The SEGAGuys
The SEGAGuys
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Are they Sega games or not?! - Eight Games That May Surprise You!
What is a Sega game?
Back in the day it used to be clear, but now, not so much!
Here's 8 games, which Sega developed, published or just licensed. Which ones did they do which on? The answer may surprise you...
Переглядів: 2 495

Відео

The SEGA Saturn Saroo - The SEGAGuys Verdict.
Переглядів 1,7 тис.12 годин тому
After spending time with the Saroo, a Sega Saturn expansion cartridge that offers some interesting features, Dan the Mega Driver and James the SEGAHolic discuss whether it is worth Saturn owners time and money. Note, this discussion was recorded before the 0.7 update so features added there are not discussed here. Set up guide: ua-cam.com/video/vICRV6GYfqY/v-deo.htmlsi=2X298pni08iHeZz2 Firmware...
DOOM 64 on SEGA Dreamcast is FINISHED! The Lost Levels, VMU Support + More!
Переглядів 4 тис.16 годин тому
Doom 64 on the SEGA Dreamcast is finished! This exciting homebrew project by jnmartin84 has continued to add more performance enhancements and features, and in the final build we get try The Lost Levels from the Steam version, as well as fan-mod levels, Knee-Deep in the Dead, all at a stunning 60fps with dynamic lighting and bump mapping. The final build also adds VMU support, removing the need...
The Dreamcast Mini is dead ... long live the Dreamcast.
Переглядів 2,6 тис.19 годин тому
Late last month, SEGA of Europe/America CEO, Shuji Utsumi, confirmed that there will *NEVER* be a Dreamcast or Saturn Mini ... but who cares? We can merge real hardware with cutting edge mods and community software to take the best parts of a mini console experience, while retaining everything that made the real Dreamcast so special. In this video, we take a look at what we at the SEGAGuys have...
The Mega Driver's Top 5 Games of 2024... And they're all by SEGA!
Переглядів 1,1 тис.День тому
Happy New Year Sega fans! 2024 is over and as such, Dan the Mega Driver shares his view of what the best 5 games of the year were. Apparently they all came from one company...
SEGA Saturn Saroo Firmware 0.7 is here! Update Now!
Переглядів 9 тис.День тому
On Christmas Eve, TPUnix dropped a brand new firmware update for Saroo, version 0.7 bringing with it a host of fixes and new features including cover art and finally, save file management. In this video, James the SEGAHolic talks you through updating the firmware and gives you a look at the brand new features in action. See you on the SEGA side! Download 0.7 zip file from TPUnix's GitHub here: ...
GRAND THEFT AUTO 3 (DCA3) on the SEGA Dreamcast - Alpha Build First Impressions and Gameplay.
Переглядів 6 тис.День тому
What a way to end 2024! The Dreamcast homebrew scene has been on fire with the likes of Doom 64 and Duke Nukem 3D Atomic Edition, but the project we've been waiting for is Grand Theft Auto 3, and it had gone eerily quiet ... until now. At midnight on Dec 30th, skmp dropped the alpha build of DCA3 aka Grand Theft Auto 3 on Dreamcast, and my word it is glorious. Enjoy this footage of the first 3 ...
Sonic Roboblast 2 Arrives on Sega 32X in this Miraculous Port
Переглядів 4,1 тис.14 днів тому
A Project that started in 1998 finally arrives on Sega's 1994 add-on! The port of Sonic Robo-blast 2 to the Sega 32X would seem impossible on paper, and yet here it is, with a fully playable demo that runs on real hardware. Dan The Mega Driver has the details. Sonic Robo-blast 2 homepage: www.srb2.org/ 32X Download: ssntails.srb2.org/srb32x/
Batman Returns MD - the Super Nintendo Classic Comes to the SEGA Mega Drive ... Kind of.
Переглядів 1,3 тис.14 днів тому
Merry Christmas and Happy Holidays to all our viewers! There’s no rest for us here at The SEGAGuys, as Pyron released his demo for Batman Returns MD, which ports some of the first stage from Konami’s 1993 Super Nintendo game and even enhances it. Keep in mind that this is only a tech-demo, so enjoy this for what it is and keep in mind that the techniques and skills learned by the team in his pr...
Playing PSO At Christmas - Phantasy Star Online Festive Fun on Xbox
Переглядів 55014 днів тому
Merry Christmas Sega fans! In this bonus, festive video, Dan the Mega Driver takes a tour of the Phantasy Star Online Servers via Xbox, the current Christmas events, and details how you can get yourself online with PSO. Links: Blue Burst (PC) Ultima Server: www.phantasystaronline.net/ Schtserv GameCube Connection guide: gc.schtserv.wiki/index.php/Connection_Guides Dreamcast Live Connection Guid...
