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Strategic Advantage
United States
Приєднався 30 жов 2019
Hi Internet!
We bring content for Warhammer 40k: Kill Team that is fun/entertaining, as well as the tactica and strategy competitive players crave.
Please look forward to our upcoming content, in two flavors:
Krumpin' Korner - Battle reports
Cogboy Cogitations - Tutorial/discussions about game
Hope you enjoy!
We bring content for Warhammer 40k: Kill Team that is fun/entertaining, as well as the tactica and strategy competitive players crave.
Please look forward to our upcoming content, in two flavors:
Krumpin' Korner - Battle reports
Cogboy Cogitations - Tutorial/discussions about game
Hope you enjoy!
HOMEBREW Teams - KILL TEAM 2!
Hi Internet!
We had some fun creating some homebrew teams, and wanted to share it with you all!
Emmanuel Created a homebrew fireteam team for Compendium Greenskins, and Alex made an entire "specialist" team for his Admech!
You can find the PDFs in the narrative play channel on the Killzone Discord, here! discord.gg/sBY8TUaj65
We hope you enjoy! And if you have any questions, please drop a comment and we can help clarify anything for you!
Follow us on Instagram:
Channel: @strategic.advantage
Emmanuel: @eman.paints
Alex: @alexmech_
Thanks to Nick Squires for the jams! Hit the nail on the head with what he whipped up!
You can find him at: www.fiverr.com/audiotrocious/enhance-your-audio-through-sound-design
We had some fun creating some homebrew teams, and wanted to share it with you all!
Emmanuel Created a homebrew fireteam team for Compendium Greenskins, and Alex made an entire "specialist" team for his Admech!
You can find the PDFs in the narrative play channel on the Killzone Discord, here! discord.gg/sBY8TUaj65
We hope you enjoy! And if you have any questions, please drop a comment and we can help clarify anything for you!
Follow us on Instagram:
Channel: @strategic.advantage
Emmanuel: @eman.paints
Alex: @alexmech_
Thanks to Nick Squires for the jams! Hit the nail on the head with what he whipped up!
You can find him at: www.fiverr.com/audiotrocious/enhance-your-audio-through-sound-design
Переглядів: 1 024
Відео
Line of Sight EXPLAINED - KILL TEAM 2!
Переглядів 7 тис.2 роки тому
Hi Internet! As promised, here is our video explaining in detail Line of Sight for Kill Team 2. We go over all the details and dissect the rules from the core manual, and run through many examples to help drive it home! We hope you enjoy! And if you have any questions, please drop a comment and we can help clarify anything for you! Follow us on Instagram: Channel: @strategic.advantage Emmanuel:...
KILL TEAM 2 - July Tournament TIPS
Переглядів 5712 роки тому
Hi Internet! We played a couple tourneys this month, and we had some thoughts we wanted to share! This isn't a tourney breakdown or path review, just some random thoughts we collected together to have a chat about! We hope you enjoy! And if you have any questions, please drop a comment and we can help clarify anything for you! Follow us on Instagram: Channel: @strategic.advantage Emmanuel: @ema...
KILL TEAM 2 - Moroch Box Set
Переглядів 6132 роки тому
Hi Internet! Took us a minute, but here is our video all about the Moroch box set! We are really amped for this release. Some really tricksy teams on both sides! We hope you enjoy! And if you have any questions, please drop a comment and we can help clarify anything for you! Follow us on Instagram: Channel: @strategic.advantage Emmanuel: @eman.paints Alex: @alexmech_ Thanks to Nick Squires for ...
KILL TEAM 2 - Sentries (WHITE DWARF LEAK)
Переглядів 7522 роки тому
Hi Internet! Someone was kind enough to leak the newest White Dwarf for us all to see! Sentries! This stuff is neat! We go through it and gush for a bit :) We hope you enjoy! And if you have any questions, please drop a comment and we can help clarify anything for you! Follow us on Instagram: Channel: @strategic.advantage Emmanuel: @eman.paints Alex: @alexmech_ Thanks to Nick Squires for the ja...
