![rhokstar](/img/default-banner.jpg)
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rhokstar
Приєднався 20 тра 2022
I mainly stream Star Citizen and FFXIV. I have been gaming since I was a kid in both console and PC. PC has become my dominant way of gaming because of the variety of uses and benefits it can provide which has led to a career in business and technology.
Bug: F7C MK2 Reverting to stock layout
issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-87234
F7C MK2 Reverting to stock layout when spawning ship at a station other than spawning point.
I changed stock layout in Orison and spawned the ship in Pyro.
F7C MK2 Reverting to stock layout when spawning ship at a station other than spawning point.
I changed stock layout in Orison and spawned the ship in Pyro.
Переглядів: 25
Відео
Bug: NPC Crusader Security Killing One of Their Own | Star Citizen EPTU 3.23.0 9151395
Переглядів 384 місяці тому
For the first time ever... I saw security killing their own.
Bug: NPCs Shooting Each Other - Star Citizen EPTU 9148240
Переглядів 1224 місяці тому
issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-106665
React to Star Citizen: Initiative Indicative and the Dragonflies vs Hammerhead
Переглядів 184 місяці тому
Dragonflies vs Hammerhead Video: ua-cam.com/video/X1F7Bp1ix8c/v-deo.html My react to CIG's Initiative Indicative and the Dragonflies vs Hammerhead Watch live at www.twitch.tv/rhokstar
Bug: Character slides when crawling - 3.23.0-EPTU.9139742
Переглядів 94 місяці тому
Bug: Character slides when crawling - 3.23.0-EPTU.9139742
My First Evocati Testing Experience: 3.23.0-ptu.9125941
Переглядів 275 місяців тому
This video adheres to CIG's Evocati NDA policy: basically I can say but not show any in-game visuals.
Overdrive Initiative Priority Targets: TOO EASY!
Переглядів 805 місяців тому
These missions are too soloable and so we sought to make this "challenging" and fun...?
Star Citizen 3.22.1 Bug Research: The case of the overheating Nomad - Its not what it seems
Переглядів 4235 місяців тому
In this video, I present my bug research regarding the overheating Nomad. If you're a Nomad owner, please contribute to the bug report: issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-90148
Player uses knife to heal themselves when trying to use a dead NPC's medpen
Переглядів 705 місяців тому
Player uses knife to heal themselves when trying to use a dead NPC's medpen
Player fall through planet using knife attack when NPC is next to a wall
Переглядів 175 місяців тому
issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-102040
Nomad overheats with stock components while in flight and kills the player :( | Star Citizen 3.22.1
Переглядів 2,8 тис.6 місяців тому
Follow up video: ua-cam.com/video/gi5dP_VGiig/v-deo.html&ab_channel=rhokstar Contribute to fixing the bug: issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-90148
Star Citizen 3.22.1: Consolidated Outland Nomad with Overheating Bug However No Ship Shutdown
Переглядів 1846 місяців тому
issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-90148 23:23 - Overheating occurs when quantum jump drive is activated, however only once. I attempted to get the Nomad to overheat in 55 minutes of testing. The overheat problem did not turn off the ship in this testing session that issue reporters had detailed. 24:18 - Overheating status is cleared Nomad, with stock co...
Star Citizen ASMR: Hurston Rappel - The Bounty Hunter in the Howling Winds
Переглядів 306 місяців тому
Star Citizen ASMR: Hurston Rappel - The Bounty Hunter in the Howling Winds
Handheld Weapons to Destroy Bunker Turrets in 3.22.1 | Star Citizen
Переглядів 7216 місяців тому
Both of these weapons are very useful if you need to land a ship with other players near a bunker. Follow me on Twitch: twitch.com/rhokstar Join my Discord: discord.gg/HQnrRCV starcitizen.tools/Animus_Missile_Launcher The Animus Missile Launcher is a three-shot, rotary missile launcher manufactured by Apocalypse Arms. It is a formidable weapon that can be shouldered and used to neutralize oppos...
XenoThreat Overdrive Initiative Missions Guide Stages 1 to 4 (out of 6) | Star Citizen 3.22.1
Переглядів 6 тис.6 місяців тому
I was not able to finish all 6 stages in the EPTU build. This guide was created from the last EPTU 3.22.1 patch. The LIVE 3.22.1 patch could change parts of the missions. I wanted to get this guide to out ASAP to reduce the amount of confusion that can occur because it has 6 stages with over 16 missions! Chapters: 0:05 Introduction 4:50 Stage 1: Intel raid and dealing with bunker turrets (5 mis...
