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Faysal Mukalazi
Uganda
Приєднався 25 гру 2018
Visual effects, CGI and Film
Why VFX Artists Are Ditching Traditional Tools for Houdini #houdini #pyro #vfx
Description:
Houdini is changing the game for VFX artists. From its powerful procedural workflows to unmatched simulation tools, more professionals are switching to Houdini as their go-to 3D software. In this video, we explore why artists are leaving traditional tools behind and embracing Houdini to tackle complex projects with speed, flexibility, and precision.
Whether you’re a seasoned professional or an aspiring creator, discover how Houdini is shaping the future of visual effects-and why it might be the perfect tool for your next project.
Subscribe for more VFX insights and tutorials!
#Houdini #VFX #3DModeling #VisualEffects #HoudiniTutorial #VFXArtists #CGI #Animation #ProceduralWorkflow #SideFX #HoudiniIndie #3DAnimation #VFXCommunity #FilmMaking #SpecialEffects
Houdini is changing the game for VFX artists. From its powerful procedural workflows to unmatched simulation tools, more professionals are switching to Houdini as their go-to 3D software. In this video, we explore why artists are leaving traditional tools behind and embracing Houdini to tackle complex projects with speed, flexibility, and precision.
Whether you’re a seasoned professional or an aspiring creator, discover how Houdini is shaping the future of visual effects-and why it might be the perfect tool for your next project.
Subscribe for more VFX insights and tutorials!
#Houdini #VFX #3DModeling #VisualEffects #HoudiniTutorial #VFXArtists #CGI #Animation #ProceduralWorkflow #SideFX #HoudiniIndie #3DAnimation #VFXCommunity #FilmMaking #SpecialEffects
Переглядів: 378
Відео
Why Every VFX Artist Needs Unreal Engine Today #vfx #unrealengine #visualeffects
Переглядів 2414 днів тому
Visual effects have always been about pushing the boundaries of imagination-but what if you could do it faster and more creatively? Unreal Engine is redefining the VFX industry, offering real-time rendering, seamless workflows, and tools that let you create stunning visuals like never before. In this video, we break down why Unreal Engine is a must-have for every VFX artist, whether you’re work...
"How We Made a Stunning VFX Film on a Tight Budget (Greenscreen Hacks!)" #greenscreen #vfx
Переглядів 37414 днів тому
Ever wondered how to shoot a VFX-driven film on a budget? In this video, we share our production secrets, including how we used a simple greenscreen setup and clever still shots to save on costs without sacrificing quality. Learn how we planned for post-production, kept render times low, and created stunning visuals with minimal resources. Stay tuned until the end for tips on lighting, framing,...
"This AI Tool Will Change VFX Forever... Or Will It?" #greenscreen #vfx #chromakey
Переглядів 4321 день тому
Is Switch Light the game-changer the VFX industry has been waiting for? This cutting-edge AI tool promises to revolutionize keying and relighting, making complex tasks faster and more accessible than ever. But does it live up to the hype? In this video, we take a closer look at what Switch Light offers, how it works, and why many artists are excited about its potential. We’ll also explore its l...
Goodbye Substance Painter, Hello Mari: The Switch That Changed Everything! #substancepainter
Переглядів 7 тис.28 днів тому
"I finally made the leap from Substance Painter to Mari, and it’s completely transformed how I approach texturing. In this video, I’ll reveal what makes Mari the ultimate tool for high-res, detailed textures and why it outshines Substance Painter for my workflow. If you’re serious about leveling up your texturing game, don’t miss this breakdown. Subscribe for more tips, tricks, and industry ins...
Mind-Blowing Facial Animation in Blender! 🤯 | KeenTools FaceTracker Explained #blender #blender3d
Переглядів 537Місяць тому
Unlock Next-Level Facial Animation in Blender! Discover how the KeenTools FaceTracker addon is revolutionizing facial animation. In this video, I’ll walk you through its mind-blowing features, including: Seamless setup for effortless tracking 🎥 Unbelievable accuracy that captures every expression 😮 Integration with 3D characters for stunning results 🖌️ Whether you’re creating realistic humans o...