Snatcher is For Life, Not Just For Christmas - What Makes Konami's Sega Mega CD Classic so Special?
Переглядів 1,1 тис.14 днів тому
Among many of his festive traditions, Dan the Mega Driver plays Snatcher every Christmas. But why is this 1994 port of an 80's graphic adventure so beloved? Sit down by the fire and we'll tell you...
Virtua Fighter 5 R.E.V.O Online Beta - We’ve Played It!
Переглядів 73921 день тому
After 5 days, the Virtua Fighter 5 R.E.V.O Online Beta is now closed on Steam. Dan the Mega Driver managed to get a few games in, here are a few highlights and his thoughts on the upcoming game.
How I Learned to Love Persona 3 Reload
Переглядів 36021 день тому
In 2024 Sega and Atlus released a remake of their 2006 PlayStation 2 RPG classic, Persona 3. Reload would bring the game to modern consoles, hitting Game Pass day and Date, allowing Dan the Mega Driver to see what all the fuss was about. Having never finished a Persona game before, would Persona 3 Reload make this grizzled old SEGAGuy a fan?
A Christmas for AGES - The Best Sega Christmas Games featuring Gaming for Ages
Переглядів 88421 день тому
For the 5th year in a row, The SEGAGuys help close out the final day of RadioSEGA’s annual WinterFest, and this year we’re joined by our buddies at Gaming For Ages, Bedgell and Dibbs, to discuss Christmas and games!
NEW Sonic Racer and Shadow Generations DLC Reviewed!
Переглядів 59228 днів тому
During the 2024 Game Awards Sega delivered a slew of announcements. This video focuses on those from the Sonic universe: A new kart racer and the Shadow Generations Sonic Movie 3 DLC
Virtua Fighter 6 and REVO Beta Impressions! - Virtua Fighter Direct, Project Century and More!
Переглядів 4,6 тис.28 днів тому
Virtua Fighter 6 and REVO Beta Impressions! - Virtua Fighter Direct, Project Century and More!
The Best SEGA Saturn Exclusives with SEGA Lord X!
Переглядів 3 тис.Місяць тому
The Best SEGA Saturn Exclusives with SEGA Lord X!
Welcome to Die! X-Men Arcade on Sega Saturn hits Version 0.4.
Переглядів 1,5 тис.Місяць тому
Welcome to Die! X-Men Arcade on Sega Saturn hits Version 0.4.
A Glimpse into the Future: SEGA's Rare UK SEGA Saturn Promotional VHS.
Переглядів 2,3 тис.Місяць тому
A Glimpse into the Future: SEGA's Rare UK SEGA Saturn Promotional VHS.
Virtua Fighter 2 at 30 years old - a Fighting Game Icon.
Переглядів 6 тис.Місяць тому
Virtua Fighter 2 at 30 years old - a Fighting Game Icon.
SHENMUE Quiz Challenge - a BRAND NEW Sega Saturn homebrew game. | Coming Dec 2024.
Переглядів 760Місяць тому
SHENMUE Quiz Challenge - a BRAND NEW Sega Saturn homebrew game. | Coming Dec 2024.
NEW UPDATE! Capcom vs SNK 2 - English Translation/Localisation + Bonus Content Mode.
Переглядів 2,1 тис.Місяць тому
NEW UPDATE! Capcom vs SNK 2 - English Translation/Localisation Bonus Content Mode.
SHENMUE comes to SEGA Saturn via incredible homebrew recreation of You Arcade.
Переглядів 4,3 тис.Місяць тому
SHENMUE comes to SEGA Saturn via incredible homebrew recreation of You Arcade.
30 Years of Sega Saturn Memories - featuring community contributions from Sega Lord X, SHIRO & more!
Переглядів 1,9 тис.Місяць тому
30 Years of Sega Saturn Memories - featuring community contributions from Sega Lord X, SHIRO & more!
A Birthday Montage - 30 Years of Sega Saturn Smiles - 60+ games featured!
Переглядів 1,2 тис.Місяць тому
A Birthday Montage - 30 Years of Sega Saturn Smiles - 60 games featured!
VF is BACK! - Virtua Fighter 5 REVO and eSports 2.0 Announced
Переглядів 2,7 тис.Місяць тому
VF is BACK! - Virtua Fighter 5 REVO and eSports 2.0 Announced
New Update - Mortal Kombat Arcade Edition 1.0c on Sega Mega Drive/Genesis
Переглядів 13 тис.Місяць тому
New Update - Mortal Kombat Arcade Edition 1.0c on Sega Mega Drive/Genesis
Panzer Dragoon Zwei - A Sega Saturn Masterpiece?
Переглядів 2,9 тис.Місяць тому
Panzer Dragoon Zwei - A Sega Saturn Masterpiece?
Final Fight MD (Mega Drive) - the BIGGEST update yet! Two new stages and 90+ improvements!
Переглядів 7 тис.Місяць тому
Final Fight MD (Mega Drive) - the BIGGEST update yet! Two new stages and 90 improvements!
Official Sonic the Hedgehog 2006 Remake? - Chief Game Designers Speaks Out
Переглядів 1,3 тис.Місяць тому
Official Sonic the Hedgehog 2006 Remake? - Chief Game Designers Speaks Out

