The Old Warlock
The Old Warlock
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Let's Talk World Building!
We've talked about our approach to designing a campaign in many different locations. In this video, we bring it all together.
To follow our upcoming Kickstarter "Expedition To The Forest Of Moon"
www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon
To subscribe to The Old Warlock newsletter, drop us an e-mail at: officialoldwarlock@gmail.com
You can also find the newsletter on our website: oldwarlockgames.com
If you enjoy our content, consider supporting us on Patreon!
- www.patreon.com/theoldwarlock
More from the Old Warlock:
- Website: theoldwarlock.com/
- Instagram: officialoldwarlock
Thanks!
Credits:Tavern Loop One by Alexander Nakarada | www.serpentsoundstudios.com Music promoted by www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) creativecommons.org/licenses/by/4.0/
#dandd​ #rpg​ #adandd​ #ad​&d #advanceddungeonsanddragons​ #originaldungeonsanddragons #Theoldwarlock #OldWarlockGames #expeditiontotheforestofmoon #worldbuilding #campaigndesign
Переглядів: 843

Відео

The Old Warlock Podcast #22 - Call of Cthulhu, Gamma World, and More
Переглядів 296День тому
In this podcast, we talk about recent forays into Call of Cthulhu, Gamma World, and present a D&D related article from the 1970s. To subscribe to The Old Warlock newsletter, drop us an e-mail at:officialoldwarlock@gmail.com To follow our upcoming Kickstarter "Expedition To The Forest Of Moon"www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon If you enjoy our content, consi...
Saga wargame items from Badger Games!
Переглядів 34114 днів тому
When we mentioned we were looking for a source of components for our favorite wargame, Saga, some of our viewers recommended Badger Games. We made an order from them and were really pleased with the experience. Visit Badger Games! badgergames.com/ To follow our upcoming Kickstarter "Expedition To The Forest Of Moon" www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon To sub...
The Old Warlock Podcast #21
Переглядів 55921 день тому
In this podcast, we talk to Robby Howell - creator of the dice-less role playing game Enclave. Robby's Discord: discord.gg/ZERGYDpw To contact Robby: robbylavagames@gmail.com To buy Enclave: robbylavagames.etsy.com To subscribe to The Old Warlock newsletter, drop us an e-mail at: officialoldwarlock@gmail.com To follow our upcoming Kickstarter "Expedition To The Forest Of Moon" www.kickstarter.c...
Module B1 - Best D&D Introduction Ever?
Переглядів 2,7 тис.Місяць тому
In 1979, TSR added module B-1 to their Basic D&D set. It was specifically created as a teaching tool for players new to Dungeons and Dragons. We think it may be the best introduction to D&D ever made. To follow our upcoming Kickstarter "Expedition To The Forest Of Moon" www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon To subscribe to The Old Warlock newsletter, drop us a...
The Old Warlock Podcast #20
Переглядів 360Місяць тому
In this episode: Playing Enclave, Jim discusses a location in his campaign, and Jim's "Mountain of Gray Shame" is growing smaller. To subscribe to the newsletter, drop us an e-mail at: officialoldwarlock@gmail.com To follow our upcoming Kickstarter, Expedition To The Forest Of Moon: www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon If you enjoy our content, consider suppo...
Is this the best audio for RPGs???
Переглядів 261Місяць тому
We had the chance to listen to some RPG audio files created by Monument Studios. We love it. Check it out for yourself, then have a look at their Kickstarter! website - www.monumentstudios.net Monument Studios Kickstarter (ends September 19): www.kickstarter.com/projects/monumentstudios/fantasy-the-future-of-ttrpg-audio To subscribe to The Old Warlock newsletter, drop us an e-mail at: officialo...
Did John solve our t-shirt problem?
Переглядів 336Місяць тому
Our friend John made us some t-shirts!! We open the package in this video. To subscribe to The Old Warlock newsletter, drop us an e-mail at: officialoldwarlock@gmail.com To follow our upcoming Kickstarter Expedition To The Forest Of Moon: www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon If you enjoy our content, consider supporting us on Patreon! - www.patreon.com/theold...
The Old Warlock Podcast #19
Переглядів 386Місяць тому
