Sir Gabriel
Sir Gabriel
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The Terrible Part of Update 1.26 Nobody Is Talking About: Artillery 2.0
Here, I cover how World of Tanks Update 1.26 changed Artillery for the worse. I explain the negative consequences especially for lower tiers and I demonstrate this by showing you gameplay of the Lefh, the Object 261, and M53/55 like never seen before. I then propose a solution & explain how Crew 2.0 could have been a way to avoid this.
This is Part 2 of Update 1.26 in review. Part 1 is here: ua-cam.com/video/sWDGWVGTSek/v-deo.htmlsi=z28-MALyuzIcxOFZ
If you found this video interesting, be sure to like the video, and 𝘤𝘰𝘯𝘴𝘪𝘥𝘦𝘳 𝘴𝘶𝘣𝘴𝘤𝘳𝘪𝘣𝘪𝘯𝘨 𝘵𝘰 𝘫𝘰𝘪𝘯 𝘮𝘦 𝘰𝘯 𝘮𝘺 𝘫𝘰𝘶𝘳𝘯𝘦𝘺 𝘵𝘰 1500 𝘴𝘶𝘣𝘴𝘤𝘳𝘪𝘣𝘦𝘳𝘴! And if you really enjoyed this video and want to support me as I produce more videos just like this, I also have memberships with exclusive perks: ua-cam.com/channels/aJDW073PeUsfaST0nes9Ig.htmljoin
Tanks In this video:
Lefh, Object 261, M53/55
ABOUT ME:
Hi I'm Sir Gabriel! On my channel I try to post a variety of World of Tanks topics including: improved mechanics / Balance ideas, wot update news, nerf ideas to broken tanks (Lefh) etc, and general world of tanks guides & gameplay. I really enjoy sharing ideas that get the community thinking, so stick around if you want to see more!
Interact / message me on Reddit! www.reddit.com/user/Tankers4Change
#worldoftanks #wotupdate #sirgabriel
MY VIDEO ESSAYS:
1. The Sad Decline of Light Tanks:
ua-cam.com/video/q-dIvrY148Q/v-deo.htmlsi=FTLCYAQBfmTgN36k
2. The State of Artillery & How we can "fix" It:
ua-cam.com/video/44zYlz38fqw/v-deo.htmlsi=qJVaccv1jBLEl35N
3. WoT 's Class Identity Crisis & How Update 1.26 Exposed It:
ua-cam.com/video/sWDGWVGTSek/v-deo.htmlsi=Ol7dGW4e_vVHdSDI
5 Great Mods to Use:
ua-cam.com/video/eZl5OqWY4A4/v-deo.html
Map Guides:
Sand River: ua-cam.com/video/80JMDhWbLNg/v-deo.htmlsi=4bi2phPwd9D_CINg
Ghost Town for Light Tanks: ua-cam.com/video/AyUL0ja7s_Q/v-deo.htmlsi=P7M9kuf1bMTVcm3S
Steppes: ua-cam.com/video/6tL7T0CUJYs/v-deo.htmlsi=vgTe9cNVCcD86TLe
Fisherman’s bay: ua-cam.com/video/54TG1apA1ts/v-deo.htmlsi=BhqbceLquSQBp6u3
Timestamps:
0:00 Excitement and Realization
0:47 Concentration, Perfect Charge & Armorer Perk
2:53 Evidence? Looking into Artillery's Marks
5:09 It gets Even Worse?
6:02 Artillery's Unfair Scaling
7:12 Terrible Effect on Lower Tiers / New Player Experience
10:39 Why Should WG Change Thi$?
11:22 The Solutions + Feedback
Переглядів: 2 645

