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Leschath
Приєднався 29 гру 2021
The Best Scorpius Pilots You've Ever Seen.
Master Modes: The Only Right Answer
This video is a brief summary of the thoughts Delta and I have about the changes coming with master modes. This video will have more of a focus on a multi-crew platform as that is how we play the game, but there is a lot of important information in here about light fighters too.
Bear with the cheesy intro as I still have not acquired a proper intro and outro yet. I wanted to post this video a little sooner (days ago), but it has taken way more time to produce than I thought.
Music by Delta-Scorpii
Be sure to catch me when I am live over on twitch! On a side not though I am having trouble with OBS atm and cannot stream (I can record fine) Star Citizen. If anyone has any ideas let me know in the comments.
specs:
i7 12700KF
32GB DDR4 3600 (running at 3200)
RX 6800XT
game and OBS are on a M.2
Running Win 11
Timestamps:
0:00 Intro
00:42 Combat differences
02:12 Effects of Lower Speeds
03:55 Evasion and Acceleration Changes
05:21 CIG and Feedback
06:12 Effects of Weapon Changes
06:57 Problems for Multi-Crew
08:40 Cap and Sub-Cap Ship Destroyers
09:18 The Problem with Numbers
10:23 Improve the Problems Master Modes Tries To
12:05 Different Flight Modes
13:16 How to Improve Accessibility
13:53 Review and Final Remarks
Bear with the cheesy intro as I still have not acquired a proper intro and outro yet. I wanted to post this video a little sooner (days ago), but it has taken way more time to produce than I thought.
Music by Delta-Scorpii
Be sure to catch me when I am live over on twitch! On a side not though I am having trouble with OBS atm and cannot stream (I can record fine) Star Citizen. If anyone has any ideas let me know in the comments.
specs:
i7 12700KF
32GB DDR4 3600 (running at 3200)
RX 6800XT
game and OBS are on a M.2
Running Win 11
Timestamps:
0:00 Intro
00:42 Combat differences
02:12 Effects of Lower Speeds
03:55 Evasion and Acceleration Changes
05:21 CIG and Feedback
06:12 Effects of Weapon Changes
06:57 Problems for Multi-Crew
08:40 Cap and Sub-Cap Ship Destroyers
09:18 The Problem with Numbers
10:23 Improve the Problems Master Modes Tries To
12:05 Different Flight Modes
13:16 How to Improve Accessibility
13:53 Review and Final Remarks
Переглядів: 5 157
Відео
Star Citizen PVP: 35 Minutes of Pure Unedited Destruction
Переглядів 4419 місяців тому
In one bout of combat, we destroyed a Corsair, 5 F8Cs, a Vangard Warden, and a Scorpius without repairing or re-arming. GF to those who engaged and re-engaged. Disclaimer: we only shoot those who engage us first we do not openly attack players. Be sure to drop by the twitch channel chat with us and the community when we go live! 2:08 Corsair 4:14 F8C Number 1 6:40 Back to the Corsair 9:32 F8C N...
Final video on cheating allegations
Переглядів 1,8 тис.Рік тому
Highlights from the stream as I watch Avenger One's apology statment about the allegations against us. There is some important stuff in this video that I think a lot of people need to think about. Hate speach/messages are not ok and that should not be up for debate. If you can not hold yourself to that standard then you can unsubscribe/unfollow me on every platform as I will not tolerate it. Ho...
Avenger__One accuses us of cheating
Переглядів 13 тис.Рік тому
This dogfight took place on 12/29/2022 between myself (Upsilon_Scorpii), my pilot (Delta-Scorpii), Avenger One, and Grand Phenom. In this video break down the video (live stream) of Avenger One where he blatantly and unfoundedly accuses us of cheating and show the fight from our perspective. I have also been banned from his twitch chat and have submitted an unban request however he is doubling ...