Star Citizen EPTU 3.22.1-eptu.9069975: Vehicle Maintenance: pilot not allowed to initiate service
Переглядів 1316 місяців тому
Star Citizen EPTU 3.22.1-eptu.9069975: Vehicle Maintenance: pilot not allowed to initiate service
My Experience for Data Heist Missions in Star Citizen 3.22.1 EPTU 9059093
Переглядів 466 місяців тому
My Experience for Data Heist Missions in Star Citizen 3.22.1 EPTU 9059093
Star Citizen Mystery: The Case of the Invincible NPC Redeemer Pilot
Переглядів 867 місяців тому
Star Citizen Mystery: The Case of the Invincible NPC Redeemer Pilot
TECH Preview Replication Layer Server Testing 3.22 - Server Error 1 and 2
Переглядів 757 місяців тому
TECH Preview Replication Layer Server Testing 3.22 - Server Error 1 and 2
Star Citizen: AI Turret Test with Hijacked NPC Hammerhead & Ballistics
Переглядів 1407 місяців тому
Star Citizen: AI Turret Test with Hijacked NPC Hammerhead & Ballistics
Use this trick to get NPCs out of bunker spawning areas in Star Citizen 3.22
Переглядів 227 місяців тому
Use this trick to get NPCs out of bunker spawning areas in Star Citizen 3.22
Explosive "Science Experiment" in Star Citizen: Hijacking NPC A2 Hercules for AI Turret Test
Переглядів 1467 місяців тому
Explosive "Science Experiment" in Star Citizen: Hijacking NPC A2 Hercules for AI Turret Test
Commandeering NPC Caterpillar for AI Turret Mastery in Star Citizen 3.22 | Ultimate Heist Guide
Переглядів 2837 місяців тому
Commandeering NPC Caterpillar for AI Turret Mastery in Star Citizen 3.22 | Ultimate Heist Guide
FF14 Endwalker Aloalo Island Loquloqui One Shot BLIND
Переглядів 178 місяців тому
FF14 Endwalker Aloalo Island Loquloqui One Shot BLIND
🆕 New Cambio SRT Tutorial (Salvage and Repair Tool) in Star Citizen EPTU 3.22
Переглядів 3,5 тис.8 місяців тому
🆕 New Cambio SRT Tutorial (Salvage and Repair Tool) in Star Citizen EPTU 3.22
Not to be anal about it...but it isn't cambRio...it's Cambio
how'd you load the canister?
Great how to video, thanks!
Great Video..
I wonder if you can steal the guns off these turrets, they are the most powerful s3 guns in the game, double the dps of the top ship weapons
Amazing! Subbed!
where do we sell the filled canisters
bags cannot be sold yet. it seems they are dedicated for repair only. players are still reporting they cannot be sold: issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-99543
@@rhokstar saw another vid from Expressman Gaming who used the multi tool version and those were sellable
A did you ever find out
So cool! Feels like a cargo ship is not so defenseless with the turret gunners. There's hope for solo players
My brother, thank you. Got the Breton powerplant and Glacier coolers, and my Nomad is zippy and doesn't overheat.
Glad to hear it!
He got intrusive thoughts
There's no hope for this shit game lmao
is SC NOTHING is "difficult" regarding hostile NPC's. They are literally braindead
Thanks for sharing your research in this. It's really frustrating getting this ship out for the first time and spend 13K aUEC in repairs due to overheating problems. I checked with someone else on this. He confirms it's sure a bug because no other ship behaves this way, and this Nomad is just a starter ship, so it shouldn't be happening. Anyway, he did some research and agreed with you about the power plant being the issue ; the makers of the ship didn't even test it, it seems. He recommends buying the Zapjet Powerplant; purchase at Platinum Bay (HUR L5, Hurston) . I will try this soon...
I appreciate you telling me and glad to hear someone else replicated the research! This bug is showing up in the current 3.23 EPTU builds because NAV mode (as part of the new master modes system) turns on the quantum drive by default so we're seeing a rise in issue council reports. I'm keeping track of the Nomad but am not sure if the developers are going to make this a priority.
@@rhokstar Thanks for your further feedback. Just noticed that the Charger [military grade D] and the Zapjet [civilian grade D] have IDENTICAL specifications. You can check this with the DPS Calculator yourself. Being that I'm more familiar with Bajini Point, and the fact that the Charger power plant is cheaper, I'd rather buy the Charger. I would have to take the C1 to Bajini Point and buy the power plant, and then bring it back in the ship inventory to NB and make changes to the Nomad there; useless to try again taking the Nomad out for anything.