Відео

How Update 1.26 Exposed World of Tank's Hidden Class Identity Crisis
Переглядів 2 тис.28 днів тому
In this video I cover World of Tank’s Class Identity Crisis, which has been highlighted by the new Czech light tanks. I then explore how WoT update 1.26 could have helped, and how we could move forward with some unique solutions. Join my Discord Here: discord.gg/kUBjZxcp If you found this video interesting, be sure to like the video, and 𝘤𝘰𝘯𝘴𝘪𝘥𝘦𝘳 𝘴𝘶𝘣𝘴𝘤𝘳𝘪𝘣𝘪𝘯𝘨 𝘵𝘰 𝘫𝘰𝘪𝘯 𝘮𝘦 𝘰𝘯 𝘮𝘺 𝘫𝘰𝘶𝘳𝘯𝘦𝘺 𝘵𝘰 1500 𝘴𝘶𝘣...
We Did 75% Of Our Team’s Damage: EPIC Carrying Ft. Chiplits
Переглядів 303Місяць тому
In this video I show you The *Real* Reason We Still Play World of Tanks. I play the buffed Altproto Amx 30, while my friend @chiplits plays in his Bourasque, supported by CrazyJamaicanDude in his M4 Rev. And We did over 75% of our teams damage this game. Enjoy f you found this video interesting, be sure to like the video, and 𝘤𝘰𝘯𝘴𝘪𝘥𝘦𝘳 𝘴𝘶𝘣𝘴𝘤𝘳𝘪𝘣𝘪𝘯𝘨 𝘵𝘰 𝘫𝘰𝘪𝘯 𝘮𝘦 𝘰𝘯 𝘮𝘺 𝘫𝘰𝘶𝘳𝘯𝘦𝘺 𝘵𝘰 1500 𝘴𝘶𝘣𝘴𝘤𝘳𝘪𝘣𝘦𝘳𝘴! An...
The Buffed M48A2 Räumpanzer Is Incredible Now | Update 1.26
Переглядів 4,5 тис.Місяць тому
The M48A2 Räumpanzer received some MASSIVE Buffs in Update 1.26 for World of Tanks and NO ONE is Mentioning them. So I made a tank review of the M48 Raumpanzer post wot update 1.26, for you guys to see just how much better it got after the buffs. I might also make shorter video's covering the buffed Altproto Amx 30 and AMX CDA 105, so stay tuned. But right now I am primarily focusing on another...
World of Tanks is Changing & So is My Channel: Update
Переглядів 323Місяць тому
Here I discuss The Future of My Channel & Modern-day World of Tanks. I'll also be sharing my video schedule and my goals that I want to achieve Tanks in replay: HWK 30 tier 8 Premium German Light Tank If you found this video interesting, be sure to like the video, and 𝘤𝘰𝘯𝘴𝘪𝘥𝘦𝘳 𝘴𝘶𝘣𝘴𝘤𝘳𝘪𝘣𝘪𝘯𝘨 𝘵𝘰 𝘫𝘰𝘪𝘯 𝘮𝘦 𝘰𝘯 𝘮𝘺 𝘫𝘰𝘶𝘳𝘯𝘦𝘺 𝘵𝘰 1500 𝘴𝘶𝘣𝘴𝘤𝘳𝘪𝘣𝘦𝘳𝘴! And if you really enjoyed this video and want to support me a...
Why Light Tanks Became Irrelevant & How We Can SAVE Them | World of Tanks
Переглядів 9 тис.Місяць тому
Here, I answer why light tanks have become increasingly more obsolete in World of Tanks current Meta. And why they have largely lost their Identity. Then I propose 7 different ideas to help save light tanks, and fix these larger issues. - And Unfortunately these issues will be even more apparent in Update 1.26 once we get the new VZ. 71 Czech Light Tank line as well. Join my Discord Here: disco...
This Position is ALWAYS Worth the RISK | Malinovka WoT Spotting Guide
Переглядів 3,5 тис.2 місяці тому
In this WoT Light Tank Spotting guide, I show the single most important Malinovka position that is *always* worth the risk. And i do it all in the T49 Tier 9 American Light Tank...which isn't the always the best spotter. ABOUT ME: Hi I'm Sir Gabriel! On my channel I try to post a variety of WoT topics including: improved mechanics / Balance ideas, wot update news, nerf ideas to broken tanks (Le...
Exposing Wargaming's SHADY Marketing + Summer Sales Debacle | World of Tanks
Переглядів 6492 місяці тому
Wargaming has been using questionable sales and business tactics in World of Tanks for some time now. But in this video, I highlight the Vickers MBT Mk III & the recent summer sales event where WG has been super shady recently. Tank in replay: T49 American Tier 9 Light tank. With the derp gun of course. :) ABOUT ME: Hi I'm Sir Gabriel! On my channel I try to post a variety of World of Tanks top...
BEST Bond Store Tanks Ranked in Tier List | 2024 | World of Tanks
Переглядів 9 тис.2 місяці тому
BEST Bond Store Tanks Ranked in Tier List | 2024 | World of Tanks
Use This Position to NEVER Have a Bad Game on Sand River | PT.2 | World of Tanks
Переглядів 6 тис.3 місяці тому
Use This Position to NEVER Have a Bad Game on Sand River | PT.2 | World of Tanks
The Best Tier 9 Medium Tank You've Been Missing Out On
Переглядів 1,3 тис.4 місяці тому
The Best Tier 9 Medium Tank You've Been Missing Out On
We Need to Talk about ARTILLERY & How to Fix it - World of Tanks
Переглядів 9749 місяців тому
We Need to Talk about ARTILLERY & How to Fix it - World of Tanks
Farm EASY Damage Using This Position | Sand River PT. 1 | E75 ts | World of Tanks
Переглядів 1,9 тис.9 місяців тому
Farm EASY Damage Using This Position | Sand River PT. 1 | E75 ts | World of Tanks
I Buffed the Skoda T27 Because it’s Irrelevant ... World of Tanks
Переглядів 2,1 тис.10 місяців тому
I Buffed the Skoda T27 Because it’s Irrelevant ... World of Tanks
5 MUST HAVE Mods for World of Tanks in 2024 + Step-by-Step Install Guide
Переглядів 36 тис.10 місяців тому
5 MUST HAVE Mods for World of Tanks in 2024 Step-by-Step Install Guide
The “Perfect” Tier 8 Premium Tank - Gonsalo - World of Tanks
Переглядів 2,9 тис.11 місяців тому
The “Perfect” Tier 8 Premium Tank - Gonsalo - World of Tanks
Best Early-Game Scout Position on Ghost Town | Tips & Analysis | 7k Assist Senlac | World of Tanks
Переглядів 6 тис.11 місяців тому
Best Early-Game Scout Position on Ghost Town | Tips & Analysis | 7k Assist Senlac | World of Tanks
NEW Mittlerer KPZ Pr. 68 (P) SOLID & *Balanced* “Tier 8 Leo PTA” | Gameplay + Worth it? Analysis
Переглядів 1,5 тис.11 місяців тому
NEW Mittlerer KPZ Pr. 68 (P) SOLID & *Balanced* “Tier 8 Leo PTA” | Gameplay Worth it? Analysis
(Patched) Sneaky Position on Steppes You Aren’t Using | 7.4k Dmg CS-63 | World of Tanks #wot
Переглядів 6 тис.11 місяців тому
(Patched) Sneaky Position on Steppes You Aren’t Using | 7.4k Dmg CS-63 | World of Tanks #wot
The MOST Unhinged T49 Compilation (SH*T Post #2)
Переглядів 33Рік тому
The MOST Unhinged T49 Compilation (SH*T Post #2)
Somua SM: Perfect Tank to Win 3 vs 1 For the Radley Walters| WorldofTanks
Переглядів 173Рік тому
Somua SM: Perfect Tank to Win 3 vs 1 For the Radley Walters| WorldofTanks
THIS Position Wins Fisherman's Bay (south spawn) | 8,799 Combined Char Mle. 75 #wot
Переглядів 3,1 тис.Рік тому
THIS Position Wins Fisherman's Bay (south spawn) | 8,799 Combined Char Mle. 75 #wot
Object 263: The Powerhouse TD You Should be Playing | World of Tanks
Переглядів 309Рік тому
Object 263: The Powerhouse TD You Should be Playing | World of Tanks
How NOT to Play the BZ-176 (SH*T Post #1) | World of Tanks
Переглядів 48Рік тому
How NOT to Play the BZ-176 (SH*T Post #1) | World of Tanks
The Best Tier 8 Light Tank for Bonds - 7.6k Dmg combined FV1066 Senlac - World of Tanks
Переглядів 883Рік тому
The Best Tier 8 Light Tank for Bonds - 7.6k Dmg combined FV1066 Senlac - World of Tanks
Win Prokhorovka with THIS Position (Even When Your Team Sucks) GSOR 1010 fb #worldoftanks
Переглядів 2,6 тис.Рік тому
Win Prokhorovka with THIS Position (Even When Your Team Sucks) GSOR 1010 fb #worldoftanks
BEST Malinovka Strategy Nobody Expects Ft. Justclutchit OBJ 705A #Maus WoT
Переглядів 345Рік тому
BEST Malinovka Strategy Nobody Expects Ft. Justclutchit OBJ 705A #Maus WoT
Caliban: The Art of Timed Aggression & Good RNG - world of tanks #wot
Переглядів 315Рік тому
Caliban: The Art of Timed Aggression & Good RNG - world of tanks #wot
Turtle Mk.1 Buffed, Broken & OP 6k damage Wot Update 1.22
Переглядів 704Рік тому
Turtle Mk.1 Buffed, Broken & OP 6k damage Wot Update 1.22
The WAY to NERF the Toxic LeFH - Fixing #worldoftanks
Переглядів 487Рік тому
The WAY to NERF the Toxic LeFH - Fixing #worldoftanks

