Tissue Inu
Tissue Inu
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Reason Unfound | Game Teaser Trailer
Reason Unfound is a short first-person horror game where you hunt for cursed floppy disks containing retro games, reminiscent of Creepypasta.
Wishlist now and play the demo on Steam: store.steampowered.com/app/2820440/Reason_Unfound/
A game by Tissue Inu and Daisy Games.
🐦 Follow us on Twitter/X: tissueinu DaisyGames3
Music by Karl Casey @ White Bat Audio
Переглядів: 285

Відео

Combining HD & Pixel Perfect Art | Godot 4 Tutorial
Переглядів 5 тис.3 місяці тому
Learn to combine HD and pixel perfect objects in Godot 4 by following an example from the game we're developing, Quetzal. If you enjoyed this tutorial, please feel free to suggest other topics you would like me to cover. Wishlist Quetzal on Steam: bit.ly/3xeOuYJ Join our Discord Community: discord.com/invite/MCV3pcKGZh 🐦 Follow us on Twitter/X: tissueinu 🎮 Play the demo: bit.ly/3xeO...
Towerbloom | Roguelite Tower Defense Teaser
Переглядів 6488 місяців тому
Embark on a quirky roguelite tower defense odyssey where your cursor is the true hero. Hover over towers to supercharge their capabilities, unlock upgrades, channel powerful abilities, and gather resources to amplify your destructive prowess. Wishlist now on Steam: store.steampowered.com/app/2649890/Towerbloom/
Maggot Meal | Trailer
Переглядів 772Рік тому
Maggot Meal is a spooky arcade ball bouncer in which you must drive away the ever increasing hordes of maggots and collect their blood. To atone for your sins, you have been condemned to eternally drive away maggots and to use their blood to make offerings to the Old Ones. In exchange for your offerings, you will become stronger and faster. But beware, for you are not the only one... 🎮 Play now...
Her Name Was Fire | Release Trailer
Переглядів 3,1 тис.Рік тому
Buy HNWF on Steam: store.steampowered.com/app/2083840/Her_Name_Was_Fire/ Her Name Was Fire is a Tarotpunk twin stick action roguelike with deck building elements where you progressively unlock spells and upgrades to defeat hordes of void creatures. Survive the 5 stages of grief and vanquish the Major Allegories. Music by Karl Casey @ White Bat Audio 🐦 Follow us on Twitter: TissueInu...
Her Name Was Fire | Gameplay Trailer
Переглядів 1,1 тис.Рік тому
Her Name Was Fire is a Tarotpunk twin stick roguelike with deck building elements where you progressively unlock spells and upgrades to defeat hordes of void creatures. Survive the 5 stages of grief and vanquish the Major Allegories. Releasing October 11th 2022 on Steam: store.steampowered.com/app/2083840/Her_Name_Was_Fire/ Music by Carl Kasey @ White Bat Audio
Her Name Was Fire | Announcement Trailer
Переглядів 6 тис.2 роки тому
Wishlist Her Name Was Fire & Play the Demo: store.steampowered.com/app/2083840/Her_Name_Was_Fire/ Her Name Was Fire is a Tarotpunk twin stick horde survival roguelike with deck building elements where you progressively unlock spells and upgrades to defeat hordes of void creatures. Survive the 5 stages of grief and vanquish the Major Allegories. A demo is now available on Steam! Music by Karl Ca...
Quetzal | Demo Gameplay Teaser
Переглядів 2,1 тис.2 роки тому
Quetzal on Steam: store.steampowered.com/app/1953670/Quetzal/
Lessons Learned: 1 Year of Gamedev While Working Full-Time
Переглядів 1,9 тис.2 роки тому
A year ago I decided to take a serious shot at game development and focus on finishing projects. I knew it would be an uphill battle since working full time as a software engineer takes a lot of my time. Nevertheless, I decided to start working on games, set weekly goals, try to be active in the community and see where I’m at after one year. These are the results, and the lessons I’ve learned a...
How Game Juice Made My Game Come to Life
Переглядів 9 тис.2 роки тому
As an indie game developer who’s working full time, my resources are practically non existing. I’d love to create beautiful, stunning pixel art, but at the end of the day, I’m a game developer and not an artist. To get over this, I’m a firm believer in taking calculated shortcuts, and no shortcut is sweeter than game juice. Simple animations, shaders, and lights can spice up our game’s environm...
Adding Egg Jumping to my Indie Game | Quetzal Devlog #6
Переглядів 1,9 тис.2 роки тому
