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CG Vertex
Приєднався 7 чер 2020
Blender cycles continuous glass dispersion
LuxCore: luxcorerender.org/
Cycles glass shader:
Gumroad: cgvertexdigital.gumroad.com/l/DhDbD
Blend Swap: www.blendswap.com/blend/27713
Eecee glass shader:
Gumroad: cgvertexdigital.gumroad.com/l...
Blend Swap: www.blendswap.com/blend/25759
Cycles glass shader:
Gumroad: cgvertexdigital.gumroad.com/l/DhDbD
Blend Swap: www.blendswap.com/blend/27713
Eecee glass shader:
Gumroad: cgvertexdigital.gumroad.com/l...
Blend Swap: www.blendswap.com/blend/25759
Переглядів: 103 366
Відео
Blender eevee caustics - Glass 2
Переглядів 53 тис.4 роки тому
This is my try to make a realistically looking caustics in real time with blender eevee rendering engine. Glass 2 download: www.blendswap.com/blend/25759 If you have any questions or just need some help, you can send me a message on my facebook. Facebook: cg.vertex.73 Instagram: cg_vertex
Principled BSDF vs Glass BSDF - Blender eevee tutorial
Переглядів 22 тис.4 роки тому
Download Glass 2.1 here: www.blendswap.com/blend/25759 original video: ua-cam.com/video/rBOHa_jVVRU/v-deo.html Originally I thought that Glass BSDF is much more capable but it turns out that this shader is lacking a lot of important stuff and it makes it not physically accurate. So I decided to make video about it in context of my eevee glass shader. Facebook: cg.vertex.73 Instagra...
Blender real time eevee glass - Glass 2.0
Переглядів 177 тис.4 роки тому
Here it is! My glass 2.0 shader. Download Glass 2.0 here: Gumroad: cgvertexdigital.gumroad.com/l/nNJNQ Blend Swap: www.blendswap.com/blend/25759 Cycles alternatives can be found here: www.blendswap.com/blend/21788 www.blendswap.com/blend/21027 I'll probably make some adjustments, so you can follow me on facebook or instagram. cg.vertex.73 cg_vertex?hl=cs It is a real...
Blender eevee Glass 2.0 Trailer
Переглядів 6 тис.4 роки тому
This is just a small trailer for my next tutorial on eevee glass shader. Hope you like it! Download Glass 2.0 here: www.blendswap.com/blend/25759
turn vertex into a donut - Blender non-destructive modelling
Переглядів 4,6 тис.4 роки тому
download model: Gumroad: gum.co/hswPmE Blend Swap: www.blendswap.com/blend/25469 Here is another video. Today it is a nondestructive donut made from just one vertex and modifiers. Awesome donut tutorial from Blender Guru: ua-cam.com/video/TPrnSACiTJ4/v-deo.html Music used in this video: ua-cam.com/video/iRxpt3LXsKI/v-deo.html Authors of the music, check it out: ua-cam.com/channels/1KJEk-EZMmDF9...
turn vertex into a cone - Blender non-destructive modelling
Переглядів 8 тис.4 роки тому
download model: Gumroad: gum.co/Nihqi Blend Swap: www.blendswap.com/blend/25388 I saw the CGMatter tutorial on procedural modeling and was wondering if is possible to use non destructive workflow and turn single vertex into cone. youtube channels that I recommend: CGMatter: ua-cam.com/channels/y1f4m64dwCwk8CBZ_vHfPg.html Cédric Lepiller - Freelance 3D ua-cam.com/channels/tEkh8KgCsRAivGyY9MdK0Q....
Hey, the so complete video. I've just discover you, and the fact that you're that precise and you bring science mindset into blender is great! thanks for that I came here searching how to make an effect that I saw on a picture: Irina by Akatre Studio on the website Behance (Picture of a ray of light on skin. The ray is red white and blue) By any chance, do you know how to make it, or what keyword I could search to learn it?
