devlog | Making a unique skill system for my roguelike game

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 3

  • @mehmedcavas3069
    @mehmedcavas3069 Місяць тому

    what do you use for video editing? btw I wishlisted your games 10 months ago and came back to see what the state is

  • @calicow
    @calicow 9 місяців тому +2

    I thought I wishlisted last time, so I made sure to do it today. Your dev logs are nicely produced! You definitely deserve more subs than you currently have.
    I love the new system. Seems really interesting! The VFX really sell it. They're not up to the same level as the melee combo VFX yet (which feel really impactful), but I'm sure they'll get there. How often are you planning for the player to be able to unlock one of these upgrades?

    • @joytoclingGames
      @joytoclingGames  9 місяців тому +1

      Thank you so much! I am glad you enjoyed the video.
      Also, Thanks for wishlisting the game!
      Yeah, some of the vfx are not polished enough rn. I appreciate the feedback.
      For the other question,
      Players will be able to unlock these upgrades depending on the difficulty of the room. Primary rewards will depend on what tier of skills the player already has. Complimentary rewards will have higher rarity skills for higher difficulty room.
      As for how often, every room will have the option to choose a skill card and some coins as a reward. Primary skills will have a lower chance to spawn as compared to complementary in general.
      Again, it is something I need to test more to come up with a proper number at a point.
      Thanks again for the kind words!