Why I Switched To Houdini For Terrain Generation

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 5

  • @EmreAy-v1c
    @EmreAy-v1c 20 днів тому

    As I see it, you're using the Pegasus project as a foundation, correct? I agree, but I had so many issues with the IDMap workflow that I gave up on it. The HDA creators don't maintain their HDAs, and because of that, the IDMap workflow became too frustrating for me.
    That said, I agree with you, although I prefer Gaea as the first step. Then Houdini, and finally Unreal. Its more about combining tools.

  • @GVidentifiant
    @GVidentifiant Місяць тому

    I use World creator

    • @faysalmukalazi
      @faysalmukalazi  Місяць тому

      World creator is also good for terrain. But you should give Houdini a shot

  • @kecibalouakal
    @kecibalouakal Місяць тому

    yes it's a power full 3d app