Ian Fursa
Ian Fursa
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DANCER - Cutting Edge ICVFX Virtual Production Test, On An Indie Budget
To test our latest developments on a real production, we put together 2 concepts: WAR and DANCER.
This is DANCER...
Check out our detailed behind-the-scenes video over on the Catalyst channel: ua-cam.com/video/OGlZ-rgcPcw/v-deo.html
Watch the WAR concept here: ua-cam.com/video/IIiRgryoS6M/v-deo.html
CREDITS
Directed & Edited by
Ian Fursa of Vp Toolkit & Catalyst Virtual
www.ianfursa.com
Produced by
Vp Toolkit
www.vp-toolkit.com
Assistant Director
John Martin
Camera Operator
Simone Holland
Gaffer
Ja'rel Ivory
Grip
Moira McConnell
1st AC
Chris Cole
G&E Swing
Marshall Rodriguez
Infrastructure Technician
Stephen Chandler of Catalyst Virtual
VTR/Live Stream Operator
Mike Colosimo
Remote VAD Artist
Steve Wilcox
Production Assistants
Taylor Robinson
Cassidy Porter
Meredith Sapp
Lara Rende
Virtual Production Supervising by
Vp Toolkit
Production Support by
Colorspace Labs
Infrastructure Support by
Catalyst Virtual
www.catalyst-vp.com
youtube.com/@catalyst-vp
Location provided by
Drexel University
Gear provided by
Lightbulb Rentals & Resolution Rentals
Special Thanks to
Nick Jushchyshyn
Andy Jarosz
LOLED Virtual
James Thomas
Videographer
James Molloy
semajyollom
WAR - Lead Talent played by
Nick Skidmore
Background Extras Animation by
Miguel Bernal
DANCER - Dancer played by:
Kerad
Переглядів: 814

