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Space Orca Studio
Brazil
Приєднався 16 лис 2019
Character Groomer and character generalist, showing all kinds of workflows and pipelines o you can make a short movie and some amazing characters!
Capybara Houdini Muscle Sim with AdonisFx
Here is the final sim for the capybara done in houdini!
I used a mix of houdini vanilla vellum, houdini vellum muscle and adonisfx tools (still in alpha) to do the whole process!
The tutorial by Carlos Puigdollers Zanon is a go to! I read zivas doc to find out how it worked and his tutorial literally rebuilds it in houdini wich was crazy amazing to see working!
For the muscle I used adonisfx because it's nearly realtime and I can just build a template and reuse, I also used houdini muscle tools to create attributes for it, it was really fun to cheat some parts of the setup mixing and matching both.
Facia and fat was vanilla vellum (not the build in muscle tools) following Carlos' tutorial!
And finally the skin was done using adonis skin solver, because again, nearly realtime :)
Next I will dive deeper in houdini muscle vellum to see how can I mix and match all workflows to make little frankstein of zivas concepts, raw vellum, vellum muscle and adonisfx!!!
I used a mix of houdini vanilla vellum, houdini vellum muscle and adonisfx tools (still in alpha) to do the whole process!
The tutorial by Carlos Puigdollers Zanon is a go to! I read zivas doc to find out how it worked and his tutorial literally rebuilds it in houdini wich was crazy amazing to see working!
For the muscle I used adonisfx because it's nearly realtime and I can just build a template and reuse, I also used houdini muscle tools to create attributes for it, it was really fun to cheat some parts of the setup mixing and matching both.
Facia and fat was vanilla vellum (not the build in muscle tools) following Carlos' tutorial!
And finally the skin was done using adonis skin solver, because again, nearly realtime :)
Next I will dive deeper in houdini muscle vellum to see how can I mix and match all workflows to make little frankstein of zivas concepts, raw vellum, vellum muscle and adonisfx!!!
Переглядів: 445
Відео
Kylie Hair - Tube grooming Houdini Tool
Переглядів 814 місяці тому
This is a groom I groom I did to test my hda tool kit "tonicoChan" to groom in houdini using tubes! The results where pretty awesome and I had a blast grooming this, I took me around 4 hours to do the whole groom ! Sculpt by Emanuel: emanuelv25 Lighting done by:www.lifanimation.com/home Special thanks to my friend Matheus Malta who help me out beta testing :) And to Fabricio how i...
Houdini 20 Tube Tool HDA - tonicoChan
Переглядів 1734 місяці тому
With this tool, you can: Convert Guides to tubes Paint the tubes profile and thickness Twist the tubes as you like without breaking the root "MODEL" custom tubes right on your character Blendshape existing tubes Have a per tube density if you need Generate hairs or guides from those tubes without intersection or crossgen (a clump steals hairs from another) Match exactly the shape of the tube on...
Houdini Hair Tube Tool
Переглядів 1215 місяців тому
This is a tool inspired by the Disney Tonic tool wich allow artist to groom tubes and generate a hair volume that match exatcly the tube shape! It's possible to paint the tube thickness and shape. It is also possible to export the tube and bledshape them back and the hair will follow the new shape. Also the tubes come out rigged and ready to be send to a rigger or animator, the rig also adapt t...
Multi Camera Markeless Motion Capture Workflow Demo UE 5.4
Переглядів 5985 місяців тому
here is a quick demo of my whole workflow for multicam mocap #3d #animation #ue5.4 #ue5 #unrealengine #motioncapture
Fixing the faceboard control head
Переглядів 1306 місяців тому
a little followup video to my lasted one showing you how to make the head control work with the face board :) #3d #metahuman #faceboard #animator #animation
Transfer Metahuman Animator/Faceboard to ANY CHARACTER
Переглядів 1,1 тис.6 місяців тому
In this video I will show you how to use the metahuman face board/ animator animation in any characte you like :) Make the board work with head control and follow the character: ua-cam.com/video/-j3FMKeD-jo/v-deo.html Blendshapes Names: dev.epicgames.com/documentation/en-us/metahuman/mh-standards-docs/mha_index?application_version=1.0?application_version=1.0 #3d #metahuman #customcharacter #fac...
