Surprised to see such a long TTK from the HH turrets! I usually use the Corsair with 4 ad5b’s and 2 ad4b’s which makes very quick work of all ERT ships, including HH’s and 890’s.
I was surprised as well! The AI turret gunners are sub targeting the guns rather than the hull. It seems that sub targeting doesn't contribute to hull damage. In the case of the Hammerhead, NPC turrets are more suited to disabling ships while supporting players contribute to hull damage. In the case of an a hijacked NPC A2, the player can contribute to hull damage while the AI turret gunners contribute to gun component damage.
NPCs ignore target pinning. As for the pilot subtarget selection after scanning, I have not tested this yet but this is a good follow up test on smaller ships since they're easier to hijack.
Chapters:
0:00 Introduction to the Experiment and The Hijacking Strategy
6:01 Phase 1: Aquire Hammerhead
8:16 Attempt 1: Breach
9:13 Attempt 2: 3 Doors to breach!
12:15 Re-entry attempt #1
13:07 Re-entry attempt #2
14:24 Re-entry attempt #3
15:02 Re-entry attempt #4
16:09 Weapons Transfer and Refitting NPC Hammerhead with Ballistic Guns
16:59 Mission Test 1: Extreme Risk Target (ERT)
21:54 Mission Test 1: Thoughts and observations
22:50 Mission Test 2: High-Risk Targets (HRT)
27:12 Mission Test 2: Thoughts and observations
27:32 Mission Test 3: Medium-Risk Targets (HRT)
29:17 Disabled turret gunners
29:51 Mission Test 4: Pro-tem Group Warrent Contract
36:07 Mission Test 5: Space ERT
37:21 Outro: Thoughts and observations
Surprised to see such a long TTK from the HH turrets! I usually use the Corsair with 4 ad5b’s and 2 ad4b’s which makes very quick work of all ERT ships, including HH’s and 890’s.
I was surprised as well! The AI turret gunners are sub targeting the guns rather than the hull. It seems that sub targeting doesn't contribute to hull damage. In the case of the Hammerhead, NPC turrets are more suited to disabling ships while supporting players contribute to hull damage. In the case of an a hijacked NPC A2, the player can contribute to hull damage while the AI turret gunners contribute to gun component damage.
Do gunner NPC's respect target pinning or pilot subtarget selection after a target scan?
NPCs ignore target pinning. As for the pilot subtarget selection after scanning, I have not tested this yet but this is a good follow up test on smaller ships since they're easier to hijack.