Відео

WAR - Breaking The Barrier Between Virtual & Physical With A Virtual Production ICVFX Concept Demo
Переглядів 1,1 тис.Рік тому
To test our latest ICVFX Virtual Production developments on a real set, we put together 2 concepts: WAR and DANCER. This is WAR... Check out our detailed behind-the-scenes video over on the Catalyst channel: ua-cam.com/video/OGlZ-rgcPcw/v-deo.html Watch the DANCER concept here: ua-cam.com/video/1sP9_H0gx9Q/v-deo.html CREDITS Directed & Edited by Ian Fursa of Vp Toolkit & Catalyst Virtual www.ia...
E6: Plugin Workflow & Level Adjustments - In-Camera VFX Virtual Production - Vp Toolkit UE 4.27
Переглядів 1,9 тис.2 роки тому
For more info & to purchase the Vp Toolkit Concept Kit Plugin find us at vp-toolkit.com Vp Toolkit Concept Kit Workflow Series For Unreal Engine 4.27 nDisplay & Switchboard
E5: Lens Offset & Mesh Calibration With Vive - In-Camera VFX Virtual Production - Vp Toolkit UE 4.27
Переглядів 4,4 тис.2 роки тому
For more info & to purchase the Vp Toolkit Concept Kit Plugin find us at vp-toolkit.com Vp Toolkit Concept Kit Workflow Series For Unreal Engine 4.27 nDisplay & Switchboard
E3: Vp Toolkit Plugin & nDisplay Setup - In-Camera VFX Virtual Production - Vp Toolkit UE 4.27
Переглядів 2,9 тис.2 роки тому
For more info & to purchase the Vp Toolkit Concept Kit Plugin find us at vp-toolkit.com Vp Toolkit Concept Kit Workflow Series For Unreal Engine 4.27 nDisplay & Switchboard
E4: nDisplay Vive VRPN Setup & Calibration - In-Camera VFX Virtual Production - Vp Toolkit UE 4.27
Переглядів 4,7 тис.2 роки тому
For more info & to purchase the Vp Toolkit Concept Kit Plugin find us at vp-toolkit.com Vp Toolkit Concept Kit Workflow Series For Unreal Engine 4.27 nDisplay & Switchboard Links: OpenVR VRPN: drive.google.com/drive/folders/1ikm3eefVAsn-DMmzjfrBIc5CsMlluUgf Null Driver: www.reddit.com/r/Vive/comments/6uo053/how_to_use_steamvr_tracked_devices_without_a_hmd/
E2: Basic nDisplay Multi-User Setup/Workflow - In-Camera VFX Virtual Production - Vp Toolkit UE 4.27
Переглядів 8 тис.2 роки тому
For more info & to purchase the Vp Toolkit Concept Kit Plugin find us at vp-toolkit.com Vp Toolkit Concept Kit Workflow Series For Unreal Engine 4.27 nDisplay & Switchboard
E1: nDisplay Config/Switchboard Setup - In-Camera VFX Virtual Production - Vp Toolkit UE 4.27
Переглядів 27 тис.2 роки тому
For more info & to purchase the Vp Toolkit Concept Kit Plugin find us at vp-toolkit.com Vp Toolkit Concept Kit Workflow Series For Unreal Engine 4.27 nDisplay & Switchboard
E2.1 Adjusting nDisplay Config - UE 4.26 - nDisplay
Переглядів 2,8 тис.2 роки тому
For more info & to purchase the Concept Kit Plugin find us at vp-toolkit.com Unreal Engine 4.26 Concept Kit Workflow Series Links: docs.unrealengine.com/4.26/en-US/WorkingWithMedia/nDisplay/Configuration/
E2 Concept Kit Config Builder Widget Walkthrough/Setup - UE 4.26 - nDisplay
Переглядів 5172 роки тому
For more info & to purchase the Concept Kit Plugin find us at vp-toolkit.com Unreal Engine 4.26 Concept Kit Workflow Series
E3 Basic Multi User Setup & Workflow for nDisplay In-Camera VFX - 4.26
Переглядів 2,2 тис.2 роки тому
For more info & to purchase the Concept Kit Plugin find us at vp-toolkit.com Unreal Engine 4.26 Concept Kit Workflow Series
E4 Concept Kit - Stage Widget Walkthrough - Vp Toolkit - nDisplay - UE 4.26
Переглядів 4782 роки тому
For more info & to purchase the Concept Kit Plugin find us at vp-toolkit.com Unreal Engine 4.26 Concept Kit Workflow Series
E5 Concept Kit - Frustum Camera Widget Walkthrough - nDisplay - Vp Toolkit
Переглядів 1,3 тис.2 роки тому
For more info & to purchase the Concept Kit Plugin find us at vp-toolkit.com Unreal Engine 4.26 Concept Kit Workflow Series
E1.1 Concept Kit Alt - Adding your Stage Level for different workflows - nDisplay - UE 4.26
Переглядів 3462 роки тому
E1.1 Concept Kit Alt - Adding your Stage Level for different workflows - nDisplay - UE 4.26
E6 Concept Kit - Vive Steamvr Calibration and Freed Setup for UE nDisplay VP 4.26 - Vp toolkit
Переглядів 9952 роки тому
E6 Concept Kit - Vive Steamvr Calibration and Freed Setup for UE nDisplay VP 4.26 - Vp toolkit
E1 Vp Toolkit Concept Kit - Enable & Baseline - nDisplay - UE 4.26 - Setup
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E1 Vp Toolkit Concept Kit - Enable & Baseline - nDisplay - UE 4.26 - Setup
E5: Vive Controller Filming Functions - Virtual Production Toolkit V1 - nDisplay/Vive
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E5: Vive Controller Filming Functions - Virtual Production Toolkit V1 - nDisplay/Vive
E3: More On Meshes - Virtual Production Toolkit V1 - nDisplay/Vive
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E3: More On Meshes - Virtual Production Toolkit V1 - nDisplay/Vive
E1: Overview Of Setup - Virtual Production Toolkit V1 - nDisplay/Vive
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E1: Overview Of Setup - Virtual Production Toolkit V1 - nDisplay/Vive
E7: Calibration Tools - Virtual Production Toolkit V1 - nDisplay/Vive
Переглядів 8403 роки тому
E7: Calibration Tools - Virtual Production Toolkit V1 - nDisplay/Vive
E6: Filming Tools & Tracker Controls - Virtual Production Toolkit V1 - nDisplay/Vive
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E6: Filming Tools & Tracker Controls - Virtual Production Toolkit V1 - nDisplay/Vive
E4: Multi-User & Camera Settings - Virtual Production Toolkit V1 - nDisplay/Vive
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E4: Multi-User & Camera Settings - Virtual Production Toolkit V1 - nDisplay/Vive
E2: Setup - Virtual Production Toolkit V1 - nDisplay/Vive
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E2: Setup - Virtual Production Toolkit V1 - nDisplay/Vive
Xavier - Detectives Office - Ndisplay - Cheap Projector Virtual Production Test
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Xavier - Detectives Office - Ndisplay - Cheap Projector Virtual Production Test
Nad Alleyway - Projector UE Ndisplay - VP Demo - Alexa Mini - Atlas 40mm Anamorphic
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Nad Alleyway - Projector UE Ndisplay - VP Demo - Alexa Mini - Atlas 40mm Anamorphic
VP Ndisplay UE4 Projector Test
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VP Ndisplay UE4 Projector Test
UE4 ndisplay in camera frustum test
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UE4 ndisplay in camera frustum test
HIGH CUT 2 - NYC Fashion Short Film
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HIGH CUT 2 - NYC Fashion Short Film
HIGH CUT - NYC Fashion Short - Sony A6500 - Atomos Ninja V
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HIGH CUT - NYC Fashion Short - Sony A6500 - Atomos Ninja V
Bria Bryant - BLUE Bubbles (NYC Fashion)
Переглядів 984 роки тому
Bria Bryant - BLUE Bubbles (NYC Fashion)