КОМЕНТАРІ

  • @mike393000
    @mike393000 16 годин тому

    Im here watching this video because i just came back to the game after several years. I wondered why arty is so crazy accurate and devastating now. Like so game ruining. So i googled it! And it brought me here. So many things are different. I was playing world of warships and this is a similar issue with aircraft carriers and now subs. Theres a nerf coming for them though. Or maybe ots here. Been back in Wot for a month or so. Subscribed. Ty.

    • @Tankers4Change
      @Tankers4Change 15 годин тому

      @@mike393000 Hey! Thanks for sharing. Glad I popped up in Google! But Arty is super rough again / now. I was farmed for 1800 HP by arty in my HO-RI 3 (2200 HP with Hardening) I was trying to do everything to avoid their fire too… they just chose me as the special target that match. But welcome back to the game! If you want, feel free to join my discord. Idk what server you play on, but I sometimes run platoon with viewers!

  • @danteruiz7520
    @danteruiz7520 18 годин тому

    Like 1000maps and i always get Lakeville or Ensk or muravanka alll day.... Play a heavy-get a open map 70-90%of the time, play a light/med- get city map, WG Logic-Balance :v haha

    • @Tankers4Change
      @Tankers4Change 18 годин тому

      @@danteruiz7520 I feel you. Happens to me even when I have 3 maps blocked. Especially sucks when I am trying to mark light tanks. City map after city map…

  • @GrinRaiser
    @GrinRaiser День тому

    Thanks for the video! I just subscribed :). What Field Modifications do you suggest for the improved M48A2 Räumpanzer?