Why I Switched To Houdini For Terrain Generation #houdini #vfx #terrain
Переглядів 295Місяць тому
"Find out why I transitioned to Houdini for terrain generation in my projects. In this video, I dive into the challenges I faced with other software, the powerful features Houdini offers, and how it transformed my workflow for creating realistic and dynamic terrains. If you're considering Houdini or looking to elevate your environment designs, this is the video for you!"
Why I switched from Blender to 3dsmax #blender3d #3dsmax #animation
Переглядів 4,5 тис.Місяць тому
"Discover why I made the move from Blender to 3ds Max! In this video, I share my personal journey, the key differences between the two software, and why 3ds Max became my go-to tool for certain projects. Whether you're curious about making the switch or just exploring your options, this video breaks it all down."
VFX 101: Must-Know Terms for Aspiring Artists!
Переглядів 823 місяці тому
Welcome to our VFX Academy! In this video, we’ll be diving into the key terminologies used in Visual Effects (VFX). Whether you're new to VFX or looking to sharpen your skills, understanding these terms is essential for mastering the world of digital filmmaking. From compositing and matte painting to rotoscoping and rendering, we’ll break down the jargon and explain each term with simple exampl...
How I Created Stunning 3D Worlds for Film - Behind the VFX Magic!
Переглядів 793 місяці тому
"Ever wondered how those breathtaking 3D environments in films are created? In this video, I take you behind the scenes of my work as a 3D modeler and environment artist on a recent film project. You'll get an inside look at how we go from raw wireframes to fully textured, photo-realistic worlds. Plus, I’ll show how our team of compositors and roto artists seamlessly integrated these CG element...
Hard Surface Sci Fi Vehicle Modeling in Blender
Переглядів 11910 місяців тому
Hard Surface Sci Fi Vehicle Modeling in Blender
Sci-fi Drone Hardsurface Modeling in Blender
Переглядів 10510 місяців тому
Sci-fi Drone Hardsurface Modeling in Blender
Medieval Style Environment Creation in Unreal Engine 5
Переглядів 17211 місяців тому
Medieval Style Environment Creation in Unreal Engine 5
Medieval House Modeling in Blender and Zbrush
Переглядів 80511 місяців тому
Medieval House Modeling in Blender and Zbrush
Medieval Block Modeling In Blender and Zbrush
Переглядів 28311 місяців тому
Medieval Block Modeling In Blender and Zbrush
Modeling a Medieval Barrel and Wagon In Blender.
Переглядів 10011 місяців тому
Modeling a Medieval Barrel and Wagon In Blender.
Modeling a Missile system in Blender. Buk M 1-2
Переглядів 49611 місяців тому
Modeling a Missile system in Blender. Buk M 1-2
Creating Environment In Unreal Engine 5. Big Medium Small Grand Bazaar
Переглядів 21911 місяців тому
Creating Environment In Unreal Engine 5. Big Medium Small Grand Bazaar
CG Environment Design Breakdown #3dsmax #houdini #vray
Переглядів 74Рік тому
CG Environment Design Breakdown #3dsmax #houdini #vray
Easiest Way To Texture Sci-Fi Props In Blender. No UV's Are Required
Переглядів 2852 роки тому
Easiest Way To Texture Sci-Fi Props In Blender. No UV's Are Required
Free Armored Vehicle 3D model. Modelled In Blender
Переглядів 2522 роки тому
Free Armored Vehicle 3D model. Modelled In Blender
How To Model Star Wars Kamino City In Blender. Walkthrough
Переглядів 7592 роки тому
How To Model Star Wars Kamino City In Blender. Walkthrough
Mrap 6x6 Couger Armored Vehicle Modeled in BLENDER
Переглядів 1872 роки тому
Mrap 6x6 Couger Armored Vehicle Modeled in BLENDER
Making Sand Dunes In Blender. How I made Sand Dunes In Blender
Переглядів 14 тис.2 роки тому
Making Sand Dunes In Blender. How I made Sand Dunes In Blender
Free 3D Shang-chi Ring Model. Free Blender Tutorial
Переглядів 4062 роки тому
Free 3D Shang-chi Ring Model. Free Blender Tutorial
Free Armored Vehicle 3D Asset. Made In Blender. Already UV Unwrapped
Переглядів 3802 роки тому
Free Armored Vehicle 3D Asset. Made In Blender. Already UV Unwrapped
How To Model Octo Arms In Blender. Blender tutorial
Переглядів 1752 роки тому
How To Model Octo Arms In Blender. Blender tutorial
How To Model An Armored Vehicle In Blender (Series). Modeling The Back Section Part 3
Переглядів 4402 роки тому
How To Model An Armored Vehicle In Blender (Series). Modeling The Back Section Part 3
?????what ? from bL to 3dmax?