Motion capture raw demo (multiwebcam)
Переглядів 1189 місяців тому
Here are some of the raw captures I did to test the range of motion it can hold up! Soon I will post the tutorial with everything you need to know! And next my full workflow to clean the data and make it more appealing. Music: soundcloud.com/royalty-free-beats/royalty-free-rap-beat-cross-to-bear-free?si=4ce422615f0a4caba473edbf7103393e& #blender #3d #motioncapture #indie
Metahuman Webcam Realtime FULLBODY MOTION CAPTURE
Переглядів 1,4 тис.10 місяців тому
Off world live repo: github.com/Off-World-Live-Collaborative/VTuberStudio/tree/main Vrm4u: github.com/ruyo/VRM4U/releases Xr Animator: github.com/ButzYung/SystemAnimatorOnline the face video: ua-cam.com/video/RQgdqFcHBFc/v-deo.html #3d #realtime #metahuman #unrealengine #motioncapture #vrm #vmc #blender
Realtime Unreal Face Mocap (RTX GPU)
Переглядів 2,1 тис.10 місяців тому
YOU NEED TO TURN ON OSC ON UNREAL TOO, I FORGOT IT IN THE VIDEO VSeeFace: www.vseeface.icu/#download Vrm 52blendshape model: github.com/hinzka/52blendshapes-for-VRoid-face Unreal Plugin: github.com/ruyo/VRM4U/releases Offworld repo: github.com/Off-World-Live-Collaborative/VTuberStudio Ifacial:www.ifacialmocap.com/download/ If I'm not wrong you need broadcast sdk (ar) for ifacial to work: www.nv...
Free Face Mocap NO IPHONE on your Metahuman
Переглядів 28 тис.Рік тому
Free Face Mocap NO IPHONE on your Metahuman
Blender 3.5 Hair Nodes Is to Powerfull ( Grooming a full character)
Переглядів 903Рік тому
Blender 3.5 Hair Nodes Is to Powerfull ( Grooming a full character)
Export blender "game rig" (deformation) to cascadeur
Переглядів 940Рік тому
Export blender "game rig" (deformation) to cascadeur
Editing Blender Mocap In cascadeur (adding physics to your motion capture)
Переглядів 1,8 тис.Рік тому
Editing Blender Mocap In cascadeur (adding physics to your motion capture)
AI Physics Motion Capture Animation in Blender Workflow
Переглядів 10 тис.Рік тому
AI Physics Motion Capture Animation in Blender Workflow
Ferret from maplestory - Unreal Engine 4
Переглядів 403 роки тому
Ferret from maplestory - Unreal Engine 4
I'm afraid this leaves out the information that is vital to get to the stage you're at. Why does the the face board already look like this dog chr? how did that happen? have you done a mesh to metahuman and used your dog face as the source? you comment that you 'have to have blendshapes already' - how did they magically appear? are you modeling the dog and manipulating the polys into a shape that would be the shapes?
yea it's just vanilla blendshapes, just a character mesh, where I took blendshapes and sculpted them by hand
Could you transfer the weight from the metahuman dog face to your custom dog face, so that you wouldn’t need to hand sculpt anything, the rig itself would reshape the model?
@@scottbarrett1073 Ooooo now I get what is making confusion, that "dog head" that shows up when I'm editing the faceboard is a custom metahuman I'm making using metapipe, it has nothing to do with this workflow I show on the video, but sure you could, but the best aproach would be metapipe. For heavily stylized characters and animals I would sugest something like faceit (in blender) or advanced skeleton (in maya)
This looks superb! Tried installing adonisfx myself to give it a shot but wasn’t successful. Any chance you could explain how you installed Adonis for Houdini, that’d be immensely appreciated as I’m so excited to try it out for myself after watching your videos :)! Cheers!
oo sure, send me a msg on discord lucasrodrigo, I don't remember but it's something with env variables and houdini version
Nice work! When you imported your face to UE w/blendshapes did you combine the meshes on import or did you combine them in blender?
in unreal, just like a metahuman, combine them inside the bp!