КОМЕНТАРІ

  • @mjpiano4386
    @mjpiano4386 37 хвилин тому

    Saroo makes Saturn hands down the best 32-bit console now. Playstation cannot compete with these load times

  • @SantaAzulCTZN
    @SantaAzulCTZN 59 хвилин тому

    SOR4 was co-developed by both Lizardcube and Guard Crush Games, whose previous works are Streets of Fury and Streets of Fury EX.

  • @yaheyah
    @yaheyah 11 годин тому

    I miss Sega rally it's one of the greatest driving games ever made

  • @tomfum
    @tomfum 16 годин тому

    Great video Dan, Zillzone, who knew haha thats amazing. I need get toejam and earl still as well. Crash racing looks really nice and i think we all echo your thoughts on LRG lol

  • @wingman-1977
    @wingman-1977 18 годин тому

    The problem is that some Saturn games don’t like the fast load times with the Saroo and have problems playing.

    • @SEGAGuys
      @SEGAGuys 17 годин тому

      In earlier firmware versions, that was true, but compatibility on 0.6 and 0.7 is much better. I’ve only come across one game so far that refuses to play, and that’s X-Men COTA.

    • @wingman-1977
      @wingman-1977 16 годин тому

      @ That’s great news for those Saroo owners.

  • @chrisnewbury3793
    @chrisnewbury3793 20 годин тому

    This game was so ahead of it's time. Console peasants with access to the command-console and could save binds. Then eventually we could use a mouse/kb. It had crossplay with PC. I started on a controller with 56k, and sometimes we even went up against PC users with mouse/kb, 125fps, and broadband. We got our asses kicked regularly, but occasionally got a glorious win, which was a huge flex if they were on a PC. I learned to strafe jump with 30fps on a controller.

  • @SiincereARC
    @SiincereARC 21 годину тому

    It's been a while since I thought of this but can anyone direct me to where anyone explains what it means when you get Saturn games and the folder might have "2M" or "8M". I thought it stood for which Megabyte Rom Cart you needed but obviously there is no 8MB cart.

    • @SEGAGuys
      @SEGAGuys 20 годин тому

      It has no bearing on the game itself or the content on the disc/ROM. It’s essentially a printing run number, like if the disc colour or label is altered from print to print (such as VF2’s blue disc and grey disc).

    • @SiincereARC
      @SiincereARC 20 годин тому

      @SEGAGuys thank you. Should one care about that or is that just information that may apply to some people? I'm guessing there's games where it may matter which print you get?

  • @ROJM-cc1gp
    @ROJM-cc1gp 21 годину тому

    Actually he's right. SEGA isn't a retro company. They always strived for the future rather than wallow in the past. If they were retro they still be releasing games from 1981 from the SEGA Gremlin vector era. Doing updates to several games doesn't make them retro. Most of these games are designed to get new fans into the brand. Half of which are only getting a new entry because they're attached to movie and TV deals. SEGA fans like us are few and far between now. And were just a section of SEGA fandom who are fans of a specific part of SEGA's history. Part of the reason why there wont be DC or Saturn minis is because SEGA those systems are seen as being a hub for their arcade ports and has decided to port some of the classic arcades as part of the Astro City and mini arcade series. They just released ten new ones in japan including ports for Dynamite Deka and Fighting Vipers. And then there's the new subscription service also coming. Which is why its cheaper and easier and more profitable for them to release their older games in that way rather than mini consoles of the saturn and DC.

    • @SEGAGuys
      @SEGAGuys 20 годин тому

      SEGA were always a company ahead of their time with their hardware, but the modern day SEGA *is* a retro company, its heritage and identity are rooted in the legacy it forged with that innovation. As I said in the video, they can be retro without ignoring modern gamers and vice versa. Theres no need to pigeonhole their identity.

    • @ROJM-cc1gp
      @ROJM-cc1gp 16 годин тому

      Modern day SEGA or the SEGA sammy era is hardly retro. If anything whats defined them so far is making countless sequels to Two of their biggest games which is sonic and yakuza or publishing titles of pc companies and buying them out. But that's in the west. In japan, any new game has mostly been released on mobile phones. Arcade its been non traditional interactive arcade games. Non game wise is the development of advanced software tools. For them to be a retro company they would have to be exclusively releasing retro games and nothing else. Which they don't. All they do is release collections of old games which is something they been doing since the megadrive while releasing new titles. That hasn't changed. Whats changed is the focus. New games appear on mobile and almost japan exclusives while stepping back on creating new console games and only focusing on a few established titles with lots of sequels. Any thing that defines them as a company is they do a bit of everything, game wise. So yeah he isnt wrong but then he is saying that for business reasons.