@@GhLee-m1e Yes. And you should definitely try it out
For structural and hard surface Plasticity is the way. Fast, intuitive workflow. The only 'flaw' is that it's not polygonal and you'll likely need to retopo.
@@XenobraneStudios wow, I've never tried plasticity. I will give it a try
all blender so far 🤣
First comment
@@MadYonko5 Thanks buddy 🤝
Cycles mist pass is use less, if you are someone who is compiling passes in nuke.
3DCoat
As I see it, you're using the Pegasus project as a foundation, correct? I agree, but I had so many issues with the IDMap workflow that I gave up on it. The HDA creators don't maintain their HDAs, and because of that, the IDMap workflow became too frustrating for me. That said, I agree with you, although I prefer Gaea as the first step. Then Houdini, and finally Unreal. Its more about combining tools.
You will never see a person switching from houdini to anything else😊
@@orientaxis hahaa😂😂 Very true
Did you hear about Flowline. By the way Scanline won Oscar for it. (Tech Oscar)
houdini is like a plugin for all software maya users use houdini 3ds max users use houdini c4d users use houdini blender users use houdini also because houdini is the best simulation software on planet so easy to understand
@ bro aint no wqy you said houdini is a plugin Houdini is a war craft Only sop solver is way more superior than every 3d softwares combined
The title of the video is a total mistake, and shows that you want to impose your version as if it were the absolute truth. Mari is there for certain projects, but in video games they are not going to ask for Maria. Even some animated films such as Búfalo Kids, recently released internationally, used Substance Painter.
I use blender for modeling, blender for sculpting, Sp for texturing, ambergen for fx, blender for rendering and blender for compositing.
Wow, how do you composite with Blender
@faysalmukalazi what? You know there is a compositor in blender right? You said you used to use blender. You should know that.
@@Zamundani Yes I know that. But I didn't know there alot of artist who prioritize using blender for compositing
@faysalmukalazi you would be surprised, its constantly improving. Beats jumping from app to app.
@Zamundani Am not much of a compositer. But I'll try it out
Maya for modelling and Houdini for everything else.
That's a rich WorkFlow. I tried it a year back but it didn't go well. I failed to fully understand Solaris
@@faysalmukalazi Solaris is easy man
@@RajuMon2016 Hope I can give it a try at the start of next year. At times it depends on a person you're learning from you know
@@faysalmukalazi yeah go with master classes in houdini that is the best option available.
bro can i get this blender file pls🥲
It's a very old project. I lost the files
@@faysalmukalazi bro can you at least make a tutoriall i need this 😭
@@realblenderassassin I don't make step by step tutorial at this moment. Unless you compensate my time and I make for you that scene
As someone who is still very new to texturing, the node-based workflow in Mari feels so much more intuitive and effective in comparison to the clunky layer based workflow of painter.
It's crazy how most people find layer based workflow easy. Personally, the node based WorkFlow works for me just as you
I've always wanted to give it a try but the manual approach to most stuff is kinda scary to me. But again since I started working with multiple UDIMs Substance started freezing even more so I might just try it.
It looks intimidating. But if you get the right beginner course. It's very easy to catch up
@@faysalmukalazi other than handling heavy stuff easily, what else is better from substance in your opinion? I learned Zbrush this year maybe I can make it learning Mari year for 2025 lol
Isn't it an entirely different program?
