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Nova Code
United States
Приєднався 5 сер 2024
Solo indie game developer hoping to go Full-Time.
Follow Me: linktr.ee/Nova_Code
Follow Me: linktr.ee/Nova_Code
Watch this if you are struggling to make games as a solo developer!
So you Want to make games as a solo developer but afraid you won't succeed? Focus on creating fun first! In this video, I’ll show you why the best games start with great ideas, not fancy tools, experience, or business strategies. Learn how to stay passionate, avoid common beginner traps, and make games that people love to play. Whether you're into Unity, Unreal Engine, or Godot.
3D, 2D, or Pixel art. It doesn't matter this guide is packed with insights for aspiring indie game devs in 2025.
👋🏻Don't Forget to Like and Subscribe.
🔗 Follow Me: linktr.ee/Nova_Code
🔗 Patreon: www.patreon.com/c/Nova_Code
🔗 Discord: discord.gg/SxGgEHwWnx
Chapters:
00:00 - Intro
00:58 - Short Answer
01:31 - Why First Games isn't successful?
01:52 - Should You Make Games?
02:41 - How to Keep Going?
03:33 - Don't Ignore Strategy
04:03 - Racing to Make Games
04:41 - Prioritize Fun Over Time
05:17 - Experience is Better than Success
06:12 - The First Step Is The Hardest
06:32 - When Should You Start?
07:10 - What If You Don't Have an Idea?
07:32 - Summary
08:19 - Outro
Games Used In The Video(Sorted By Appearance):
1- Mind Over Magnet: store.steampowered.com/app/2685900/Mind_Over_Magnet/
2- Gun Point: store.steampowered.com/app/206190/Gunpoint/
3- Balatro: store.steampowered.com/app/2379780/Balatro/
4- Hollow Knight: store.steampowered.com/app/367520/Hollow_Knight/
5- Celeste: store.steampowered.com/app/504230/Celeste/
6- Red Ball
7- Icy Tower
8- Age Of Empires
9- Angry Birds
Music Used:
1- Jazz Funk Groove - ArtManzh: pixabay.com/music/smooth-jazz-jazz-funk-groove-instrumental-222618/
2- Coffee Jazz Podcast - Denis-Pavlov-Music: pixabay.com/fr/music/jazz-traditionnel-coffee-jazz-podcast-music-256133/
3- Afternoon coffee - ONION_ALL_STARS: pixabay.com/music/traditional-jazz-afternoon-coffee-139847/
Disclaimer: I do not own any of the clips or music used in this video. All rights belong to their respective owners.
#gamedevelopment #gamedev #unity #steam #games
3D, 2D, or Pixel art. It doesn't matter this guide is packed with insights for aspiring indie game devs in 2025.
👋🏻Don't Forget to Like and Subscribe.
🔗 Follow Me: linktr.ee/Nova_Code
🔗 Patreon: www.patreon.com/c/Nova_Code
🔗 Discord: discord.gg/SxGgEHwWnx
Chapters:
00:00 - Intro
00:58 - Short Answer
01:31 - Why First Games isn't successful?
01:52 - Should You Make Games?
02:41 - How to Keep Going?
03:33 - Don't Ignore Strategy
04:03 - Racing to Make Games
04:41 - Prioritize Fun Over Time
05:17 - Experience is Better than Success
06:12 - The First Step Is The Hardest
06:32 - When Should You Start?
07:10 - What If You Don't Have an Idea?
07:32 - Summary
08:19 - Outro
Games Used In The Video(Sorted By Appearance):
1- Mind Over Magnet: store.steampowered.com/app/2685900/Mind_Over_Magnet/
2- Gun Point: store.steampowered.com/app/206190/Gunpoint/
3- Balatro: store.steampowered.com/app/2379780/Balatro/
4- Hollow Knight: store.steampowered.com/app/367520/Hollow_Knight/
5- Celeste: store.steampowered.com/app/504230/Celeste/
6- Red Ball
7- Icy Tower
8- Age Of Empires
9- Angry Birds
Music Used:
1- Jazz Funk Groove - ArtManzh: pixabay.com/music/smooth-jazz-jazz-funk-groove-instrumental-222618/
2- Coffee Jazz Podcast - Denis-Pavlov-Music: pixabay.com/fr/music/jazz-traditionnel-coffee-jazz-podcast-music-256133/
3- Afternoon coffee - ONION_ALL_STARS: pixabay.com/music/traditional-jazz-afternoon-coffee-139847/
Disclaimer: I do not own any of the clips or music used in this video. All rights belong to their respective owners.