  • @captainsonic
    @captainsonic День тому

    I love the Saturn. It remains one of my favorite consoles and has some of my favorite games, including Guardian Heroes and Burning Rangers. I couldn't tell you how many hours each week went into playing on the Saturn. And I still play those games today.

  • @quasiotter
    @quasiotter День тому

    so sexy !!

  • @Thesilencer25
    @Thesilencer25 День тому

    I loved sonic 06, it shouldn't of gotten so much hate. I do get the hate for the human hedgehog love story though

  • @KaijuLeviathan
    @KaijuLeviathan День тому

    This was a very good retrospective and breakdown on sonic and knuckles. Excellent video.

  • @Gaming_For_Ages
    @Gaming_For_Ages День тому

    great video that - love the idea and most of them i wouldn't have thought of at all! thought it was really interesting!! cheers dude! - bedgell

  • @anonymoustroll2432
    @anonymoustroll2432 День тому

    Goku-Akira Super Saiyan Vegeta-Jacky Mercenary Tao-Lau

  • @bigbangbot-SuperSqank
    @bigbangbot-SuperSqank 2 дні тому

    Seeing games like Hogwarts Legacy get published by SEGA in Japan reminds me that SEGA published some oddball licensed games in Japan despite not being involved with their release in other regions. The ones that stick out to me that I can remember are Britney’s Dance Beat for the PS2 and The Incredibles Rise of The Underminer, both western licensed games SEGA published in Japan.

  • @goldenfreddy-gj5wy
    @goldenfreddy-gj5wy 2 дні тому

    Question, does the Saroo let you play original physical games that need the extra ram?

  • @TheRetroMartin
    @TheRetroMartin 2 дні тому

    Instantly switched on by the Shining Force 3 music in the background. A Motoi Sakuraba tune NEVER escapes me. Amusingly i need a PSP battery cover myself but more due to a broken clip then a swollen battery 😂 Shining Force is worthy to play on it though. I too am also a Tides of Time Saroo background user and im using Hanuman from PD Zwei as my music 😂 I should get some SF3 on there. Itd be cool if in future we could have a small rotation of tunes, or backgrounds. That would be very cool! Youre going to need a lot of space for the Shining Force 3 saves so the Saroo will definitely help with that but all it does is ask you to load a previous scenario save and thats it, any save from then becomes a separate scenario save. That will be why it works, as it looks for a seperate game save entirely at the start. Just finishing off watching. Some good stuff here. Ive found the load times to be amazing. As i noted on twitter, fames like Discworld with ufterly atrocious constant loading absolutely sing on a Saroo and its better to play using that. Really hand in my PAL machine which has a disk drive still and my JP one has the Fenrir, so best of both worlds!

  • @TheRetroMartin
    @TheRetroMartin 2 дні тому

    If i wasnt sold on a DC Maxi before (i was) then I am now. Great overview and thoughts James!

  • @TheRetroMartin
    @TheRetroMartin 2 дні тому

    Looks amazing. Another thing to get when i get a GDEMU!

  • @jamiewilliamson9829
    @jamiewilliamson9829 2 дні тому

    When mentioning series composer Yuzo Koshiro's return to Streets of Rage, you forgot his partner from the second game onwards, Motohiro Kawashima. Also, Alex Kidd in Miracle World was never released on NSO but rather on the eShop under the SEGA AGES series.

  • @RsiX_productions
    @RsiX_productions 2 дні тому

    Looks good actually ! Classic sounds too .. VR , when engine noises sound like theyre rave samples

  • @captainhawdon937
    @captainhawdon937 2 дні тому

    Great chat Guys! I'll probably grab one of these eventually. It's good to not put all your Saturn eggs in one basket. I've got a satiator but the saroo has got some cool features I wouldn't mind.