@@angelg888 If long term persistence saves your Nomad loadout, this would only be done once and carry over patch to patch. If it does not save the loadout but saves the components, you would just equip the powerplant after the new patch.
since i first got one in late 2021, the Nomad is basically constantly on the verge of power failure if you don't upgrade the powerplant. i just immediately throw in a higher value powerplant after each wipe and don't have any problems yeah
now that 3.23 is available for wave 1 backers (subscribers, concierge), master modes is exacerbating the over heating problem because of the quantum drive being on all the time. the number of over heating complaints has continue to rise with a reported total of 89 in one issue council report alone! issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-90148 the power plant replacement should stay in place now that long term persistence has been implemented for ship component settings and item persistence as well. this has been available for the last 2 or 3 patches, if i recall correctly.
I get the same issue i quit the game becaus eof that after 70 bucks i get bugs and more bugs
where can i get the stuff to fix it?
here you go @speedymurillo1241 - you can use this power plant (affordable): starcitizen.tools/Charger - locations you can buy: finder.cstone.space/ShipPowerPlants1/913a1e91-896a-483f-a5e0-34865d4ceee1 please let me know if you have any other questions!
@@rhokstar i dont wanna pay real money can i just get itin game?
@@speedymurillo1241 yes, vehicle components are purchasable with in-game money.
It seems like these features are not really fleshed out yet. Maybe we get back a holo table with values that indicate how good the ship performs with what parts and comparison
i agree, like a ship report card focused on completeness. Complete (no bugs, all features implemented, fully functional) = A+, Incomplete (missing features, falling out of ship, overheats) = C-
I noticed this in mine a patch or two back. I just turned off weapons while in atmos and heading to QT markers in SCM and upgraded the powerplant shortly after. It's still a great and surprisingly capable, bang for buck starter. It's a real little home. I upgraded mine to a C1 whiuch i'm very happy with, but one day, i'll buy it again becasue I had many good hours in that little ship. Especially early game stages.
I agree! Perhaps when master modes gets implemented, this overheating bug could/maybe get fixed? The developers did mention they are looking at each ship to categorize them into archetypes and roles, and to make changes where needed. So... with "cement bags of salt"... limit expectations.
Nice vid, i was able to do the 3/3 with the hammerhead flying a inferno. I was glad because i had many bugs, i had to do it 3 times because the cryptokey was not there for me. In the end i joined another group that finished the mission without me being near. I did see the key when it was put in the drop off point but not in space. Spent 2 hours on mission 3/3. You say too easy, i just want them bug free. Maybe i have to update my shaders. I have no idea. I was pretty salty last night😢
I found the bug report on issue council. Please contribute so they can fix: issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-103108
too easy even with dragonflies
What the ... good way to sum up player experience haha😂
Freaking bunker turrets are the bane of my existence. This is super helpful. Thanks for posting.
You're welcome! Let me know if you have any other questions.
My 400i is doing the same
Sorry to hear that. Is your 400i overheating on stock components too?
7:02 - War crime 🙂
Can you solo this mission?
Hi @bigarmydave. The first two missions, yes. From 3 to 5, no. If the server FPS is very very bad (like 1 to 3) you might be able to do them solo because NPCs are dumb as bricks in this case. Also, you would have to run fast all the time because the server codes all over the bunker and servers overheat. When servers overheat, you're in danger of failing the entire mission.
@@rhokstar Thank you for information buddy. I'm a solo player so wish me luck....Can all the missions (to get the upgrade hornet) be completed now then?
@@bigarmydave its doable. depends on your skill level, and a bit of luck. you can definitely make it happen, if you don't get discouraged by failing the mission - and having to retry.
@@bigarmydaveCIG will gradually release the missions over the next month or so until Invictus. You'll need to finish the entire quest chain to get the upgrade token. There's a FAQ they made but I don't have the URL for it.
@@rhokstar Thanks buddy 😊👍
How long did this all take? I'm assuming you can stop once you've completed a mission/continue later?
about 12 hours spread across multiple days. when we were testing these missions in EPTU, our team was very new to Xenothreat missions including myself. yes, you can complete them later.
I noticed that my nomad started overheating after they added the tractor beam. I updated the power supply figuring they added more power consumption without changing the power supply. That fixed the problem. I'm surprised they don't now spec a larger power supply because of the Tractor beam
I did not consider the tractor beam into my test! Thanks for letting me know!
Do gunner NPC's respect target pinning or pilot subtarget selection after a target scan?
