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PokéRush
United Kingdom
Приєднався 22 жов 2019
Pokémon Stadium 2 | Sabrina | Gold/Silver
Playlist.
ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Переглядів: 2 422
Відео
Pokémon Stadium 2 | Surge | Gold/Silver
Переглядів 70112 годин тому
This is where our road to RED begins, but that road will have to be taken a little differently compared to the Johto Gym Leaders. The reason being is that Pokémon levels drop a little after Lance. Therefore I have no choice but to drop the levels of my own Pokémon. If I have to drop a Pokémon's level to the point where a move becomes illegal, then I will replace that move with a previous legal ...
Pokémon Stadium 2 | Lance | Gold/Silver
Переглядів 3,4 тис.День тому
Lance knows his Dragon types so well that he has 3 illegal Dragonites, because Dragonair does not evolve into Dragonite until level 55. His Aerodacyl is also illegal as it can NOT learn Rock Slide. Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Elite Four | Karen | Gold/Silver
Переглядів 81714 днів тому
Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Elite Four | Bruno | Gold/Silver
Переглядів 1,1 тис.14 днів тому
Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Elite Four | Koga | Gold/Silver
Переглядів 60921 день тому
The Elite Four will have to be done differently in this Gold/Silver run compared to the normal Stadium 2. The reason being is that between Will and Lance in Gold/Silver, there is a 10 level discrepancy. This means by the time I get to Lance, the level gaps between my Pokemon and Lance's will be to big. Therefore, I must allow my Pokemon to level up as I progress through the Elite Four so that s...
Pokémon Stadium 2 | Elite Four | Will | Gold/Silver
Переглядів 50921 день тому
Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Rival (All Starters) | Gold/Silver
Переглядів 1,2 тис.28 днів тому
Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Clair | Gold/Silver
Переглядів 623Місяць тому
Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Pryce | Gold/Silver
Переглядів 388Місяць тому
Yes I could have opted to use Flame Wheel on Dewgong, but Iron Tail had to be tested as inaccurate moves that had there accuracy increased for Round 3 had there values reset. Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Jasmine | Gold/Silver
Переглядів 895Місяць тому
Again the critical hits where not modified, and all inaccurate moves that had there base accuracy increased have all been reset. Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Chuck | Gold/Silver
Переглядів 774Місяць тому
Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Morty | Gold/Silver
Переглядів 833Місяць тому
Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Whitney | Gold/Silver
Переглядів 747Місяць тому
That Miltank was no joke. I felt I was both lucky and unlucky in this one. Unlucky because that Clefairy clearly graduated from "Clefairy says" with it's control over it's Metronome's. It's first usage of Metronome turned out to be a type that Bayleef was weak against. Then I was lucky when Clefairy's Doubleslap missed, and likely led to the win. Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR1...
Pokémon Stadium 2 | Bugsy | Gold/Silver
Переглядів 659Місяць тому
Playlist. ua-cam.com/play/PLktz63-KFFTP920MrpvR11yQUNN_0-t4y.html
Pokémon Stadium 2 | Falkner | Gold/Silver
Переглядів 527Місяць тому
Pokémon Stadium 2 | Falkner | Gold/Silver
Pokemon Stadium 2 | Blue (Champion's Team | All Starters) | Red/Blue | 2/2
Переглядів 6182 місяці тому
Pokemon Stadium 2 | Blue (Champion's Team | All Starters) | Red/Blue | 2/2
Pokemon Stadium 2 | Blue (Giovanni's Team) | Red/Blue | 1/2
Переглядів 4692 місяці тому
Pokemon Stadium 2 | Blue (Giovanni's Team) | Red/Blue | 1/2
Pokemon Stadium 2 | Blaine | Red/Blue
Переглядів 2602 місяці тому
Pokemon Stadium 2 | Blaine | Red/Blue
Pokemon Stadium 2 | Sabrina | Red/Blue
Переглядів 2762 місяці тому
Pokemon Stadium 2 | Sabrina | Red/Blue
Pokemon Stadium 2 | Janine (Koga's Team) | Red/Blue
Переглядів 2562 місяці тому
Pokemon Stadium 2 | Janine (Koga's Team) | Red/Blue
Pokemon Stadium 2 | Possible Idea For Round 4
Переглядів 3113 місяці тому
Pokemon Stadium 2 | Possible Idea For Round 4
Pokemon Stadium 2 | Round 3 | Rival | 2/2
Переглядів 3,4 тис.3 місяці тому
Pokemon Stadium 2 | Round 3 | Rival | 2/2
Pokemon Stadium 2 | Round 3 | Rival | 1/2
Переглядів 5553 місяці тому
Pokemon Stadium 2 | Round 3 | Rival | 1/2
.. 2:00. 😮😮😮. 3:10 😮😮😮 ...