    • @Tankers4Change
      @Tankers4Change 20 годин тому

      Of course! And welcome! - I would suggest the Left, Right, Left field mods and taking Durability bonus for extra HP with Hardening. That’s what I take and it seems to work just fine for me!

  • @邱林霖
    @邱林霖 День тому

    what if we made that the cvs only work while moving? this could better prevent medium from playing defensively while have to lose camo if they want to spot.

    • @Tankers4Change
      @Tankers4Change 18 годин тому

      It’s not a bad idea! I at least like the idea of that being specific to medium tanks. Makes it much less attractive to use CVS.

  • @timlewis9385
    @timlewis9385 2 дні тому

    Maybe all the buffs are for a future Tier 8 Arty prem.

  • @wafflesaturdays
    @wafflesaturdays 3 дні тому

    removing CVS for mediums is something that needs to happen

  • @Beatles__
    @Beatles__ 3 дні тому

    No AP allowed, saves you a skill

    • @Tankers4Change
      @Tankers4Change 2 дні тому

      The HE is for Beautiful memes 👍 The AP is for Tier 10

  • @mortiss6
    @mortiss6 3 дні тому

    Dont think is too strong, i always pen them easily right through the shovel when i encounter one.

    • @Tankers4Change
      @Tankers4Change 2 дні тому

      It’s not OP by any means. The weak spots are quite easy to find if you are knowledgeable, but many people don’t face the shovel often. So it has that advantage.

  • @Sardakar73
    @Sardakar73 6 днів тому

    Your video presents a highly negative perspective on artillery in "World of Tanks," but it's important to consider its purpose within the game's mechanics. Artillery plays a crucial role in preventing players from camping and encourages more dynamic, strategic gameplay. While many artillery units only fire every 30 seconds or so, players like myself understand and accept this limitation, knowing it’s a trade-off for the unique support we provide to our teams. I’ve also been in many games without artillery where I felt its presence could have improved balance and made the gameplay more engaging. Additionally, lower-tier artillery lacks advanced skills and generally has a smaller impact on the overall outcome of a match than you're suggesting. It seems your frustration stems from encountering a skilled artillery player who effectively countered you. Rather than an issue with the mechanics, this feels more like dissatisfaction with how a particular match played out. Your entire video could benefit from a more balanced understanding of how artillery is integrated into the game’s design.

  • @unitgx488
    @unitgx488 9 днів тому

    Have every 3rd shot soft spot them for opposing artillery until they relocate. Ping the map with their exact position every time they fire to draw attention. They get 3 shots before they have to haul ass or remain lit for hostile artillery, this forces them out of whatever fire lane they had giving the guy they were staring at time to breathe. But this also means they can constantly pester each other taking heat off of normal tanks. Hot take. Buff arty HP pools to be just over a full HE pen as bonus incentive for arty to counter each other. Wave an extra thousand HP in front of them with no armor and questionable mobility. They will shoot at it.

    • @M0DERN_B0REFARE
      @M0DERN_B0REFARE 9 днів тому

      That's hardly a new idea, in fact it's pretty much how arty worked in AW, which is probably where you saw it first. Yes, it'll make a lot of arty players do nothing but look for enemy arty, then you'll have lights and everyone else screaming at arty for not shooting spotted tanks/tanks that are shooting them/etc...

  • @Tankers4Change
    @Tankers4Change 9 днів тому

    If you want to be apart of future projects Join my Discord Community Here: discord.gg/kUBjZxcp

  • @Tankers4Change
    @Tankers4Change 9 днів тому

    If you want to be apart of future projects Join my Discord Community Here: discord.gg/kUBjZxcp

  • @DeceptiveCobras
    @DeceptiveCobras 9 днів тому

    QQ more look they are in the game they are PART of the Game Get used it Ger over it Work the problem Stop sitting on your arse bitching when you can clearly NOT be the moron sitting out in the open and or MOVE.. not hard you have a W key and NO I am NOT a arty player but I have a Friend who is and he is MISSING a FUCKING ARM from his time in the Servce and he CANNOT play any other Tank Class also yes there is PREM Arty its T3 and its British and you can get it from the Xmas loot Boxs muppit all I got from this Video is you Bitching nothing more, Add something of worth and also there was NO Counter barry Rader in ww2 Rader was used mostly for Air Defence ( again shows you have done FUCK all for research ) and further more 99% of the fucking Clips you show your Shotting at the WRONG targets Arty Players do Not Listen to this twat you play your games how you want its YOUR game not HIS, this fool who is Crying so hard about a hard Counter proves you are DOING your job keep it up.

  • @keevvs
    @keevvs 10 днів тому

    Nice mod but it's a shame that a lot of things are marked by default and you have to deselect to not have colored markings all over the screen during battle. I was only concerned with the sight and critical markers

  • @keevvs
    @keevvs 10 днів тому

    Useful but I have installed colored nicks that really bother me :/.