NPCs ignore target pinning. As for the pilot subtarget selection after scanning, I have not tested this yet but this is a good follow up test on smaller ships since they're easier to hijack.
uhm, looks like you did this to prove a point, all you did is prove that you had your quantum drive active while flying in atmosphere, that will over heat a ship! I hope you don't operate any dangerous equipment irl
I think you just suck.
Thought this was E leat Dang russ for a second
One way for CIG to get you to spend more money on another Ship, we should all get refunds for spending on the Nomad
Just imagine the thousands of videos you'd have if you cataloged every glitch this ridiculous game has...
Had this issue when playing with it during the last freefly. Kinda put me off the ship. Not a great introduction for anyone new to the game.
User error, as a pirate who purposely shuts off people's ships by disabling their coolers you could have avoided this. You made zero attempt to check your components at all and completely decided against powercycling your ship lol That right there was just suicide from lack of information
For the power cycling, should he have allocated 100% to engines?
@@TritiumJones That audio warning happens at 3 seconds and the ship shut down at 43 seconds, he had 40 seconds to do many different things 1. Could have disabled QT drive (main issue causing the cooling issue) 2. Double clicked his U key which would have reset all components to default (including his QT drive) 3. Could have simply stopped his forward momentum and landed safely on the ground below him since he had 40 seconds foreknowledge his ship would shut off midair (he was only 6k meters up, but he kept flying forward instead of down) 4. Pulled up his Power MFD to check the status of his components and disable anything other than QT if turning of QT alone doesn't fix it
Yeah, the nomad does overheat, it did it to me back when Crusader atmo was at 150k, at least then I just powered down and fell back to Orison and invested on cooling, because I was new and had no idea the QT didn't need to be spooled until I was out of atmo or close to.
So, if I fly around with my engines max overload the ship overheats? Whodathunkit?
no, when you fly around with your Quantum Drive spooled up all the time
uhm that was sarcasm@@rayfighter
You have to avoid flying around with your quantum drive spooled up. Just turn it on when you need to make a jump. It was upsetting the first day but honestly I learned a lot from it: Leaving a QT drive spooled up drains power from your craft. What they need to do is get 3.23 out so we don't have to leave the QT drive spooled up to see how far we are from our destination and we can just mark it with a pin.
In the current build, after coming out of QT, pull up the map and set route again. It will give you a marker for your destination.
The fun part of the nomad is that even if you are not actively flying, just having quantum spooled will overheat you with stock components in not very much time. If you forget to set a map marker you can pretty easily get a heat warning looking at the star map and trying to set a destination to a place you aren't sure the location of. I'm not sure this is a bug, it could just be the way the stats are but the nomad was my first ship and I assumed it was normal, till I tried other ships.
@@mazack00 Thanks that is awesome advice!
when I played I also wish there were other or better ways to navigate besides the quantum jump, good suggestions
I mean, the video is a nice, short 1 min long, but ... Do you think it would have been a better video if it included ANY context on how the overheating happens or what you can do to mitigate it? Or, maybe it is better to just show that if you do, "Something" for, "Some amount of time", in, "Some way", and do nothing but continue to do those, "Some things" that you will overheat and die?
This is a twitch clipped video that I linked to the bug report in Issue Council. I'm in the process of creating video that gives more detail for the purpose of awareness to the devs and players that are considering buying the Nomad.
@StuartGray I agree
@@rhokstar good job, Issue Council (tho probably currently irrelevant issue already, with a complete overhaul of every single ship for 3.23 master modes -> see today SCL)
Have had the issues the last 2 patches, have given up on the nomad
QT drive was left on
Known bug, AND they were recently selling the Nomad as a promotional starter pack. What better way to introduce new players to the joys of BUG CITIZEN than sell them something that cant even function in stock condition? Such an easy fix but CIG cannot even do that right.
I helped one of my twitch viewers go from free flight newbie to purchasing their first ship, the Nomad, which I made the recommendation. I was unaware of the overheating bug and felt guilty when they experienced this bug. This prompted me to replicate the bug and contribute to feedback. I will be creating a follow up video on this.
Easy to do, huh? You've never worked in the gaming industry, nothing g is ever easy. I once worked a driving game project that used 007 golden eyes AI code, 24 after it's release. We couldn't change anything about it because the whole project would collapse if we did. You have no idea what cascading effects can take place. This is most likely not just "an easy fix".
Not a bug, they left the QT drive on
That’s more because of complicating the code, you move one thing that can be connected to other things and so on. Coders usually try to make code as simple as possible but that takes time that devs don’t always get.