Now I can't grief big slow ships . Wah wah wah
avenger one is a twat
I wonder what you think of it now. The weapons got better, the rest still stands true imho.
This flightmodel is absolute dogshit (3.23). I have 2 sticks, pedal and headtracking system. But all you need now is a atari 2600 controller.... what a shame for this beautiful game😢
Sadly it needs a lot of work. Kinda iffy about the capitols having a higher top speed. So long as it takes longer to get there with higher fuel burn and capacity then I might be all for it. So everythign else is spot on.
What have they done to my eclipse!? Jesus they killed so bad one of the best game loop. MM is shit
No more high skill fight control to destroy your enemy, off angle circle fighting is also completely useless cause your op can just reverse and unless you want no guns and shields you cant push past and get around them. Thanks cig
This video should have 100k views... It's pathetic what CIG is doing. Concierge since 2013, no ace pilot but loving to fly and improving my skills aka loving games where skill is the limit, and not some artificial unrealistic blockers to make it more accessible for players who gonna hop to the next big game within a few months anyway. Same shit happened to Battlefield when EA tried to get all the COD kiddies over, downhill since. MM is like Crazy Chicken in space. Never had so little fun in SC the past 10y like now.
So after all these years, and all this money, they will stop thinking outside the box. Here is your character creator, be who you wanna be in the verse…. I watched the Avenger 1 video back when it come out, he had concerns about all these points and it is exactly how I feel after playing 3.23. Thank you for the video!
This scorp gameplay is so juicy. Good content and I agree, the old flight mode was more punishing but more enjoyable, fair and natural
Whah whah whah.
They did this to make their AI better. 😀 I've been playing eptu, and MM has certainly taken the fun out of it You are correct about arbitrarily limiting combat speed being SO unrealistic! They need to raise the speed across the board and then make ships different and adjustable.
Man bruh they about to ruin the game
100% agree. what can we do about it, it's aweful.
I don't comment often on yt but I have to say, Master Modes is an abomination of a flight model - not only in combat. Industrial ships are f'ed without shields in NAV mode when they come out of quantum at a OM-marker and get jumped. Let alone how annoying the mining loop has become with the constant need to switch between NAV and SCM mode because mining mode is tied to SCM mode. This new flight model took inspiration from Elite Dangerous and added a whole lot of tedium and bad design decisions to it.
These are the things I really want CIG to see, people who never engage with videos or sub coming out and speaking their minds.
Thank you for this! I agree 100%. MMs are a deal breaker for me.
Damn, I wish I could like this video a thousand times!!!
Here's a suggestion I have to CIG, make flight instructor a profession! I personally would absolutely love to do that profession.
No more needed. Pilot skills are no more required
@@riccardoboom3618 the idea was an alternative to dumbing down flight with MM.
@@raven9ine i got it, nice take, and I have to say that after 10 days of trying and trying, i started to like a lot MM, now i can see what are they aiming for, i tested almost every aspect of it, and I have to say it clicked, multicrew combat and formation combat become easier and very efficient, the use of triangle power management with no need of min/maxing, the new sense of loadout, sub targetting, precision aiming etc etc etc, it's kinda starting to feel great again, and I was very sceptic and angry about MM.. the only thing I'm still really worried about are torpedos and missiles, but they're fixing them right now so let's hope. And I just completed overdrive event, and that battle with 24 ships 4 hammerheads was insane, very amazing
@@riccardoboom3618 whatever they aiming for, it's the fundamental idea to make ships fly in space like planes and cripple 6DOF to the point it's 3DOF only is what I hate, and there's no goal that can justify this for me. It's like they sold me a car racing game but suddenly made cars drive like bikes. No matter the goal, this is not what I was promised and what I invested in.