КОМЕНТАРІ

  • @user-vx3ve7jn2g
    @user-vx3ve7jn2g Місяць тому

    It is 10 bit?

  • @mareknovotny5833
    @mareknovotny5833 2 місяці тому

    Where i get serever name in ue5? I dont get a cmd pop up as you And may i ask. Switchboard saying that cannot start UnrealEngine.exe. even the path is correct. What can I do about that?

  • @MichaelBoyd-eu2gi
    @MichaelBoyd-eu2gi 5 місяців тому

    Bad😊😊😊

  • @MichaelBoyd-eu2gi
    @MichaelBoyd-eu2gi 5 місяців тому

    😅😅😮😮😮😊😊 2:36 @😊"😮 3:13 😊😅

  • @Wisdomnugs
    @Wisdomnugs 7 місяців тому

    🤯🤩🤩🤩🤩 whAt ?!! Amazing ❤ like gorgeous 🤩🥰

  • @valentoMundrov
    @valentoMundrov 7 місяців тому

    very helpfull, thanks mate! 👏

    • @ianfursa9529
      @ianfursa9529 7 місяців тому

      Check out our content over at Vp Toolkit www.youtube.com/@vptoolkit lots of updated content similar to this!

  • @Owl_UA_Unreal
    @Owl_UA_Unreal 8 місяців тому

    Hey mate, how it's possible to run Unreal game on 4+ monitors at the same time? Interesting but did not find good examples, but I see you have strong knowledge.

    • @ianfursa9529
      @ianfursa9529 8 місяців тому

      Totally possible! Just there is a ton of different ways you could do it and some would be more performant then others.

  • @JorgeRodiles
    @JorgeRodiles 9 місяців тому

    Ian is one of the best experts n Virtual production I ever know

  • @suli-man
    @suli-man 10 місяців тому

    thanks for making such a detail video

    • @ianfursa9529
      @ianfursa9529 10 місяців тому

      Thanks for the Feedback! Make sure to check out our new videos on the @vptoolkit Channel

  • @user-hq4jg8es9f
    @user-hq4jg8es9f 11 місяців тому

    Hi i was using NDisplay for a proyect with multimple displays, everything ok, but then we pass from 5.03 to 5.2.1 and now switchboard dosent show the NDisplay. Basicly it conects, everything minimize, a black windows apears and then gets closed and the NDisplay gets disconected at Switchboard. We tried at new proyects and diferent PCs but there is no way to solve it, i really need help. Someone knows if there is some issues with 5.2.1 Switchboard? Also we tried at 5.03 and it works again, but we need the newer version.

