Mog's Emulation Station
Mog's Emulation Station
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MAME Work-In-Progress: Panic! at the Park (Namco System 23, Panic Park)
I needed something to get myself back into the swing of video production so that I can motivate to finish my eventual UltraHLE video. As it happened, this past weekend (13/14 July 2024), I managed to nail down a few issues that were preventing Panic Park - the legendary shoulder-crusher of a 2P head-to-head arcade game - from booting.
To my pleasant surprise, it doesn't have any of the exploding-horse issues of Final Furlong, nor the floating-villain issue of Time Crisis 2, which my current work-in-progress codebase is plagued by.
00:00 Lead-In
01:36 Intro & Title
02:12 Why Arcade Machines Are Hard to Emulate
02:39 System 23 Game Breakdown
03:42 Why Lack of Test Cases Is Bad
04:12 Lamentations & Mea Culpas
04:35 Panic about Video Game Violence
06:10 Current Work-In-Progress Footage of Panic Park
11:30 Final Analysis & Next-Video Hype
12:05 Outro
Patreon: www.patreon.com/moogly
Mastodon: mastodon.sdf.org/@TheMogMiner
Birds: TheMogMiner
Official MAME Website: www.mamedev.org/
MAME on Github: github.com/mamedev/mame
MAME on Reddit: old.reddit.com/r/MAME/
Assorted Game Music Used:
* Nobuo Uematsu - Final Fantasy VII - The Oppressed
* Grant Kirkhope - Donkey Kong 64 - Snide's HQ
* Yasunori MItsuda - Chrono Trigger - Underground Sewer
* David Clynick - Perfect Dark - Maian Tears
* Yuzu Koshiro - Super Smash Bros. Ultimate: PAC-MAN
* Yuu Miyake - Katamari March Damacy
Moogle art designed, sketched, inked and colored by Arty Cheetah (Twitter: cheetah_secreto)
Stock footage provided courtesy of Pexels (pexels.com).
Video assembled, edited and rendered with Kdenlive, a KDE project.
Some animations made with Adobe Animate 2024.
MAME® is a registered trademark of Gregory Ember.
Переглядів: 4 914