In this episode: How 1970s Wargames Prepared Jim for RPGs, Taking Another Look at Magic in the Arduin Grimoire. To subscribe to the newsletter, drop us an e-mail at: officialoldwarlock@gmail.com To follow our upcoming Kickstarter, Expedition To The Forest Of Moon: www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon If you enjoy our content, consider supporting us on Patreon...
The Tomb Of Horrors!!!
Переглядів 725Місяць тому
The Tomb Of Horrors is considered by some to be one of the best Dungeons and Dragons modules of all time. Why is that and what is its history? To subscribe to The Old Warlock newsletter, drop us an e-mail at: officialoldwarlock@gmail.com To follow our upcoming Kickstarter "Expedition To The Forest Of Moon" www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon Music Credit: "T...
The Old Warlock Podcast #18
Переглядів 4632 місяці тому
In this episode: We finally played a game of D&D, how Jim's world developed and what he would change, dangerous potions, and other such stuff. To subscribe to the newsletter, drop us an e-mail at: officialoldwarlock@gmail.com To follow our upcoming Kickstarter, Expedition To The Forest Of Moon: www.kickstarter.com/projects/oldwarlock/expedition-to-the-forest-of-moon If you enjoy our content, co...
Buying 28mm Miniatures Direct from Victrix Ltd!
Переглядів 3,4 тис.2 місяці тому
Jim is continuing to expand his warbands for historical tabletop war games. After some hesitation, he decided to buy some packages of 28mm warriors direct from UK company Victrix Ltd. The experience is discussed in this video. Visit Victrix here: www.victrixlimited.com To subscribe to The Old Warlock newsletter, drop us an e-mail at: officialoldwarlock@gmail.com To follow our upcoming Kickstart...
Let's look at TSR's Oriental Adventures
Переглядів 2,4 тис.3 місяці тому
TSR's Oriental Adventures, published in 1985 is filled with great ideas. In this video, Jim and Alex take a dive into the content to discuss their favorite sections. To subscribe to The Old Warlock newsletter, drop us an e-mail at: officialoldwarlock@gmail.com If you enjoy our content, consider supporting us on Patreon! - www.patreon.com/theoldwarlock More from the Old Warlock: - Website: theol...
The Old Warlock Podcast #17
Переглядів 3953 місяці тому
In this episode: Our usual directionless banter, our most recent D&D game, cool monsters from the 1970s, and more. To subscribe to the newsletter, drop us an e-mail at: officialoldwarlock@gmail.com If you enjoy our content, consider supporting us on Patreon! - www.patreon.com/theoldwarlock More from the Old Warlock: - Website: theoldwarlock.com/ - Instagram: officialoldwarlock Th...
Different Worlds Magazine 1981 - Training the Novice GM
Переглядів 6214 місяці тому
Different Worlds Magazine 1981 - Training the Novice GM
We went to Gryphon Games and Comics!
Переглядів 2984 місяці тому
We went to Gryphon Games and Comics!
Deck of Contradiction Thank You Video!
Переглядів 3014 місяці тому
Deck of Contradiction Thank You Video!
The Old Warlock Podcast #16
Переглядів 3844 місяці тому
The Old Warlock Podcast #16
Let's Look at Crowns, Orbs, and Scepters
Переглядів 6184 місяці тому
Let's Look at Crowns, Orbs, and Scepters
Fantastic Wilderlands Beyonde! Judges Guild - 1978
Переглядів 1,1 тис.5 місяців тому
Fantastic Wilderlands Beyonde! Judges Guild - 1978
We went to Game Masters in Cheyenne, Wyoming!
Переглядів 5535 місяців тому
We went to Game Masters in Cheyenne, Wyoming!
TSR Character Record Sheets for Dungeons and Dragons - 1979!
Переглядів 1,4 тис.6 місяців тому
TSR Character Record Sheets for Dungeons and Dragons - 1979!
It's almost time for the Cheyenne Gaming Convention 2024!!
Переглядів 2906 місяців тому
It's almost time for the Cheyenne Gaming Convention 2024!!
The Wisdom of Tonisborg - Part II
Переглядів 6967 місяців тому
The Wisdom of Tonisborg - Part II
The Wisdom of Tonisborg - Part I
Переглядів 1,3 тис.7 місяців тому
The Wisdom of Tonisborg - Part I
Is the Invisibility spell in D&D too powerful?
Переглядів 7947 місяців тому
Is the Invisibility spell in D&D too powerful?
The Old Warlock Podcast #15
Переглядів 3807 місяців тому
The Old Warlock Podcast #15
Advanced Dungeons and Dragons Comic Book?
Переглядів 7948 місяців тому
Advanced Dungeons and Dragons Comic Book?
TRAILER - Deck of Contradiction - Kickstarter LIVE Friday
Переглядів 5998 місяців тому
TRAILER - Deck of Contradiction - Kickstarter LIVE Friday
Vecna and Jack Vance in Dungeons and Dragons
Переглядів 1,9 тис.8 місяців тому
Vecna and Jack Vance in Dungeons and Dragons