#gamedevelopment #gamedev #unity #steam #games
Переглядів: 1 607
Відео
Adding Infinite World Generation to My Indie Game | Devlog 1
Переглядів 9 тис.28 днів тому
In this video, I dive into the wild process of creating infinite world generation for my factory game. 👋🏻Don't Forget to Like and Subscribe. 🔗 Follow Me: linktr.ee/Nova_Code 🔗 Patreon: www.patreon.com/c/Nova_Code 🔗 Discord: discord.gg/SxGgEHwWnx Chapters: 00:00 - Intro 00:55 - How to Generate a World? 01:38 - Working World? 02:01 - How to Spawn Objects? 02:54 - Starting over 03:38 - Map Magic 0...
Breaking the No.1 Rule in Solo Game Development | Devlog 0
Переглядів 67 тис.Місяць тому
In this video, I share why I decided to break the rule of making a small game. I’m diving headfirst into creating a massive factory automation game. 👋🏻Don't Forget to Like and Subscribe. 🔗 Follow Me: linktr.ee/Nova_Code 🔗 Patreon: www.patreon.com/c/Nova_Code 🔗 Discord: discord.gg/SxGgEHwWnx Also a huge shoutout to Nardin_Drawings for creating the channel's mascot! Check out the amazing work at ...
The Secrets Behind Endless Replayability!
Переглядів 1,9 тис.3 місяці тому
In this video, we explore one of the most important elements that make a game truly great: replayability. Have you ever found yourself sinking countless hours into a game, wondering what makes it so addictive? We’ll dive deep into the mechanics behind replayability, from the freedom of different playstyles and emergent gameplay to meaningful choices and procedurally generated worlds. 👋🏻Don't Fo...
Why Satisfactory is the Game You Never Knew You Needed!
Переглядів 1,2 тис.4 місяці тому
Ever played a game that completely changes the way you see everything? In this video, I share my journey from modded Minecraft to discovering Satisfactory. From managing complex factory systems to exploring alien worlds, Satisfactory offers an experience like no other. Whether you’re a fan of automation or just love solving intricate challenges, this game will blow your mind! 👋🏻Don't Forget to ...
10 BEST Factory Games for BEGINNERS to Build Your Empire in 2024!
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10 BEST Factory Games for BEGINNERS to Build Your Empire in 2024!
The Entire History of Factory Games!
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The Entire History of Factory Games!
What is Factory Games - and why are they so Addicting!
Переглядів 1615 місяців тому
What is Factory Games - and why are they so Addicting!
4:27, dude, i made a video similar to yours and did the exact same thing of reapeating words and counting it in the video, small world
I spent 4.5 years on my very first game (aged 40!) - a colony builder on the back of a spacefaring turtle. I released it into EA for 11 months, then 1.0. It has sold ~5,400 copies on Steam and 4,600 on other platforms (mostly at a greatly reduced price), so I'm counting it as a win. Hopefully game #2 can do at least twice as well... I also couldn't see myself making something small, or 2D. It does help that I've been coding for 2 decades before starting game dev.
for me the best thing that helped me learning game dev is unity and 2D and top down games lol
Good luck on your journey!
2 or 3 years ago I started to make my own game too and I'm still making it cuz I take like 6 month breaks or more. It's not that big of a game but I want it to be kinda realistic looking with no bugs and also completely free, so I'm focusing on those 3 things. I also can't do 3D models or music/sounds, so I use free models that I find online. I'm an IT guy too but I also watch tutorial videos, tho I only watch them for things I have no clue about or when I get stuck somewhere. Like if I know that I won't make guns in my game, then I won't look at gun tutorials, but instead code my own thing in the game and if I get stuck, then search up a tutorial quick to help me move forward. Currently I'm stuck with animations and haven't touched the game for almost a year now but a big part of the game is already done so I hope I can finish it in the near future. I also play making 6 or 7 more games as the sequal for this game so I hope that I can make those ones faster and better than the first game
Bruh I'll keep trying random crap without experience every chance I get... recommended or not there's literally money involved in learning information given every time... might as well just have hands-on experience instead. I RECOMMEND getting into it and keep at it while taking breaks in between. Helps mental health AND gives way to some progress. You will also not only feel satisfied by what you accomplished but you will also have taken one step closer to your goal.