  • @robsmall6466
    @robsmall6466 2 дні тому

    Not sure where this is coming from RE SOR 4 and Alex Kidd. Sega gave them to other developers to make games, yes. But those developers would of pitched to Sega and Sega would of offered guidance so no damage would of been done to the franchise or brand. So , yeah. Obviously Sega games. Crash is local publishing. Worms possibly the same at the time. With Killzone the Japanese don't normally get on with FPS. Sony probably sensed a flop. Sega does have an edgy rep though so probably just took a risk

  • @ROJM-cc1gp
    @ROJM-cc1gp 2 дні тому

    All these cheeseballs making revisionist anti saturn videos and dreamcast videos and articles too, is revealing what TYPE of gamer they are. The saturn was popular among hardcore gamers, PC gamers and SEGA fans. It was only the casuals that it wasnt popular with. The same idiots who thought demolition derby and toshiden was better than daytona usa and virtua fighter, because sony hyped them up that the casuals believed it. Tekken came way after as the true challenger to VF's throne but it wasnt the first challenger to it that sony backed and unfortunately semi pulled off to get casuals to buy the system. But if you read about the saturn s psx years now, you'd think tekken was the first fighting game and ridge racer were the ones that came out first. The stuff is either written by casuals or people that werent around bak then or both. Fake gamers pretending that they are one.

  • @ROJM-cc1gp
    @ROJM-cc1gp 2 дні тому

    I'm glad you made this video. Because their has been a lot of revisionist history where SEGA is concerned. Changing the global sales of the megadrive from 40 to 30 million in order to make nintendo look good. Calling the MEGA CD a flop when it wasn't and had it not performed well as an add on, SEGA would no have chosen the CD route for saturn and playstation would not have even existed. Companies judge the success of a console on how many systems are sold at the first price point in the launch year. A million sales is the number because they have made money back on RandD costs. Sales after that is profit. Nintendo didnt win the console war financially because SEGA sold their systems at price point at achieving launch unit targets. They then could afford to price it down. TWO years after launch. Nintendo SNES had to price down their system a year after launch meaning it lost money and continued to do so with subsequent sales . Secondly SEGA sold more software than nintendo did. Nintendo's 47 percent numbers are down to two things. In 96-97 it was extremely cheap and secondly the system kept breaking down so people got replacements. Much like why the PSX and PS2 numbers are so high because people were buying replacements. SEGA megadrive and saturn didnt break down. SEGA not only made its money back on the genesis and the Mega CD model 1 but it made PROFIT on megadrive units at the first price then the half prices after, after its launch year for four more years in which they defeated nintendo directly. 95 -98 SEGA pulled out to focus on saturn. So nintendo hardly won the console war when their main competitor had already left the market with a big bag of cash. Lastly as we all know the saturn wasnt a flop in japan as it achieved launch target sales at price point, it didnt achieve that in the states or europe at the price point it needed to make budget back as SEGA dropped the original price to a competitive price after that E3 sony fiasco. So it was losing money from the start. Thats why it can be considered a failure in the west much like the Dreamcast because it sold for 199 when it was meant to sell for 250 in the west, which is why SEGA fired stolar but couldn't change the retail price. Even though the system sold well, they were losing money and not making budget costs. Despite that, the saturn was competitive enough to have resident evil and tomb raider as limited exclusives.

  • @dchief2924
    @dchief2924 3 дні тому

    Any doubters look at the Saturns quadrilateral pixels. Ps1 used triangular pixels

  • @Bigdan1035
    @Bigdan1035 3 дні тому

    The Panzer Dragoon Remake on the PS4 is currently £1.99 until 17/01/25

  • @juiceala
    @juiceala 3 дні тому

    Shenmue 3, Bayonetta and House of the Dead Remake should've been included.

    • @SEGAGuys
      @SEGAGuys 3 дні тому

      There's plenty more that would count, Wonder Boy the Dragons Trap remake too, but didn't want to overload it. Maybe there can be a part 2. Thanks for watching! - Dan

  • @juiceala
    @juiceala 3 дні тому

    So you're saying SEGA published their rival and competition Crash Team Racing in Japan at the same time they were selling their own kart racing game Team Sonic Racing? Good job, SEGA!

  • @juiceala
    @juiceala 3 дні тому

    Speaking of Crash Bandicoot, here's another interesting trivia, as someone from Asia who grew up with an MSX I feel this piece of information isn't well known in the west, but the penguin character who appears often in Crash games called Penta Penguin is actually Konami's mascot from the 1980s, much like Alex Kidd for Sega, he had his own series of games and one of Kojima's first games he worked on and what a game it was, it's actually the game that made me a gamer. Now the reason is because in Japan Crash games were being published by Konami, that's right, Crash Bandicoot went from a Playstation and Naughty Dog mascot to a Konami mascot and now to a Activision and Xbox mascot.