This video shows why Pokémon Stadium gyms have other types of Pokemon beyond their gym’s type. It’s too easy to wall them out otherwise so the developers wanted to make it more challenging
True. We see this more in Round 2. Trainers that specialise in say Water type Pokémon, will tend to bring a Flying or a Ground type Pokémon along with them to defend there Water types from negative type match ups.
@PokeRush415 this is something that the developers will NEVER get there hands on doing nowadays.
Maybe if she tried use a different move, things could’ve gone better for her
That is crazy
Are you playing on an emulator or you are playing onto a console?
Emulator. These modifications would be more difficult to make on the original hardware.
@@PokeRush415 and what about the pokemon version.card?? You play them on an emulator too right?
@@markkwayne Stadium 2, Red/Blue/Gold/Silver are all emulated.
@@PokeRush415 ahh now it's right and fair you are playing with Pokémons with nice moves
@@markkwayne That can be done on the original hardware as well.
Why give the Mewtwo a miss chance if you don’t give yourself one?
The accuracy of the more powerful moves for this battle where slightly increased, but it was the same on both sides and they where not 100% accurate. That's why Zapdos missed with Thunder and then Mewtwo missed Tyranitar with Blizzard.
Is drill peck bugged in this version? I swear it should be hitting harder when I see it your videos.
Not that I know of. This is identical to the Stadium 2 for the N64. My theory would be that Pokémon that have illegal moves perhaps don't get the STAB bonus. Other than that, I can't think why Drill Peck wouldn't have the correct damage output.
Cero nivel de dificultad, ya quisiera verte enfrentando un Raichu con surf, o a un jolteon con poder oculto.
This was never supposed to be difficult. This is no longer Round 3 where Raichu had surf. This is instead a Gold/Silver run. The Pokémon that I face are the same ones as there Gold/Silver counterparts. I already have a video of me facing Surge in Round 3, and he had a Raichu with Surf. ua-cam.com/video/dmkmM8qYqPc/v-deo.html
I was expecting that Raichu to use surf.
That would all depend on what moves the opponent Pokémon have in Gold/Silver, as this is a Gold/Silver run.
Great job Steelix
Pokemon Stadiun 2 es un gran juego
Rhydon faster than Celebi?! Serious?!
Not faster. My Rhydon always holds a Quick Claw.
@@PokeRush415 Quick Claw doesn't work 100%!
@@x127x The way my Quick Claw has worked throughout my entire playthrough has not changed. There has been plenty of examples of opponent Pokémon going before my Rhydon and my Steelix, even when they where holding Quick Claws.
I just defeated him with the crappy rentals... God, was it an achievement.
In Gold/Silver he actually has illegal Pokémon. All of his Dragonite's are illegal as Dragonair doesn't evolve into Dragonite until level 55. His Aerodactyl has Rock Slide which it can not learn. Plus, if Lance had the same team as this in Round 2 and at the same levels, his Pokemon would still be weaker VS what they are in this battle. The is because all opposing teams are maxed EV and DV trained.