КОМЕНТАРІ

  • @josephpurdy8390
    @josephpurdy8390 15 годин тому

    1 gold piece in AD&D weighs 45.35 grams. The current spot price of gold. It indicates that 1 gold piece is worth $3986.16. A long sword in AD&D would cost you $59792.50 in today's United States. The measurement of the units of gold pieces in medieval Europe was nowhere near 45 grams. The reason money was so heavy in AD&D. This was because it was the problem of dragging it all out of the dungeon. If you couldn't drag it all out in one trip. It would mysteriously vanish.

  • @AyebeeMk2
    @AyebeeMk2 День тому

    Hi, from the other side of the pond; Royal Mail here gets a lot of stick however they are very good at what they do, and I alway worry when good are not transported by them, and so far ( years and years ) have had no problem with them. I am currently looking at victrix early republican romans (4 bags will do for a historical army complete)... Also Lion Rampant is a regular game for me and in addition to a good game (easy and quick to learn) the force are small (40-60 models) with different troop types per 6 or 12 models making painting quick and varied. Furthermore I used to get the 'doll' syndrome from my family years ago, it stopped after I sold about half of my collection to buy my first car outright for cash..... waiting to see some finished normans and saxons setting too!

  • @VladimirPutin-p3t
    @VladimirPutin-p3t День тому

    MY 63rd LEVEL DRAGON BORN BARBARIAN WARLOCK PALADIN PICK POCKET BARD MONK CAN VANQUISH ANY UNDEAD WITH THE SNAP OF A FINGER - WHILE WALKING BACKWARDS AND CRAFTING A +3 ALL-WISHES DECK OF MANY THINGS

  • @VladimirPutin-p3t
    @VladimirPutin-p3t День тому

    Never heard of??? I still own it since i was a kid.

  • @viciousrodent
    @viciousrodent День тому

    So, I do tend to take a 'start from a world map' approach, rather than the more typical "start small"approach to worldbuilding. Part of that is just... experience, I've been DMing and making custom settings of various scales for various games and purposes that I *can* start wherever I need to for the thing I'm making, and end up at something that is coherent enough to run at the table; but mostly I end up defaulting to dealing with the large-scale issues first because I have spent an excessive amount of time reading about history, geography, anthropology, sociology, etc., and usually when it's time to make a new area the first things *I* need to know to design for it are: What is the climate and geography like. & What is the culture of the people who live here like. Because if those aren't figured out early, you often end up with worlds where the whole world is western europe or maybe has 3 or 4 cultural regions [usually they are: Generic Western Europe, Generic Middle East, Generic East Asia, And a generic "Tropical" that mixes tropical amrican, tropical asian, indian, and tropical african cultures all into one overwhelmingly bland mess of sterotypes.] If you want to do cultures in a way that is more interesting than filing the serial numbers off a real-world culture, you really need to start with "Okaym what is around them, what environment did this culture develop in, what are some of the major concerns and day-to-day challenges this culture has to navigate to survive here, what materials do they have access to loclly, what do they need to import?" etc. and build from there; which means starting big, filling out the cultural and geographic information, and then going to "Okay, now what does it look like when this culture builds a city? or temple? or elaborate deathtrap to lure adventurers as part of the local tourism industry?" That said -- I don't start large and do an incremental zoom. I start large, get the very broad strokes, then add just like -- A few major cities, two or three major historical events, one or two major local-scale points of interest, just a couple things I can grab and drop in a campaign easily, for each major region, then skip down to the scale of "what matters for the game immediately?" and fill in cities, dungeons, NPCs and grow from there, and hop between scales as-needed to keep everything coherent and make adustments, full in details [like names -- I often don't name things until like 5 minutes before I say the name at the table] Which is -- admittedly -- not a process I can advise new GMs try, because it leans heavily on both a solid understanding of several academic subjects, very good note-taking, and a lot of work. But it's also lead to most of my players saying they've liked the games in my settings better than any other they've played in, and being actually attached to the setting in-game and asking questions about it out-of-game; I've even had a few ask if they can use my settings for their own games because they don't like the official ones and don't want to build their own, lol.