  • @ROJM-cc1gp
    @ROJM-cc1gp 3 дні тому

    As for Toe Jam and Earl the game i'd say is SEGA adjacent because SEGA did actually own the ip but sold it to JCP productions after it became clear according to Greg Johnson that the management didnt want or liked the game for it to continue. So they sold the ip to his company back in 95, the same year SEGA sold the ip Frogger to konami, after the Frogger fiasco. Despite revisionist history, Frogger was never licensed to SEGA, both ips were second party games and fully owned by SEGA. Unlike Frogger, SEGA still owns the publishing for Toe Jam and Earl's genesis/megadrive rights, they just dont own the ip anymore or rights to future games. But they can and still do publish the first two games. With Frogger, SEGA sold publishing AND IP rights to konami who now fully controls it. So because the first two games are still linked to SEGA and the fact that the recent film rights for TJ&E are held by a producer and film production company that are involved with the sonic movies and the upcoming altered beast, HOTD and Shinobi movies, I would say its SEGA adjacent as the series still benefits from SEGA association.

  • @ROJM-cc1gp
    @ROJM-cc1gp 3 дні тому

    Hogwarts and other western games comes under SEGA partners program. SEGA will either distribute the game or publish it themselves. If its under distribution, it just means the publisher will use SEGA's shipping network to get the games in stores in japan and the rest of asia. If its published aka localized by SEGA, it means SEGA gets a cut of the game's profits in the region and will fund promoting the game themselves. That game, and a game called Farming Simulator 25 sold big in japan for SEGA. Since SEGA has gone third party three more tiers have popped up. The original tiers was first party, SEGA inhouse developed games. Second party, Contract developers making games exclusively for SEGA like Bayonetta and Shining Force, Third tier was SEGA western division games which are games made by sega of america or sega europe in a first or second party capacity. Forth tier are SEGA published games which are games made by other companies that SEGA publishes like Worms and Condemned but SEGA doesn't own the ip to. The new tiers that are recent and became prominent since 2001 is the fifth tier which is SEGA partners which is distribution and localization which i already explained. Sixth tier is SEGA licensed, what you referred to in your video with Alex Kidd and SOR4 but this also includes Bayonetta's nintendo exclusive games. The last tier is SEGA out sourcing which are games made by SEGA inhouse teams or subsidiaries but are published by another company. Examples of this are Vampire Night, Macross PS2 and the recent One Piece game for mobile.

  • @Artist-uq5pj
    @Artist-uq5pj 3 дні тому

    There are several games that are not published by SEGA themselves despite it being the games of their IPs. The subsequent Bayonetta games are under the publishing rights of Nintendo when SEGA licensed it to them. Shenmue 3 isn't published by them either. Nor are Space Channel 5: Kinda Funky New Flash, The House of the Dead Remake, The Wonder Boy remakes, and Resonance of Fate 4K Remaster. However, all of them are apparently still under SEGA's copyright. ToeJam & Earl: Back in the Groove! isn't even under their copyright, meaning it's not really a SEGA game at all.

  • @MaxAbramson3
    @MaxAbramson3 3 дні тому

    Love your show. Can't understand what you're saying, folks. Keep at it.

  • @theraptorus
    @theraptorus 3 дні тому

    Fun fact: Macaulay Culkin was the executive producer of Toejam & Earl: Back in the Groove.

  • @Chemical_Ali
    @Chemical_Ali 3 дні тому

    STALKER 2 is a "non-SEGA, SEGA game" in Japan.

  • @heilong79
    @heilong79 3 дні тому

    Well this is not new, How Nintendo is Dockey Kong Country?

  • @kakisport
    @kakisport 3 дні тому

    How to get some games to work on Saroo? I have problem with Last Bronx and a few other games being identifies as empty. Or is it because I'm using a 1tb sd card?

    • @SEGAGuys
      @SEGAGuys 3 дні тому

      That’s not an error I’ve seen personally, and I’ve played Last Bronx often on my Saroo. I’m using a 256GB SD card in mine though.

  • @johnt7372
    @johnt7372 3 дні тому

    If you go on the Switch and search a Sega game, then click on Sega in the top left corner all kinds of games you would not expect to show up under Sega come up, especially random indie type games

  • @NewGabeOrder
    @NewGabeOrder 3 дні тому

    Also, I've been debating if The Rumble Fish and Bakugan are Sega IPs. Sammy started publishing games from the former before Sega acquired Sammy in the mid-2000s. Like Demolish Fist, The Rumble Fish is from Sammy and Dimps. As for Bakugan, Sega used to distribute the cards and toys of the franchise in Japan, but the rights were transferred to Takara Tomy by 2018 when Bakugan Battle Planet happened. Otherwise, Spin Master handled international distribution of Bakugan toys and cards since the series' inception by around 2006, even during the Battle Planet and Battle Clan eras.