ARE YOU PLANNING TO MAX THE RENTALS AND GIVE THEM COMPETITIVE MOVESETS?
IS this an upcoming rom hack? Or just messing around with the game code for a while?
I've just been watching your Stadium 1 videos and you comment :), but to your question: This was done through memory editing, and Round 3 was really just a testing ground for those modifications. I'm not going to say that there will never be a Round 3 rom hack or something similar, but it is on the more unlikely side for now at least.
@@PokeRush415 Oh, nice! Thank you for watching my content; I hope you find it entertaining. :) It might seem weird for you to see me comment here, but your vids were recommended to me, and they're really great. I'm always on the lookout for possible Pokémon Stadium ROM hacks to feature on my channel. I appreciate your response.
What application are you using to rewrite the game rom?
No application is being used to rewrite the rom. This is done by memory editing. This is just the normal Stadium 2 which means the modifications are done post boot.
Surprised Dragonite Drill Peck didn’t do at least 50% to Starmie
Why does the music sound different?
In this Gold/Silver run, I'm trying to use the same music that's used in those games. In Gold/Silver, Rival uses Lance's Stadium 2 theme. In Gold/Silver, Lance and RED both use the Rival theme from Stadium 2, or at least a variation of it. A little bit further back in this Gold/Silver run I gave Rival his Gold/Silver theme, which again is Lance's Stadium 2 theme, but I didn't want to reuse the same theme for this battle. Luckily there is a variation of Lance's theme in Stadium 2 which plays in the Challenge Cup Final.
U got too many rng hits to posted this imo
If you're talking about the accuracy, I stated a lot earlier that moves such as Zap Cannon, Thunder, Blizzard, Fire Blast, Dynamicpunch and Hydro Pump all had there base accuracy increased for Round 3. Unfortunately because of a mistake on my part, the opponent didn't get that benefit till much later. In this video that's why Mewtwo opted to use Thunder to finish off Zapdos rather than his Psychic, because he detects the increased accuracy of that move. Critical hits and the chance to paralyse where not modified.
@@PokeRush415 I'm talked about the crits and para
@@shaquonAbrams The critical hits where not modified. Thunder has a 30% chance to paralyse compared to Thunderbolts 10%. Because the accuracy of Thunder was increased, that meant that Thunder's chance to paralyse would've been increased through it's accuracy, and not by the paralyses chance modifier being directly modified within Thunder.
The way Lance winces as if saying "D'oh!" When he says "its all over..or Ow, bad news!" is hilarious because he's like oof! I can't watch!
This isn't the real game!
It's a Gold/Silver run, which means the Gym Leaders that I face are from there Gold/Silver counterparts. It's actually no different from Round 3, which required heavy memory editing to get those different Pokémon in battle. The modifications are done within the normal game.
@@PokeRush415 Understood
Steelix more fast than Tyranitar?
It was likely holding a Quick Claw.
@@PokeRush415 working 100%
The theme song of this stage is fantastic!
.. 14:48. 😮 Extremely rare. Heldon by 1 HP ... ...
.. 40:27. PSYCHIC MASON ...
How did you get her to have the same exact number of Pokémon as you, at almost the exact same levels?
This was done through memory editing. In Round 3 it was 6 V 6 through the entire Round. In this Gold/Silver run, the trainers that I'm facing have the same teams as there Gold/Silver counterparts. Even though they're the same Pokémon with the same moves, and are at the same level as what you would see in Gold/Silver, they're maxed EV and DV trained. My team being the same size as the opposing team is because even though I could've had 6 V 5, 4, or even 3. I had to keep some kind of balance when doing this run, which is why my team must match the size of the opposing team.
Karen please
Crazy how he his able to do this
... 6:09 ..
First!
“Look at that swagger” -Mc Jagger
... 32:00 ....
Is this a mod if so this is dope iv never seen 5v5 stadium
This isn't a mod unfortunately. This is the normal Stadium 2 with a lot of memory editing. In Round 3 there was 6 V 6 battles in the entire Round.