Відео

MAME Work-In-Progress: Thayer's Quest
Переглядів 1,6 тис.Рік тому
After Matt Ownby (of the famous Daphne laserdisc-game emulator) handed me four Domesday Duplicator captures of four different Thayer's Quest discs, I just had to try my hand at "stacking" the discs - that is, merging the contents in order to try to minimize laser dropouts. To my surprise, the resulting stacked capture was completely free of dropouts that weren't there during manufacturing. As a...
MAME Work-In-Progress: Dragon's Lair
Переглядів 3 тис.Рік тому
After a bunch of debugging, and multiple hours grinding through about 440 gigabytes of raw Laserdisc captures, I now have Dragon's Lair pretty much working in MAME. There are a few things that I still want to sort out before calling it working - a deinterlacer, mostly - but it does seem to be playable, although I completely suck at quick-time events.
MAME Work-In-Progress: Sega - Time Traveler (Japan)
Переглядів 1,2 тис.Рік тому
I'm not terribly good at it, but it looks like we now have a decode of the Japanese version of Time Traveler. It appears to be playable, but I occasionally run into a "Time Warp Malfunction" moment in the game. However, it seems too scripted to be an actual disc problem, so I'm not sure what's going on there.
MAME Work In Progress: Namco System 22.5/23/Super 23 - Swing A Horse!
Переглядів 6 тис.Рік тому
I've been gradually making progress picking apart the rendering hardware used by Namco System 22.5 (codenamed "Gorgon"), Namco System 23, and Namco System Super 23, which played host to the following arcade titles: - Rapid River (Gorgon, 1997) - Final Furlong (Gorgon, 1997) - Downhill Bikers (NS23, 1997) - Motocross Go! (NS23, 1997) - Time Crisis II (NSS23, 1997) - Panic Park (NS23, 1997) - Gun...
MAME - A 2022 Retrospective
Переглядів 6 тис.Рік тому
The MAME 2022 Retrospective is finally here! I had to omit an unfortunate amount of cool progress just to keep the video a manageable length, and even then it ended up being far longer than anticipated. I wish there were more opportunities for jokes, but the subject matter was, by necessity, a little on the dry side. Still, I'm happy with how it turned out - how about you? 00:00 Intro 01:25 Par...
The History, The Failure, and The Emulation of: Polygonet Commanders
Переглядів 5 тис.2 роки тому
NOTE 1: Subtitles will be added in a few days, once I have time to breathe. NOTE 2: There's a known sequencing error; "Atari followed suit a year later with Hard Drivin'" with respect to the initial launch of Namco's System 21 board, not Air Combat from 1992. After getting the emulation of Polygonet Commanders and Poly-Net Warriors working in June 2022, the game seemed obscure enough, and had t...
MAME Work In Progress - Palm IIIc
Переглядів 5782 роки тому
I spent this past weekend doing a major refactoring of the Motorola 68328 "DragonBall" system-on-a-chip emulation. The MC68328 was used by the first generation of PalmPilot PDAs, but beyond the IIIx model, Palm had moved on to using an updated version of the chip, called the MC68EZ328. It shares a considerable amount of functionality with the original, and so it was necessary to revise the impl...
MAME Work In Progress - Quantel DPB-7001 "Digital Paintbox" - Initial Font Work
Переглядів 1,3 тис.2 роки тому
Here's more work-in-progress footage of the Quantel DPB-7001 "Digital Paintbox" driver in MAME. I've been working on getting font stamping working correctly. There's still a ways to go, but it turns out a good chunk of the problem was that the fonts themselves were not getting correctly installed onto the hard disk.
MAME Work In Progress - Quantel DPB-7001 "Digital Paintbox" - Drawing, Blending, & Palette Fixes
Переглядів 6402 роки тому
This video is a follow-up to the previous three work-in-progress videos for the Quantel DPB-7001 "Digital Paintbox" driver in MAME. Over the past day, I've: - Improved handling of the Stencil store resulting in the intended-antialiased border around brushes. - Fixed blending and matte functionality between the two frame stores. - Fixed handling of vertical and horizontal scroll registers. - Add...
MAME Work In Progress - Quantel DPB-7001 "Digital Paintbox" - Diagnostic Tests
Переглядів 2782 роки тому
Yesterday, a set of test ROMs from a diagnostic card were provided to me by @DextersTechLab in the hope that they might be useful. After some challenges in getting the card up and running - it has slightly different expectations in terms of ROM and RAM mapping than the normal system firmware - it proved to be rather useful in shaking loose various bugs in the Combiner Card implementation for th...
MAME Work In Progress - Quantel DPB-7001 "Digital Paintbox", Hard Disk support
Переглядів 5792 роки тому
This video is a follow-up to the previous work-in-progress video for the DPB-7001 driver in MAME. Hard disk support is now working, which will make life much easier for installing typefaces and additional brushes. The interface is now considerably snappier as well, now that it doesn't have to spool brushes off of a floppy every time a menu comes up. Description of the previous video follows: I'...
MAME Work In Progress - Quantel DPB-7001 "Digital Paintbox"
Переглядів 4882 роки тому
I've been working on a driver for this off and on for about 3 years now. Recently I picked it back up again and have managed to solve some significant drawing-related bugs, to the point that the system is approaching usable. The Quantel DPB-7000/7001 was a revolutionary machine used for broadcast-quality graphics generation. It first launched in 1981 at an eye-watering price of around £150,000 ...
MAME Work In Progress - Rapid River (Namco System 23)
Переглядів 8 тис.2 роки тому
After enabling a ton of logging related to the 3D pipeline used by the game, and a fair bit of head-scratching for a couple of hours, Rapid River now has something resembling 3D graphics in my local build of MAME. It's nowhere near where it should be, but it's a lot better than it was (which was, no 3D at all).
MAME Work In Progress - Fairlight CMI IIx - Classic Samples (ORCH5, SARARR1, BIGBAND1)
Переглядів 2,3 тис.2 роки тому
Just some more assorted MIDI-noodling, this time with some of the more characteristic samples of the Fairlight CMI line.
MAME Work In Progress - Fairlight CMI IIx - MIDI Input
Переглядів 8602 роки тому
MAME Work In Progress - Fairlight CMI IIx - MIDI Input
MAME Work In Progress - Fairlight CMI IIx - MILLION.RS (Fixed)
Переглядів 2,9 тис.2 роки тому
MAME Work In Progress - Fairlight CMI IIx - MILLION.RS (Fixed)
MAME Work In Progress - Fairlight CMI IIx - ITCH.RS (Fixed)
Переглядів 9462 роки тому
MAME Work In Progress - Fairlight CMI IIx - ITCH.RS (Fixed)
MAME Work In Progress - Fairlight CMI IIx - WESTEND.RS
Переглядів 2,5 тис.2 роки тому
MAME Work In Progress - Fairlight CMI IIx - WESTEND.RS
MAME Work In Progress: Fairlight CMI IIx
Переглядів 1,2 тис.2 роки тому
MAME Work In Progress: Fairlight CMI IIx
MAME Work In Progress - Poly-Net Warriors (In-Game)
Переглядів 6842 роки тому
MAME Work In Progress - Poly-Net Warriors (In-Game)
MAME Work In Progress - Poly-Net Warriors (Attract Mode)
Переглядів 4342 роки тому
MAME Work In Progress - Poly-Net Warriors (Attract Mode)
MAME Work In Progress - Polygonet Commanders (In-Game Footage)
Переглядів 7212 роки тому
MAME Work In Progress - Polygonet Commanders (In-Game Footage)
MAME Work In Progress - Polygonet Commanders (Part 7, Ordering - 7:23AM 25 June 2022)
Переглядів 4882 роки тому
MAME Work In Progress - Polygonet Commanders (Part 7, Ordering - 7:23AM 25 June 2022)
MAME Work In Progress - Polygonet Commanders (Part 6, Color - 2:46AM 25 June 2022)
Переглядів 1,6 тис.2 роки тому
MAME Work In Progress - Polygonet Commanders (Part 6, Color - 2:46AM 25 June 2022)
MAME Work In Progress - Polygonet Commanders (Part 5, Geometry - 12:48AM 25 June 2022)
Переглядів 592 роки тому
MAME Work In Progress - Polygonet Commanders (Part 5, Geometry - 12:48AM 25 June 2022)
MAME Work In Progress - Polygonet Commanders (Part 4, Stability - 12:00AM 25 June 2022)
Переглядів 522 роки тому
MAME Work In Progress - Polygonet Commanders (Part 4, Stability - 12:00AM 25 June 2022)
MAME Work In Progress - Polygonet Commanders (Part 3, More Polys)
Переглядів 4692 роки тому
MAME Work In Progress - Polygonet Commanders (Part 3, More Polys)
MAME Work In Progress - Polygonet Commanders (Part 2, Fixed Polys)
Переглядів 6182 роки тому
MAME Work In Progress - Polygonet Commanders (Part 2, Fixed Polys)
MAME Work In Progress: Polygonet Commanders (Konami)
Переглядів 1 тис.2 роки тому
MAME Work In Progress: Polygonet Commanders (Konami)