@@Adrian-km7jx LOL. Yeah, it is a super easy fix. Right now the in-game solution to the problem is to upgrade the cooler components to just about any "better" coolers. So all a dev would have to do is go in and edit the stock components of the ship to better ones. But I guess they dont teach common sense in game programming classes. Or at least not to everyone. No, that might not address the underlying issue (assuming it wasn't intended) but it would postpone the need for any further debugging until the time when they finally get around to properly implementing ship coolers. Because until they do on 99.5% of ships they are meaningless component.
no no wasn't pad ramming i swear my ship just stalled.!!! i have proooof 🙏
I wonder if it's possible to commandeer a hammerhead in the same way. I can soft death them but I've yet to disable one.
i made a video for that: ua-cam.com/video/amRrFXhgwAM/v-deo.html
One other thing to note is that CIG changed the distortion damage in the last update patch. Distortion does work but it will take more time or more people. EMP damage has increased so this is also a viable solution. Distortion is going through a rework but no timeline has been announced yet.
How to set up AI turrets?
@@anibalvargas9874 as an optional step and after commandeering the caterpillar, enter the pilot seat and unlock the weapon ports by pressing alt + shift + k. this enables you to swap turret weapons using the multi-tool with tractor beams. you can also use maxlift tractor beam as well. also, make sure not to kill the NPCs (AI) in the turrets because they operate the turrets for you instead of humans. after swapping weapons, make sure to lock the weapon ports by pressing alt + shift + k.
What do these missions show as on the contract manager? I don't think I'm seeing them. Playing on 3.22.1 live
CIG will announce when the event goes live but it will show in your journal as "Priority Missions". They have not said anything about when.
thanks bud@@rhokstar
Nice video, .. lots of youtubers do "tutorial videos" but don't explain much they seem to rush true the info and it's hard for new players to follow, .. are you guys part of a org or just a group of friends, ..?!?
Hello and thanks for your comment! I could've added a lot more details but the video could easily go over an hour! I included the most important details so that players can progress much easier. In this video, I grouped with a bunch of random players over two days. There were some players that were from previous groups I've played with. We were very familiar with Star Citizen. With some of the newer players that joined our group, we were very patient and helped to explain the process plus tips and tricks. Voice communications is one of the most important in a game like this because it can be fast action. Discord or in-game voice-over-IP (VOIP) are ideal.
Chapters: 0:05 Introduction 4:50 Stage 1: Intel raid and dealing with bunker turrets (5 missions) 6:33 Clearing and securing 9:02 Stage 2: XenoThreat Surveillance (3 missions) 11:59 Stage 3: XenoThreat Incursion (5 missions) 13:04 Stage 4: XenoThreat Reconnect Uplink (3 missions) 15:29 Outtakes
try a whole ton of medpens to overdose next time maybe it'll work
Thanks for the suggestion! I will give that a try.
Surprised to see such a long TTK from the HH turrets! I usually use the Corsair with 4 ad5b’s and 2 ad4b’s which makes very quick work of all ERT ships, including HH’s and 890’s.
I was surprised as well! The AI turret gunners are sub targeting the guns rather than the hull. It seems that sub targeting doesn't contribute to hull damage. In the case of the Hammerhead, NPC turrets are more suited to disabling ships while supporting players contribute to hull damage. In the case of an a hijacked NPC A2, the player can contribute to hull damage while the AI turret gunners contribute to gun component damage.
Cambio SRT Filled Canisters cannot be sold yet. Here's the Issue Council Report, please upvote: issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-99543
I was wondering about this. Has this been updated since? Have only been able to sell canisters from the multi tool so far. Thanks for the video!
@@Bokaj01 I bought a couple canisters, reloading doesn't give you a fresh one. busted.
Where are you supposed to sell the filled Canisters????? They say that you can sell them or use them.
Large Cambio SRT containers cannot be sold yet but only used as repairs only (sadly). This has been filed as a ISC report: issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-99543
🔍Chapters: 0:05 Intro 2:04 Attempt 1 onboarding 4:30 Attempt 2 onboarding 5:15 Attacking the Invincible T-Posing NPC Pilot 6:24 Shooting 6:28 Punching 6:39 Last hopium attempt 7:08 Attempted to gain access to cockpit controls 7:32 Attempt to gain access to NPC controlled turrets 7:46 Attempt to hijack remote turrets 10:29 Attempted to kill NPC turret gunners 11:10 Attempted bedlog 11:30 Aborted mission... oof 13:03 Outro