    • @theoldwarlock
      @theoldwarlock День тому

      Thanks so much for the comment! It sounds like you have a heck of a good process for putting everything together. I think it goes to show that there is no singular way to structure everything when it comes to world creation, but there are countless efficient ways to create something fun for your players (and for yourself)! Keep your sword arm free!

    • @viciousrodent
      @viciousrodent День тому

      @@theoldwarlock Yeah, honestly it's hard to give "how to worldbuild" advice because a lot of it comes down to... what are your priorities, what are you trying to accomplish, and what sort of foundational information about the real-world do you have to pull from for inspiration, what are willing to go down to the library to get a few books about, and how much time and energy are you willing to invest into it. There's a lot of ways to go about it depending on what you're going for.

    • @kairostahiel4335
      @kairostahiel4335 День тому

      Pretty similar to what I usually do. I don't think however there is needed mastery of understanding all those subjects, it's something that time brings, as long as you keep those things in mind if they are relevant to the game. I suppose that's the biggest thing we all forgot to mention: don't fear the mistakes. I have the same situation with names.

    • @viciousrodent
      @viciousrodent 17 годин тому

      @@kairostahiel4335 Mastery isn't needed, but, at least need to know enough to make it make sense, and avoid falling into the various pitfalls that will be distracting to players who do know things. Like, if no one in your group knows how rivers work, then you might be fine with having a river flow in a weird way, or split in an unnatural way. But if any of your players know how rivers work, it's going to stand out. If your players don't know how historical [or current] tribal societies actually work, then having some sketchy sterotype might go unnoticed, but if someone in your group does know about tribal societies, there's a good chance the half-assed version is going to stand out [and often seem racist.] So -- you *can* get by with just knowing enough that your players don't notice how many things you don't know. But, it's a lot easier to just learn things and actually have some idea what your'e doing, than it is to just fuck up until it eventually becomes an issue.

  • @solomani5959
    @solomani5959 День тому

    I started back in the 80s with greyhawk/BECMI and expanded from there. 40+ years later it’s the same world and you can still find remnants of greyhawk and the known world in there.

    • @theoldwarlock
      @theoldwarlock День тому

      We love to hear instances of worlds continuing to be built over time. Thanks as always Solomani!

  • @ravenburns6600
    @ravenburns6600 2 дні тому

    The best example is Frodo from LOTR. Even when elrond healed Frodo, the wound still remained, eventually took it's toll and claimed his life. It's often said Frodo was already walking dead after his encounter with the Nazguul on weathertop.

    • @theoldwarlock
      @theoldwarlock День тому

      That's a great tie in. Thanks for the comment!

  • @ravenburns6600
    @ravenburns6600 2 дні тому

    Honestly, the best D&D story is probably the Dragonlance series.

  • @ravenburns6600
    @ravenburns6600 2 дні тому

    An army of Beholders XD . If that isn't railroading, Idk what is.

  • @ravenburns6600
    @ravenburns6600 2 дні тому

    I do my own homebrewed version of AD&D. Hard to explain within a comment but it's been ironed out over the course of 40+ years by myself and my uncle. We use a "critical hit chart" when you roll a nat 20. You roll % dice to determine what happens. Very very rarely, if you roll 99%-100%, you can instant kill the target, among many other things that happen within the other percentiles. It is amazing fun and I highly recommend it. There is also a chart for rolling a nat 1, which is a fumble. If you roll 95-100% on the fumble, you critical hit yourself or a friend nearby.

