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Digidemy
United Kingdom
Приєднався 21 сер 2018
Digidemy is an online training platform where you learn creative applications such as Photoshop, Illustrator, InDesign, Cinema 4D, After Effects, Premiere Pro, AutoCAD, and more.
It is run by creatives. For creatives.
With Digidemy, you can learn the most in-demand skills across a number of different creative industries including graphic design, motion design, 3D animation, photography, video editing, CAD, and more. The titles Digidemy offers training courses on range from Adobe Photoshop, Illustrator, InDesign, After Effects, Premiere Pro, Dreamweaver, Muse, Animate, XD, Lightroom, Autodesk Revit, AutoCAD and Maxon Cinema 4D.
Whether you are a complete beginner with a passion for creativity or a seasoned professional, Digidemy has a course for you.
It is run by creatives. For creatives.
With Digidemy, you can learn the most in-demand skills across a number of different creative industries including graphic design, motion design, 3D animation, photography, video editing, CAD, and more. The titles Digidemy offers training courses on range from Adobe Photoshop, Illustrator, InDesign, After Effects, Premiere Pro, Dreamweaver, Muse, Animate, XD, Lightroom, Autodesk Revit, AutoCAD and Maxon Cinema 4D.
Whether you are a complete beginner with a passion for creativity or a seasoned professional, Digidemy has a course for you.
The New Particle System in Cinema 4D
Cinema 4D 2024.4.0 has just been released and it comes with an all new particle system that has been reworked from the ground up. In this video, we'll have a look at how to work with this amazing new addition to C4D.
Переглядів: 24 787
Відео
Multicamera Editing in Premiere Pro
Переглядів 2495 місяців тому
In this lesson, we look at how to edit a live music performance with the Multicamera Editing Tools in Adobe Premiere Pro. Multicam is unbelievably useful when it comes to speeding up your workflow, so be sure to utilise it as much as you can.
Creating a Futuristic Neon Text Animation in Cinema 4D
Переглядів 3,6 тис.Рік тому
Learn how to create a super cool render by using nothing but the built-in tools available in Cinema 4D. We will focus on using the standard particle emitters, combined with vectors, field forces and tracer objects. Using this method, you can create some pretty amazing renders. If you do, please do share it and tag us using our Instagram handle @Digidemy
How to Create the Bullet Time Effect in Cinema 4D
Переглядів 1,5 тис.Рік тому
In this tutorial, we look at how to create the famous bullet time effect from The Matrix, using Cinema 4D's built-in dynamic simulations. Enjoy!
Logo Transitions with Vertex Maps and Fields in Cinema 4D
Переглядів 3,1 тис.2 роки тому
In this video, we look at how to take two Illustrator files and create a morph transition between them in Cinema 4D. We'll be covering vertex maps, fields, effectors and masks. A pretty unique workflow, enjoy!
Learn Dynamics in Cinema 4D
Переглядів 1,2 тис.2 роки тому
In this video, Ozgur explains how Rigid Body Dynamics in Cinema 4D work. With lots of tips and tricks as well as some practical uses, you're in for a treat!
How to Become an Animator or a Motion Designer
Переглядів 1,3 тис.2 роки тому
In this video Ozgur Gorgun talks about the essential skills you need to become a motion designer / animator from software to discipline, habits, methods, having fun and more.