  • @TiJoWoT
    @TiJoWoT 10 днів тому

    Great video! Basically in 1.26 update the tanks that were buffed the most were the least accurate, and the least the most accurate. Thats why I think BZ-176, Skoda T56, Bourasque etc. are even stronger. Additionaly game should become more enjoyable to every single player with these perks as higher accuracy = hitting more = less frustration

    • @Tankers4Change
      @Tankers4Change 9 днів тому

      @@TiJoWoT Yup! I played the Skoda, BZ an Bour recently and those accuracy buffs make a huge difference. Most heavies aren’t able to leverage the concentration perk, but since the BZ-176 has so much armor it can basically sit in front of enemies & take the extra time to hit weak spots more accurately now…

    • @TiJoWoT
      @TiJoWoT 9 днів тому

      ​@@Tankers4Change Now I wish I had BZ-176 haha.

    • @Tankers4Change
      @Tankers4Change 9 днів тому

      Honestly, it gets quite boring after awhile 😂 It’s too good lol

    • @M0DERN_B0REFARE
      @M0DERN_B0REFARE 9 днів тому

      @@Tankers4Change The BZ getting the same buffs is worse than arty getting them...

    • @Tankers4Change
      @Tankers4Change 9 днів тому

      @@M0DERN_B0REFARE Hey to each their own!

  • @Tankers4Change
    @Tankers4Change 10 днів тому

    PSA: After looking into Tomatogg again, and checking arty's marks, I observed that the requirements have now stabilized. When I recorded that section 1.5 weeks ago they had slightly decreased. Now, officially a month out from 1.26, it seems that *arty across the board has basically maintained all of its marks* with almost negligible change from Pre-Update 1.26 to Now. So I can't honestly draw conclusions from incomplete and premature data in the "evidence / Marks" section of this video. I would advise you all to draw their own conclusions after we see more complete data. -- Gabriel

  • @arisini
    @arisini 10 днів тому

    This must be the DUMBEST video ever, battles last 4 minutes!!!!!! stop crying about arties ffs, how much can they do to you?!?! they can bearly get 3 shots out and not to mention that they hit something, if there is ONE actuall good hit is more luck than anything else. If you think arties are OP and broken, try 2 or 3 marking them, see how it goes. You need to do stunn damage wich ppl use insta repair mod and remove the stunn in a micro second and in the process you destroy your wn8 and not to mention 70% of maps are not arty friendly, yeah fantastic.

  • @juanzulu1318
    @juanzulu1318 10 днів тому

    Interesting, thx

  • @PALADINDOKOL
    @PALADINDOKOL 10 днів тому

    The Perfect Charge skill seems not affecting Arties shell velocity.I tried selecting it and check the shells no changes.

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      I’ve noticed the Shell speed numbers are buggy and sometimes don’t change / update after the perk is trained. Idk what’s up. But it definitely works.

  • @thenortherner3890
    @thenortherner3890 10 днів тому

    I can put it down to your youth for your lack of understanding of artillery history. The need to move arty hasn't always been the case unless spotted by aircraft or recon behind enemy lines. The introduction of computers, satellites, 'eyes in the sky' now make it possible to find and calculate an arty location. But its relatively new in the history of artillery and the need to shoot and scoot. So now: THANKS!! 🙂 - Didn't know this until you pointed it out, I have now retrained all my arty crews accordingly. Excellent tips. You may be right about arty at lower tiers, but the real issue is experienced plays with well-trained crews 'Seal Clubbing'. An arty with no skill crew isn't accurate and a pain to play. Not that you would know. 🙂 Interestingly tanks were used as arty by the US in the Korean war where tanks drove up earthen ramps so they could lob shells over the mountains. Seems to me you want a game that is purely tank on tank which would suit your play style.

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      Perhaps I can put it down to your age for assuming so much about me... lol -- But last night I learned counter-battery radar was developed in 1958. So at least for a lot of our higher tiered arty they saw action with this technology. The more you know I guess. But concerning Seal-clubbing, it's absolutely a bigger issue. But my point was never to say arty was worse than the seal clubber problem. It’s an extremely aggravating factor on top of the seal-clubbing that turns new players off.

  • @manfredbettin7484
    @manfredbettin7484 10 днів тому

    "Arty is the reason new player are turned off" ... good joke! A new player is more turned off by seal clubber in tier 1 to 3. As soon as you get to tier 4 you get mostly tier 6 games - which continues through the game. If a new player grinds the tech tree he/she does not have enough free XP for the modules so this poor player is just meat for all the premium tanks. Talking about frustration for new player, I think arty is by far not the most important.

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      Hello, my point was never to say arty was worse than the seal clubber problem. I didn't think so many people would get caught up on this. My point is to say that arty is an extremely aggravating factor, on top of the seal-clubbing, that turns new players off. In addition to being out-skilled you are also being nuked from above. It's not a fun combo. Often players in their PZ V/IV's pair up with Lefh's and then there really is no way for new players to learn the game. They just get farmed.

  • @slowbro8912
    @slowbro8912 11 днів тому

    light tanks? artillery? arty needing help of a light tank to shoot? 🤔

  • @KRISSZ132
    @KRISSZ132 11 днів тому

    Sir you forgot about the most garbage clicking arty the fv304.

    • @arisini
      @arisini 10 днів тому

      what? lol it got nerfed to the grround ages ago

  • @BleachFan2007
    @BleachFan2007 11 днів тому

    think they need to refine these perks and remove some for different classes and give them some unique ones for their tank type.