Thanks, I appreciate that. And to answer your question, this effect would be really difficult to simulate in CG. They probably took a glass prism and let the sun shine through. This wouldn’t be a great idea to do in Blender. Maybe some spectral engines could pull this off, but I personally would try to fake it. Instead of refracting light through a prism, I would create some kind of a gobo/stained glass panel with a strip of the visible spectrum pattern and shine light through it. If you are new to such things, this could be quite a hard shader to create, because not only does it need to contain a strip of colored glass, but it also has to be close to the object on which you are trying to cast these colors. So the panel itself has to be invisible to the camera while it still casts shadows. There might be better ways of doing that, this is just what crossed my mind.
is still up the addon?
Come back or i am going to kms!
Halfway through and as a physics student im in awe, amazing tutorial. I see no further videos so i assume you are either somewhere making big bucks or dead.
Thanks! I’m glad you like it. Well, neither rich nor dead yet. My studies were/are quite intense. But I’m currently working on a new video, so hopefully, it will be out in a couple of weeks.
We can actually use the full spectrum if we correct the final resulting color using RGB curves!
Brilliant and clear tutorial thanks for taking the time to share
luxcore just crushing 12900k on glass cube 😭😭😭
hay bro thanks for including the short history of the sodium, It happened that recently I watched a vid about disneys lost tech and how the merry poppins was shot. Conclusion, foto/video/kinimatografers have to shoot 99% on the Orange backdrops, the light costs of course but most important is the coated glass/crystal that separated the orange from the rest of the colors. Once more thax for the blending tips.
Surprised at the amount of positive comments, since BlendLuxCore hasn't been updated in years and cannot run on latest Apple hardware. Shame, since it would have done great on the architecture. Great tips, though.
this is compatible with eevee next. just turn on raytrace refractions
Fantastic, the white noise was the key to success and the result looks brilliant. I implemented mine slightly differently but would never have got there without this video. I am also going to work on getting the violet end of the spectrum into the mix without compromising the white of the base material. I think it can be done by including it between the blue and black, and then putting the inverse colour (opposite side of the optical colour wheel) between the black and red at the other end. I'll try that first anyway. Thank you!
This is amazing, but the latest version doesn't seem to work properly? I can't get dispersion to work at all...
At this point, the whole video is like a physics documentary. Not a blender tutorial video anymore
And is that a good thing?
@@cgvertex This thing is more than good, this is great. Love the effort
I got a very dark glass, almost black. My glass has a thickness to it, I can barely see the environment looking from inside the glass but when I look from outside the two sides get added and renders almost black :( btw thanks for this tut, I'm reverting to my 3 RGB glass dispersion version, but I'm very sad this one don't work because the separated dispersions is annoying, anyone having the same issue?
I'll check it out. This was more of a proof of concept, but I'd like to make an optimized version in the future.
how to maker glass dispersion behind a glass which without dispersion?
nice , thank you!
Don't know if I'm doing something wrong but this doesn't seem to work in blender 4.1, any help?
Hi, I just downloaded blender 4.1 and opened the blender file from gumroad. Everything seems to be working fine. Where exactly did you run into the problem?
fabulous thank you
40 minutes for 1 frame... what graphics card did you use and how much memory does it take? thanks :D
I think that I rendered it with something like NVIDIA GeForce GTX 1050, but I am not sure about the ram. However, cycles has come a long way since I made this video, and I am sure that you can render it much faster.
