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AVADII Strategy
Germany
Приєднався 11 лип 2024
Channel dedicated to creating Factorio content like tutorials, guides, playthroughs, lets plays and base tours.
My name is Patrick aka AVADII and i play Factorio since early 2021.
My name is Patrick aka AVADII and i play Factorio since early 2021.
Master Planet Fulgora in Factorio. Embrace The Sushi Belt! Factorio Guide / Tutorial
FACTORIO SPACE AGE - PLANET FULGORA'S SCRAP PROBLEM AND SOLUTION
Learn how to make all basic materials and liquids on Factorios Space Age planet Fulgora.
Become master of the sushi belt chaos and create a simple and efficient starter base producing the elctromagnetic science pack and plant without getting a massive headache.
Understand how to setup a sushi belt and how to filter items off the belt without blocking it.
Additionally i will explain how to increase holmium ore production easily.
Watch me build a megabase on Twitch or support me on Patreon:
💟 Twitch www.twitch.tv/avadii
🔥 Patreon www.patreon.com/AVADII
Watch my Factorio Quality Guide / Tutorial:
ua-cam.com/video/m23x0O3y8gY/v-deo.html
Music used:
Factorio - OST (Fulgora Theme)
#factorio
Learn how to make all basic materials and liquids on Factorios Space Age planet Fulgora.
Become master of the sushi belt chaos and create a simple and efficient starter base producing the elctromagnetic science pack and plant without getting a massive headache.
Understand how to setup a sushi belt and how to filter items off the belt without blocking it.
Additionally i will explain how to increase holmium ore production easily.
Watch me build a megabase on Twitch or support me on Patreon:
💟 Twitch www.twitch.tv/avadii
🔥 Patreon www.patreon.com/AVADII
Watch my Factorio Quality Guide / Tutorial:
ua-cam.com/video/m23x0O3y8gY/v-deo.html
Music used:
Factorio - OST (Fulgora Theme)
#factorio
Переглядів: 904
Відео
Vulcanus Explained. How to get all Materials and Liquids? Factorio Guide / Tutorial
Переглядів 10 тис.12 годин тому
FACTORIO - PLANET VULCANUS RESOURCES AND MATERIALS GUIDE Learn how to make all basic materials and liquids on Factorios planet Vulcanus. We compare it's economy to that of Nauvis. Understand how to combine the natural resources found on Vulcanus to make all metals, basic resources, liquids like water and all oil products. Additionally mine and process tungsten ore to make advanced Vulcanus excl...
Defender Capsules in Factorio are Overpowered!
Переглядів 34 тис.21 годину тому
FACTORIO - DEFENDER CAPSULES / BOTS ARE OVERPOWERED Defender capsules are overpowered Factorio attack bots with a 45 seconds lifetime firing piercing rounds ammo at biters. With just military and chemical science you can clear dozens of biter nests without breaking a sweat. Defenders rely on physical projectile damage and speed but are borderline unstoppable once deployed. Watch me build a mega...
Discharge Defense in Factorio is Overpowered!
Переглядів 53 тис.14 днів тому
FACTORIO - DISCHARGE DEFENSE IS OVERPOWERED Discharge defense is a manually triggered self-defense device in Factorio that can be used to kill enemy bases early on, even in a Deathworld! With just military and chemical science you can equip power armour with 6 of these to secure early expansions and get rid of biters. It doesn't rely on damage bonus research like lasers but consumes a lot of en...
Vulcanus is the Best Planet in Factorio
Переглядів 29 тис.14 днів тому
FACTORIO - VULCANUS AND WHY YOU SHOULD GO THERE FIRST Vulcanus is one of the new planets in Factorios Space Age expansion. It offers a unique way to obtain resources by processing lava with foundries. You can unlock amazing technologies like the big mining drill, artillery, cliff explosives, turbo transport belts and the level 3 speed module. Going to this planet first offers a lot of advantage...
Quality in Factorio. What is it? How does it work? Guide / Tutorial
Переглядів 88 тис.21 день тому
FACTORIO - QUALITY GUIDE - HOW DOES IT WORK? Learn about Quality in Factorio the new mechanic to improve items and equipment to boost your character and factory. Understand how to unlock and handle the logistical problems associated with making quality items and processing different quality tiers. Watch me build a megabase on Twitch or support me on Patreon: 💟 Twitch www.twitch.tv/avadii 🔥 Patr...
Efficient Space Science Platform in Factorio - No Circuit Logic - 90 SPM Beginner Guide / Tutorial
Переглядів 19 тис.21 день тому
FACTORIO - SPACE SCIENCE PLATFORM 90 SPM Learn how to build a Space Platform on Nauvis to produce Space Science in Factorios Space Age expansion. This simple design doesn't rely on complicated circuit logic and instead uses regular belts and splitters to filter and process asteroids. Factorio is a complicated game but we don't have to make it more complicated than it needs to be. If you want to...
How NOT to play Factorio SPACE AGE
Переглядів 11 тис.28 днів тому
FACTORIO - How NOT to play SPACE AGE Vulcanus is cruel and sometimes I'm just stupid, making silly mistakes like this. Me playing a Deathworld without having physical projectile damage researched for example. In the past this was totally viable but now? Wan't to see me stream SPACE AGE live? Visit me on 💟 Twitch www.twitch.tv/avadii If you want to support what I do consider becoming a member on...