After releasing my indie game’s demo on Steam and Itch, I had to start coming up with new mechanics and get to work. After a lot of iterating, I experimented with making the player character create his own obstacles in order to beat levels. After banging my head against the table for several days I came up with a wacky solution: Make the character lay eggs in the air and have them hatch bullets...
QUETZAL | Demo Announcement Trailer
Переглядів 2 тис.2 роки тому
Quetzal is a fast-paced, bullet hell platformer highly focused on reactive gameplay. Embrace the behaviour of the dangers ahead of you to forge your path. You’ll discover a mystical underground world, defeat blood ravenous stone creatures, and survive tortuous obstacles in your quest for answers and meaning. Join our discord community to get the latest updates: discord.gg/MCV3pcKGZh 🎮 Play the ...
Creating the First Boss For My Indie Game | Quetzal Devlog #5
Переглядів 9 тис.2 роки тому
Quetzal is coming together nicely. These past weeks I’ve been hard at work designing and implementing the first boss of the game. In this video I go over the experience and what I learned from it. JOIN OUR NEW DISCORD COMMUNITY: discord.gg/MCV3pcKGZh WISHLIST QUETZAL ON STEAM: store.steampowered.com/app/1953670/Quetzal/ Insomnia Gaming Festival: insomniagamingfestival.com/ ⌚ Timestamps 0:00 Int...
How to Create Procedural Tile Patterns in Godot | Tutorial
Переглядів 7 тис.2 роки тому
I've wasted a lot of time creating random looking tile patterns in my indie game by placing the tiles in one by one. Since Quetzal's demo launch date is approaching, I sat down and figured out a way to do this procedurally since time is running out. It turns out it’s easier than I thought, and the general idea can be applied to other types of games, so I made this short tutorial to help other p...
How to Create Particles with Spritesheet Textures in Godot | Tutorial
Переглядів 25 тис.2 роки тому
Usually, when creating particle systems in Godot I tend to use single sprites as textures. When I tried to create a particle system that uses a spritesheet and uses random frames as textures I had to experiment for a bit until I got it right, as the solution isn’t as straightforward as I would have hoped. Playing around with it I created some example scenes to help you get some inspiration and ...
QUETZAL | Gameplay Teaser
Переглядів 7832 роки тому
QUETZAL | Gameplay Teaser
Creating The PERFECT GAME LOOP for My Indie Game | Quetzal Devlog #4
Переглядів 2,5 тис.2 роки тому
Creating The PERFECT GAME LOOP for My Indie Game | Quetzal Devlog #4
Giving Enemies a Taste of Their Own Medicine | Quetzal Devlog #3
Переглядів 1,7 тис.2 роки тому
Giving Enemies a Taste of Their Own Medicine | Quetzal Devlog #3
How to Add Juice to Your Indie Game
Переглядів 8 тис.2 роки тому
How to Add Juice to Your Indie Game
Making Tough Decisions to Improve My Godot Game | Quetzal Devlog #2
Переглядів 2,7 тис.3 роки тому
Making Tough Decisions to Improve My Godot Game | Quetzal Devlog #2
How to Make Your Indie Game Better by Doing... Less?
Переглядів 5 тис.3 роки тому
How to Make Your Indie Game Better by Doing... Less?
Making a Godot Game While Working Full-time | Quetzal Devlog #1
Переглядів 8 тис.3 роки тому
Making a Godot Game While Working Full-time | Quetzal Devlog #1
How to Export 3D Characters From Blender to Godot
Переглядів 28 тис.3 роки тому
How to Export 3D Characters From Blender to Godot
Making A Game About Laser Puppies in 48 Hours | Godot Devlog
Переглядів 1,3 тис.3 роки тому
Making A Game About Laser Puppies in 48 Hours | Godot Devlog
Call Down Signal Up | Godot Tips
Переглядів 4,2 тис.3 роки тому
Call Down Signal Up | Godot Tips

КОМЕНТАРІ

  • @benzenatizineeddine7816
    @benzenatizineeddine7816 2 дні тому

    I love the fountain spitting water, it's elements like these in games that where you stand near it the world feels small and safe and the same goes for god rays.

  • @NZMPlays
    @NZMPlays 3 дні тому

    These are good tutorials man, but it would be more helpful if you take a little time to slow down and actually explain what youre doing and why. Just telling people to do what you did doesnt really teach anyone how to do it, they just end up copying what they see, it doesnt really help you learn. Otherwise good job, but itd be nice to know what some of these values do.