I've tried making something like this in arnold for a while now but with volumetric lights. Sadly the engine doesn't really work that way and the beam of light itself doesn't actually get affected by the prism, it doesn't scatter and doesn't change directions. It's the same reason lasers bouncing across mirrors won't work. is there any way to do what you've done here, but with a volume and the light being visible in the air, not just on surfaces (like the pink floyd album cover) I'm just a student so i have limited knowledge, please correct me if i'm using incorrect terminology or if something was lacking in my question :)
I guess cycles is quite similar to Arnold in certain ways. I've just tried rendering the scene in a volume, and it doesn't seem to work that well. What's important to understand, and I feel like I did not emphasize it enough, is that this is the most "accurate" way that I could find of faking glass dispersion. However, there are other, computationally cheaper ways of faking it. It might not behave as "accurately" as this one, but it looks just as good. If I may be a bit more technical, the shader in the video is taking advantage of something that is known as fireflies. It is a defect produced by cycles-like engines. When we try to render something like a glass dispersion in such engine the fireflies (very bright spots) look like defects, but If we were to let the engine run for a while, and I mean for an unreasonably long, these defects would form a vague illusion of caustics. That's what I'm doing in the shader. It is not efficient at all, but it works, and it should behave somewhat like in reality. The volume just adds complexity to it. The fireflies, which will eventually form the dispersive caustics, are now not only on the floor but scattered everywhere in the volume, which makes the image even more noisy and hard to process. There are engines like Appleseed and Luxcore, which are designed to render caustics dispersion really fast and extremely accurately. As I said, there are other ways of faking this effect and getting much faster results. Many people have made such shaders, but they put it on sale, so it is hard to guess how they work. I may try to do something more efficient myself at some point, people really seem to be interested in that. Sorry for such a long response, but I really wanted to cover everything. I'm not really familiar with Arnold, so these are just general concepts.
@@cgvertex oooh i see, thank you very much for the detailed explanation! I will look more into other engines, this has just been a fun side project but I've been learning a lot from it. I would absolutely watch another video from you about this haha
Thank you so much!! I'm a digital nomad using an MacBook Air with the M1 chip so using Eevee helps me a ton!
so goooooooood
What type of light did you use?
I have used a plane with a special emissive material, such that the light functions somewhat like a laser. You can download the file and take a look at it.
Hello, This is fascinating. I am a photographer studying in Leipzig Germany and am starting a project that deals with synthetic CG images. I wanted to ask if I could hire your services (and the fee, of course) for the recreation in blender of some photographs of prisms refracting, and dispersing light into the color spectrum. I sent you a message on instagram. hope you can get in contact.
This is a truly amazing approach that goes beyond skills.
The dispersed light reflects really bad off of planes... What am I doing wrong?
It does, Cycles doesn't handle complex caustics well, and the approach I tried is computationally expensive and not very effective. Just download the file and let it render; that's probably the best option for now.
this is amazing
Hoe can i bake a glass for games?
I don't think it's practical to attempt baking a glass texture onto an object, especially for a still picture. It wouldn't make much sense for a video or game either. It's highly likely that achieving this with traditional techniques is impossible.
great video! ;)
Entschuldigung... Ich habe Addon nicht gemerkt.
In welcher Version von Blender haben Sie das geschafft?
In welcher Version von Blender haben Sie das geschaft?
I don't remember but the original file seems to work fine in Blender 3.6.1.
the final boss of blender tutorials :
i hate physics, but it's people like you that show me why it's useful.. the most amazing pbr glass material ive encountered on the internet.. well done sir!!
Do you have any idea why the light doesn't go through the glass in Blender 3? I recreated yours, but apart from the fact that it shimmers slightly in rgb, unfortunately no light goes through? Is another setting necessary? Thanks...
From what I understand, blender 3.0 changed pretty much everything about how the cycles render engine works.
If you followed my steps, the shimmering is expected. Let it run in a dark environment for a while, and the caustic artifacts will create the dispersion effect. It's a computationally heavy approach, but it's the only way I've achieved dispersion with Cycles. Consider using another rendering engine for better results.
This is the one dude, thank you
cant thank you enough man! This is the most detailed tut ive seen about eevee nodes/materials. THANKS!!
Why not just add a cone by pressing shift a?
非常感谢您的分享~
I do this in luxcore but I cannot see the dispeersion,Can you share the files to me?
Wow. Just wow.
thanks
My glass shape ended up having a dark tint to it.
Great tutorial! Do you recommend any specific cycles render settings to get rid of the noise in the dispersion? I think I've tried pretty much everything so far 😅
you can use transparency with color value greater than 1 to create fake but really fast caustics
Blender have an amazing communit and amazing people, thanks.
Thank you for your tutorial! What a pain in the ass... Switch to Cinema or 3ds max. You can achieve the same effect in one click there.
thank youu ^^
WORST TUTORIAL EVER MADE
I love your tutorials!!