  • @zakaria20062
    @zakaria20062 Рік тому

    Did have option to run project from a build instead of uproject ?

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Wow haven’t worked with doing it that way for years. Not going to lie, I’m not sure how to go about it with switchboard and a compiled project. If you go back to one of my much older videos I show how to use the ndisplay launcher which had the option for doing it with a compiled version of Unreal. I’d assume that there is the option to do this with switchboard but have’s ventured there myself.

    • @zakaria20062
      @zakaria20062 Рік тому

      @@ianfursa9529 thanks for replay

  • @RednWhiteWorld
    @RednWhiteWorld Рік тому

    Finally working well, tracking smoothly with 4 base station 2.0 and VIVE Pro kit, running on laptop AERO 5 XE 4 and UE 4.27 ua-cam.com/video/8v211atatNg/v-deo.html

  • @dzeeriq
    @dzeeriq Рік тому

    where we can get VP Toolkit?

  • @mikkoleino1637
    @mikkoleino1637 Рік тому

    Hi Ian, thank you very much for making these tutorials. I am facing some problems as I have one machine that will do the whole job. I have primary monitor (GUI) and LED screen. Both connected to same Nvidia card display 1 and display 2. I migh find answer from the comment to my issue already but may I ask you to confirm what is your setup you are using in this tutorial. Is it all-in-one or do you have multiple machines (primary, slave etc.) Thanks in advance! Mikko

  • @xuesenli5968
    @xuesenli5968 Рік тому

    Boss, How can I use linetracebychannel with ndisplay correctly?

  • @vfxtechnologies2011
    @vfxtechnologies2011 Рік тому

    Hi Ian, love your work and thanks for all the help! Quick question, regarding 14:52, if im working on unreal 5.1 and assign the cine camera actor 1 my camera and frustrum disappears, is this normal?

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Hey! Appreciate that! In theory it should be pretty much the same in the video. If you have tracking connected you might want to make sure your cine camera actor that is in the level (not the one in ndisplay window) is in the correct place. If your cine camera is somewhere else int he level due to tracking not being calibrated or it just have a transform offset then it won’t show as a preview on the ndisplay projection preview. So basically make sure you’re assigning it to a camera that is in the correct place. Take a look at “camera cameras actor 1’s transform in the details panel and make sure that it is parented to your ndisplay/stage config and then try setting all of the location to 0 to see if it snaps back. Let me know how it goes or if you’ve already figured this out!

  • @brokecitizen4934
    @brokecitizen4934 Рік тому

    hi great video I followed along and got it up with my projector only one problem was getting it to output on projector instead of my pc screen i don't have a second computer to use so the listener is on the same pc

    • @ianfursa9529
      @ianfursa9529 Рік тому

      You have to add whats the width of your first screen is in resolution to the node x offset. Go into you ndisplay config, select your node (bottom left of screen) in the details window find where you enter your screen resolution and the X input field there above you will want to put the res width from your first screen (for 4K it would be 3840) You will also want to make sure that in window display settings none of your screens have a scale offset (they should be at 100%) this is less important for the first editing screen. Also make sure your added screen is to the right and align at the top with your primary screen (if you’re following thee instructions) Using a single machine just means you have to use ALT+TAB to switch between the render and the intance of the editor.

    • @brokecitizen4934
      @brokecitizen4934 Рік тому

      @@ianfursa9529 thanks i will try that and let you know how I make out appreciate the response but most of all the video hoping to work with a local studio but I need to figure things out fist planning on getting a decklink duo soon as I can

    • @ianfursa9529
      @ianfursa9529 Рік тому

      @@brokecitizen4934 no problem! Let us know if we can help.

  • @hsanch3s
    @hsanch3s Рік тому

    Hey Ian, how are you? here, I facing a problem using nDisplay and switchboard in UE 5.1. When I launch my nDisplay through switchboard my inner frustum doesn't move and when i see it in my editor it moves. do you know how to fix it?

    • @ianfursa9529
      @ianfursa9529 Рік тому

      What tracking are you using? Are you using two machines or one? Did your setup work in 5.0.3? Did you save your livelink preset and set it to default in project settings?

