The default unity shaders were designed for small solid objects, not massive dusty planets The hapke photometric model is basically just a formula that describes how light interacts with dusty planets, what I’ve done here is basically just implement the photometric model into ksp
what is hapke
The default unity shaders were designed for small solid objects, not massive dusty planets
The hapke photometric model is basically just a formula that describes how light interacts with dusty planets, what I’ve done here is basically just implement the photometric model into ksp
@@ballisticfox9033 neat