KILL TEAM 2 - FAQ/Errata 1.2 (April 29, 2022)
Переглядів 9212 роки тому
Hi Internet! We got a brand new set of FAQ’s (Designer Commentary & Errata Documents) on the Warhammer Community Website last week! www.warhammer-community.com/faqs/#kill-team We go through all of the changes to help you all caught up on this new update! We hope you enjoy! And if you have any questions, please drop a comment and we can help clarify anything for you! Follow us on Instagram: Chan...
KILL TEAM 2 - How to NOT get shot back! (Non Reciprocal Shooting)
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Hi Internet! We've been on a bit of a haitus, but now we're back with a new video and format! This is a bit of a chunky episode, but enjoy because the TL;DR is going to help you up your game more than you realize! We hope you enjoy! And if you have any questions, please drop a comment and we can help clarify anything for you! Follow us on Instagram: Channel: @strategic.advantage Emmanuel: @eman...
How to Play Narrative "SPEC OPS" Campaign - Kill Team 2
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How to Play Narrative "SPEC OPS" Campaign - Kill Team 2
OLD/OUTDATED ------------ Line of Sight EXPLAINED - KILL TEAM 2!
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OLD/OUTDATED Line of Sight EXPLAINED - KILL TEAM 2!
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 11 - Commanders
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 11 - Commanders
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 10 - Pariah Nexus (UCC Rules Update)
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 10 - Pariah Nexus (UCC Rules Update)
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 9 - Arena
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 9 - Arena
Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Arena
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Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Arena
Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Pump the Brakes (Slow Rolling Explained)
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Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Pump the Brakes (Slow Rolling Explained)
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 8 - Morale Phase & End-Round
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 8 - Morale Phase & End-Round
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 7 - Fight Phase
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 7 - Fight Phase
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 6 - Shooting Phase
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 6 - Shooting Phase
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 5 - Psychic Phase
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 5 - Psychic Phase
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 4 - The Attack Sequence
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 4 - The Attack Sequence
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 3 - Movement Phase
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 3 - Movement Phase
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 2 - Pre-Game & Initiative
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 2 - Pre-Game & Initiative
Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 1 - Getting Started
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Kill Team 2018 (OLD EDITION) - Kill Team 101 - Episode 1 - Getting Started
Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Cruisin' for a Bruisin' (Pile in / Consolidate)
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Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Cruisin' for a Bruisin' (Pile in / Consolidate)
Kill Team 2018 (OLD EDITION) - Krumpin' Korner - Bay Area Open 2020 Playtest
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Kill Team 2018 (OLD EDITION) - Krumpin' Korner - Bay Area Open 2020 Playtest
Kill Team 2018 (OLD EDITION) - Krumpin' Korner - REVOLUSHUN!
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Kill Team 2018 (OLD EDITION) - Krumpin' Korner - REVOLUSHUN!
Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Take the Shot (Shooting Phase Explained)
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Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Take the Shot (Shooting Phase Explained)
Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Terrain is Tricky
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Kill Team 2018 (OLD EDITION) - Cogboy Cogitations - Terrain is Tricky
How do you draw coverlines if the operative you are shooting is on a vantage point? This still confuses me 🥹
could you guys please do a overview of kommandos and vet guard for kill team please, I'm new and you guys seem knowledgeable
A quick question. So when you are at a heavy cover with a window, and your base is obviously behind a wall which is under the window, do you treat the wall as not being there for line of sight? I just ask because after the head seeing the target to be visible, the rest is up to the bases visability. And being in heavy cover, the base is invisible to the target. So I'm assuming you treat the head as the base here?
Thanks for the great overview! I am new and learning little by little. We have been layering on rules each game we play and it has helped! This next game coming up we will use Strategic ploys and command points. Some of the things I have learned that might help others are: Shock Assault is a second fight action which means the charged opponent also gets to fight in that action both times.
Thanks for the informative video.
What is the number of players that can participate in a spec ops session?
I’m purposefully playing vanilla with some buddy’s since the last time we played was at launch. Thanks for the tuts
I was wondering, my friend and I are the only one who want to play kill team, and I wanted to sort of, run it like an RPG, with him having his kill team, and me playing as all opposing forces. How would I go about building the enemy kill teams? would I run a match play team against his Narrative team and just add some bonuses or what?
Our best advice is to ask your friend what they would like out of the experience. Are they interested in a power-fantasy story of their force, or do they want fun and quirky games (or a bit of both?)