@@spaceorcastudio Is there a way to set up the shapekeys so say eyeLookL will move both the eyeball and deform the eyelids a little bit. Kind of like in the example on the Metahuman control curves page? If I add eyelookL to the eyeball and to the head I think it will confuse the rig..
@@MG_3D I think since you export the head and the eye on the same object you can set a blend shape that deform both, you are talking about those eye blend shapes that deform the head with eye movement right?
I got the rig to work. I'm curious how you managed to put a control rog on top of the Face Board rig. When I added extra controls for ears and neck in the Faceboard rig it broke the rig for me.
@@MG_3D I just attached the faceboard to the head bone, and the body rig is a completely diferent rig, but I don't know how the head will behave if you have blendshapes on the ear being controled by the body rig
Bro, if you're havin a shitty day, just know you saved somebody's life and degree. I've been struggling for DAYS to find exactly this (since like probably everyone here I'm too broke for Apple, and no one I know has a device with ios16) in order to finish some cinematics and you just saved my life. Animations are indeed jittery but for such a simple and free solution it is 100% worth it. Plus with the clarifications of @ChrisCDXX and @ИльяИванов-е7и7п things run very smoothly. THANK U SO MUCH!
Bro, you are a live saver, was going to buy a second hand iPhone. You saved me, you don't know, how happy I am right now!!! Spending months and months to find how to animate the face, finally I can. Thank you bro
my result is shaking a lot,,,, anyone knows the solution??
did you solve that problem ?
@@alessandrosirsi5902 unfortunately... not yet
oo sorry for the delay, I'm not using this tool anymore, I was going to do an update video but I'm out of time right now
Muito obrigado mano, tava precisando disso pras cutscenes do meu game indie 😁
What software do you use?
Groomed in houdini, rendered also in houdini with karma
FYI you can dramatically increase the quality of the resulting CSV file by having chat GPT smooth out the curves BEFORE you even import. Just upload the CSV file to GPT 4o and say "The following CSV file contains many columns atributes pertaining to a 3d animation. When applied, these values shake erratically. I was wondering if you could smooth these values out for me for a smooth animation. Each row represents the next frame in a 30 frames per second animation" Then just download the file it creats and B A M even though those instructions are a little iffiy, every time it creates a great results for me, removing the jitter completely.
wow, interesting, thanks for the info!
it says i reached the limit for advanced data analysis
you are a legend
Man, Epic games needs to hire you... Clearly their dev's are not up to the task.... buch of idiots over there.... maybe apple is paying them to NOT release it for android or webcam.
For some reason for me the file outputs without any keyframes... I've tested with different videos and nothing seems to work..
I have no idea why, I need to make an updated video about face cap, but I'm 100% out of time right now :(
Nice bruh, but we can't live🤧.
Nice bruh, but we can't live🤧.
Nice bruh, but we can't live🤧.
Have some detail when export and import the mesh and rig to unreal engine 5 ? I would like see more details about it .
ok, I will check it and post a little update!
but it's just standart unreal export, just pay attention to have head and body split
Hi, that is so cool, is this software free?
there is a free trial, it limits the export time, but you can learn it fully!
Pleae make it facial animation
Only iphone?
How do I move a Live Link track to another Sequence in Unreal Engine 5?
👋Waiting for the full tutorial 😅
can u pls say how to bake this to control rig ? i want to export this to maya
Please make a hair groom peach full video tutorial ❤❤
Please make a video tutorial ❤
how to combine body and face anim in sequencer?
Nice one! Will you be able to show us how to use a pre recorded video?