Kinda glad you’re doing this, because honestly I’m stubborn and i have absolutely no experience with it game development but I got a dream for an insane vr game that’s as expensive as Daggerfall but way more dense. It’s gonna be a lot but if AAA devs won’t do it then I will ig. So thank you for inspiring me, ik now it’s not gonna be easy, but it’s possible and that’s all that matters to me ❤
Eric actually finished a CS degree, then started working on stardew valley
You said not recomend to do it, but the best way to learn is to make UA-cam video about it and try to make best thing you can. Why do you think it's so bad idea? It's not bad idea at all and i was also planing to make youtube video with title "I made game in two weeks with no expiriance" to help me learn, because ti's moust efficiance and more importently moust fun way to learn. I recomend you to make intro a lot shorter and I hope you continue makeing videos like this :D
The positive side is that is more likely to become a millionaire being an Indie Dev than winning the lottery. The negative side is, you know that pain of learning something new?, in gaming dev this feeling is eternal, you're never comfortable.
I’d say that feeling applies to any programming field, though it 's true, game dev does take more effort to keep up with, especially with how big the field is. That said, it’s never made me uncomfortable-in fact, when I revisit old code and can instantly improve it or spot mistakes, it shows how much I’ve grown, and that feels amazing.
are you Egyptian by any chance?
i make games, crappy games, no one published. But its my time. Ima make my dream game, if you can, I can, good luck :D
Thank you man, you are really inspiring!! I am kind of in the same boat as you, just with even less experience 😅 I don’t think my game will go very far but I am making it with my friend so I am having fun. I find it relaxing inspiring too see someone making a game without just knowing everything like every other UA-camr seem to do. Thank you for doing this and I hope you and your game goes far. And I am going to have a blast watching it 😄. Keep it up!!!
I'm studying architecture but I would love to make a game if I had the time
0:30 yea, i'm doing the same, yea i asked myself the same question, yea it's hard, and yea it's only been two months since i started learning godot with 0 coding experience. It's so nice to see other people in the same situation as me lol.
I'm in the same boat I know nothing about C++ but I'm working on a crazy project in unreal 😅
@ good luck bro, it's so much fun though right? despite all the trouble lol
Nah man I’m literally in the same boat. The crap logic of “you’re going to fail because I failed with my first game” is the worst advice someone can give. They do it for clicks, not advice. Keep pushing through the crap on your own since there’s no one there to truly help
great job at starting, having fun is the most important thing
instructions misunderstood, accidentally travelled back in time, created a company called fromsoftware, and made the entire souls series and elden ring
I started creating a game, and left it at very beginning because I didn't even understand what I wanted from that game, then I started my second game idea, and my friends were giving different advices what to do, what to change and it all resulted me to abandon that game as well. After that I started my UA-cam channel and my third gam development, which is currently under progress. And between free times I also made a small mobile game that is currently under testing from GooglePlay, which is just to see how much money can such game bring with ads. The point I want to make is you should always concentrate on what you want to do, don't listen what others say because it is sometimes opposite of help. Just start writing down ideas and making first scenes in the game. All in all, one day it should pay out I believe. I now feel much more confident with creating UA-cam devlogs and working on the game and it is just the beginning.