@@StrategicAdvantage both, given it a shot And their prolouge game right now Was a last stand against aeldari, recreating the war in heaven before the necrons just, fell asleep, only, his dynasty fell asleep midfight, so awoke, a little worse for wear, hence starting at step 1
Thanks
I am so glad to have come across this! Thank you! A friend and I are doing staring out first Narrative Campaign this week! Lots of prep, but this video helped me a whole heck of a lot!
Very good video. I had a wierd cover situation in my last game. I was playing againt orc kommandoes and my opponent had all off his operatives in conceal orders. Thing is one of his operatives was standing in the open so I thought I could shoot at it but my opponent said that I couldnt because one of his other opperatives was standing sligtly in front of my target. My coverlines crossed this other operatives Base. The other opperative was about 90% visible to me but it had a small part of his Base behind a house so it was in cover. Am I not allowed to shoot the oppertive in the open because the model in front of him grants him cover?
I’m so sorry for the late reply! There is an FAQ/Errata entry that covers this. In the core book as it was printed your opponent is right. But this was erratad. You can only have cover from a friendly model if that friendly model is themselves a valid target.
Very good explanation. I had a weekend with 4 players duking it out and trying to agree on obscuring rules was like herding cats.
Phobos ignore obscuring and have no cover They don't care You can be shot lol
This video was helpful to grasp something about obscuring heavy terrain my group has been having an issue getting. It is crazy at how simple these rules are but GW does their hardest to write things as complicated as they can.
So glad it helped! Line of sight is the toughest part of this game to grasp for most, but a lot of it is just how it’s explained in the book we agree
Hey guys, does it mean when we roll between 2-5 the operatives get a battle scar but also you can get your exp from the battle between 1-8 exp ? Only when we roll 1 and 6 the operatives can't get exp? Is that correct? And when the operatives pass the Casualty Test, they can get max 3 exp. Right? Cheers :)
I believe that’s right!
Just started on into dark with my friend.. got confused about the cover/los stuff.. your videos really help alot. So far even with the small mistakes KillTeam is helluva fun game to play.
We’re glad the vids helped! We agree, the game has come a long way and despite some rough edges it plays well!
@@StrategicAdvantage some rules like the light cover concealed order on ab operative like the Tyranid warrior seem out of place especially when the light cover is the default barricade.
Hi, i have encounter a situation that a a model was behind heavy cover with engaged order, it was more than 1’’ but less than 2’’ . Does that mean that it is a valide target with no cover?
That is correct! You got it 👍🏻 (sorry for the late reply!!! 😅)
Probably the best video I’ve seen on this. And I’ll probably still home rule it 😂
Glad it helped!
Thanks for this series. So far I like the simple straightforward format. I’m getting back into the hobby again and was looking for a refresher and way to introduce my son to the rules.
Sorry, just seeing this. This is our old series for the old edition, I recommend looking at our playlist for the new edition!!
Great content! Levelling up competitive play is hard enough when your area doesn't seem to have a lot of players, and videos like this can reach everyone and anyone. My comment to this would be that in friendly scenarios, this will be a good one to talk about when setting up, and get agreement where possible. In the absence of lasers, for example, what tools will be used, and what should be done when in doubt. As always I think this game is best played as a gentleman's game.
100% agree with you. Never a fan of surprise gotchas, but abundant communication of the scenario is paramount to good sportsmanship IMO
I’d love to see your ideas for making a Votann kill team, I’ve heard they’re supposed to be included in one of the next Kill Team boxes, but my friend is getting into Kill Team and I’ve only just been introduced to 40k and army building, so I’m a complete noob. Great video, keep up the good work
Thank you very much for this video. Very good explanation. I am starting a specops campaign soon. This is a great guide man 🙏
Question: So if the attacking unit is on a vantage point, and the target is on floor level, can the attacker ignore light cover that would obscure the target. So the target is more than 2 inches away from the light cover. Therefor the target would usually be obscured if the attacker was on the floor. Now is it still obscured if the attacker is on a vantage point?
Sorry I missed this! A few things (1) Vantage treats a target’s order as engage instead of conceal, does nothing to their cover. (2) Cover and Obscuring are two separate things. Vantage does nothing to Obscuring, but sometimes you can look OVER terrain with obscuring as shown on the first page of the faq for the game on Warhammer community Hopefully that helps
When do you "complete a game for + 1 RP"? After step 16 in the Narrative Play Mission Sequence? Or is a game completed if you get to step 14? Because if you get the +1 RP at step 14, you can spend that 1 RP in step 16 of the same game. Thanks for the help!