  • @user-gc2md4qz6e
    @user-gc2md4qz6e Рік тому

    wow! it's amazing! Can I ask what function you unchecked in fabric material... (10:15 on video clip?)

    • @ianfursa9529
      @ianfursa9529 Рік тому

      That would be Render After DOF. It needs to be changed to “Before” in 5.0/5.1 the best way to find this variable is to search “DOF” and it’ll give you a little drop down. This needs to be done within the Master Material in most cases.

  • @QuestsAndChaos
    @QuestsAndChaos Рік тому

    First, thank you for the tutorials. This is been challenging. So many issues. I can get an image on my wall, but it's just a tiny portion of the whole display. using 5.1. That's using one machine.[FIXED] I was remoting into the machine using Parsec, and it was changing the screen resolutions. Went into the studio and it works great! onto the next phase of multiuser and multi maching] I can't get it to communicate with a server. It communicates but returns error code 23 and quits. Switchboard listener and switchboard only run from the exe and not from within unreal. thoughts? Also, any tutorials on setting up all the render servers?

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Hey thanks for commenting! Parsec definitely changes the GPU driver settings and I’ve had so many issues with it on set. Now adays mostly using Splashtop business and VNC Ultra when I’m in studio talking to other nodes. 5.1 is a tricky with Multi-user right now! It doesn’t seem to work anymore using one instance of the Project for multiple instances of Unreal. The way around this is to have two copies of the project. We cover how to setup all the Editor Node, Render Node and Files syncing for multiple node for nDisplay clusters in our Operators Training Course. You can check it out at vp-toolkit.com! Also please take a look at (and subscribe if you’d like) to the new VP Toolkit UA-cam channel. Most of the new content and tutorials will be coming out there!

  • @GregCorson
    @GregCorson Рік тому

    In 5.1 I get to the point where you add the icvfx camera and the frustum is supposed to appear, but the frustum does not appear, any idea why?

  • @jule2041
    @jule2041 Рік тому

    Can you tell me how to download the toolkit please? Thank you so much!

  • @nadeemdeme
    @nadeemdeme Рік тому

    Hi, Vive tracker not workig in switchboard please help!

    • @TudorIrimescu
      @TudorIrimescu Рік тому

      Set the livelink profile in the project settings

    • @nadeemdeme
      @nadeemdeme Рік тому

      @@TudorIrimescu Thank u so much

    • @TudorIrimescu
      @TudorIrimescu Рік тому

      @@nadeemdeme Glad I could help, smashed my head against the wall with this one myself haha

    • @nadeemdeme
      @nadeemdeme Рік тому

      @@TudorIrimescu 🤣

  • @saemranian
    @saemranian Рік тому

    نور به شرفت دمت گرم ممنون از اینکه هستی و توضیح میدی پرچم بالو

  • @weeliano
    @weeliano Рік тому

    Thank you sir for making this tutorial series, it has really helped to demystify the setup of the Virtual Production tools in Unreal!

  • @stentrolletforskola4940
    @stentrolletforskola4940 Рік тому

    great tutorial ,thanks. I have an issue, I can see the output but it is like a frozen image the of the scene (time is moving tho) and it doesn't update in real-time if I move things in the editor. whatever I do on the editor , it doesnt update the listner Can you help ?

    • @stentrolletforskola4940
      @stentrolletforskola4940 Рік тому

      so I have two PCs , editor and Listner do I need two Clusters for that ? or two nodes ?

  • @viprentacar5849
    @viprentacar5849 Рік тому

    pls I have question . how I can add buleprint with Ndisplay ? for example : i want to press F to make any action (blueprint) with Ndisplay

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Well pressing keys to trigger events with nDisplay becomes a little complex because when you’re running multiple machines then only the one you press the key on will translate over to the nDisplay render. There might be ways around that I haven’t found yet. Basically though you can just add whatever blueprinting you want to the ndisplay config itself (it has a blueprinting section) you can add a blueprint actor to the level and put your logic in there, or you can do your blueprinting within the level blueprint that your ndisplay lives in. From there you just need to reference the ndisplay config from the level as a variable and then do with it what you will. I normally replace using key presses with touchOSC on ipad and using a basic OSC server in unreal to pick up and use the OSC command from the Ipad.