Yes. Mari is a different program from substance painter
Boss please 🙏 can I have you telegram handle I want you to personally teach me please sir
Hey, you share yours. I contact you
I use World creator
World creator is also good for terrain. But you should give Houdini a shot
yes it's a power full 3d app
It has really changed my WorkFlow
Model in blender and render in max vray
At times that's what I usually do. Model, UV unwrap and then export to Max
Modelling is traditionally what Max has been used for. Literally ie one of its strengths. Managing modifiers etc.
@@todretex Yes true, somehow over time, I find myself comfortable modelling with blender. It’s not about the tools, but the UI.
Once you learn modeling in blender there is no turning back or learning 3d modeling on 3ds max. I was a blender user for 4 years and switched to 3ds max 2 years ago yet I still modeling everything then export because blender is fast practical and modern
for me, Corona render is simply too good and for that reason I need to use 3DS Max
I tried out Corona back in a day when I was still using cinema 4d but the renders were good still.
Nice video. For production, I mainly use Maya. For certain tasks I'm using multiple applications including: Houdini, ZBrush, Blender, Gaea etc. As you said, the right tool for the right job.
Hahaa. This is exactly me. I also use zbrush for sculpting, blender for polygonal modeling. And houdine for terrain
What's the name of the software
What is the name of this software
@@NokutendaMuzivi-j6y That's blender
@@faysalmukalazi Thanks 👍 God Bless You
Hello
Hello, pleasure connecting with you
That's great work CGI VFX 3D Which centre offers them as one package? Thanks
Thanks for appreciating.what do you mean by one package. You mean models?
can you upload a blender file pls? I would like to download it. it would be life-saving for my project thanks
Sand dune skills 10/10 - Video making skills 0/10
my eyes blurry
Berserk?🫣
This is so cool man. I just finished modelling my own style of Kamino's Tipoca city with my own additions within sketchup. 😅
Ohh thanks. You can share with me images of what you modeled on my Instagram
@@faysalmukalazi Well, I could share my images, but I don't have an IG account. I tried creating one before and I was blocked because my Facebook account was used by someone else when I wasn't using it, leasing to it being permanently blocked. I tried opening another FB account, they detected my email and blocked me from opening another account. I have not even done anything on the account for a while before it was blocked so I don't know. So, IG refuses to let open an account since then. Maybe I'll try again one day, but for now, I'm not on IG.
does no one proof their shit? So blurry, trash.
720p 💀
Creativity at its best. Keep it up!!!!
OMG AWESOME
Thanks for appreciating. Lemme know what you will want me to model next
Good Video! :D. How many polygons does the model have? Is that optimized for a game?
Ofcourse the model is high poly meaning it has millions of polygons. But it's real simple in a way that you can convert it to low poly with very low polygons and then texture it
man... ur video is blur and hard to see what was these you did....
I made some upgrade on my machine. Now everything is fine in the latest videos
@@faysalmukalazi alr but i made them by myself already, just use "ocean" effect then all enough :>
nice sculpting, wasn't ready for GOT soundtrack... hit me hard in the feels.
Thanks, haha the GOT soundtrack was right choice for that kind of sculpture
wow love the creativity
Thanks alot. This pushes me to create more videos
Excellent work👏👏👏
Thanks. I will be posting more stuff on unreal engine
Excellent work. Keep it up
Thanks a lot
Love it!
Thanks alot. I appreciate
Really good Vid and Model, Keep it up! Awesome talent.
Thanks very much. This motivates me to keep creating
good job I love these im wait add materials!
Am not that good in texturing. But I'll try making my best using substance painter
@@faysalmukalazi So good luck
🔥🔥🔥
wished the video was actually high res enough to know how lmao
Will you make a tutorial?
You did nothing more than followed cg boost course 😂
wow i learned so much from a video that said "how to create" with time-laps so fast i couldn't follow along. i am defiantly not new to blender so how do you expect actual beginners to follow along
How did you make this beautiful Sky? This is so perfect
the sky is just an image plane i added to the scene