Animating Photos in Premiere Pro
Переглядів 3242 роки тому
In this video, Ozgur teaches you how to import and animate photographs in Adobe Premiere Pro. Also know as the Ken Burns effect, this neat trick is extremely helpful. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
Cutting Video to the Audio Beat in Adobe Premiere Pro
Переглядів 3222 роки тому
In this video, you will learn how to synchronise your edits to the beat of the music by using markers in Adobe Premiere Pro. This method is particularly helpful when it comes to creating music videos. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
Understand Different Frame Sizes and Resolutions in Video
Переглядів 3562 роки тому
Do you get confused by all the video jargon about frame sizes and resolutions? In this short video, Ozgur demystifies how and why you can use different options to your advantage in Adobe Premiere Pro Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
How to Create Lower Third Titles in Adobe Premiere Pro
Переглядів 9342 роки тому
In this video, Ozgur teaches you how to create basic titles/lower thirds in Premiere Pro and animate them in. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
How to Fix and Avoid the Media Offline Warning in Premiere Pro
Переглядів 6852 роки тому
If you are a video editor, you must have seen this annoying warning message before: Media Offline. In this video, you will learn what causes this, how to fix it and most importantly, how to avoid it. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
How to Use the Warp Stabilizer Effect in Adobe Premiere Pro
Переглядів 1382 роки тому
Ozgur teaches you how to stabilize shaky video clips by using the Warp Stabilizer Effect in Premiere Pro. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
Create a Split Screen in Adobe Premiere Pro
Переглядів 2492 роки тому
In this short video, Ozgur teaches you how to crop and reposition multiple clips to create the popular split screen effect in Premiere Pro. Want to learn Premiere Pro inside out? Check out the full course at courses.digidemy.com/courses/adobe-premiere-pro-cc-masterclass
How to use Motion Blur in Redshift C4D
Переглядів 17 тис.2 роки тому
In this short video, Ozgur explains how to use Motion Blur in your Redshift renders within Cinema 4D. To watch the full course, visit courses.digidemy.com/courses/redshift-for-cinema-4d-masterclass
How to Use Global Illumination in Redshift C4D
Переглядів 4,1 тис.2 роки тому
How to Use Global Illumination in Redshift C4D
Using Volumetric Lights in Redshift C4D
Переглядів 5 тис.2 роки тому
Using Volumetric Lights in Redshift C4D
How to Use Snapshots in Redshift C4D
Переглядів 1,1 тис.2 роки тому
How to Use Snapshots in Redshift C4D
How to use Depth of Field / Bokeh Effect in Redshift C4D
Переглядів 16 тис.2 роки тому
How to use Depth of Field / Bokeh Effect in Redshift C4D
Redshift for Cinema 4D Masterclass - Digidemy
Переглядів 3 тис.2 роки тому
Redshift for Cinema 4D Masterclass - Digidemy
How to Use Track Mattes In Adobe After Effects
Переглядів 4 тис.3 роки тому
How to Use Track Mattes In Adobe After Effects
Animating a Logo Reveal with Adobe Illustrator and After Effects
Переглядів 59 тис.3 роки тому
Animating a Logo Reveal with Adobe Illustrator and After Effects
Animate ANYTHING in ANY SOFTWARE in 16 Minutes with 6 Simple Steps
Переглядів 1,8 тис.3 роки тому
Animate ANYTHING in ANY SOFTWARE in 16 Minutes with 6 Simple Steps
Animating Photographs with Cinema 4D
Переглядів 17 тис.3 роки тому
Animating Photographs with Cinema 4D
Replacing the Background of a Video with Roto Brush in After Effects
Переглядів 36 тис.3 роки тому
Replacing the Background of a Video with Roto Brush in After Effects
After Effects Motion Tracking: 3D Camera Tracker
Переглядів 3276 років тому
After Effects Motion Tracking: 3D Camera Tracker
Colour Correcting in After Effects with Lumetri Color
Переглядів 6556 років тому
Colour Correcting in After Effects with Lumetri Color
How to Switch Cameras in After Effects
Переглядів 7 тис.6 років тому
How to Switch Cameras in After Effects
Working with 3D Lights in After Effects
Переглядів 2846 років тому
Working with 3D Lights in After Effects
After Effects Hidden Trick - How To Snap 3D Layers in After Effects
Переглядів 1,9 тис.6 років тому
After Effects Hidden Trick - How To Snap 3D Layers in After Effects
Awesome teacher.
Great Stuff, Please can you tell me how to creat a Mesh Emitter and make particles to follow motion from an animated object/mesh? I will truly appriciate.
I have the latest version 2024.5.1. Conditional - 40F (reproduce) part doesn't look the same. Has it been updated in 3 months?
So helpful!! Thank you- new subscriber
Thank you!
How are you supposed to child objects to the Emitter now? Try adding a cube as child to the emitter, doesn't work. It's not very clear where we're supposed to place our objects in this setup. Can you advise please?
