focus on!
I’m really looking forward to your video on report reading! Please push it up on your list little!?! 🙏❤️😂
Yeah, noticed this last SVS. Got a trap keep that people always splat on and a guy hit with 10k each layer and heavy T11 range, buffs nothing too crazy (2,400% attack) and K41...Dropped it 220m vs ~168m (IIRC). Just thought...I'll be damned, I'm trying that 😂.
Siege, it's fun to just do very small layers higher tiers (T15-11, like, 10k, 10k, 25k, 50k, 500k) if you have a high buff advantage over the enemy (obviously depending on what they have, but I'm mostly referring to soloing all the T1 traps out there) and slap 'em up for a nice point exchange. If they haven't unlocked T15, debuffing the hp heavily and having a reasonable amount of T15 seems to make a huge difference (again, depending on the amount of siege. Not saying to attack someone with 10m T14 and 20m T13). I'm sure you know that, but mentioned for others lurking to comments section and hope it helps 😁
I'm redoing my March layers right now
I've been spending a lot of today watching your vids for the first time and thank you they are very interesting and I'm looking at the game differently. Just an idea thats come to me, if troops stop marching forward when they get in range of their first enemy target, for an attacking archer march would it be worth bulking up the mounted layers a bit more as they should arrive first given they are fastest, followed secondly by ground, and siege layers maybe the smallest layer
Thats what I do
Tried this out on barbs and tested out some different layers/sizes/troops, etc. - it ended badly with a K37 typical no-buff march size (2M). Went back to my current standard march (T12 primary, T13 secondary, T14 tertiary w/ 100 troop layers all else), and much better. I did notice that the T10 - T7 layers had around a 1-1 kill ratio (was using 10k and 5k troops during testing)...the T11 layer was weird and didn't really do anything....but my T12's simply just work better in a lot of situations. This strategy might work well with larger sized marches, but not what I'm seeing in my size range
Try it against a layered pvp march. Trust me
Yeah bro...barbs are just 100-100k every tier and all your highest range. They are hit totally different than actual PVP. I do 1k and all t14 range on a 1 b and take 11k wounded even though it's ground heavy and you would think cavs would work better.
Thanks for putting this information out here for the people like me lmao
Nice video. If you show reports of rallying 30b+ heavy buff keeps with your march size ratio, then big players can compare. These 2-3b keeps usually have very low and bad buff siege.
Agreed, but the problem is how would I do a control? The bf and svs rallies are so hectic.
what up Wick? One of the debates on the battle mechanics channel on Derrick's server is if this is for regular PvP, PvP versus a strong keep, weak keep, building, reinforcement, pre-reinforcement or rallies. RedHot has a march size of 5M and says he is going to test. You never really clarify if this is for everything, or specific things. Since pre-sets are very limited for low VIP or even 15/16 (that is that still low, right?), it would be helpful to help us test if you could specify. I mean, I play with four year vip 13/14s.
Lol, thats part of the stuff I WANT you guys to test out!
I can say this, i have ONE setting for hitting marches, and ANOTHER for hitting keeps.
I’m still new to the game and just started making t13 ranged which shows how new I am. But I experimented with my ranged march once in battlefield. I am not able to fill my march with my top tier ranged so I added 100k t11 siege to fill my march. The shocking thing I saw was all my siege died but they killed almost about 500k enemy troops.
Bingo, often works well, especially since so many archer generals have siege buffs, like OG Simeon…the game often hints at stuff like this! Now try adding thick mount layers up and down!
Yes, I thought about the same of adding some thick layers of mounts on the top while watching your video m to my archer rallying supporting the archers against the enemy ground.
I used Alfred as the assistant to elektra.
How would you suggest to layer a 2.9M t14 archer march? What troop type should I put in high numbers for layers?
End of video look at the percentage breakups i put up
Perhaps i miss it , if not ,based on your skills/exp. would you be so kind to touch the T1 topic , everyone right now is equipped with tons of T 1 . appreciate your videos
See trap keeps video
so one question - in a rally, do every participants troops move forward independently or do every participant’s troops of a certain type (say Cav) stop when one participant’s Cav comes in contact? I want to say the former, but have really no idea
The first one, but why would you ask? What would this change for you?
@@JWevony would change march presets of the smaller/weaker keeps for rally participation. Still have to cogitate on this a bit more but I have some ideas to try out… if breaking the layers is key then maybe there’s some options. Probably not terribly important for the bigger Alliances but could be very important for a piddling Alliance like us.
How can you have an optimal reinforcement march when there are four troop types? I only have so many presets so I have to just send the march for the troop type. 🤔
Great question. The good news is that if you use a prereign strategy you usually have time to tweak the march before you send it!
Hello, should i use mounted troop speed for my general, my keep is t1
Speed books are “attacking only”. Derrick believes they dont work at all, and I think he may be right, but havent sandboxed it yet
Öçn 15:52
Are you sending 40% t15 for mounted march?
See you at weekend😅
Not if I see you first! 🤟🏻
Could be 😅
Love the content, has definitely improved my game, thank you. Question, namely for archer march:
4m march size, i brought my layers up to 3333 instead of 1111, but I’ve noticed that my ground and cav layers just die with minimal or often 0 kills. After noticing my top siege was getting a good ratio, I brought those up to 10k and it’s been good. My question is, should I lower the layer sizes? I’ve gotten this advice to increase the number of “killing troops” also, the low layers, if I’m going to beef up a troop type in top tiers, should I do that incrementally all the way down?
This is a great question. Depends on what you’re attacking. If attacking a temple/building-absolutely not. If attacking a keep-then it doesnt help much. But with limited presets, the extra troops wont help much when attacking a keep. So i would advise unless you can have TWO presets for two diff size layers-then use the bigger. The number of extra “killing” troops are marginal.
Thanks for the response. Spent some time tweaking and thinking and I think I have some layers sorted, hoping to get some useful reports in BoG. Thanks again, all the best.
How deep will the layers have to be before a mixed march general become relevant? It never made sense to me why Evony put so many mixed march gens in the game if they're so useless. Maybe this is where they come into play.
The fun part is in finding out!!