What do you think about these kinds of videos? Don't forget to Join the community and hang out on Discord: discord.gg/SxGgEHwWnx Support the channel and get early access and more on Patreon: www.patreon.com/c/Nova_Code
I appreciate your work man! I am also young and began studying Game Development half a year ago. Sometimes I feel like regretting my decision, but Game Devs like you inspire me, that the path I took in life, will be filled with so much potential and fun :)
I am gonna make game dev vids soon cuz of you. Ive got my game and script prepared, so half of the way is done! :]
the entire reason why people say "start with small games" is to keep you from entering that tutorial hell
AAA Game dev here, the main piece of advice I can give you if you want to also start working (or at least networking) in the industry while you work on you game, is to attend Game Jams, especially on site ones. They are great events to meet lots of fellow game developers, learn a lot and especially useful in your case, go through basically the whole production cycle of a game (kind of) in a very short time. Also, any game dev event is really good in general but things like GDC, etc... require a bit of an investment. Good luck with you project!
it's interesting to see the beginning of a game
There is two posibilities: He made the best update for its game Or he gived up
Actually rule number 1 is: don't make a multiplayer game as your first game. You will cry so much. Ask me how I know :)
Make a cat companion
Don't give up, Nova
Make the game or imma unfollow🙄
Ля, какая же жиза для меня. Пока я не загорелся созданием своей игры, я очень быстро забивал на идею создания игры. Как только я взялся за создание "игры мечты", всё сразу стало легко и интересно.
I’ve seen the motivation to complete the codemonkey tutorial I just have 1 hour or more left
Its coming along! I'm doing the same thing, Open world, terrain generated, industry game. I just got my own terrain generation working.
Hey can i ask a question for pine tree models which asset did you use can you give link? :)
Sure thing! this is the asset: assetstore.unity.com/packages/3d/environments/lowpoly-environment-nature-free-medieval-fantasy-series-187052
can you sare the inventory code?
It's fine to start learning everything from scratch when you're hobbyist but how do you plan to sustain yourself like this? With such a complex idea you will be spending so much time learning the basics that you won't get anything tangible done for years? What is the plan? If you want UA-cam to take off, I feel you would need to show some interesting visuals or game design ideas.
The stardew valley guy went to school for it. He wasnt a novice. I hope you do as well.
Make a tier list of what are the most important mechanics and systems: such as: "first person movement", "placing structures", "picking up resources", "landscape and vegetation" etc.. with systems like "procedural generation" , "day night cycle" and "enemy critters" lower on that list. You will likely have to cut out systems and content, but if you concentrate on the core systems, you will still end up with a playable game. And if you are not an artist: stick to a style that you can get enough assets for in the store. Or a really simple low poly style, that you can manage to make yourself. A consistent artstyle is the most important thing for visuals.
This inspired me to make a backrooms game. Wish me luck chat (heres my story btw: I always wanted to make this game... But i didnt know what engine to use.. i used unreal cuz of the graphics but.. uhh.. the programming language is c++ and i dont like blueprints... So i decided to use unity with a more easier language. Im starting from today in a 3d retro style game :D)
Haha . . . i’ve been workin on mine for 5 years but was so busy in those times. But now i finally have the free time now, so i am also another dummi dum dum solo dev who is doin dat :p
This is the only one "I'm making my dream game" video that I didn't skip
Add xbox support
Well, it seems I've finally found someone exactly like me. I don't care how long it takes me or how much effort I have to put in alone, I will eventually finish this dream game of mine or be hired by a company where I can eventually see the game come to fruition someday.
I don't dream of products. I dream of using structured play to build community. The only failure point is not taking action. As the action itself is a reward.
Your first game is gonna suck when you're completely new without a plan yes. It's like an electrician doing whatever and ending up burning the house down and your "dream game" idea will mostlikely be super niche combined with zero experience so it's going to fucking suck aswell. Make shit games. Then make a good game. Then make your dream niche game.
I'm so looking forward to this game! I've been addicted to Satisfactory, and I can see your idea becoming a new hyper-fixation 😅
Hello Nova Code, here is me your future you! :-D Haha, just kidding. But I have just released my first game on Switch, PS5 and Steam. It took me over seven years. And some spoilers here. I did not enjoy every bit of it :-D But still it was a very, very interesting journey!!!! If you would like to find out what I was struggling with just get in touch with me.
On title alone, that's a ballsy first step so mad respect
Step 1 of game development: Uninstall League of Legends Step 2 of game development: Never install it again
I can relate with what he said. Making super simple and bland game just don't motivate me enough in learning game dev 😅 Hence, I'm still in step 1.