  • @ravenburns6600
    @ravenburns6600 2 дні тому

    That's why I throw a wraith at my players when they are level 6. " We aren't equipped for this man. " Me: " Exactly. That's what heroes do. "

  • @LeaderDesslok
    @LeaderDesslok 2 дні тому

    GREAT topic guys! When it comes to homebrew worlds, there's two ways to go: global to local or local to global. I love doing both, but practically speaking my group tends to enjoy it most when we go local to global. Start with a small area with a town/city and a dungeon or two, and let the world grow with the adventures. Drop hints about the wider world, and as the party decides to pick up on individual ideas you can flesh out that specific aspect of the world. I've found that we all get the most out of the game by developing the world with this method.

    • @theoldwarlock
      @theoldwarlock День тому

      Definitely! Both have their strengths, and the important part is all of the players (and the DM) having fun!

  • @kairostahiel4335
    @kairostahiel4335 3 дні тому

    About the question of how we worldbuild for ttrpgs. In my case it depends on case by case, although I tend to go from the general into the specifics. Points I will mention aren't necessarily developed in that order. they are things I like to keep in account. What's the overall genre of the campaign about? generic fantasy, epic, swords and sorcery, gothic horror, greek heroism, etc. That will define a lot in what kind of world and pcs and npcs will emerge. Ecology and Geography can be a good starting point, depending on what type of ecology the world, or the starting point is may define basically everything. Best example I can think of is the setting of dark sun. The ecology of that place will permeate everything in that setting. Or now that Dune is more popular, the spice, that resource will shape a lot how the societies works and what may interest most npcs. For a particular campaign setting I am working on it's around a underwater campaign setting, where the different ecological zones, the different zones defined by light and depth will shape the type of societies in that game (and a excuse to use John Murra theories). Game system. It's the mechanics, it will inevitably affect how the pcs interact with the world. it's something I have in mind when building. In some campaigns having a direct historical example as inspiration may be important. Not always, but it can be a starting point. Some like to start with the very beginning: gods. Unless they are critical to the world, I don't think they are a good starting point. but that's me. Yeah, I think I tend to start with defining more or less what will be the setting of the world I am building: theme, genre, main culture, or at least starting culture, ecology and geography if relevant. Once I have that defined, as I said more or less, I go for the small scale, as for me having these things defined help in the improvising aspect. and from there I suppose I can use the videogame term fog of war, a nebula of uncertainty. there are a bunch of stuff that exist and don't exist at the same time, and it's the pc interaction that make these stuff existing. Oh, also. situation becomes very different if one starts with a established campaign setting. Settings in that sense are great to be not overwhelmed with starting, and to draw ideas, same as modules.

    • @theoldwarlock
      @theoldwarlock День тому

      You make some excellent points. I think that creating a constant feel throughout a world can be incredibly important, especially if you're going for something outside of what one might designate "traditional" fantasy. A horror world, for example, has to have some constant themes throughout. Thanks for the great comment!

  • @jriggan
    @jriggan 3 дні тому

    Lovely.

  • @bizzy5439
    @bizzy5439 3 дні тому

    Hey here's an idea for a topic: you guys could talk about the many ways of creating a character from scratch, either by the book or with different houserules. OR talk in detail about one particular adventure or adventure location in your world and discuss how you came up with it or fleshed it out. I'd love to hear more of your perspective on either of those.

    • @theoldwarlock
      @theoldwarlock День тому

      That's a great suggestion! We'll keep that one in mind for our next filming session. Thanks for the comment!

  • @99zxk
    @99zxk 3 дні тому

    Have you guys looked into the Kevin Crawford games? He did Stars Without Number, Worlds Without Number, etc. They're highly praised for their world building tools. There's free versions (see drivethrurpg) with about 90% of the content.

  • @shaneandera1409
    @shaneandera1409 3 дні тому

    I'm surprised The Old Warlock didn't get up and go on an adventure during that intro.

    • @theoldwarlock
      @theoldwarlock День тому

      (Alex here) I have no idea what you could mean by that. No idea at all.

  • @hydra1396
    @hydra1396 3 дні тому

    Great advice. Working on building my main permanent campaign world with taking lessons I learned from the first 3.