Lance was kinda hard for me.
I's like to have this rom, just amazing
This isn't a rom hack unfortunately. It's the normal Stadium 2 with heavy memory editing.
What five Pokémon only ?
For this Gold/Silver run my team size needs to match that of the opponent in order to keep some kind of balance.
Wtf is koga doing...
I was thinking the exact same thing. I was like "What's his plan".
I miss that old Protect animation
Crazy battle lol Koga always switching out his pokeemon lol
Not only where his Pokemon trying to dodge my moves, he was trying to dodge to lol.
The Elite Four in Stadium 2 very nearly mentally broke me as a kid! 🤣
Das kommt die Kindheit wieder zurück. Ein beeindruckender Kampf obwohl ich die Pokemonauswahl sehr fragwürdig finde. Wieso nehme ich ein Machomei mit, obwohl der Gegner ausschließlich Flug- und Psychopokemon dabei hat. Zum Anderen verwundert mich bei Attacken wie Donner und Hydropumpe die 100% Treffgenauigkeit. In deinen anderen Videos trifft die Blitzkanone auch fast immer. Das war bei den Spielen Pokemon Stadium 1+2 nie der Fall. Auch die hohe Volltrefferquote ist nicht realistisch. Und wenn der Donner trifft kommt die Statusbeeinträchtigung auch gleich mit. Alles sehr eigenartig.
I tried to keep my Pokemon selection the same or very similar throughout the entire playthrough of all 3 Rounds. Yes I could've switched out Machamp for another Pokemon but regardless, he still won the battle. As for the accuracy. For Round 3, Thunder, Fire Blast, Hydro Pump, Dynamicpunch, Zap Cannon, Blizzard all had there accuracy increased. Dou to an oversight on my part the opponent didn't get that benefit until much later. That's why in this battle Mewtwo opts to use Thunder and Fire Blast as it detects the increased accuracy of those moves. Zap Cannon already has a 100% paralyses rate if it hits, but Thunder's rate of paralyses was not modified. Thunder also has a higher chance to paralyse than Thunderbolt, so if the accuracy of Thunder is increased to that of Thunderbolt, the rate of paralyses would increase through that accuracy. Again though the paralyses chance modifier was not modified.
Peak music.
A quilava sweep! I love it!
Zap cannon and dinamicpunch are 50 % of accuracy and you missed only one, how did you do that?
For Round 3, Zap Cannon, Blizzard, Hydro Pump, Thunder, Dynamicpunch, Fire Blast, all had there accuracy increased. The opponent also had increased accuracy for those moved, but that change wasn't made till much later in the Round due to an oversight on my part.
Tô be honest I Finished this game and I dont remember the round 3, how it works ?cause I defeated the last guy (ho oh, mewtwo and lugia) and the game ended...
@@rafaelantonioalvescoelho7748 There was never a Round 3. Round 3 was my own modified version of Round 2. In Round 3 Pokemon where given max stats, 6 V 6 battles with trainers having more legendary Pokemon.
@PokeRush415 how do I play this? I used to love this game, can I play the round 3 on my computer?
@@rafaelantonioalvescoelho7748 This wasn't a rom hack unfortunately . This was done by using a memory editor.
This music always gives me chills!
Same. Lance's theme from Stadium 2 is probably my favourite theme.
The switching gets annoying
That was all part of the Round. The opponents had different types of Pokemon in there party, and with them using all 6 of there Pokemon, means they have more positive type match ups against my Pokemon. Therefore they will switch far more frequently because they will nearly always have a Pokemon with a better type match up.
It would be bad if gym leaders used revive
Absolutely amazing battle
Amazing
No gloom
Erika doesn't have Gloom in any capacity throughout Rounds 1 & 2. The closest Pokemon she has to a Gloom is a L29 Vileplume in Red/Blue.