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Leon Stansfield
Приєднався 15 лют 2016
I make games and videos about making games usually using Godot.
Twitter: @Leonstansfield0
Twitter: @Leonstansfield0
Tears of the Kingdom Style Clouds in Godot 4! - Tutorial
In this Godot 4 game dev tutorial, I discuss how Godot 4 can be used to make The Legend of Zelda: Tears of the Kingdom style clouds using billboard cloud particle effects! The game clouds are made in Godot not using volumetric effects, but billboard textures and particle effects, making it efficient and simple, just like the clouds in Tears of the Kingdom (totk).
Resources:
Repository: github.com/LeonStansfield/Clouds
Cloud texture: opengameart.org/content/clouds-with-transparency
Article version: leonstansfield208.wordpress.com/2023/06/16/particle-based-billboard-clouds-in-godot/
Follow me on Twitter: Leonstansfield0
And check out the game on Itch.io: leon-stansfield.itch.io/
Resources:
Repository: github.com/LeonStansfield/Clouds
Cloud texture: opengameart.org/content/clouds-with-transparency
Article version: leonstansfield208.wordpress.com/2023/06/16/particle-based-billboard-clouds-in-godot/
Follow me on Twitter: Leonstansfield0
And check out the game on Itch.io: leon-stansfield.itch.io/
Переглядів: 11 108
Відео
Endless engines challenge progression showreel | 'Speeding Through the Green'
Переглядів 1,4 тис.Рік тому
Here is my Endless Engines 3D challenge progression showreel for the challenge created by @pwnisher. I wanted to capture the tranquillity and excitement of travelling by train and speeding through the countryside. The piece is stylized in a way inspired by the vibrant animations of studio ghibli. I have learned so much about 3D during the challenge, especially in creating procedural materials a...
How to make Breath Of The Wild style Climbing in Godot!
Переглядів 12 тис.Рік тому
In this video, I try an recreate the climbing system from the legend of Zelda: Breath of the wild in the Godot game engine! We go over my character controller and then the iterative design process I used to create the system in Godot! Source code for the project: github.com/LeonStansfield/Climbing_tutorial Follow me on Twitter: Leonstansfield0 And check out the game on Itch.io: leon...
Simulating entire Solar Systems in Godot (godot 3.X)
Переглядів 13 тис.2 роки тому
In this video, I discuss how the godot engine can simulate gravity and an entire solar systems using newtons equation of gravity and godot gravity simulation. We explore how the gravity equation can be implemented in the godot engine, similar to Sebastian lagues series and the outer wilds, as well as a more performant, less realistic solution. This is a Godot tutorial not Brackeys 2022.1 game j...
How Do Computers Render 3D Graphics?
Переглядів 2,3 тис.2 роки тому
How does the computer make Elden ring go? Even more specifically… how does it project 60-ish 3D images onto my 2D screen with all its shading, textures and lights? In this video, which will hopefully be the first in a series, I will be trying to figure out just this… we are gonna look on a super low level at what exactly is happening behind the scenes in a graphics API such as open GL or Vulkan...
How to make 3D Pixel Art in Godot! (godot 3.X)
Переглядів 77 тис.2 роки тому
In this video, I discuss how the godot engine can be used for some nice 3D pixel art using some simple shaders! We explore how to pixelate the screen, limit the colour palette and project nice cloud shadows for 3D pixel art in godot! This is a Godot tutorial not Brackeys 2022.1 game jam indie devlog It is an indie game devlog tutorial with indie games like Breath of the wild 2 hyper light drift...
How to Render MILLIONS of Blades of Grass Efficiently in Godot (godot 3.X)
Переглядів 61 тис.2 роки тому
In this video, I discuss how the godot engine can render millions of blades of grass efficiently using multiple techniques and plugins. We explore how GPU instancing, multi mesh instancing, particle shaders and the scatter plugin works, similar to Breath of the Wild in Godot This is a Godot tutorial not Brackeys 2022.1 game jam indie devlog It is an indie game devlog tutorial with indie games l...
Realistic Legs in Godot - IK Legs Tutorial (godot 3.X)
Переглядів 37 тис.2 роки тому
Godot Leg Inverse kinematics (IK) tutorial! Make legs similar to those in AAA games like Breath of the wild and elden ring in your godot project in less than 10 minutes! This is a godot 3D tutorial devlog for my indie game breath of the wild in Godot combat system tutorial how much money did my indie game make!? it is a game made by 1 person - a solo devlog! This indie game unity devlog is a un...
Making Games In 3 Hours ft Nagi and Nekotoarts
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I made a racing game in 3 hours for the TriJam game jam! I competed against Nagi and NekotoArts to make the best game in only 3 Hours challenge! This Indie Game Devlog is not a tutorial or a Zelda Breath of the wild In Godot but a GameDev Challenge with an Indie game dev collab. In this video, I made a game in 3 hours for the Trijam, a weekly 3-hour game jam. I invited Nagi and Nekotoarts to co...