    • @theoldwarlock
      @theoldwarlock День тому

      Best of luck! I hope it all goes well!

  • @CaptCook999
    @CaptCook999 3 дні тому

    You know, from the time I started playing D&D, it was probably 6 years before any DM showed us a large area map of any sort. Otherwise it was only a small map of the area that we were going into.

    • @theoldwarlock
      @theoldwarlock День тому

      Not a bad way to go about things at all. Allows for suspense and curiosity to be built over time.

  • @AndrewKolb101
    @AndrewKolb101 3 дні тому

    I love world building more than my players like exploring.

  • @djholland7
    @djholland7 3 дні тому

    Started my world with the Outdoor Sirvival map. I have barrowmaze on the map of course, but also another city, village, and other modules droppped in. Its been going for about 3 months now. Looking forward to more.

    • @theoldwarlock
      @theoldwarlock День тому

      I hope it all goes great! Keep us updated in future comment sections!

  • @doomhippie6673
    @doomhippie6673 3 дні тому

    Subscribed. I like your take on things. Makes a lot of sense to me.

    • @theoldwarlock
      @theoldwarlock День тому

      Thanks so much for subscribing! We hope you like future videos!

  • @Malkuth-Gaming
    @Malkuth-Gaming 3 дні тому

    I began my world building career 8 years ago. What started as a small island is now a full blown continent xD

    • @theoldwarlock
      @theoldwarlock День тому

      Glad to hear you built it up over time! It's definitely a process!

  • @waywreck9507
    @waywreck9507 3 дні тому

    Potential Topic Idea; Do you have any experience or advice running hexcrawl or West Marches style campaigns?

    • @theoldwarlock
      @theoldwarlock День тому

      Alex here, I personally do not but I'll check with Jim! If so, we'll keep that in mind! Thanks so much for the comment!

  • @OldHeadAlan
    @OldHeadAlan 3 дні тому

    Cool video as I am starting my own homebrew world. I am personally starting at the global level as I am taking into account for the effects of tectonic plates upon the geography of the map. I am also shaping the map with an eye towards geography and how it effects the politics of the many societies in the world. The UA-camr Barron De Ropp got me thinking about geopolitics in a fantasy setting. His videos on the subject are very interesting. Anyways, thanks for the video. Have a good one guys.

    • @theoldwarlock
      @theoldwarlock День тому

      Love the idea of using tectonic plates! Not something that had ever occurred to me. And we may have to check out the videos! Thanks of the suggestion!

    • @OldHeadAlan
      @OldHeadAlan День тому

      @@theoldwarlock The Fantasy Forge has a good video on using tectonic plates while building a fantasy map.

  • @swordsnstones
    @swordsnstones 3 дні тому

    my fav part of these vids is the facial expressions by dad when the corny intro happens... lmfao

    • @kairostahiel4335
      @kairostahiel4335 3 дні тому

      Sometimes you can see him contemplating all his lives choices in that small moment.

    • @swordsnstones
      @swordsnstones 2 дні тому

      Lol including having kids?....jk

    • @theoldwarlock
      @theoldwarlock День тому

      Alex here, corny? What could you possibly mean???

    • @kairostahiel4335
      @kairostahiel4335 День тому

      @@theoldwarlock Just continue with being yourself.

  • @isaacmarx6277
    @isaacmarx6277 3 дні тому

    I'd like to see a video discussing a procedure for creating the minimum a D&D-esque setting needs to tell players the general premise and what they need to know being people from that world and for session 1 to start spiraling into a full setting, that is, to make a substantial but very limited amount of macro, then going to micro and prep to the first session, after which gaps would be progressively filled as sessions go. The best would be to take into account the method for open world sandbox from "GFC'S DND"'s video on it. Basically it's to always ask the group what they'll do next session, in such a way they cannot do something that'd betray your prep (like going to the Frigid Isle when they said previous they'd be going to Bezoar Town). Since in the 1st session you have nothing to inform your prep, you pidgeonhole the players into one place and overall activity (delving into a dungeon, hunting a killer in ), opening up the world in session 2 onwards.

    • @theoldwarlock
      @theoldwarlock День тому

      That's a fantastic idea, we're going to have to keep that in mind. Thanks so much for the suggestion! Keep your sword arm free!

