TMaz94
TMaz94
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Bog of Murk, Part 3 - The ultimate Matuvu-Combo (Attempt)
The whole point of this combo - if played properly - is to reload the part until both the Hoodblaster and the 2 Muddibogs survive in the beginning. Which is possible but not only beyond annoying to achieve, but also not necessary for simply showing off the new route. Therefore, I decided to leave the Hoodblaster to its fate and to instead focus on successfully attempting the rest of the combo.
If the Hoodblaster survives as well, the goal is to get the blue can after hitting the last Muddibog, to then kill the Hoodblaster and get both the red gem and the Matuvu with a powerup. If done correctly, this combo is worth 16.380 points vs. the "normal" version's 16.180.
Переглядів: 131

Відео

Bog of Murk, Part 1 - The Matuvu-Combo
Переглядів 5014 днів тому
The old combo included the Matuvu for 500 combo points but without a powerup, so this version is worth roughly 250 points more.
[WR] Rayman 3 - PC 100% in 1:29:06
Переглядів 2648 місяців тому
Very solid run, but still far from perfect.
Hoodlum Headquarters, Part 3 - The even more extended final Combo (End)
Переглядів 2969 місяців тому
How to play the end of the final combo in HH3. This can also double down as the easy version, although slight adjustments (like including the Matuvu) are recommended if you want to play this as a standalone combo. This video shows how to play the beginning: ua-cam.com/video/YfV6j-qX99E/v-deo.html The full version yields 21.940 Combo-Points (100 more if you include the Black Lums from the Hoodib...
Hoodlum Headquarters, Part 2 - The 2-Room-Combo
Переглядів 1899 місяців тому
How to combine (most of) the first 2 rooms into a combo worth 26.160 Points. This is not necessary to achieve the maximum score, but it allows for a more lenient approach to part 1 (the warehouse is horrible to play, thanks to both its layout and the IPG).
[Former WR] Rayman 3 - PC 100% in 1:39:54
Переглядів 22210 місяців тому
It's possible to get a much better time still, but if the past few days of practise have taught me anything, it's that speedrunning can be very frustrating :P therefore, I will likely not be touching this category again until the record gets beaten.
Rayman 3 (PC 100%) in 1:43:55
Переглядів 16610 місяців тому
My best full run yet, but there's obviously much to gain; I lost a lot of time in DOTK2 by falling down and having to use the Knaaren switch, same with DOTK3 where I accidentally dropped the PCM, I didn't get the fast Reflux cycle in DOTK, I missed the PCM in SBTC2, I hardlocked myself in HH1's warehouse which cost me over a minute, I triggered the shooting range in HH2, and getting scammed dur...
Bog of Murk, Part 5 - The extended Razoff-Combo (1 hit)
Переглядів 20211 місяців тому
How to get 4.500 combo points from the final hit(s) on Razoff. The general concept for this combo (triggering the Razoff sequence from OoB) was developed by 1234m. Note that it's possible to land multiple kill shots on Razoff if one spams the hit button when he's jumping sideways. Presumably, this is because Razoff cannot run away while his feet are still in the air. It's not uncommon to get a ...
Fairy Council, Part 2 - The Matuvu-Combo
Переглядів 127Рік тому
How to put all items in this area into one Combo.
Fairy Council, Part 3 - The 4-Matuvu-Combo
Переглядів 192Рік тому
With this approach, all 4 Matuvus are worth 2.500 Combo-Points. Previously, the first Matuvu could only be gotten for 2.000. The mid-combo RSJ looks wild, but is surprisingly consistent once you get the hang of it.
Tower of the Leptys, Part 1 - The Hoodlum-Combo
Переглядів 172Рік тому
I missed out on one of the full hit bonuses, a perfect score after this combo would be 25.920 Points.
Summit Beyond the Clouds, Part 1 - The Green-Gem-Combo
Переглядів 103Рік тому
It's possible to get the second Yellow Gem with a powerup as well, for a combo score of 9.980 Points.
Summit Beyond the Clouds, Part 1 - The Fish-Combo
Переглядів 130Рік тому
I've never thought of trying to jump off the ship mid-combo before. Turns out it can be pretty helpful! The highest possible combo score with this version should be 6.800. My apologies for the long period of nothing happening in the beginning, it only occured to me after the upload that I forgot to trim the video.
Tower of the Leptys, Part 1 - The Arena-Combo (Proof of Concept)
Переглядів 183Рік тому
The combo is supposed to be played with the Lockjaw (which you can get to with a superjump), but I couldn't be bothered to get the Lockjaw on every recorded attempt. Relevant because of the Cage-PCM glitch, which lets you get the Heckler for 2.500 Points in Combo at the end (hence the random hit at the end, simply as proof that you can make it before the combo timer runs out).
Desert of the Knaaren, Part 7 - The Hoodlum-Combo (Cage-PCM)
Переглядів 4493 роки тому
I'm pretty sure this puts me on some kind of watch list, since this garbage is a crime against the whole Rayman community. But it yields more points than the alternative, so... worth.
A Fairy Council walkthrough for people who actually have a real life (36.590 points)
Переглядів 5394 роки тому
A Fairy Council walkthrough for people who actually have a real life (36.590 points)
Clearleaf Forest - Cut Walkthrough for 134.150 Points
Переглядів 1,1 тис.4 роки тому
Clearleaf Forest - Cut Walkthrough for 134.150 Points
Clearleaf Forest, Part 2 - The extended Ground-Floor-Combo
Переглядів 3395 років тому
Clearleaf Forest, Part 2 - The extended Ground-Floor-Combo
Clearleaf Forest, Part 1 - The Hoodblaster-Matuvu-Combo
Переглядів 1725 років тому
Clearleaf Forest, Part 1 - The Hoodblaster-Matuvu-Combo
Clearleaf Forest, Part 1 - The Teleporter-Combo
Переглядів 2205 років тому
Clearleaf Forest, Part 1 - The Teleporter-Combo
Land of the Livid Dead, Part 3 - The final Combo (easy version)
Переглядів 5745 років тому
Land of the Livid Dead, Part 3 - The final Combo (easy version)
Clearleaf Forest, Part 1 - The Teleporter-Combo (Attempt)
Переглядів 1965 років тому
Clearleaf Forest, Part 1 - The Teleporter-Combo (Attempt)
Clearleaf Forest, Part 1 - Concept for the Matuvu-Combo
Переглядів 2115 років тому
Clearleaf Forest, Part 1 - Concept for the Matuvu-Combo
Bog of Murk - Cut Walkthrough for 101.262 Points
Переглядів 1,1 тис.5 років тому
Bog of Murk - Cut Walkthrough for 101.262 Points
Land of the Livid Dead, Part 3 - Proof of Concept (PCM)
Переглядів 2375 років тому
Land of the Livid Dead, Part 3 - Proof of Concept (PCM)
Bog of Murk, Part 1 - The PCM-Matuvu-Combo
Переглядів 1315 років тому
Bog of Murk, Part 1 - The PCM-Matuvu-Combo
Bog of Murk, Part 5 - A Razoff-Combo
Переглядів 3595 років тому
Bog of Murk, Part 5 - A Razoff-Combo
Bog Of Murk, Part 5 - Getting Razoff in combo 3 times
Переглядів 1985 років тому
Bog Of Murk, Part 5 - Getting Razoff in combo 3 times
Bog of Murk, Part 5 - The Green-Gem-Combo
Переглядів 2085 років тому
Bog of Murk, Part 5 - The Green-Gem-Combo
Summit Beyond the Clouds, Part 2 - The Circular-Arena-Combo (Attempt)
Переглядів 2715 років тому
Summit Beyond the Clouds, Part 2 - The Circular-Arena-Combo (Attempt)

