i have a problem. my keepers settings are shout-nothing and stop ai-stationary. but when i press f(shout button) my characters says “move!” and then the bot that i shouted starting to get cover. can you help me
theres issues with rats day 1 where they don't want to go to the roof however on cookoff they do, and on first world bank holdout if you put them stationary on the second floor it automatically makes them start moving and following the player again, any idea what causes this? as well as that the team ai randomly will not heal other downed bots and sometimes they do (these issues apply to jokers and team ai)
- Rats D1: access to vantage point indeed broke at some unknown point, I don't remember OVK telling about updating that map's mission scripts. Anyway, it will be fixed in r180. - FWB holdout: it's a known issue due to how it's done in mission scripts. Access to upper floor is granted only when a player is there (so if you go there in person, stop a bot and at a later time that bot goes down, well... other bots won't be able to reach him). Fixing this requires too much work to allow the use of bad positions (there are no good strategies involving using upper floor, partially because of nerve gas). - Revive objectives have a distance threshold of 10 meters. For greater distances, you have to command the bot directly by putting a waypoint on the downed bot and give the order to another (if you remove your waypoint, rescueing bot will take back his original position right after the revive operation, as explained in ua-cam.com/video/zCdJsny8QuE/v-deo.html ).
Only stationary mode is affected. I may extend that to give some time to bots to regenerate when their health is low (like crouch when below 10% and stand up once back at 50%).
No, if you have fps issues, depending on the type of your needs, there are optimizations for maps in Celer and general Lua optimizations in Full Speed Swarm. You can do several runs with different settings and use Perfometer to compare fps graph.
i have a problem. my keepers settings are shout-nothing and stop ai-stationary. but when i press f(shout button) my characters says “move!” and then the bot that i shouted starting to get cover. can you help me
When using these settings, I get the expected behaviour. So, it's not a Keepers issue afaik.
i had better bots. i removed that but i still have the problem i guess why. maybe from other mods
theres issues with rats day 1 where they don't want to go to the roof however on cookoff they do, and on first world bank holdout if you put them stationary on the second floor it automatically makes them start moving and following the player again, any idea what causes this? as well as that the team ai randomly will not heal other downed bots and sometimes they do (these issues apply to jokers and team ai)
- Rats D1: access to vantage point indeed broke at some unknown point, I don't remember OVK telling about updating that map's mission scripts. Anyway, it will be fixed in r180.
- FWB holdout: it's a known issue due to how it's done in mission scripts. Access to upper floor is granted only when a player is there (so if you go there in person, stop a bot and at a later time that bot goes down, well... other bots won't be able to reach him). Fixing this requires too much work to allow the use of bad positions (there are no good strategies involving using upper floor, partially because of nerve gas).
- Revive objectives have a distance threshold of 10 meters. For greater distances, you have to command the bot directly by putting a waypoint on the downed bot and give the order to another (if you remove your waypoint, rescueing bot will take back his original position right after the revive operation, as explained in ua-cam.com/video/zCdJsny8QuE/v-deo.html ).
@@TdlQ Awesome thanks man, also not to be obnoxious but what exactly does r180 stand for
@@saekouh5615 It stands for the 180th revision (current is already 182 due to this new stuff having to be fixed).
So this would be like to better jokers mod?
It's the other way around. Keepers has been handling jokers since its first release in 2015. There's no need to add stolen stuff doing less.
so they will now crouch to reload?
Only stationary mode is affected. I may extend that to give some time to bots to regenerate when their health is low (like crouch when below 10% and stand up once back at 50%).
could this lower the fps?
No, if you have fps issues, depending on the type of your needs, there are optimizations for maps in Celer and general Lua optimizations in Full Speed Swarm. You can do several runs with different settings and use Perfometer to compare fps graph.