Technically you complete the game after 16 is resolved (see the text at the top of the narrative play sequence) and that’s when an additional RP is granted. That being said, if your group decides to award the RP after 14 and everyone does so that is completely ok as well! The great thing about narrative is that it’s flexible. It’s about fun first so your group can do whatever they like! Our narrative games we use accelerated XP game (no cap on XP gained per operative) so teams can level up and get crazy boosted faster!
This 'Obscured' rule is just garbage I think I'm deciding. You/The rules say that they have to be 2" Away from the obstacle, because that simulates some kind of 'they're running around and are blurry'. This is rubbish (not your fault of course) because they could be as 'blurry' if they ran fast close to the obscuring terrain piece. Especially if they are just dashing across to the other side of a small gap. They would actually be harder to hit as it takes less movement distance to cross the view through the small gap if they are close to it compared to if they are further away from the small gap. So needing to be 2" away doesn't make any sense. Secondly, only 'heavy' terrain grants 'Obscurity'. BUT we just said that the rule simulates them dashing quickly and being hard to pin down. Well that has got nothing at all to do with the solidity of the obscuring wall. It's two completely different aspects. The rule is mixing its metaphors and its combining apples and oranges. It seems everyone is just bending over backwards using whatever idea they can think of to make this rule make sense, when actually it just doesn't.
We agree it’s not a perfect rule and the “real world” parallel is less of an explanation but more a way to help remember the rule. The line of sight rules are at best a rough abstraction of what a firefight would be like, and are far from perfect but go a long way to simulate a battle. Much better than last Ed where you could shoot from way across the board at a sliver of the tip of a grot’s hat poking over a window sill (no I’m not bitter 😬)
@@StrategicAdvantage Haha ok so at least they improved. Its been such a struggle to just understand how the rules as written are supposed to work so its highly frustrating that now that I think I do understand, they still don't make sense! I guess its a dissapointment that that is the reward for putting the work in to understand the los rules. :P I'm a long time gamer and its probably somehow ingrained in me that tabletop war gaming is meant to be a 'simulation' of sorts. For each rule you should be able to draw a line to the real world aspect it is trying to replicate in the game. I don't much like it when rules are 'just made up' on a whim because it makes the game more even or playable. Then more thought should be put in to make the rules clear, logical AND enjoyable to play with. Some people give GW the get out of jail card because GW says 'they are a miniature company' and not a games company. That's not really honest though as they are definitely as much a games company and should make more of an effort. I'm trying to play Kill Team with my son and I'm not looking forward to have to explain this illogical rule to him. Well at least it wasn't me who wrote it and I guess we could just change it to something else when playing at home. :)
Have you checked out the Kill Team Lite rules from Warhammer community? They simplify LOS quite a bit and might make it more enjoyable
@@StrategicAdvantage Oh ok no I haven't actually. I think I did download a copy at some point I'll take a look maybe that's a solution! Thanks for the suggestion!
I'd love to see more videos like this. There is a definite lack of Killteam homebrew available on UA-cam and this fills a void in me I didn't even know was there.
Same for us! We didn’t know how much fun it was gonna be until we did it! We’re already working on more!
Would love to hear you guys cover that Imperial Knight boss setup, and potentially give your own ideas for fun boss monsters or ways to run that type of match. Currently working on a non-endless survival mode for a friend and I, using a bunch of extra models we have (in this case, Nids, how fitting) where we must defeat a set list of enemies that come in waves, with the final wave including a Mawloc as a boss monster. Hoping to try it sometime next week during our next game day.
I love the endless horde idea! Share your notes we’d love to try it out too!
How’d it go? This idea is awesome
Excellent video. I’ve been thinking about adapting my Necromunda gangs to Kill Team.
Oh that sounds great! They can proxy really well as existing teams like breachers or kasrkin / scions but I’d love to see some custom rules too!
This was the 3rd video i watched about this subject and the only one that made sense. Thanks lads !!!