  • @YousephTanha
    @YousephTanha 3 дні тому

    You two put out great videos and I've always learned something from what you post. That's why I keep coming back video after video. When you talk about a cool new tables book you found or some need nugget in the old RPG magazines it is a benefit to me personally and I am sure to your 4.2k followers of good taste. As a DM, when you talk about the craft of running a game, that is personally what I'm most interested in. Elaborating on your process is something I'd be very interested in. Start from one point and work your way out? Cool, how does that look on paper? Your binder? Your computer? Why do you choose to organize and track everything the way you do currently? Why are you not trying other methods? Oh here is great question... You are moving a to a new city and you only know 2 things. 1.) where you're moving you already have a group of 5 people wanting to be in your game. 2.) you only have the three AD&D core rule books. So, how do you start? What to you buy? What do you read? How do you go from nothing to a world that will grow and evolve week after week?

    • @theoldwarlock
      @theoldwarlock День тому

      These are all great questions, and I definitely see this being a future video concept. Thanks so much for the comment, and keep your eyes peeled for something where we discuss some of this stuff. Keep your sword arm free!

  • @j.rinker4609
    @j.rinker4609 3 дні тому

    I don't think your UA-cam videos are terrible. Maybe there was one where the sound was hard to hear? That's the thing that bothers me the most on other UA-cam channels.

  • @j.rinker4609
    @j.rinker4609 3 дні тому

    I would like to come up with some adventures or an rpg related to the Bone Wars in paleontology. There are a few major players from that time period, but unfortunately not everyone made quarry maps back then...

  • @j.rinker4609
    @j.rinker4609 3 дні тому

    I'd like to play rather than DM/GM, BUT I'd also like to design my own rpg...

  • @j.rinker4609
    @j.rinker4609 3 дні тому

    Jim is so clearly disgusted with Alex's convoluted intro...

    • @theoldwarlock
      @theoldwarlock День тому

      Alex here, disgusted? Convoluted? Intro? It seemed pretty concise and clear to me. Not intentionally convoluted or corny at all. Keep your sword arm free!

  • @nixit11g34
    @nixit11g34 3 дні тому

    I started large, full map.. for me. I start my characters in Hammond’s Ford. More is revealed as they explore. Lands are never fully defined until they venture “over the next hill”.

  • @FinieousFingers1976
    @FinieousFingers1976 3 дні тому

    Oh yah. Time for some drunk blogging the new stream. Yah, I'll probably regret it, but it is fun. Since I just finished Graham Hancock's season 2 of Ancient Apocalypse, I am sure Alex has been juicing the Ayahuasca. World building indeed shaman Alex. Let's go. Jim is right, killing zee monsters. LOL Don't ask me what was over the hill, I haven't figured that out yet. Fast thinking Old Warlock, Witchy World indeed. Awesome! DM'ing/GM'ing is an art form to make the world interesting. Alex is starting to sound like an actual Dungeon Master, oh my. Is he less blood thirsty than Jim? TPK. Hmmm, all this talk of world building has made me do a bit of dungeon musing. What are your thoughts on the new D&D 5e release? Has Jim poked his nose into it? I've watched some streams about the player's guide and the just released DM's guide. Could there be a video in the future about the various editions of AD&D and D&D? Does the Old Warlock have a favorite edition or maybe does he merge Pathfinder or GRUPS concepts into his games? Curious minds want to know. OK, mostly just me. Nothing like a good bar brawl and sailing the high seas matey. Just blow them back on the beach, so blood thirsty. The wall always wins, jeez. Great video guys.

    • @anon_laughing_man
      @anon_laughing_man 3 дні тому

      🤣🤣🤣

    • @theoldwarlock
      @theoldwarlock День тому

      I've come to look forward to these on our videos. Thanks so much, and keep your sword arm free!

  • @bizzy5439
    @bizzy5439 3 дні тому

    No comments yet? Hell yeah, another Old Warlock video to veg out to. Thanks for another cool topic, dudes

    • @theoldwarlock
      @theoldwarlock День тому

      Thanks so much for watching and commenting! Keep your sword arm free!