    • @viprentacar5849
      @viprentacar5849 Рік тому

      @@ianfursa9529 thank u so much and maybe we can use Web remote control to make action right ? another quistion pls how I can change Ndisplay from location to photo or video ? for example u can see Macdonalds Ad by virtual production to understand what I mean

  • @timreha
    @timreha Рік тому

    Awesome video with great insights for virtual production and unreal engine!

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Appreciate it Tim! 🙋🏻‍♂️

  • @nathanmeyer5250
    @nathanmeyer5250 Рік тому

    Awesome! Very detailed! Question: When I go to connect my node (which is just one node) I keep getting a socket error, please help!

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Not sure if you’ve figured this out but I’ve found switchboard listener can show a socket error and still work but if after awhile ndisplay isnt running then you should make sure you’re using the IP of the machine and not a local IP like 127.0.0.1, let me know if you’re still stuck.

    • @nathanmeyer5250
      @nathanmeyer5250 Рік тому

      @@ianfursa9529 Yes! Thank you, the switchboard listener actually wasn't on. It's only displaying inside an area the size of my laptop screen on my bigger monitor, even when I change the size in nDisplay it crops it and only shows that portion of it but at least I'm making progress.

  • @BradenTrotter
    @BradenTrotter Рік тому

    I'm curious about how hard it would be to then add elements in the foreground that can seamlessly move behind the subject. Would be really amazing.

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Definitely possible! The issue comes when using such stylized lenses like these (Cooke anamorphic) and it becomes very hard to match the optics. Hence why so many people like ICVFX. Its also quite hard to get foreground objects to really look realistic for film and TV. Check out our BTS on this if you haven’t seen it yet! ua-cam.com/video/OGlZ-rgcPcw/v-deo.html

  • @silverbulletin846
    @silverbulletin846 Рік тому

    its so hard to get info on this topic, esp when new into it - thanks For a home setup on a 5k budget for homemade virtual prod - i was thinking to use it for stopmotion first with unreal 5/blender/AA VFX post then see where it all takes me. i know you guys talk about genlock and sdi + vive tracking - but iv seen some make unreal 5 live tracking work with the Hdmi>sdi adapter from blackmagic with the 4k and 6k models + vive trackers - idk is thats good enough for VFX tho myself. 1 Sould one go Greenscreen or tv (oled 77 inch) / lazer 4k short throw projectors the newer TV ones that can project in daylight?? 2 also i was thinking a BMPCC camera? Ursa mini pro gen 1 Pocket 4/6k or older fs700 4k upgraded or newest sony FX30 3 is there any recomendations for a camera for homestudio- new or used (older models!)? + gear setup

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Hey! Appreciate the feedback on the video! Always doing best to fill the gaps for people. If you’d like consultation on your setup reach out on vp-toolkit.com

  • @rip_rocco
    @rip_rocco Рік тому

    I dont know if you’re responding to comments but if im a another person how would i join someone session?

  • @gigoe
    @gigoe Рік тому

    i expected this to have way more views, this is a really well put together video

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Hey I appreciate that! Have you seen the behind the scenes for this? ua-cam.com/video/OGlZ-rgcPcw/v-deo.html

  • @biancamartinez4080
    @biancamartinez4080 Рік тому

    Hello, I want to know how you projected the image to your wall, is configuration necessary in the software unreal?

  • @ArtTur22
    @ArtTur22 Рік тому

    any chance to see how did you place screen and projector? in other video looks, like this is led wall. but if you are saying that is rear projection with cheap projector, its interesting to see placement.

    • @catalyst-vp
      @catalyst-vp Рік тому

      Hey Art, you can watch our behind-the-scenes video here: ua-cam.com/video/OGlZ-rgcPcw/v-deo.html There's some coverage of the setup there. We're going to post a follow-up article on our website with as many technical details as we can muster up. We'll try to include some figures like distance, etc.

    • @ArtTur22
      @ArtTur22 Рік тому

      @@catalyst-vp thanks, man. i finally got the idea, that main thing is 2-sided screen. and really want to see more, i can try to make the same at home, one room is about 10x3 meters.

