Tymon Smektala - Dutch Game Day 2022 powered by CONTROL

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  • Опубліковано 4 жов 2024
  • Tymon Smektala - How to design a AAA sequel: methods used during the pre-production of Dying Light 2
    Creating a sequel to a highly successful game is never easy - especially when the studio’s goal is to do more than just a simple “bigger, better and with more explosions”.
    The talk will explain some of the decisions the team took while designing Dying Light 2 Stay Human, from the game’s inception, through its development, to some hair-raising moments right before the launch!

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