  • @unknown_player9498
    @unknown_player9498 11 днів тому

    thats why artillery is unfair and broken, uniteractive punishes you for being spotted has zero counterplay and is mostly map dependant

  • @Revonyn
    @Revonyn 11 днів тому

    why is your mouse sensitivity so high tho?

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      Idk tbh. I just got used to playing that way. 😂

    • @Revonyn
      @Revonyn 10 днів тому

      @@Tankers4Change i would find it rather annoying to snipe cupolas that way but everyone has their own style

  • @kleinehector4366
    @kleinehector4366 11 днів тому

    I also have the idea that artillery is shooting more special HE shells and possibly also more AP and HEAT shells due to the increased accuracy. This would also mean that MOE requirements would probably drop due to getting less stun assist and more raw damage. Regarding the crew skills these are asymetric for tanks vs artillery. The new crew skills made all the vehicles more effective, there are more usefull skills and they are more effective. For tanks against tanks this is ok since you got more effective but you opponent also got more effective however since tank vs artillery is asymetric artillery got way more usefull fighting tanks. Radio detection got effectively nerfed and was already situational and that is the only skill besides maybe the VR skills which affects the gameplay of a tank vs artillery while artillery got way more usefull fighting tanks.

  • @rahulsonawane1836
    @rahulsonawane1836 11 днів тому

    newbie is also allow to play arty... it is those seal clubbers is the problem

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      Absolutely. It’s a very new player friendly class to play. - but my point was never to say arty was worse than the seal clubber problem. It’s an extremely aggravating factor on top of the seal-clubbing that turns new players off.

  • @csabamajor8764
    @csabamajor8764 11 днів тому

    This video highlights an important issue, thanks! It's time to spread the word!

  • @roelnijman8852
    @roelnijman8852 11 днів тому

    Arta should have never been reworked. Arta was perfectly fine dealing 2k damage to campers once every 1000 hits. The old arta wasn't accurate like it is today. You could block and bounce the shells. Everything about arta was better before that update.

  • @Aveniz
    @Aveniz 11 днів тому

    Like why so much hate against arty players :D don't ever understand crybabies about arties

  • @No_12c.
    @No_12c. 11 днів тому

    Post the patch I feel like I actually have a large influence in the outcome of the game as arty now. I also felt like I have more ability to focus out key players with High WN8 on the enemy team as well, which I couldn’t do as consistently before. I play arty a lot I respect your sentiment and wanted to confirm your thoughts from an arty players perspective.

    • @Tankers4Change
      @Tankers4Change 11 днів тому

      Hey! Thanks for the feedback!

    • @No_12c.
      @No_12c. 11 днів тому

      @@Tankers4Change good video btw!

    • @krisztianszabo1440
      @krisztianszabo1440 11 днів тому

      But should you know who's a good player or not? Now that's the main issue... Because you shouldn't. It's not part of the base game, as it doesn't tell you, and focusing a player is just toxic. It's like a little kid who tears off each limb of an insect, and he/she feels good about it. Bet you weren't ever on the receiving end, judging by your comment you are an arty player by blood. I also bet you never had your games continuously ruined by clickers of your kind.. You don't have my empathy nor my sympathy.

    • @No_12c.
      @No_12c. 10 днів тому

      @@krisztianszabo1440 it’s just good game theory, stun the best enemy player constantly so they have no agency in the outcome of the game.

    • @M0DERN_B0REFARE
      @M0DERN_B0REFARE 9 днів тому

      I play a LOT of arty but even I don't focus someone just because they have high WN8 (I do have XVM). If they are in a super heavy you barely do any damage, while there could be someone else on your team who actually needs your help.

  • @juanzulu1318
    @juanzulu1318 11 днів тому

    Also agreed on your position on arty in general. A match of WoT can perfectly run without arty. But a match with 30 arty players would be a clown show and completely missing the point of WoT basic game play.

    • @theodorefreeman
      @theodorefreeman 11 днів тому

      There is a 3 arty limit to matches. People that don't like arty will complain when arty isn't supporting them, isn't countering arty, is in the "wrong position", died too early.... The maps are designed to block arty. Arty has to go to specific areas to shoot into most of the places everyone fights. Good arty players can counter quite easily.

    • @juanzulu1318
      @juanzulu1318 10 днів тому

      @@theodorefreeman 3 arties per team is still a pain in the X. More than 3, like in the past, were nightmare mode and made the match basically unplayable. Even though I would not mind if they take out arty completely I could live with the following compromise: 50% of the matches = 1arty 25% = zero arty 25%= 2 arty Currently the norm is two arties. It is still too much.

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      @@juanzulu1318having 1 arty per team is very manageable. And sometimes it’s nice for lights to have at least one ally to get assist from. 2 or more Arty means entire flanks become locked down and it discourages any game progression.

    • @juanzulu1318
      @juanzulu1318 10 днів тому

      @@Tankers4Change i agree, even two arties can hurt the game flow. But i guess a limit to max. 1 arty per game would hurt the MM too much for WG.