    • @ROJM-cc1gp
      @ROJM-cc1gp 3 дні тому

      The Rumblefish rights got transferred to SEGA after the merger along with all of Sammy's video games IPs. Fist of the north star arcade was made under sammy but was released and published by SEGA and SEGA amusemnts USA. Guilty Gear for example was transferred to SEGA but because of the corporate culture of SEGA at the time, it wasn't a guarantee that the games would continue the way ArcSystem works aka competing for funding. Eventually SEGA sold all rights to Arc system works who now owns it. The Rumblefish was also briefly under SEGA which lead to the publishing of the ps2 port. However when Dimps left SEGA's subsidiary status, The Rumblefish IP was sold to them. As for Bakugan, its more complicated. SEGA themselves weren't involved directly, but SEGA Toys and TMS were and they are both owned by SEGA. Bakugan is owned by spinmaster but its co owned by SEGAtoys and TMS anime wise. They recently returned to it with one of the recent Bakugan anime. But now that SEGA toys has been replaced by SEGA FAVE.its all changed. Anyway the SEGA logo is present in the end credits to Bakugan and all over the DVDs.

  • @TheBeird
    @TheBeird 3 дні тому

    I liked that Panzer Dragoon remake well enough but it didn't have the same vibe as the original. I'm torn between wanting Zwei and Saga getting re-released and knowing it'll just be lacking the magic.

    • @elgoog-the-third
      @elgoog-the-third 3 дні тому

      Yeah... they should've at least given the option to switch between modern and original graphics. Also, they messed with the difficulty.

  • @marciopinho6100
    @marciopinho6100 3 дні тому

    Even though Sports Interactive makes Football Manager, its was weird seeing SEGA on the cover box. Fine by me! Easy money for them, there is no competition for FM at the moment. And I really would love a new Virtua Tennis.

  • @sexshit1107
    @sexshit1107 3 дні тому

    that panzer dragoon remake was just poor.

    • @lordinnit4535
      @lordinnit4535 3 дні тому

      Yep, five minutes play was enough to make me go running back to the Saturn version.

  • @benitoelwerito
    @benitoelwerito 3 дні тому

    Listening to that Panzer Dragoon music really gets me in the feels 🥹 Oh my childhood.

  • @captainhawdon937
    @captainhawdon937 3 дні тому

    Crash was kind of Sony's mascot now owned by Microsoft being published by Sega for a Nintendo Console! Wow! would we have believed it back in the 90s!?

    • @SEGAGuys
      @SEGAGuys 2 дні тому

      Insane, right?! XD

  • @azogdefiler25
    @azogdefiler25 3 дні тому

    Some Sega's staff were mentioned in SoR 4 credits. Almost all Yakuza/Binary Domain/Judgment developers like Daisuke Sato, Sumito Nakai and Daiki Tsuchimoto. Sega is directly involved in this game

    • @tournaline3448
      @tournaline3448 2 дні тому

      Sega had nothing to do with it on the development side - You can tell by the Euro-cheese fan project vibe of it. Seemed to go down well with most people though, so was a win / win for both DotEmu and Sega.

    • @ROJM-cc1gp
      @ROJM-cc1gp День тому

      @@tournaline3448 They were involved in a capacity of development though. Where do you think the assets for the 16bit skins of old characters came from? SEGA gave them logistic support like getting Yuzo Koshiro and Richard Jacques involved. As well as approving elements of the game among other things. But yes the main game development was done by a fan team turned pros.

  • @jessicasretrolunacy
    @jessicasretrolunacy 3 дні тому

    It's another in a long string of decisions that makes me shake my head at Sega, Dan. It feels like the company has such disdain for their own IPs (especially if they are from the Saturn days) yet will jump on board to publish highly questionable projects or things that do nothing for the brand. They'll send cease and desist orders on fan remakes and join Nintendo in attacking romsites, yet refuse to make their backlog available themselves. They might be more financially stable since the Sammy merger but I'll never understand their business mentality. Anyway, good video as always!

    • @ROJM-cc1gp
      @ROJM-cc1gp 3 дні тому

      Probably because SEGA has too many IPs to make sequels of that they can't possibly bring them all back. Many of whom were second party games and the rights with those type of games arent straightforward compared to first party games. And the mentality of SEGA was always about striving on creating the new game and not look back, which one of the old SEGA producers said was part of the culture in a recent interview. ROM sites are being shut down because of the new subscription service and SEGA's preservation project. So there is no competition for the subscription service and no excuses about claiming its for game preservation when SEGA are doing it themselves. The fan stuff, depends on the game, and if the producer or whoever it is within SEGA isnt bothered by it. SEGA doesnt blindly shut down fan projects, it costs money to activate lawyers. What usually happens is a producer who either has control of a SEGA franchise or worked on that game will complain to management and ask them to do something. Thats when they will decide to spend money on legal to do whats requested. Depending what game is being shut off, usually indicates that its a game they planning to bring back. Or use to. As thats all changed now with Atlus being a part of SEGA and SEGA's own plans for their IPs.