Have you found an answer to this? Having the same issue. No "show objects" option now.
Thank you for explaining the basic features of the particles well. It was very helpful.
Great! This tutorial is very useful. I have a question regarding particle systems. How do I use rigidbody to make them interact with each other? Or can reproduce be applied to older emitters as well?
Can you do a tutorial on how to get the particles to follow a Spline path in 2024?
great update finally , thanks bro that was very informative
Beautifully Explained.
One of the best tutorials I've seen...Thank you very much.
Glad it was helpful! :)
What are the posibilities to create liquid simuladtions?
Particles will be improving with each new release.. so although you can't quite create fluids yet, I am not ruling that out altogether for future releases.
nice.. but can we do say 120 frames fps time line and slow the footage in AE
But that would also slow down your camera movements. Here, you're only slowing down the physics of the dynamic objects, nothing else.
maxon are pathetic.
great tutorial, appreciate it
😎 cool
It looks like thinking particles in the form of a template with settings. Is it possible to generate particles using UW or light, as Thinking Particles do?
Not quite yet, but maybe soon :)
@@Digidemy Maxon managers are like children. They rush after everything shiny and don’t let them finish what they have. Nothing prevented Thinking Particles from being switched to a choice of CPU/GPU and simply giving them a visual interface for those who cannot work in Nod. They removed loudspeakers and stereo microphones from versions later than P20, which is why stereo sound now needs to be done in other “eye and feel” programs. Until now, they haven’t thought that the “sound” node in Xpresso is an excellent tool for voicing, for example, steps and etc. The sound renderer from the effector and Xpresso were never delivered... abandoned their development of the GPU renderer and began to buy other products and are trying to integrate them into a plugin. I'm already tired of catching Redshift glitches during rendering. Incompatibility of materials...God...The craziest thing is that I had to transfer the project to P20, and then back, because the "gradient" checkboxes for "depth of field" are simply hidden and it is impossible to properly adjust the blur ranges (2024.3). "Don t Give Up" - this is the slogan with which I get up for work every day... spread glue on Maxon's managers' shoes so that they will stop giving stupid instructions to programmers and finally give them the opportunity to do the job without errors.
2025: "new amazing feature, undo history list" 2026: "new amazing feature, working net render solution" 2027: "new amazing feature, value 9.8 for gravity instead of 1000" 😂
What’s this for, man? I see this update as big as Pyro or Fields. New Particle system along with ToonShader is da bomb
@@GoliZeka it is a big update of a feature, that should have been there since 15 years like in other 3d packages. particle system. and then, its not really thought trough very well... c4d is so dissapointing. i switched 2 years ago after working with it since 2001.
The diameter of the particles in my c4d (Particle Group -Draw-Size)are much bigger in the viewport than what you are showing in your tutorial
You should be able to reduce this from the Size field
Can you make a rain with particles splash setup tutorial?
Awesome tutorial, thanks man!
This is the beginning of the end of the x-particles monopoly
monopoly? are you serious?... noob
great stuff. I am having a hard time with rigid body. no matter where I place the tag the particles still cross eachother. Thoughts?
There is no particle-particle collision yet. So you either do particles or rigid body simulations. What you can do is clone onto the particles and make the clones rigid body objects. In that case the emitter will only take care of the creation of particles and the rigid body of the animation. But this is unrelated to the new particle system. You could have done that already with the old one.
Rigid body tag will only work when you have actual polygons. So you can try turning particles into clones (using a cloner) and add the rigid body tag to the cloner. If you want particles to interact with a collider (like a container box, a wall, floor, etc.), you can also use a collide modifier.
Thanks for help.
Brilliant explanation, thank you.
Is there a function that can vary the size depending on the time? like (size over life) in trapcode particular THANKS
You can use a MoGraph Cloner and add the Time Effector to control the size of the particles over time. Other than that, the particles are just vectors, so they don't really have a "size".