tbh i wanna see cargo ship in this kind of convo...its always light fighers and cap ships... oh well
cargo ships will be completely ruined by MM as well. I am a PvPer and a Pirate so I and since I need to know everything about the target ship, which in the latter case is cargo ships, I can tell you, CIG made it even easier for pirates and even more unfun for cargo haulers. With the Mantis changes incoming in 3.23 you will be stuck at SCM 150 m/s without shields or weapons if you were in Nav mode earlier. You can't escape and are a completely sitting duck. A Mantis pilot without any skill can now easily kill a C2. I'm not saying that it was particularly difficult for pirates in 3.22 and earlier, in the contrary it was still way too easy, just a tiny bit harder than in MM. However, instead of improving the situation, MM made it slightly worse. And considering the actual cargo hauling gameplay: I imagine it must be really frustrating to have to wait 10s each time when switching mode and trying to quantum travel. This is very tedious and unfun. PvPers and PvEers have to unite against Master Modes.
Thank you for your break down, I definitely will post this video everywhere.
MM ruins the space flight experience and removes the depth of flight. Whatever combat changes on weapons and firing cones is secondary to me, even the speeds to a certain degree, but the fact you can overboost the speed limit now and then get slowed down giving you the feel of atmospheric drag, and the removing of tri-cording and tri-rotating are killing the space flight experience. So do we really want a arcadey combat, staring at each other and see who has the better ship/loadout? 10:25 exactly, I came to SC from Elite for that reason.
The removing of bed logging then master mode what are they trying to do
I got to try MM not long ago and I agree with you on a lot of these points. MM is for sure not the correct direction for the game everyone expected.
Dude why should a weightless big ship with no drag in space with huge engines that can get it out of gravity accelerate slower it would be the opposite the ship with the most thrust force would be the fastest in space to turning would be slower but straight line reclaimer and 890j should go 0 to max speed faster than any other ship in space now slowing them down would need to flip the ship to get full get same slow down speed but no small ship should be able to match the thrust output so should be left in the dust in space. irl pirates attack a reclaimer it would just go full throttle and be gone max speed in 1-2 sec by the time the other ship hit full speed be way out of range and hitting qt drive as soon as they where seen on radar
They're not weightless, they still have mass you have to push to get moving. More mass = bigger engines needed = more fuel = more mass
Relatively new player perspective here: i have been able to try both old model and MM, and i like MM much more. It just feels better. So, i am pretty happy with what is going on.
100%. I'm of the opinion that master modes should be thrown in the garbage, right alongside hover mode. if they want to improve the flight model, do so with tweaks to the current flight model. to me and many others, it has felt good since it was implemented. I'm not sure I'm even interested in this game any more if master modes becomes the new permanent flight model. and aside from dog fighting, master modes makes racing feel like shit. I'll even go as far as saying landing mode sounds stupid to me, there is already a throttle limiter if you need it, and I like going in for hot landings and bleeding speed at the last second, it's satisfying. master modes removes anything fun/skill based from the game for me.
I just got into wave 1 PTU for 3.23 and I'm ready to quit the game. I didn't do any AC master modes. Now, not only do I have to learn master modes, I ahve to learn the whole new HUD, which is underwhelming. I honestly think the people at CIG have never played many space sims or flight sims. The loss of a cruise control for a K&M guy like me makes landing at at a station a chore. I guess I could put my landing gear down to further limit possible speed. Still, I hate the master modes flight model, as you talked about in your video. I agree there was a problem with the over tricording light fighters, but I don't think the current MM is the answer at all. My suggestion would be use the power triangle. From 33% to 100% engine begins to increase your above SCM speed, but proportionately reduces shields (immediately, not after they are hit) and regen, as well as reducing weapons. 100% engine is require to quantum, at which point the player has no weapons power and no regen of shields.
I’ve spent $1k on star citizen and I swear on my life I’m quitting if they don’t fix this bull shit fake ass flight mechanic
After we played MM in AC we kind of lost interest in the game because we knew there is probably no stopping it. We have logged in maybe three times since uploading the video because it sucked all of the fun out of the game for us. We have almost $700 invested in the game between our accounts and just lost interest die to this awful system. It really is such a letdown. We had such high hopes for what they were trying to do with MM but the way they did it is so much worse in practice than in concept.