Making an Enemy AI for my Horror Game in Godot (godot 3.X)
Переглядів 19 тис.2 роки тому
In this video, I made an enemy AI for my horror game I am making in godot! I focus on Godots Navmesh feature as well as making an enemy AI state machine for my horror game! This is a Godot tutorial not Brackeys 2022.1 game jam indie devlog about enemy AI and enemy pathfinding in godot. Godot enemy AI tutorial. It is an indie game devlog with indie games like FNAF or Five nights at freddies. God...
I Remade Breath of the Wilds Combat In Godot! (godot 3.X)
Переглядів 35 тис.2 роки тому
In this video, I remade Zelda Breath of the Wild BOTW combat system in the Godot game engine! I focus on remaking BOTW combat system in godot engine, not unity! This is a Godot tutorial not Brackeys 2022.1 game jam indie devlog It is an indie game devlog with indie games like Breath of the wild 2. Godot is a open source game engine like unity and Godot tutorial how much money did my indie game ...
Pico-8 Tweetcarts - Making Games In 256 Characters Of Code?
Переглядів 6 тис.3 роки тому
Pico-8 Tweetcarts are Pico-8 carts made from less than 256 characters of code! They are games or art designed to fit in a single cart. In this video I go over my experience making a few tweetcarts and learning the basics of how they are made! This is a tweetcart tutorial about how to make a game in 1 line of code and how to make a game in 256 characters in Pico 8 and Pico8! This is a Brackeys 2...
Re-designing my ENTIRE indie game - game design devlog!
Переглядів 2,8 тис.3 роки тому
In this video, I remade my entire indie game again because I didn't like the old one! I redesign all the gameplay and game design for this indie game devlog! This is a Brackeys 2021.1 game jam indie devlog save and load system made with unity 3D tutorial, It is an indie game devlog with indie games like hollow knight silksong and indie direct, how much money did my indie game make!? it is a gam...
How I am making an indie game soundtrack...
Переглядів 3,6 тис.3 роки тому
In this DevLog I start development on the music for my indie RPG game. It is similar to and inspired by undertale, deltarune and a short hike. This is a unity devlog and as well as that a music tutorial. I will go over making melodies, percussion, combat themes, character themes and ambient themes! This video is an indie game devlog, like adding DUNGEONS to my open-world undertale fan game RPG ...
Unity save system. Its problematic - A pirates life Devlog 4!
Переглядів 2253 роки тому
In this video, I attempt to make a saving and loading system in unity! I then give up and end up using a free asset from the unity asset store to do it for me. This video has irrelevant background footage! This is a Brackeys 2021.1 game jam indie devlog save and load system made with unity 3D tutorial, It is an indie game devlog with indie games like hollow knight silksong and indie direct, how...
The Art Of Flow In Game Design - Ori and the will of the wisps Analysis
Переглядів 1 тис.3 роки тому
The Art Of Flow In Game Design - Ori and the will of the wisps Analysis
I didnt expect player spawning to hard! - A pirates life devlog #3!
Переглядів 1943 роки тому
I didnt expect player spawning to hard! - A pirates life devlog #3!
How the shift button saved my game - Brackeys 2021.2 game jam devlog
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How the shift button saved my game - Brackeys 2021.2 game jam devlog
Making an epic combat system for my game! - A pirates life devlog #2
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Making an epic combat system for my game! - A pirates life devlog #2
I am making an RPG!!! - A Pirates Life Devlog #1
Переглядів 5023 роки тому
I am making an RPG!!! - A Pirates Life Devlog #1
How is Hyper Light Drifters combat system so damn good? - Game Design Analysis
Переглядів 3,3 тис.3 роки тому
How is Hyper Light Drifters combat system so damn good? - Game Design Analysis
How to make Microsoft Flight Simulator in ONE WEEK! (Devlog)
Переглядів 15 тис.3 роки тому
How to make Microsoft Flight Simulator in ONE WEEK! (Devlog)
Remaking Hyper Light Drifters Combat System - Devlog
Переглядів 8 тис.3 роки тому
Remaking Hyper Light Drifters Combat System - Devlog
Why does celeste feel so good? - Celestes Game Design Analysis.
Переглядів 6373 роки тому
Why does celeste feel so good? - Celestes Game Design Analysis.