    • @jessicasretrolunacy
      @jessicasretrolunacy 2 дні тому

      @ROJM-cc1gp I'll believe in a preservation project when I see it. Up until present time, most gaming companies have done a poor job of keeping their archives accessible and preserved, or even paying lip service to caring about such. Until they prove otherwise, it's up to the community. What's more, I don't support yet another corporate subscription service entering the market, making us beholden to yet another series of licenses and unreasonable terms of service that will always favor corpo over consumer legally speaking. It can absolutely be done in a better way but that isn't the way of the modern game company. The thing is, you can clearly see how Sega's lack of iterating and continually revitalizing their trademark franchises helped lead to their demise as we knew them. Much has been made of Saturn not getting a proper flagship Sonic game, but the Saturn library did also in many other ways fail to build on the Mega Drive catalog, and it in turn the same with Master System. How many decades have Sega fans been asking for and waiting on their arcade back catalog to be made accessible, especially when Sega's schtick for the longest time was "bring the arcade home?" If all a company is going to do with intellectual properties is horde them and not only not iterate and evolve them like Nintendo has, but ignore them, I'd rather they be sold off. Yes, it's fantastic to go back and see the incredible slew of creativity that blew up in Sega's prime, particularly when the Dreamcast was a hot seller. But we see that it bit then in the rear. If you have more IPs than you can even manage yourself, that's a problem and maybe time to let some go. How long has Ed Annunziata been on board to make a new Ecco for fans but Sega for years has been like "nah?" I won't defend the company's obstinance just because of my fondness for their legacy and the artists in their employ.

    • @ROJM-cc1gp
      @ROJM-cc1gp 2 дні тому

      It doesn't matter on what you believe, Its whats happening and the reality is any future attempts to use emulation as preservation will get shut down. That's the reality. They literally had a games preservation conference in japan with Square, SEGA and a few others showing and talking about their individual projects on this matter. Two months ago. Before people can get away with that emulation excuse because SEGA management tolerated it but now with the new COO there, its going to be shut down especially arcade emulation. You can play the angry SEGA fan all you want, its not going to change whats happening. And SEGA practically invented the idea of a subscription online service with the mega modem, Sega Channel, Heatnet, SEGAnet and the mobile SEGA Forever service. It was a matter of time that they were going into that field again. This is what the supergames and the NFTs thing is all about. But you will see. Were in a digital age now as physical prints are going to die out which is why they going towards this hub in the first place. They not chasing old SEGA fans anymore, they trying to reach a boarder audience to create new fans for the brand. The time of the SEGA CSK fan is over. Been over for a while but now its time has come. Much like the time of the SEGA Gremlin fan and the SEGA electromagnetic arcade fan. None of them liked what SEGA did when they transitioned from one technology to the other. And fans of the SEGA brand are few, all SEGA has are fans of particular franchises they happen to publish or own. But they don't buy other SEGA games outside of the game they into. Unlike Atlus or their peers. Thats what this new era is all about ultimately. Whether it will work is anyones guess. But they not relying on 40yearoldplus gamers as a fan base anymore.

    • @ROJM-cc1gp
      @ROJM-cc1gp 2 дні тому

      Nevertheless Its whats happening and the reality is any future attempts to use emulation as preservation will get shut down. That's the reality. They literally had a games preservation conference in japan with Square, SEGA and a few others showing and talking about their individual projects on this matter 2 months ago. As for SEGA franchises, the issue is which franchise is their trademark? SEGA has way too many franchises to count, thats the reality of it. You talk about ECCO but ECCO was never a major game sales wise to SEGA anyway. Eternal Champions was SEGA of america's biggest individual series, after SEGA Sports, sales wise but SEGA japan never saw the value in them which ultimately saw them killing off EC and several SEGA of america titles being planned for saturn and selling off the team behind the last iteration of SEGA sports. The company lives for the moment and whats good at the time. Thats been their strengths but also their weaknesses. Which isnt a surprise. SEGA's arcade mentality is at fault here because they transferred it to the home market where it didnt necessarily apply.The mentality of creating the next best thing that gets the most attention and coins. That worked in the arcade which is why they dominated for so long. But not on console and by the time they had the franchises to compete, they ended most of them before the saturn era. Every fan of SEGA has their gripe over which series SEGA abandoned. For some its Mushi King and Love and Berry. For others its Shining Force, another group its Shenmue, another group its this or that. There isnt going to be a universal agreement on what is their trademark games with fans because it differs on a regional basis AND a generational one. Anyway they bringing back a lot of the old games and some newer ones outside of the ones they already announced, so you will probably see one game you like.

  • @thehumbleone1983
    @thehumbleone1983 3 дні тому

    Second 👍 video mate

  • @UKDazarus
    @UKDazarus 3 дні тому

    FIRST