КОМЕНТАРІ

  • @pawlogates
    @pawlogates 18 днів тому

    jesus christ i remember struggling for hours with this part doing a combo thats way less tight than this...

    • @tmaz9474
      @tmaz9474 18 днів тому

      Same 😛 At this point, new combos are basically just for show, the full version of this is hot garbage and borderline unplayable

  • @tamasgeczi9116
    @tamasgeczi9116 19 днів тому

    legend is back! insane combo!

  • @pawlogates
    @pawlogates 19 днів тому

    nice

  • @ericzen2229
    @ericzen2229 19 днів тому

    No way thats possible

    • @tmaz9474
      @tmaz9474 19 днів тому

      I wish it wasn't, this is horrible to play 😅

  • @pawlogates
    @pawlogates 7 місяців тому

    Just noticed that the combo "ran out" near the end, but kept the collectible streak going :v it happened to me 2 times and I thought im crazy

    • @tmaz9474
      @tmaz9474 7 місяців тому

      Yeah, that happens if you get another item the exact frame combo mode would run out

  • @pawlogates
    @pawlogates 7 місяців тому

    This is so ridiculously over the top flawless lmao

  • @pawlogates
    @pawlogates 7 місяців тому

    Combos like this one are just too perfect not to have been intended

  • @pawlogates
    @pawlogates 7 місяців тому

    I just cant get the twin inside the combo consistently... But im gonna get a lucky run at some point, just to have a bomber suicide himself later on 🥰

  • @pawlogates
    @pawlogates 7 місяців тому

    Jesus I gotta do this one now

  • @pawlogates
    @pawlogates 7 місяців тому

    no way

  • @pawlogates
    @pawlogates 7 місяців тому

    Nice :v

  • @Fluorineer
    @Fluorineer 8 місяців тому

    37:32 just casually landing on 58.041, are you kidding me???