КОМЕНТАРІ

  • @randomuser-jo9rz
    @randomuser-jo9rz 4 дні тому

    0:42

  • @capturesnaps2484
    @capturesnaps2484 8 днів тому

    Any nearer to completion? Or is there a downloadable version ? Cheers

  • @topgunviper
    @topgunviper 16 днів тому

    How do we get this?

  • @Scrat-rs5ud
    @Scrat-rs5ud 28 днів тому

    They sound like something you hear from Chinese or Japanese

  • @a2heaven19
    @a2heaven19 29 днів тому

    Why startup sound not hear , is it generates by different way ?

  • @thealternativej7994
    @thealternativej7994 Місяць тому

    Please tell me there's a direct capture/emulation of the ENGLISH version somewhere here on YT...

  • @christopherknowles
    @christopherknowles Місяць тому

    I don’t hear any difference

  • @oholm09
    @oholm09 Місяць тому

    Sound like herbie hancock perfect machine sound

  • @XtiansLiE
    @XtiansLiE Місяць тому

    Question..what is needed to play dragons lair in mame? Is the setup for dragons lair different than for other roms? I believe it's a chd file

    • @mogemulation
      @mogemulation Місяць тому

      You should just need the CHD, same as any other CHD-requiring game.

  • @Jebusisblatantidolatry
    @Jebusisblatantidolatry Місяць тому

    Hello. Do you know if this is working in Mame now? What version of mame is this for?? Thank you

  • @adaptiveplexus
    @adaptiveplexus 2 місяці тому

    is this real?