How did Minecraft get so popular? - Minecraft Game Design Analysis Ft Parrot
Переглядів 2313 роки тому
How did Minecraft get so popular? - Minecraft Game Design Analysis Ft Parrot
How to enable Unity's Ray Tracing - Tutorial 2021
Переглядів 3,4 тис.3 роки тому
How to enable Unity's Ray Tracing - Tutorial 2021
How NOT to make a game In 48 Hours! (GMTK Game Jam Devlog)
Переглядів 1253 роки тому
How NOT to make a game In 48 Hours! (GMTK Game Jam Devlog)
Adventures With Unitys Dynamic Global Illumination (Dynamic GI Tutorial)
Переглядів 12 тис.3 роки тому
Adventures With Unitys Dynamic Global Illumination (Dynamic GI Tutorial)
Starting A New Project! (Currently Untitled Game Devlog 1)
Переглядів 2113 роки тому
Starting A New Project! (Currently Untitled Game Devlog 1)
when using a meager amount of "chunks", say 200, iterating instead of looping is totally fine and not noticeable generally...only if you what exactly is happening and you're watching for it, will you notice it...or if you teleport to another area completely in a large open world, but then you can just call an intermediate function on teleport that does do a single loop to get what tiles/chunks should be visible... I do it this way and I iterate through several of these nodes with each node having around 400 iterations(tree hierarchy)...works very well. just a perf tip
Thank you for explaining the logic of the code (especially with pictures) so that it can be transferred to other engines too👍🏻
THANK YOU SO MUCH
I don't have the "Render Pipeline" tab in the "Window" tab.
Your stick point method is much better than my current method of just constantly pushing the player into the wall
whats the music you used in the intro? Its so beautiful?
"A Short Hike" OST
You could put cesium in the game to have the whole world
2018 goty?
Jesus dude ray tracing looks sooo good on my game but even on a 3090 runs like crap lol need an rtx 5090 ti
AWESOME Great tutorial thank you very much
can you update your leg video to godot 4?
This is good. What if you could get the logic from the link to the past put on the engines and just make a link to the past with botw gameplay
Will Sub if you tell me how to make a Kerbal Space Program clone with this set up... 😜
Earliest game I know that did this is Legacy of Kain: Soul Reaver on PS1.
Ace Roller mentioned!
really nice, but what about the waist height?
That's cool, can you share the code ?
Isn't there a way to add some shade to the grass to make it stand out?
What if the wall is not vertical, a little bit inclined like a real mountain, can we still detect the collision without problems?
outdated
Hey, do you have a discord server or a community server on any other platform for exchanging godot advice?
Really well explained and thought out tutorial. You only rotate the mesh though. Couldn't you avoid using the stick point if you rotate the entire player? Thanks for the tutorial I learned a lot! Just wondering if rotating the whole character is a simpler solution.
Is this code private?
I got lost at hello
Can you port it to Godot 4.2.2 stable version?
thiss
I really needed that one line where you use atan2 to get the direction the wall is facing in radians. thanks!
you lost me on bezier
Please explain how to properly setup the bones and also what you are doing exactly at 5:50 ?
thank you! this really helped me out!
I love how clear and to the point this video was! Thank you very much!
I'd quit my job and come work with you on a zelda game any day. I love zelda and wish to recreate BoTW in my image one day.
Hey this great! Thanks for the tutorial
Thank you Leon❤
Hey man any ideas on making a grass tutorial? Ive been having a lot of trouble getting the shaders to both do billboard as well as grass swaying without it all going to shambles
this was posted on my birthday!
Love the results, love the presentation, just impossible for a beginner to trace and recreate
Thank you! Default Linear Damp was what was messing up my simulation
A Short Hike? ❤
Is this similar to how they made the clouds in Sky Children of Light? Does anyone know how they did their clouds? Any assistance or even pointing me to a keyword or two would help me out a lot. Thanks!
Nice tutorial.good😁
I tried, adding the clouds in my main scene with my terrain, but nothing shows up
Did u animate the Clouds
I think I misunderstood the most important part... the animation interpolation bit. What...?
Thanks for sharing your path, your movies are incredibly interesting. As a web developer, I love to see new stuff created. I started from your vid when you switch to Godot and you really made it! You promise and you did it. Grats!
This is an INCREDIBLE video. Only question I have is - do you happen to know - is there a way to make it so you can go around 90 degree turns while climbing? Thank you for the tutorial <3
5:48 It's crazy that you just silently fast forward past the most confusing part, thanks bro.
I haven't tested this myself, so this is mostly just theory, but I think you could probably just do this for IK: BoneAttachment3D for your lower leg/calf, put the RayCast3D here, and move it so the top of the raycast starts at the knee. BoneAttachment3D for your feet. Put Node3D here for tracking foot positioning Do the regular other stuff for the IK, but when you are doing the raycast to move the IK's target node, have it check the hit point of the raycast, get the hit point's distance from the raycast origin, compare it to the distance between the raycast origin and the foot's global position (this is why we add the tracker with an attachment). If the raycast to hit point distance is greater than raycast to foot distance, we don't need to move the foot because it wouldn't intersect with anything. In the case we don't hit anything, set the IK interpolation to 0. If we do, set it to 1. You probably don't need this now, but I figure at the very least it might inspire someone else who comes across my comment to try it and maybe it works more easily
You're welcome
come back bro, you have some positive potential (electrical joke) i NEED you vids... or at least let me know that you are alive
I'm alive! Life is coming at me fast so time to make tutorials is much less. That doesn't mean I'm not working on anything and I will definitely continue sharing things worth sharing here in the future! Thanks for the comment! ♥️
Good luck! @@leonstansfield
You're a legend for this one, cheers!
Godot 4 please