    • @tmaz9474
      @tmaz9474 8 місяців тому

      At 37:45 you can see me double checking my LOTLD score, because I thought the run had died right there :P Idk if there's an issue with the spring or whatever, but my punch key seems to not be working properly, which is why I messed up the end of LOTLD1 (fist charge was interrupted despite my holding down the key). Normally, the final score should NOT be that close...

  • @Fluorineer
    @Fluorineer 8 місяців тому

    23:10 oh my god, it pisses me off how clever this idea is

    • @tmaz9474
      @tmaz9474 8 місяців тому

      You're welcome to steal it, Fluorineer Hundo runs when? :P

  • @pawlogates
    @pawlogates 8 місяців тому

    100% score 🥺🥺🥺🥺🥺🥺🥵

    • @tmaz9474
      @tmaz9474 8 місяців тому

      Fake category

  • @tamasgeczi9116
    @tamasgeczi9116 9 місяців тому

    I'm glad you are back, can you do a full game walkrhrough with the best combos you can easily do? I know that these combos are extremely difficult, so I'm thinking about you do combos that are good but also not that hard so you can posibbly do it at first. Even if you can't score the very best, that would be very good to watch, I'm curious about how much score can you do in a full game. You are a legend!

    • @tmaz9474
      @tmaz9474 9 місяців тому

      Might be worth doing as a future project, but no promises

  • @tamasgeczi9116
    @tamasgeczi9116 9 місяців тому

    5:40 saddest part btw insane combo keep up the good work!

  • @Silent_Patchouli
    @Silent_Patchouli 9 місяців тому

    UNREAL! What a legend, these super jumps and the one during the combo were just masterpieces. Hands down the best combo specialist in R3 history, no doubts. Wtf. Congrats!!

    • @tmaz9474
      @tmaz9474 9 місяців тому

      Thank you for your kind words! Glad you like it :-)

  • @Fluorineer
    @Fluorineer 9 місяців тому

    did someone say ultimate final combo? 😎

  • @Rayman_3_scoring_vids
    @Rayman_3_scoring_vids 9 місяців тому

    Sick combo! Nice to know that there are some people who do scoring videos. Greetings from Switzerland :-)

  • @DamyWarbeastGuitar
    @DamyWarbeastGuitar 9 місяців тому

    Crazy combo

  • @pawlogates
    @pawlogates 9 місяців тому

    banger

  • @playerthree38
    @playerthree38 10 місяців тому

    GG

  • @RafcioPafci00
    @RafcioPafci00 10 місяців тому

    he's alive? when did you start posting vids again?!?

  • @Fluorineer
    @Fluorineer 10 місяців тому

    1:32:45 wtf, den Satz hab ich ja noch nie gehört

    • @tmaz9474
      @tmaz9474 10 місяців тому

      Wahrscheinlich bist du noch nicht oft genug frontal in eine Mauer gekracht :P

  • @ericzen2229
    @ericzen2229 10 місяців тому

    GG! HHQ war wirklich bitter. Du bist wohl nicht so ein Freund von den damage boost in lotld2 und dotk6?

    • @tmaz9474
      @tmaz9474 10 місяців тому

      Danke! Ich bin immernoch sehr schlecht, was Damage Boosts angeht, weil das im Gegensatz zu den SJ-Varianten beim Scoring nie gebraucht wurde. Den DB in DOTK7 mache ich eigentlich auch nur, weil der auch dann noch schneller ist, wenn man es mehrmals vergeigt (auch wenn der bei diesem Lauf auf wundersame Weise schon beim ersten Versuch geklappt hat), aber in LOTLD2 und DOTK6 ist die normale Spielweise "nur" ein paar Sekunden langsamer als ein first-try DB (wobei es in DOTK6 schon eher ein paar viele sind :P aber in LOTLD2 gibt es kaum einen Unterschied zwischen first-try DB und first-try RSJ). Den DB in DOTK6 müsste ich eigentlich üben, aber im Moment sind 100% Speedruns eigentlich nur ein Nebenprojekt, und für den WR braucht man den nicht. Falls ich den WR hole und 100% danach irgendwann mal etwas umkämpfter werden sollte, werde ich wahrscheinlich auch mehr Zeit dafür aufbringen müssen, Tricks zu lernen, die ich jetzt noch nicht benutze; im Moment reicht es aber halt noch, nur die Tricks nehmen, die ich auch kann :D