@@Digidemy The particles DO have a size called "radius". The cloner will take take it into account as well. To change the size over time use the Data Mapper Modifier and map age or age percentage to radius. You can even use the spline UI to precisely shape the remapping.
good tutorial, but I don't understand one setting. I need a certain number of particles to be reproduced over a given time. If we look at a specific example, I need 200 particles to appear within five seconds. I can see where the number of particles is set, but they all appear at the same time, but I need them to finish appearing after 5 seconds. In the old version of the emitter this was very easy to configure, but in the new version I don’t see this setting
You can use the Constant emission mode with a rate of 500 per second. Then turn on the Range and set the Duration to be 150 (5 x 30f). That should do the trick.
@@Digidemy thank you! It works!
Awesome! Just sat down playing with it - do you know how to make a condition loop? I want to have the particles use the Turn object for every 50 cm travelled, but they only turn after the first 50, and all the particles turn in the same direction. Any tips? Basically, I want to recreate the Network-function in x-particles :D
A network type of animation is definitely possible. But may be a little long winded :) You'd start by creating 4 x Time Conditions. Inside each time condition, you would have a Switch Group modifier. You'd also need to create four particle groups (one group per condition). Each particle group would have a Turn modifier in it (one that turns right, the other left, then up and down). After the turn modifiers, you'd also have a switch group modifier, so when the turn is complete, you would switch to another group, so the particles turn in a different direction. Finally use a tracer to create the lines.
@@Digidemy you’re the man! Thanks for taking the time to reply! I also found another solution in Rocketlassos 5 hour (!) video where he uses the Look modifier to align the particle to travel direction.
Noseman did a tutorial on that. It was either on Maxon Training Team channel or on cineversity.
This was clear and to the point. Subscribed!
Firstly, it should properly bake when both a rigid body and a collider body are in the same scene, as it's still full of bugs in this regard
It's only the first version, keep watching this space :) In the meantime, check out the Collide Modifier included in the new version of particles.
The fact that you call it "collider body" suggests that you are using the old Bullet Physics. They are separate and not part of the new unified simulation system. All compatible tags are grouped under "Simulation" in the right click menu / tag menu in the object manager.
I have yet to play with this, but I tried doing emission from a path in x-particles, and I wanted the emission points to be equidistant from each other. x-particles would only work an an emitter if the emission was set to "random". Hopefully we can do that here... especially when using tracers
later than day... figured it out. Could not figure this out in x-particles and now I have it! so awesome!
The new particles just keep giving! :) Worth spending some time and exploring all of its features.
great video mate. you got a new suscriber! :)
RIP Insydium
Finally
Right it’s just literally a knockoff XP almost 1-for-1
Good
FI-NA-L-LY!
@@GoliZeka hahaha! noob
Amazing Just subscribed! waiting to enroll for the remote training🙌
How much GB ram needed?
You don’t need any more RAM than what C4D normally requires. The new particles are super light and need very little computing power!
Hello, I have not the frame duration settings on my. c4d...it's the latest version, I don't understand..
You need to be in the Advanced mode of the Redshift settings and the Motion Blur tab. In there, the Shutter Type needs to be set to "custom" to reveal the Frame Duration setting.
Worthy watching. Very detailed.
Thank you, very useful video!
You're welcome, glad you found it useful!
Thanks sir, really helpful 🙏
Спасибо!!!! 💥💥💥
Please post blender tutorials beginner to advanced
Will do soon! :)
Great Tutorial, thank you. Short and on point! It would be awesome if you could upload more often.
this is a great tutorial I like how he explains everything, but I keep getting stuck on the part where he says to snap the emitter on to the sphere at 9:21. I don't know how to do that can someone please explain?
Ive watched your tutorials and there is no way I couldn't subscribe. You have a clear concise way of explaining and your videos are the correct amount of time to be able to process and utilize the information.
This video is great 👍🏿
This is one of the best tutorials on this subject. Well done. Perfect.
big boss
foof! this is university level Video! thanks so much for clearing such a simple, but important setting!
one problem im having is when i turn on motion blur in redshift render settings and deform blue...the delay effector spring animation which is have in my animation stops working....any idea whats going on?
If you're using something like the Delay Effector, you'll need to use the MoGraph Cache tag to bake the animation first as it needs to calculate the previous frames for the Motion Blur to be added. It will then render correctly.