  • @Jakasik_synth
    @Jakasik_synth 2 місяці тому

    3:53 super mario underground theme

  • @Jakasik_synth
    @Jakasik_synth 2 місяці тому

    2000's game trailer soundtrack

  • @arcadeguy781
    @arcadeguy781 2 місяці тому

    You are a legend! I just tried the latest version of MAME & all but one NS23 games that are playable run great! You are a talented developer. Thank you!!!!!

  • @DaveRepairs
    @DaveRepairs 2 місяці тому

    I am arcade repair guy from the UK and I work with a few arcades that have N 23 and N22 hardware, so many of our machines are dying as it's getting harder to get hold of boardsets now. However this is encouraging, apart from Networking the games are a little slow and flakey so thanks for taking the time to work on the MAME code, I sadly cannot follow the code but I hope we can support you in anyway. Our TC2, Cyber Cycles, Tokyo Wars machines are dying or need resurection. I did try and fix our TC2 but ended up getting various boards from around the world, I have no matching pairs but virtually every version. I am aware of maybe 2 Panic's in the UK, hard to find game and its supervised at the Arcade Club. Please keep going, I hope to talk to you soon and I am watching the discords channels. GG

  • @chrissingleton6029
    @chrissingleton6029 2 місяці тому

    Where did you find the SunOS 4.1.1 SPARC CD Image?? I've been looking around everywhere and can't find a copy

  • @edoardopagliuzzi8218
    @edoardopagliuzzi8218 2 місяці тому

    Any news about Rapid River emulation?

    • @Framed_Niner
      @Framed_Niner 2 місяці тому

      It is coming to the next MAME release.

  • @C61music
    @C61music 2 місяці тому

    Do you need the actual hardware to learn more about how the games work or was there a way to do that without the need for hardware?

  • @Zontar82
    @Zontar82 2 місяці тому

    in which version we could see it running?

  • @bitchypooch
    @bitchypooch 3 місяці тому

    You are doing god's work

  • @sandycheeks7865
    @sandycheeks7865 3 місяці тому

    Does anyone know how to disable the LED and Player 1/2 displays at the top of the screen in MAME as it wasn't part of the LD and has been somehow transplanted on later.

  • @UlteriorMotives85
    @UlteriorMotives85 3 місяці тому

    ORCH5 has... ulterior motives...

  • @SuperKlondike64
    @SuperKlondike64 3 місяці тому

    About laserdisc games, I'm working on getting my hands on a Laser Grand Prix disc for emulation purposes. Once I get it, do you think you'd be able to emulate it?

  • @nate567987
    @nate567987 3 місяці тому

    So question what are the main blocks with sega model 2. I know the old emu is hacky and he works for sega now but just unsure where things were. (I know this gets beat into dirt just unsure what needed to be done)

    • @mogemulation
      @mogemulation 3 місяці тому

      For the most part, what's needed (in order of importance) is: - Someone with the technical know-how to write test code that can be run on actual hardware. - Someone with the actual hardware to burn ROMs for this test code and run it on the hardware. Ideally, this could be the same person. - Someone who can turn the results provided from that test code into working emulation code. The person who writes the test cases, the person who runs the test cases, and the person who writes the emulation code dono't have to be the same person, but in that case they'd have to coordinate closely together. But that's the reality of it - Model 2 isn't happening unless this dream-trio assembles. There was some movement from this one person with access to a Model 2 board-stack and calling themselves something-Freeman (as an HL2 reference, I forget the exact nickname), but they burnt out when they kept trying to hit above their proverbial punching weight as far as code changes go, and were rebuffed for it. At the end of the day, Model 2 needs a hardware wonk, a software wonk, and someone with hardware access, all of whom need to lack an ego enough to understand that there are no "eureka!" moments to be had, and that progress only comes via a slow and taxing grind.

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Місяць тому

      @@mogemulationwas it Gordon Freeman?

  • @Emulator_Crossing
    @Emulator_Crossing 3 місяці тому

    Hi, any new progress?