    • @ericzen2229
      @ericzen2229 10 місяців тому

      @@tmaz9474 Ja das stimmt schon. Im Endeffekt müsstest du beim nächsten mal nur schauen das du nicht nochmal softlocks in HHQ1 oder den Fehler beim Final Boss machst und dann solltest du schon den WR in der Tasche haben. Ich war nur in Lotld2 verwundert weil ich bis jetzt jeden den DB nutzen sehen habe bzw. nicht wusste das es überhaupt eine alternative zu ihn gibt. Hat mir so ein Gefühl gegeben das du nicht der größte Freund von DB bist. Aber jeder darf ja die strats nutzen die er möchte also alles gut.

    • @tmaz9474
      @tmaz9474 10 місяців тому

      @@ericzen2229 Jo wie gesagt, ist bei mir eine Frage der Übung. Ich habe heute auch tatsächlich die Wüste der Knaaren geübt, also wer weiß... vielleicht werde ich den DB ja in meine nächsten Versuche einbauen ;-)

  • @pawlogates
    @pawlogates 10 місяців тому

    Cringe not a real 100% run 😞 what a cringe category (good run tho)

    • @tmaz9474
      @tmaz9474 10 місяців тому

      I would love a "true" 100% category, but unfortunately, the fact that the game doesn't keep track of each individual level score makes true 100% really difficult to run/moderate. One of the main issues is that all levels have a cutoff for 100%, but (on PC at least) some levels don't have a level score screen to tell you if you succeeded. Point in case, the doctors' offices or the snowboarding part in SBTC. Murphy stamps/cages are easy to keep track of, which is why those requirements are more suitable for an official 100% speedrun category, even if it's not technically the true 100%.

  • @Fluorineer
    @Fluorineer 11 місяців тому

    aw yes, one step closer to the ultimate Razoff-Combo 😎

  • @yanivhoory9976
    @yanivhoory9976 11 місяців тому

    2:19Well done, how do you manage to reach the shoe and keep the combo of the points 2:19 I can never do it

    • @tmaz9474
      @tmaz9474 11 місяців тому

      You have to reload the level until you get an attempt where the shoe is close enough. There's no method or reason to it, it's pure RNG.

  • @pawlogates
    @pawlogates 11 місяців тому

    I will capture this type of experience in my game. No matter how long it takes to dev

  • @Fluorineer
    @Fluorineer Рік тому

    very misleading title, this is obviously the "Ultimate Matuvu-Combo"

    • @tmaz9474
      @tmaz9474 Рік тому

      There's not enough R-rated turtle action going on in the background to warrant the use of "ultimate".

  • @Silent_Patchouli
    @Silent_Patchouli Рік тому

    Huh? This is absolutely insane, flawless execution and skills! Amazing combo, but man, weren't you thinking of trying the HD version on PS3? This is the only version that doesn't stop the score counter after reaching 100k points, plus you can collect Green Gems for 12,000 or 15,000 of combo value. Also there exists an emulator called RPCS3 for PC that runs PS3 games, it may run Rayman 3 HD too. Incredible performance once again!

    • @tmaz9474
      @tmaz9474 Рік тому

      Thank you! :-) Looking into R3HD is something a couple of scoring people, myself included, thought about doing at some point. However, there are multiple reasons why we ultimately decided against it: 1.) Playing for a good score is unbearable. Sure, being limited to 100k points is annoying, but in some levels, it also means being able to still get the maximum score after making small mistakes and/or playing easier combos. You wouldn't have that leeway in R3HD, and acquiring good scores would require you to play combos which are so difficult/random that they are being avoided in the original R3. 2.) The levels which would benefit from having the score barrier removed don't really add to the scoring experience. Nowadays, most of the scoring people (once again, myself included) are more interested in theorycrafting combos and pushing the game to its *theoretical* limits than being interested in the practical limits and a massive total. There's a few instances where no limitations on Green Gems might be interesting, but it's a negligably small amount compared to the amount of combos which wouldn't change in any meaningful way. On top of that, out of the parts where you can't score in the original R3 because of the barrier (e.g. Clearleaf Forest parts 4, 5 and 6), not a single one of them has particularly interesting combos. 3.) Summit Beyond the Clouds part 3, which ruins R3HD for multiple reasons. There are ways to get an infinite amount of Kickflips, and you can probably see how that would be an issue with the points barrier removed. Not only does it make any other means of scoring in the Sumit meaningless, R3HD also cannot be competitive because of it. The one with the highest total score will simply be the player who was willing to spend more time doing kickflips with the snowboard. Most of us scorers may not be as interested in competing for scores as we used to be, but if we do compete, we'd want it to be on the basis of skill and creativity, not something as silly as an infinite loop. Could we come to a gentlemen's agreement to not use such tricks within our small group? Sure. But we can't very well force _everyone_ to abide by our arbitrary rules. Tl;dr: R3 is easier, the games are not different enough from each other to warrant playing R3HD over R3, and findings in R3 seem a lot more meaningful in the original.