@@Lambda-Scorpii the one good thing and our only hope is that we can complain about this to them and maybe they’ll decide to change it. I tried streaming the eptu update but yeah master modes completely undermines what Star citizen is as a game and I can’t support this half ass solution when they are so in depth with everything else
@@chrislyran What's funny is seeing all the original defenders of MM changing their minds after playing MM more extensively. There was a lot of hate for it on Spectrum in AC, but now there is even more hate for it now that it's in the PTU. fingers crossed they have a serious talk with their team about this because it seems like a lot of people will be dropping the game based on what is being said.
@@Lambda-Scorpii yeah that’s what I’m thinking too. Even avenger one was posting videos talking about how master modes was going to be a good thing, and then after he tested it himself he posted videos saying it is going to ruin the SC experience. His excuse for master modes being good was jousting. But not being able to counter a bad pilot/ jouster is literally a skill issue. It’s called get good. Learn techniques like J hooks to get behind your enemy and on their tail.
@@chrislyran well not entirely, before MM hit AC PTU and we got our hands on the build, a lot of people, including us, thought it would be good. I can be quoted numerous times before MM was playable (still in concept) that what CIG was doing was going to fix the game. once I got my hands on it at first drop it took me maybe 20 minutes to hate everything about MM. Those who continued to defend it even after playing it though were very wrong.
This is a good video. There are other issues that could be addressed regarding MM, but the essential points seem to have been analyzed properly.
Excellent analysis with practical implications and counter-points. I'm hopeful that CIG does indeed see this and take your thoughts into consideration.
Good video overall. I agree with your points for the most part, though I wish you had been a bit more specific in some places, and later in the video it is unclear whether your combat footage is from Live or Master Modes. The other thing I would tell you is that while making videos is great and all, if you want to get CIG's attention you need to make a post on Spectrum. Don't just post your video to Spectrum, take the highlights of your video, make good use of bold, underline and bullet points, and CIG will listen to you. Seriously, I've only posted on Spectrum like 4 times, and my concerns have been directly addressed at least twice. I post in the "Gameplay" section. It's the perfect section for most ideas/feedback.
This has been posted four times on spectrum and I have not posted it once to "feedback" because I didn't need to. Also, each clip is labeled with live or master modes in the top left corner. The Scorpius is also not in MM so that should be a dead giveaway with the label being included for extra measure. I really don't know how much more specific we can get; we provide very detailed video evidence to compliment what is being stated in almost every section of the video.
Did you really have to rotate so much? Made me dizzy.
time to spin more
Nah MM is a lot more fun. After s lot of testning, i would 100% have MM over this shit now.
@cig
The only point I disagree with is where master modes is partially a solution to server performance. CIG has spent long enough pushing the limits as to what they're tech can do, so now they must make a game with what they currently have. Unless you can propose a current solution to server ping and degradation, there is no reason to use that as a point against master modes. I also feel way more engaged in master modes than what you suggest. It is still way more engaging than Starfield, and is still waiting on engineering. CIG may have a bad reputation, but they seem to be aiming in the right direction now. They also have access to way more data on these topics than any of us do. I say let the painters paint, and judge when it is actually done.
This. Everything you said is what ive been saying. Its blowing my mind feedback isnt holding the release back. Its like they are forcing us to except the suck.
wait until all the ships are available before you make any assessment.thats all im saying. the meta is gunna change in a massive way ,and not in the way the "big ship" guys think it is. be careful what you wish for. :)
The game died for me basically with 3.14 when they removed instant regen for shields.
Good!
That's a lot of conjecture based on the first-pass of a new system...