  • @satellaguy
    @satellaguy 3 місяці тому

    For people who think this is nuts, wait until they get the iphone2g driver working (emulates OG iPhone from 2007 but doesnt work at all)

  • @xandersmith5699
    @xandersmith5699 3 місяці тому

    Im conident this counts as audio torcher

  • @SodaOgre
    @SodaOgre 4 місяці тому

    I visited an arcade specifically to play this the other day but it wasn't working. Seeing how close we are to a fully playable emulation makes me so damn excited. Keep up the good work!

  • @kekkorebu
    @kekkorebu 4 місяці тому

    I grew up playing this game with my little brother and every year i check to see if there's any progress made for system 23, finally my dream is almost a reality , thanks a lot for your hard work man ❤

  • @memory4123
    @memory4123 4 місяці тому

    I have a question, how to extract the contents of floppy disks imd

  • @蒼海藤沢
    @蒼海藤沢 4 місяці тому

    DREAM COMES TRUE!

  • @SantaAzulCTZN
    @SantaAzulCTZN 4 місяці тому

    I wish the same effort can be put on Gunmen Wars.

  • @Alucard400
    @Alucard400 4 місяці тому

    I'm still waiting on the Super System 23 progress of Crisis Zone, my most favorite arcade game. I'm ready to put chunks of money getting some guns and building an arcade cabinet for it but it's still not in a great state in MAE. The last time I was waiting for something to progress for this long was an English translation of Seiken Densetsu 3 into emulators lol. It is really appreciated in how much time and effort is put into getting things like this done. I can only imagine how long of a grinding process it is.

    • @mogemulation
      @mogemulation 3 місяці тому

      It's an auspicious evening, in that case - I have Crisis Zone booting. It looks like Namco completely revamped the interface for the graphics hardware, although the exact functional details remain largely the same. I currently have the game running through attract mode although there's no visible 3D. I guess the problem to solve is pretty clear!

    • @BuffaloSanta
      @BuffaloSanta 2 місяці тому

      @@mogemulationI’m so excited to hear this! You’re my hero 🤩

    • @Alucard400
      @Alucard400 2 місяці тому

      @@BuffaloSanta ua-cam.com/video/gFAjVQebwLk/v-deo.html and ua-cam.com/video/EaQGaJ0h8IU/v-deo.html

  • @BaDik_Jacob
    @BaDik_Jacob 4 місяці тому

    Which 1 ist the main character?

  • @hannixx2142
    @hannixx2142 5 місяців тому

    Dude. Your sardonic sense of humor made me sit through the entire video instead of skipping to the parts I was interested in. I could have been productive! Damn you.

  • @Theonewhoisinfinite
    @Theonewhoisinfinite 5 місяців тому

    First time this decides to pop into my feed, gotta say, it's cool to see someone do some in deph work for the emulation scene, let alone it be a moogle. Love the vid, love your work, Hope you can get this game working soon, cause it looks like a blast!

  • @蒼海藤沢
    @蒼海藤沢 5 місяців тому

    OUR DREAMS COME TRUE

  • @backbutton7888
    @backbutton7888 5 місяців тому

    8:36 oompa dumpa

  • @ivojankov7811
    @ivojankov7811 5 місяців тому

    Is the super system 23 much different on the hardware side?

    • @mogemulation
      @mogemulation 5 місяців тому

      Not enough SS23 games boot to have made much progress on that front, but the one game that does boot (500GP) seems to indicate that the texturing system is different, at minimum.

    • @ivojankov7811
      @ivojankov7811 5 місяців тому

      I see, but on the cpu side, should be atleast the same fro what I've heard.

    • @mogemulation
      @mogemulation 5 місяців тому

      @@ivojankov7811 Sure, but the CPU side doesn't matter much anymore. System 23 uses the IDT VR4650, which is a MIPS derivative that has a simplified memory-management unit (MMU). The only reason I bring it up is that Time Crisis 2, Final Furlong, and Rapid River all crashed after about 30-60 seconds until I noticed last year that the VR4650 is configured in a way that stops NULL-pointer crashes from crashing, unlike every other MIPS chip, but MAME was still trying to emulate the same MMU as most MIPS chips. Super System 23 having the same CPU as Gorgon and System 23, other than the clock rate, is now a solved problem, and the clock rate won't affect most things due to the instant nature of the GPU emulation. It's true, but it's a distinction without a difference. The issue is and always has been the rest of the surrounding hardware.