  • @SCRIPTER_03
    @SCRIPTER_03 7 днів тому

    Почему на английском😢

  • @SaturnoEdu
    @SaturnoEdu Місяць тому

    i have a problem, everything that is added to the PP group gets rendered in front of everything else, i have a body of water that should be rendered behind the terrain tiles, and it gets rendered in front of everything

  • @imbtother
    @imbtother Місяць тому

    good

  • @ArtyomK-du6pc
    @ArtyomK-du6pc Місяць тому

    This is the best video about particles in Godot I've ever seen :D

  • @valerialee8871
    @valerialee8871 2 місяці тому

    thank you! awesome tutorial, it helped a lot

  • @Flamebamboo
    @Flamebamboo 2 місяці тому

    Why you need secondary camera in the world? I dont understand

  • @mgomezmunoz92
    @mgomezmunoz92 2 місяці тому

    Just one question, how do you manage the pause option with shaders? Because with get_tree().paused = true the grass keep moving

  • @Flamebamboo
    @Flamebamboo 2 місяці тому

    Please reply to my comment for the fog particle do you use cpu particle??? pls teach me

  • @Flamebamboo
    @Flamebamboo 2 місяці тому

    the fog effect do you also use cpu particle?

    • @tissueinu
      @tissueinu 2 місяці тому

      no, it's a shader. I think it was this one: godotshaders.com/shader/2d-fog-overlay/ However, we're not using that shader anymore as it clashed with some of the art we were using.

    • @Flamebamboo
      @Flamebamboo 2 місяці тому

      @@tissueinu hey what about the leaves falling down?

  • @Engoneer
    @Engoneer 2 місяці тому

    Man I love what you implemented here this is just in time for what im making, but the fact that it reparents is a bit of an issue in case some nodes require that sprite as a dependency as a child

    • @tissueinu
      @tissueinu 2 місяці тому

      in some cases it can be fixed with a RemoteTransform2D, specially for static things, but if you have stuff moving in unpredictable ways it can be tough for sure

  • @nikkapa
    @nikkapa 2 місяці тому

    This tutorial inspired me to play poker and lose everything

  • @BadTunes.
    @BadTunes. 2 місяці тому

    Looks really really fun might have to add to my wishlist ❤

  • @dragonplant
    @dragonplant 3 місяці тому

    This is insane, ecaxtly 2 days ago I was breaking my project trying to achive something like this. Thank you very much!

  • @MichaelZesty
    @MichaelZesty 3 місяці тому

    I'm bookmarking this immediately

  • @Langorithmic
    @Langorithmic 3 місяці тому

    tbh, I can barely tell the difference after paying a lot of attention, and don't find the HD versions to be out of place. I suggest you leave this amount of polish for the very very end of the development process. Still, looks amazing and really wanna play it

  • @taizeen1805
    @taizeen1805 3 місяці тому

    Is there a benefit to doing this compared to using a fragment shader?

    • @tissueinu
      @tissueinu 3 місяці тому

      I'm not sure if some objects like Line2Ds can use shader materials. Maybe if you use a specific texture?

  • @digitaltectonics
    @digitaltectonics 3 місяці тому

    This is great!

  • @MrBoko1234
    @MrBoko1234 3 місяці тому

    super useful, i was just looking for a godot 4 version of the exact video u mentioned :)

    • @tissueinu
      @tissueinu 3 місяці тому

      Glad to hear it! I was surprised to not find it, thought it would be a more common thing

  • @daisygames9852
    @daisygames9852 3 місяці тому

    What I learned: PP GROUP, PP CAMERA, PP LAYER.

  • @guyunger
    @guyunger 3 місяці тому

    very nice, glad youre still working on it and im excited to play!

    • @tissueinu
      @tissueinu 3 місяці тому

      Thanks! Working on this game is a delight, hope I manage to get a new playable version soon

  • @ilhanilhanDev
    @ilhanilhanDev 3 місяці тому

    Safe for future

  • @calebgilbertyt
    @calebgilbertyt 3 місяці тому

    The goat is back!

  • @StupidSmut
    @StupidSmut 3 місяці тому

    bless

  • @MH-lr6ue
    @MH-lr6ue 3 місяці тому

    i understand how it works with buttons. i need to understand how it works with custom signals

  • @luizpaulo8220
    @luizpaulo8220 4 місяці тому

    How did you make the particles glow?