I've been playing since the hanger modules came out. The first thing that really annoyed me was how short your detection ranges are for ships. Why can't my radar see a prospector further than 5km away? Then the missiles were crap. It all was just very immersion breaking for me. I feel like these super slow speeds will just completely pull me out of the game. I guess we're getting them regardless so its just going to be testing. One common complaint I've seen is how fights currently won't come to a conclusion since you can just tri-cord away when your shields are low. Maybe the fix for that would just be faster and more deadly missiles instead of making the spaceships slower than actual current day aeroplanes
Master Modes removes the current skill based flight in combat in favor of making combat "more accessible" to new players.
It 100% removes skill from the equation in favor of this shitty DPS race idiocy that MM is. @redslate
Really good video. Appreciate the nuance and genuine tone. Not enough of that going around lately. I get the "less accessible to new players" angle, and while the idea has some merit, it's very obvious to see how much more accessible combat will be now. There are so many people, some that have played SC for years, who just can't get the hang of dogfighting, and feel so punished by failure that they became hopeless and quit. The learning curve and overall model is just incredibly intuitive with MM, so a lot of those people are now having more fun flying with MM in AC alone. I'm not, but they are, and those people make up a much larger part of the playerbase than people like me. Not to mention the swathes of new players in the future who will have a really great starting point now. Yeah the ceiling is lower, way lower, but the old model is literally ridiculous. I spent my first year in SC dominating PU servers solo in a C8X. It's an actual joke. So it's clearly a much needed change, and net positive for the game, but definitely does need some tuning. Also, a whole set of other systems are set to come in within the next year or so like Maelstrom, Engineering, etc. so plenty of opportunities to raise that ceiling back up in different ways. Just sayin.
SC has always been an arcade game, nothing it does its sim or sim like, and their fights, on all interactions since live PU have been arcade, you are fighting pewpew WWII style at 1200ms (a limited speed) whit limited ranges, orbital warfare should be more like shooting people btwn 72.000km and 5000km, heavily relying on electronics warfare and orbital mechanics warfare. Bringing "gib realism" to SC its like WT players akisng for DCS realism, is not part of SC and if ever used it could kill the game, guys, you couldn't even take hover mode, a basic hover mode based on real chopper mechanics lol
You seriously believe this was not intended to lower the skill ceiling? WOW! The entire reason they created master modes was for EXACTLY that reason!!! You really have no clue what you are talking about!
The problem for me is that y'all keep saying this or that scenario is typical but don't have the data that CIG does to back it up. We don't know in what scenarios you're perceiving these patterns or how aware you are that it matters. Like, what I'm hearing is that being a gunner is MORE satisfying, not less. We're just battling with anecdotes filtered through our own values and biases. We añso don't know how changes in component choice and engineering will effect all this. 🤷🏿♂️
I am by no means an ace dogfighter and despite having done a lot of PVP in many other games, most Star Citizen PVPers will roll over me at my current skill level. Despite that though, I still think the current LIVE flight model absolutely destroys Master Modes on account of MM just completely sucking the big one for almost too many reasons to list. It actually reminds me of original *_Afterburner_* ffs. lol Everything in this video is accurate based on my experience with MM so far. Hopefully this gets through to CIG.
You need to submit feed back through account on the site we all need to tell them over and over till the fix or remove it
Master modes is 100% intended to make the game dumbed down for mass adoption. So they can sell more copies to a wider audience and not have to deal with a bunch of people asking for a refund because the game is too hard. Unfortunately the people who paid for the game to exist backed a skill based game. I can ask for a refund now though on the legitimate reason that they promised us one thing and sold us another.
Frankly it hasn't made the game easier for me. It is so counter-intuitive. Maybe it is better for people with sticks but for a K&M person like me who used to to VHRTs in a Hornet Ghost, I got stomped by a couple Auroras in 3.23 AC. I could barely fly my ships in live.
Please CIG listen to this ! <3
Constructive and on point, thank you! Greets from germany --> eXpG_Pham_Nuwen :-D