Happy to hear! We have updated the video on the subject too! We have one with a slight change based on FAQ’s and designer commentaries. Check that one out in our how to play kill team playlist 🤘🏻
What is BCP? Want to check it out.
Best coast pairings! It’s an app / website that almost all tournaments are listed and run through
Love the freebooterz. Not a traditional Ork player but this is fab. I would hope GW will eventually do an official team sometime.
I hope so as well!
Loads of cool stuff! The rules for the ammo runt though are 👌
Thanks! Really proud of the tiniest model on the team hahaha
Always!
Nice effort. But I'm scratching my head about your statements on Line of Sight. You say the book explains it well (I disagree), and that it is "honestly quite simple once you wrap your head around it." Just note that if you have to wrap your head around it, it's ... not simple. And if it's so simple, why might it be a sticking point for a lot of players?
That's fair. For what it's worth, we did learn it completely from the book and we present an entire separate video with explanations/examples to help others learn it. Our intent by the phrase "simple once you wrap your head around it" means that after you put in some work to understand the logic and the sequence, it's quite straightforward in application. I hope that explains our meaning!
Hey, loved your contents, are you also in audea?
THIS. This is the kind of content that has been completely missing in the new KT. All content is about whats new...I want more like this
Glad you enjoyed the vid!
Is it possible to play a narrative team against a matched team? How?
In the narrative game setup sequence there is a conversion for giving a matched team more CP and/or EP based on how many assets and battle honors your narrative team has. The narrative team can continue to complete spec ops and level up and honestly the bonus EP/CP levels the playing field quite well!
@@StrategicAdvantage thanks for your quick answer!
Thanks for the explanation! Wish good luck for you both & channel :)
You’re welcome and thanks!
Excellent video! Best explanation I’ve found online 🍻
Thank you! Glad it was helpful!
The concept of putting my weekly Kill Team Night on BCP is an awesome idea! Thanks for that advice, cheers,
Might as well make a mini RTT out of it if you have enough players!
@@StrategicAdvantage issue with that is it would be a 2-round thing but I'm not opposed! Will ask the gang what they think
More examples, please! :P what in this case: X ------------- very - long - wall - of - the - building -------------------- Y X is a shooter Y is a target Y is in X's line of sight and they are both in 2'' of the same very long wall. What now :P ?
If a cover line drawn from X intersects the wall and the wall had the obscuring trait, the X does not have line of signs on Y
Ah, that last example, using the shifting cover lines, was a clever one! I’ve seen lots of “understanding LoS” videos for Kill Team, but that was a new wrinkle! Well done and nice job on the podcast!
Thanks! Glad you found it helpful!
Oooh. I thought this was going to be a re-upload with some modifications to deal with the Vantage Point stuff in the last FAQ! Please tell us you're going to cover that!
(I've read your answers to other comments, and look forward to your thoughts. You guys are probably the best resource for understanding these rules, and I've hugely appreciated your stuff.)
Thanks for your kind words!
thank you :)
You’re welcome!
Great video! I would like to say harbor freight laser marker is the same thing (or near enough) as the army painter tool but at a fraction of the price.
I had no clue! Good to know!
Would be interesting to get an in-depth explanation of the new vantage point floor cover rule
Oh we agree! We want to let the dust settle a bit on that before we rush out a video. We have a zillion thoughts
This video is fantastic and I love this game but after playing One Page Rules Grimdark Future I am finding this versions complexity to be less and less appealing lol
Line of sight definitely is a hurdle, but once cleared it leaves the game in a good place in our opinion. It allows models not to be “punished” for dynamic poses as if you want to be hidden you have way more agency over it
So well done, yet again!
Tyvm! Glad you enjoyed 🤘🏻
This is the main problem with Kill Team 2, LOS rules are so hard to understand
They really are. This video has been around for a bit but we edited it in a few spots to improve the explanation and fix some minor inaccuracies and Re uploaded it as a resource for new players and veterans with some LOS hang ups :)
hi! great channel! Are you going to make guide on how to play veteran guardsmen? I'm struggling to win against kommandos
There are many channels that do the “how to” archetype already so we decided to take a different path with our channel. The best advice for winning with vet guard is to lean on a large demo-man play on a key model, spotter-sniper combo to keep vantage points clear, frag + Krak grenade on your ancillary troopers, and always remember to play the mission. Hopefully that helps!