  • @CaptCook999
    @CaptCook999 5 днів тому

    Looks like a good time to find the "Well of Many Worlds". A bridge through time and space, taking you to strange lands with fantastic BOOM Sticks!

  • @CaptCook999
    @CaptCook999 6 днів тому

    Never had too much trouble with having too much magic around. Other than some weapons and armor, most of which is given to hirelings, henchmen and the like, it tends to get used up or destroyed. Yes destroyed! Because magic items have to make saving throws on occasion. Things like wands, potion bottles, cloth and paper are very prone to breakage. Fall down...save for all those potion bottles. Fail a save versus Dragon Breath... save for all those exposed items including that +3 armor. We encountered a Black Dragon and 3 of us failed our saving throws. The amount of magic items destroyed in that one encounter was staggering!

  • @awesomedude255
    @awesomedude255 6 днів тому

    Hoping for another special this year! Just recently found your guys' channel and been bingeing, keep up the great videos!

    • @theoldwarlock
      @theoldwarlock 4 дні тому

      Thank you for the support! No Halloween Special this year, unfortunately. But we've got some other interesting things (we think) in the schedule. Stay tuned and KYSAF!

  • @howardbiel5290
    @howardbiel5290 7 днів тому

    Monster groups that outnumber the party are just bad for 1st level parties

  • @howardbiel5290
    @howardbiel5290 7 днів тому

    Monsters that get multiple attacks are just bad for 1st level parties

  • @howardbiel5290
    @howardbiel5290 7 днів тому

    Level draining undead are just bad at any level

  • @howardbiel5290
    @howardbiel5290 7 днів тому

    Spiders and snakes that save or die ae just bad for 1st level gameplay

  • @howardbiel5290
    @howardbiel5290 7 днів тому

    Low level module save2 or die encounters good or bad

  • @howardbiel5290
    @howardbiel5290 7 днів тому

    1st ed ad@d is a death trap for 1st level char, I’d like to see play through of various modules or specific encounters from modules to encourage roll play, or at least options besides murder-hobo, and playing and tactics parties should adopt

  • @howardbiel5290
    @howardbiel5290 7 днів тому

    2 attacks per round for a fighter level 13?

  • @howardbiel5290
    @howardbiel5290 7 днів тому

    Uh 7th level fighters in 1st ead@d get 3/2 attacks

  • @thatswinelord9155
    @thatswinelord9155 8 днів тому

    Hi im a new dm to 3.5 i play advanced dungeons and dragons with my dad and two other players. I was wondering how i should handle energy drain for my players in 3.5 that have only played 5e.

    • @theoldwarlock
      @theoldwarlock 5 днів тому

      Check out this forum page - forums.giantitp.com/showthread.php?664040-3-5-Energy-Drain-Negative-Level-Level-drain-Resource. The energy drain from this will be a little easier than 1st edition (if things go the players' way) but the threat is still there. And it can still get pretty bad if things go wrong.

  • @prbrain
    @prbrain 8 днів тому

    You're description of Gamma World makes me want to run a game. It sounds so much fun! Great job, guys.

    • @theoldwarlock
      @theoldwarlock 5 днів тому

      Thanks! Glad you liked the video/podcast. Gamma World is great! You can get a reprint of the rule set on DTRPG pretty cheap. At least you could a few years ago. If you like the earlier TSR games, you should definitely check GW out further!

  • @jasonconnerley
    @jasonconnerley 9 днів тому

    Love the idea of folk magic, reminds me a bit of Runequest

    • @theoldwarlock
      @theoldwarlock 5 днів тому

      I think it could go too far if you let it, but the basic idea is great.

  • @CaptCook999
    @CaptCook999 9 днів тому

    I like those random generators. They are good for ideas and the prophecy generator could be used for cryptic things written wherever. Being that I played a thief character, one of my favorite things was to just pass notes to the DM. It might be a simple note about something or...it might just be a blank piece of paper or it would say Hi, need another beer, break time in 10 minutes or any number of nothings just to put the other players on edge. But my favorite, make the players groan saying was "I've got a plan, trust me".

    • @theoldwarlock
      @theoldwarlock 5 днів тому

      I can't tell you how many blank pieces of paper I've passed to make players sweat and/or stay on their toes.