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      In my arty video I suggest a soft cap of 1 arty / game. Unless the MM *really* can’t manage then it goes to 2. Kinda like it works now for the soft cap we have now.

  • @juanzulu1318
    @juanzulu1318 11 днів тому

    I fully agree. The perk is based on ordinary tanks which usually move during a match. The intrinsic delay of the perk means that it is not supposed to be a constant buff. However, arty is stationary for most of the game, maybe 90% of the match, much more than ordinary tanks. For arty this perk is practically a constant buff, because its condition (being stationary) is the norm. Clear fail of the development which prove once again that they dont play the game.

  • @catalinike
    @catalinike 11 днів тому

    Oh no Anyway......

  • @anknjv9211
    @anknjv9211 11 днів тому

    remove cvs entirely and just make it as a class bonus for lights

    • @Tankers4Change
      @Tankers4Change 11 днів тому

      @@anknjv9211 Tbh I love this idea. I’ve also been thinking of this same idea for a couple weeks now. But It only occurred to me after I put out this video tho lol. Glad you shared bc it shows it’s probably an ideal and intuitive solution towards making lights more unique. It would also free up the equipment a lot for Improved Radio set or Rammer, etc.

  • @sadmnt5910
    @sadmnt5910 11 днів тому

    Actually arty missions are very hard compared to others. It took me 4 days to complete td-15 but i needed 25/26 days to complete arty-15🥵. So I think if WOT wants to keep this branch in the game then it should also get buff in a fair amount🙂.

  • @csix6696
    @csix6696 11 днів тому

    Artillery is unfair and broken.

  • @skrzpbl8228
    @skrzpbl8228 11 днів тому

    While I do agree with most of what was said in this video, the evidence section was full of incredibly lackluster arguments. The only evidence that's presented suggests that arty has gotten worse across the board and you brush that off by overly focusing on the buff to the large medkit. Why do you think a linear relation (33% less cooldown -> 33% less stun assist) is a valid assumption to make? Does it reflect in the stats? If that's the case then certainly t5 arty that does not rely on stunning is not affected at all by this "massive nerf" and as such their moe stats would have skyrocketed? Looking at the lefh this is simply not the case. Why even talk about evidence if the data contradicts your statements and your analysis of it is fundamentally flawed and shallow at best? Also, I do not understand what that perk argument was about. The whole point of the perk rework according to wg was that you were supposed to make build choices. And you want to fix the fact that arty does not by... railroading EVERY class into perks and removing choices? Doesn't sound like a compelling solution to me tbh. Again I generally agree with the video but parts of it were badly argued and seemed more like whining thinly disguised as arguments.

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      Alright so I'm going to *agree* with you on the evidence section and disagree with you concerning the perk argument. I’ll explain both. A comment for perks & another for the evidence section. First with a clarification of the perk argument. You are right to say that build choices were the goal of the rework. But in contrast to normal tanks, artillery doesn’t have a need for build choices, and they can become optimally effective very quickly. This Imbalance needs some type of fix. Now, If you listen carefully later in the solution section, you hear me say that my preference for the solution is to make *certain* (not all) perks less effective for certain classes. Example: Comms expert should give lights 2.5% Bonus, Mediums 1.5% , and Arty, Heavies, and TD’s 1% bonus. This isn’t taking away the skills, or railroading classes, it’s ensuring that every class has actual strengths and weaknesses. Mind you, this is the *same exact principle* for why some equipment is limited for certain classes. I don’t see anyone complaining about not being able to mount CVS on their STRV 103B. Because players intuitively understand classes are supposed to have some type of specialization. In fact, a ton of players want CVS to be removed from mediums because they recognize that light tanks specialty has been encroached upon by mediums. This same principle can be applied to the crew skills, and I don’t think this is a radical idea by any means. The other solution of removing perks for certain classes would come with more complications than the developers would be willing to bargain for. Hence, my preference for changing perk effectiveness instead.

    • @Tankers4Change
      @Tankers4Change 10 днів тому

      Concerning the Evidence Section: So… after looking into Tomatogg again, it unfortunately seems as if the marks have now stabilized. Unlike when I recorded that section 1.5 weeks ago. Now, officially a month out from 1.26, it seems that *arty across the board has basically maintained all of its marks with almost negligible change*. Which makes all the analysis in the evidence section useless now. Lol - But I will explain my thought process anyway: I made a point to talk about evidence because I wanted to draw a contrast, that despite recent challenges arty has become more effective. The idea was to communicate that two variables were at play and were having counteracting effects: The Medkits and Practicality reducing the marks, and the skills compensating for that reduction which should be more drastic. (Which is what you challenged) So let’s break it down, keeping in mind that the evidence section was admittedly premature… because data was and is still coming in On the evidence section. I can actually see where you are coming from. The linear correlation can’t be assumed. The medkit (or Practicality Perk) could possibly mean a reduction in stun assist, however, the way that marks are calculated is with combined damage. Therefore, it’s not going to be a flat out 33% reduction in marks. - So even if someone is able to un-stun themselves 33% faster, and reduces arty’s overall assist, that arty player may also farm damage from directly hitting them, (which seems more likely with the accuracy buffs), and they may get tracking assist as well. These are 2 confounding variables right there - There is also the variable of match times. With the marathon matches being shorter and arty’s general inflexibility, (bc of long reloads) This could also lead to marks dropping - Marks may be affected by casual players coming back to the game after the update, or good players wanting to test these skills on arty. *The bottom line* (and what I realize now, thanks to your challenge) is that in order to draw any meaningful conclusions, we would need to know the average assistance pre-1.26 and compare it to now, along with the average raw damage. Then we could see if the perks are having counteracting effects. Sadly, the data is something we don’t have access to. And even with that data it would be hard to understand the effects of the new / improved skills when there are so many other variables at play. - *I will make note of this in a pinned comment so people can draw their own conclusions or look at the marks data as it comes in.* THANK YOU for your valid criticism