  • @zerroboz654
    @zerroboz654 Рік тому

    Imagine trying to remember and perfect all these combos and to choose one of many. Then nailing it. Incredible combo and super precise .Great stuff!😎👏🙌🤩👊

  • @MrDildoPotter
    @MrDildoPotter Рік тому

    at this point it's just magic xDDD

  • @pawlogates
    @pawlogates Рік тому

    jesus thats tight. the cutscene mustve made going for this really annoying

    • @tmaz9474
      @tmaz9474 Рік тому

      Not really :-) getting the Matuvus is arguably the easier half of the combo, and failing the first half (the launching glitch especially) means that you won't have to sit through the cutscene, so it was alright.

  • @itziksep9458
    @itziksep9458 Рік тому

    Oh shit, Tmaz94 is back? good to see you still love rayman dude

  • @CaesarNeptuneStudios
    @CaesarNeptuneStudios Рік тому

    Glad to see you’re still active! This combo looks tricky but it’s giving me inspiration to try to get a good score again. I’ve kinda forgotten all combos since I shifted to Any% speedrunning

    • @tmaz9474
      @tmaz9474 Рік тому

      I've kinda forgotten all combos even without shifting to speedrunning, so I get how you feel ;-) the more I look back on all these levels, the more it's coming back to me though, so I'm slowly getting there again.

  • @zerroboz654
    @zerroboz654 Рік тому

    Wow this combo looks insanely hard and frustrating to get.😎🤩👏👌🗿

  • @pawlogates
    @pawlogates Рік тому

    This is my favourite part of the game to score on. It played so differently than regular way to beat the parts.

  • @pawlogates
    @pawlogates Рік тому

    Can you explain how killing the hoodlum thats tied to a baloon, score you? I remember leaving the game still not knowing that lol (I remember my best bet being it gives fixed 800 points or something. It was in snowy level 2)

    • @tmaz9474
      @tmaz9474 Рік тому

      Hoodlums on balloons are the same as normal hoodlums. If there's a regular Hoodblaster on a balloon, that's 100 points (plus 30 because balloon Hoodlums are always killed in one shot), if it's an Elite Monger like in this video, it's 250 points, and so on.

    • @pawlogates
      @pawlogates Рік тому

      Im 99% sure I wouldve noticed a normal score increase. It was a really weird one-off. Didnt record that one sadly@@tmaz9474

  • @pawlogates
    @pawlogates Рік тому

    God I absolutely low just how far this combo system can elevate even mediocre level design like here

  • @pawlogates
    @pawlogates Рік тому

    I spent literally 3 hours straight before I got the green for 6k (I was going for 9k but something failed :skull:). Then another hour more and got for 9k :v the goddamned jump felt so inconsistent

  • @zerroboz654
    @zerroboz654 Рік тому

    Amazing combo !! You made it look easy nice.👌😎👏🤩

  • @tamasgeczi9116
    @tamasgeczi9116 Рік тому

    Legend is back

  • @pawlogates
    @pawlogates Рік тому

    Your score went past 100000 before the combo score got added. I thought you need to get the combo added before 100k?

    • @tmaz9474
      @tmaz9474 Рік тому

      The x2 bonus gets added still. Since the last item is a Yellow Gem, you can go 10 Points over 99.999. If it was a Red Gem, you could go 30 over, etc.

  • @pawlogates
    @pawlogates Рік тому

    hey if youd like to check out a different spin on r3 scoring, consider checking out my newest video (it shows an optimal scoring path for my games first demo level)

  • @pawlogates
    @pawlogates Рік тому

    LETS GO YES

  • @youmuqututube4248
    @youmuqututube4248 Рік тому

    Incredible!!