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Its a fairly simple setup. Grey rear projection screen with two projects stacked on top of each other and then blended using a program called Scalable display manager which we are using the version that embeds the blend into our nvidia GPU’s Driver. Might be easier to start with a single projector, similar to how I have done a lot of my earlier videos.

  • @goggo9
    @goggo9 Рік тому

    Hi great tutorial thanks. I have an issue, I can see the output but it is like a frozen image of the scene and it doesn't update in real-time if I move things in the editor. What am I missing? Thanks

    • @ianfursa9529
      @ianfursa9529 Рік тому

      If you haven’t figured this out yet, please check out my multiuser - ua-cam.com/video/CljfWS0rOqs/v-deo.html

  • @AlexPearce3d
    @AlexPearce3d Рік тому

    Are you going to do more?

  • @AlexPearce3d
    @AlexPearce3d Рік тому

    Love it!

  • @sohrabhosseini981
    @sohrabhosseini981 Рік тому

    wow🤩😎

  • @sohrabhosseini981
    @sohrabhosseini981 Рік тому

    nice!!!🤩🤩🤩

  • @hsanch3s
    @hsanch3s Рік тому

    Hi Ian, Do you know how to change the quality image of my innerfrustum? it's showing me that it's 1920x1080 but i'd like that to be 4K .. is there a way to do that?

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Not sure if you’ve already figured this out but this setting is at the very bottom of the details panel of your “ICVFX Camera Component” within your nDisplay. I think its labeled “Custom Resolution”. Quick access to this via the Vp toolkit widgets will be available very soon!

  • @VegasDominic
    @VegasDominic Рік тому

    It’s good to know one doesn’t need the full $5000 HTC Vive Mars Camtrack system to have a parallax camera tracker for Unreal. Wondering the components of your Vive system - 2 base stations 1 - 3.0 tracker? Wondering if focus and zoom would still change the parallax effect or focus and zoom wouldn’t be connected to the camera tracking? Thank you for your wonderful videos. 😊🙏

  • @sotal6009
    @sotal6009 Рік тому

    Thanks We need to see more about results The stability and shaking ,please

  • @lesha1955
    @lesha1955 Рік тому

    Thanks a lot!

  • @monarchmediaent
    @monarchmediaent Рік тому

    works in ue5!

    • @ianfursa9529
      @ianfursa9529 Рік тому

      Yes! Pretty much the same workflow!

  • @hsanch3s
    @hsanch3s 2 роки тому

    Amazing tutorial ! i'm trying to launch a nDisplay with two monitors, i configure my vp window the exactly distance from my first monitor from 0 to 1920 and then i get it on my "X" .. but when i launch my switchboard it doesn't go to my second screen !!

    • @imaiven
      @imaiven Рік тому

      Same for me, It just keep launching on my secondary screen, any solution?

    • @hsanch3s
      @hsanch3s Рік тому

      @@imaiven the solution i got for that is going at my display configuration and selected which display is my principal .. and then everytime I launch ndisplay goes to my principal monitor

    • @mohanasundaram3754
      @mohanasundaram3754 Рік тому

      @@hsanch3s did you done that ???

  • @hsanch3s
    @hsanch3s 2 роки тому

    Amazing tutorial ! helped a lot .. i was looking for this everywhere keep doing this great tutorials

  • @CaptainSnackbar
    @CaptainSnackbar 2 роки тому

    the sheer amount of progress this tech has achieved in the last 2 years is mind boggling, yet there is still the uncanny valley that still exist in using video walls. i hope we can eliminate this problem

  • @antxionrhykel2699
    @antxionrhykel2699 2 роки тому

    Hi Ian, Great tutorial and Toolkit, I am wondering about camera smoothing, which in the past I have done through Livelink XR and a blueprint node setup. Is camera smoothing an option for Livelink VRPN, or through your toolkit?

  • @lucalanzi9345
    @lucalanzi9345 2 роки тому

    I did everything like you did but I get a black screen, any ideas?

    • @emmak.4024
      @emmak.4024 2 роки тому

      this happened to me at first as well. I was launching StageLevel in Switchboard but when I switched to LED_Curved Stage I saw what my Camera Actor saw.