  • @sh-sq6ke
    @sh-sq6ke 11 днів тому

    that’s crazyyy… but have you tried war thunder?

  • @herbertodiliobalsamo9096
    @herbertodiliobalsamo9096 11 днів тому

    Counter battery is so rare, ive only been in few games where arty actually kills arty on first couple minutes of battle

    • @M0DERN_B0REFARE
      @M0DERN_B0REFARE 9 днів тому

      That's because people that want to do well in arty stun tanks for assist damage. Trying to counter is a waste of time.

  • @shalakabooyaka1480
    @shalakabooyaka1480 11 днів тому

    Thanks for the heads up, I should log in and try out the new perks on my 155-58 and 261

    • @Tankers4Change
      @Tankers4Change 11 днів тому

      @@shalakabooyaka1480 Have fun with it lol. In one game I penned opponents 4 times with the 310 AP. 😂 it’s disgusting

  • @namegoeshereorhere5020
    @namegoeshereorhere5020 11 днів тому

    Meh, it's not really a big deal. I've been playing a lot of arty lately trying to get the last SPG missions done and I don't notice any major difference. Arty is still crap, no idea how anyone can enjoy playing it. When you have horrible accuracy being 2 or 3% less horrible doesn't mean much. The Lehf is also super over rated, about the only thing that needs nerfing on it is it's VR. Of course I don't play anything below tier 6 so it could be worse in low tier games vs really bad players but in the vast majority of games I see them in they usually don't do that well. There was no counter battery radar in the time periods the game represents and they couldn't make CB too much easier without giving them room to maneuver since on may maps there's often very few places they can go without immediately being spotted or where they have any useful firing lines. What they do need to do is bring back the splash damage radius. CB now is almost useless, it takes you out of the game for long periods of time when you could be more effective shooting at things you can see and are far more of a threat. I do a fair bit of CB and I often see after the game I stunned the enemy SPG's or maybe did a little bit of damage but without a direct hit you're not going to kill them 90% of the time and unless they are really bad players one that happens then then know to keep moving.

    • @juanzulu1318
      @juanzulu1318 11 днів тому

      You are right that there were less sophisticated methods of identifying enemy arty positions during ww2 and early cold war. But they knew and used this concept of CB too.

    • @Tankers4Change
      @Tankers4Change 11 днів тому

      So interestingly enough counter-battery radar was developed in 1958. So at least for a lot of our higher tiered arty they saw action with this technology. The more you know I guess.

    • @namegoeshereorhere5020
      @namegoeshereorhere5020 11 днів тому

      @@Tankers4Change Effective CB radar wasn't put into use until the early 70's, before that there was only very limited use systems that were not very effective against most howitzers shells unless they had fin stabilizers which few if any did.

  • @infinity1281
    @infinity1281 11 днів тому

    Well there is an easy solution. Just remove artillery. That would make the vast majority of players happier. Arty mains could get compensated with credits, free xp, some tissues for their tears, and a free visit to mysterious places called "outside" and "shower".

    • @obi-wlankenobi
      @obi-wlankenobi 11 днів тому

      Imo they should first delete arty missions from the 279 and 260 campaign. Many players like me are only for that reason playing arty.

    • @juanzulu1318
      @juanzulu1318 11 днів тому

      Unfortunately, this will not happen. They have already committed to much into arty. But WG could further limit their appearance via the MM. And WG could tune down the perks to make them fit arty. They created this monsterous abnormality of "arty". Now at least they could take care of all the resulting consequences

    • @_Cookie_Warrior_
      @_Cookie_Warrior_ 11 днів тому

      @@obi-wlankenobiyou can just skipp arty missions

    • @theodorefreeman
      @theodorefreeman 11 днів тому

      WG tried this at the beginning. Most players agreed that arty was needed. Arty reduces camping. WG also didn't want the players that grinded through arty to be able to freely skip to the high tiers in other tech trees from the refund.

    • @Tankers4Change
      @Tankers4Change 11 днів тому

      @dom3827 You are *excessively* commenting under every comment on this video. Some comments are literally the same thing. - This is Spamming. Cease and desist.

  • @thenaberius6081
    @thenaberius6081 11 днів тому

    Concentration is the worst perk. I expected that to be like 10% going from 1% to 10% in like 3 seconds.