  • @akbarwolfram
    @akbarwolfram 5 місяців тому

    😂 Your mother inlaw is savage. Intresting game though. All the best.

  • @fictionalaudio
    @fictionalaudio 6 місяців тому

    Hi, How to add trail effect like your player, ❤

  • @kipa_chu
    @kipa_chu 7 місяців тому

    Anyone viewing in 2024, you can directly export to gltf format and everything works as expected with default settings. I am on latest version of godot and blender as of now.

  • @suthamonhengrasmee8182
    @suthamonhengrasmee8182 7 місяців тому

    Thank you very much, this tutorial is very compact and effective

  • @psychotic4560
    @psychotic4560 7 місяців тому

    pross-uh-dural? 🤣 pro·ce·dur·al

  • @_xtel
    @_xtel 7 місяців тому

    Is this game still in production?

    • @tissueinu
      @tissueinu 7 місяців тому

      we paused the production for a while, but we have recently started working on it again :)

    • @_xtel
      @_xtel 7 місяців тому

      @@tissueinu Awesome! I will keep it on my wishlist then. Good luck to you all.

    • @_xtel
      @_xtel Місяць тому

      @@tissueinuI got around to playing your demo on the SteamDeck and it was the most fun I’ve had in awhile! It’s challenging, but not frustrating - felt satisfying after figuring out a level. You’ve re-inspired me to work on and rethink my own game. Thank you!

    • @tissueinu
      @tissueinu Місяць тому

      @@_xtel that is amazing to hear, thanks so much for sharing this with us! And good luck with your game!

  • @idle.observer
    @idle.observer 8 місяців тому

    Quality content!

  • @animeguidance2531
    @animeguidance2531 8 місяців тому

    Can you make a tutorial about save and load game progess in godot??

  • @greighlinv
    @greighlinv 8 місяців тому

    For me it says this video has 97k likes

  • @BenBonk
    @BenBonk 8 місяців тому

    Game looks awesome, and great tips. Thanks :)

  • @azrhyga
    @azrhyga 8 місяців тому

    Great teaser!! I like it a lot!! Good luck!!

    • @tissueinu
      @tissueinu 8 місяців тому

      Thanks for the support!

    • @azrhyga
      @azrhyga 8 місяців тому

      You're welcome!!@@tissueinu

  • @canuniverse3367
    @canuniverse3367 8 місяців тому

    you know it’s going to be a good tutorial when it’s under 2 minutes

  • @JuhoSprite
    @JuhoSprite 8 місяців тому

    Your graphics always look super clean, this is on point!

  • @press_play_productions
    @press_play_productions 8 місяців тому

    🔥🔥🔥

  • @9ronaldinha9
    @9ronaldinha9 8 місяців тому

    Looks amazing!

  • @AngelCnderDreamer
    @AngelCnderDreamer 8 місяців тому

    Interesting video Tissue. :3 Kinda wish there was a bit more on what else we could do when we press a button for examples to do more test with and get a better understanding of code, especially for beginners. But regardless this is still useful in some way to help beginners get started or at least to help those get an idea on how to test their code to make sure it's working. I will try this out since I'm a beginner and gives me that idea to see if everything is working correctly. :) Thanks for the video.

  • @norvelx1
    @norvelx1 8 місяців тому

    Looks great! Which method did you use for that amazing fog background effect? Is it shader or particles or something else?

  • @simpson6700
    @simpson6700 9 місяців тому

    unfortunately the particle system seems to be completely different in 4.1

  • @luckyknot
    @luckyknot 9 місяців тому

    How did you achieve the fog effect? I love it, pretty well integrated!

  • @andres-zl1di
    @andres-zl1di 9 місяців тому

    Eres colombiano te Vi en el latinoamérica Showcase y me quedé perplejo al saberlo

    • @andres-zl1di
      @andres-zl1di 9 місяців тому

      Así tus juegos están traducidos al español

  • @ogarga666
    @ogarga666 10 місяців тому

    Amazing! thank you very much for this. I am new to particles, I am trying to implementing one in my game, it's a feather that, when dipped into the ink, begins leaving a trace of paint in all the level. Any ideas in how to do it?

  • @rosepainting8775
    @rosepainting8775 10 місяців тому

    Here after Unity changed its pricing

  • @jeffreystephens2658
    @jeffreystephens2658 10 місяців тому

    Bro, THANK YOU!