Thank you so much for your video! This is a real game changer! Im wondering if there the same for body movement!
you are best
Dear friend! What you showed is just super! You are saving my life! You pulled me out of such a swamp! I spent days on the Internet scrolling for hours, watching useless tutorials on paid programs and plugins with terribly complex settings that don’t really work, until I came across your video. But it turned out to be so simple and easy, just three clicks of the mouse. Well, I want to say that there is one very important nuance: in order for the animation not to tremble or twitch, you need to prepare the source video well. That is, the face must be on a white background. There should not be a face on this screen, the face should be like in the passport photos. You don’t have to put your face directly into the camera, you have to shoot from afar. The video needs to be run through an editor, contrast, gamma, and brightness should be added to it in black and white so that the eyebrows and pupils of the lips look good on a white background. And it is desirable if it is possible to record video at 60 frames per second, so that the program calculates not 24 frames, but 60. Then the animation is rendered perfectly and nothing twitches or shakes. A huge heartfelt thank you for your help!
hey I'm glad it helped! also thanks for the infor, I'm very busy and couldn't update the workflow to some new fancy stuff.
thank u alot
It promises to be heavy stuff!
Thank you for this video, but is it possible to have some technical details and sorry for my broken English, it's Google trad, I'm French. Kind regards, Jean-Pascal
What technical details?
That's it, problem solved, thank you for your response and your video. I just subscribed and liked. Kind regards. Jean-Pascal
@@tcmtheatredelacomedie8054 just import it, you need to csv plugin to import in unreal
I just wanted to thank you because i really think you saved a big part of my life with this tutorial, thank you so much for your high quality work, really thank you so much
thats why I put the infor out, even if I don't have to much time to make a pretty video, I'm glad it helped
is it necessary to configure shape keys ?
Yes, you have to have them in your character
@@spaceorcastudio okay thank you very much !
Dude, you are a hero especially offering it for free. Thanks!
I just want you to know I really appreciate you I had a lot riding on getting this project done and I cannot get the facial face linked together with an iOS device or anything but I did it the way you had did it before like 6 months ago before I learned how to do everything else my life was about to fall apart on this I owe you a gift when I get this job I'm dead sir
can i import this in blneder ??
Probably with some addon that supports importing csv files :)
I tried everything and it's the best I got. I can't buy an iPhone. Thank you! You rules!
you can also try xr animator, it's a bit tricky but it works in realtime :)
@@spaceorcastudio thanks!
Very valuable information mate But How to do this for custom charecter with ARKit morphs?
just use the same file on your character, the csv file is in arkit format
crazy dancin, man lol
What in the hell, everyone is dming me because of that🤣🤣🤣
i had bought iphone x yesterday....😂
🤣🤣 you can capture in realtime and with way more precision now :)
which UE version works with this?
in this one I was at 5.1 if I'm not mistaken But if you manage to get the curves inside unreal there is already vrm4u for 5.4 :) I just didn't had time to update things
@@spaceorcastudio oh ok thanks for letting me know; ill definitely try this
@@spaceorcastudio low key tho would love an updated video for my slow brain lol
@@nokiaaingel haha, I think I will do it soon, need to put something on the channel, so much new stuff to share :)
Marvelous!
wow 🤩 look at this
Great <3
does the script work on linux too?
I have no idea, I actually need to record the new method
@@spaceorcastudio what new method?
@@GameDevGeeks for face capture, it's more or less the same but it runs at "realtime"
@spaceorcastudio does it work with any video or do we need true depth sensor with an IPhone?
@@GameDevGeeks works with a webcam :)
For some reason this programm exists with error when I load video
Please make more grooming animal videos
haha, thanks, for sure, but not in the near future, but it will happen!
This method also works on actors wearing glasses! I just tested it. Complete success! ua-cam.com/video/BFr5BZMpPdw/v-deo.html
Is there a way to live stream this data through livelink and modify it in the UE animation blueprint?
not with this workflow, with the new one I will make a video about probably we can do it!
@@spaceorcastudio Ok, looking forward to your new video and new method, if you can use livelink in real time in the animation blueprint, you can also freely change the strength of each attribute of the blendshape
It works, but once imported into unreal, it skips 15 frames of data after every 15 frames. So if you have a 100 frame animation it will skip 16-30, 46-60, 76-90 .. Any possible solution ?
I think it's a problem with the tracking software, but no worries soon I will post another face cap method that is super flexibe and also realtime!
@@spaceorcastudioThank you for the reply. I am looking forward to your next upload regarding realtime face capture. You should know that I solved the problem of frame skipping by recording the video in 60fps instead of 30.
oooo great, that is awesome!@@j27vivek