Don't Save Nuclear Fuel Cells in Factorio
Переглядів 29 тис.Місяць тому
FACTORIO - DONT SAVE NUCLEAR FUEL CELLS Saving nuclear fuel cells in Factorio using circuit logic doesn't make much sense. Even a small ore patch can supply a megabase for hundreds of hours. Don't waste your time and put more effort into other parts of your base. SOCIAL: 🔥 Patreon www.patreon.com/AVADII 💟 Twitch www.twitch.tv/avadii #factorio
Making a Factorio Deathworld MEGABASE - Transition to Megabase - Final Episode 5
Переглядів 2,7 тис.Місяць тому
FACTORIO DEATHWORLD MEGABASE - FINAL EPISODE 5 Let's build a Factorio 1000 spm MEGABASE from scratch using deathworld preset and additional settings that make it even harder. SOCIAL: Patreon www.patreon.com/AVADII Twitch www.twitch.tv/avadii About: This is a condensed video of my Factorio deathworld playthrough. Our goal is to create a 1000 science per minute megabase. The entire playthrough ha...
Factorio Megabase Double Rocket Launch - Base is about to be completed!
Переглядів 925Місяць тому
FACTORIO MEGABASE DOUBLE ROCKET LAUNCH This is a preview of our Desert Deathworld Megabase Rocket Launch Facility. The base is about to be completed and editing of episode 5 will begin soon. The base also contains some unique features. I decided to add 3 blocks of my 2.4 NO HEAT PIPES Nuclear Power Plant, which was a huge challenge because the only body of water is the small lake at spawn. ua-c...
Factorio Biter Island Deathworld - How Hard is it to beat this challenge map?
Переглядів 8 тис.Місяць тому
FACTORIO BITER ISLAND DEATHWORLD Can i survive on this tiny island full of enemies and misery? The goal is to escape to space by launching a rocket. SOCIAL: Patreon www.patreon.com/AVADII Twitch www.twitch.tv/avadii Map Settings: - Seed 531257393 - Deathworld Preset - Terrain: Island, Scale 17% - Resources: everything at MAX - Enemy: Frequency MAX, Size MAX, Starting Area MIN Music used: The Gr...
Efficient Train Loading and Unloading - Factorio Beginner Guide / Tutorial
Переглядів 65 тис.Місяць тому
Learn how to efficiently load and unload trains in Factorio with this guide / tutorial. This simple design is a one-fits-all solution and helps you master every stage of the game. You don't need multiple blueprints and the game doesn't have to be more complicated than necessary. Video Chapters: 0:00 Keep it Simple 0:52 Train Loading 2:23 Train Unloading #Factorio #Tutorial
2.4 GW Nuclear Reactor - No Heat Pipes!
Переглядів 3,6 тис.Місяць тому
I created a Factorio nuclear power plant with 16 reactors producing 2.4 GW nuclear energy. This design doesn't use any heat pipes to save UPS and go BIG. Get the Blueprint: factoriobin.com/post/SwCulUjE Music used: Factorio OST #factorio
Solar System to Scale - Visualized in Factorio
Переглядів 1,8 тис.Місяць тому
Solar System to Scale - Visualized in Factorio
Making a Factorio Deathworld MEGABASE - episode 4
Переглядів 3 тис.2 місяці тому
Making a Factorio Deathworld MEGABASE - episode 4
Can I beat Factorio's Deathworld without Military Science?
Переглядів 3,1 тис.2 місяці тому
Can I beat Factorio's Deathworld without Military Science?
Making a Factorio Deathworld MEGABASE - episode 3
Переглядів 7 тис.2 місяці тому
Making a Factorio Deathworld MEGABASE - episode 3
Making a Factorio Deathworld MEGABASE - episode 2
Переглядів 8 тис.3 місяці тому
Making a Factorio Deathworld MEGABASE - episode 2
Making a Factorio Deathworld MEGABASE - episode 1
Переглядів 22 тис.3 місяці тому
Making a Factorio Deathworld MEGABASE - episode 1
Top Tips for Efficient Nuclear Energy in Factorio
Переглядів 25 тис.3 місяці тому
Top Tips for Efficient Nuclear Energy in Factorio
Learn about Factorio Power Production - What is Best?
Переглядів 35 тис.3 місяці тому
Learn about Factorio Power Production - What is Best?
Factorio Trains and Signals - All you need to know!
Переглядів 4,2 тис.4 місяці тому
Factorio Trains and Signals - All you need to know!
Surviving a Factorio Deathworld in 4 Minutes
Переглядів 3,7 тис.4 місяці тому
Surviving a Factorio Deathworld in 4 Minutes
Factorio Base Tour - My first Base ever!
Переглядів 1,2 тис.4 місяці тому
Factorio Base Tour - My first Base ever!
my mind has been expanded no more do i live under the tyranny of the logistics bot network
the only thing i dislike about this is that you didnt make it sooner.... the spaghetti bot base of shame i currently have ...
This is fantastic. Thanks
😊
Haha, I built a massive sorting mechanism that perfectly fit on an island that sorts four turbo belts into 12 trains and recycles the overflow into oblivion. This seems a little easier, but it seems like it is restricted to one island in scope? with the train system I was able to set up entire islands just for processing individual types of outputs.
While this is easy to build, I refuse. It feels cheesy and I dont like just making resources dissapear
Why the storage tank for holmium solution and electrolyte? isn't that like a buffer chest for liquids?
The one for electrolyte isn't really necessary but since holmium ore only has one purpose which is making solution it makes sense to process it and have a buffer. This also allows you to check the storage tank content to see if you're underproducing holmium ore.
Isn't that loop a waste of resources?
If you are trying to maximize holmium production then you want one set of recyclers that only processes scrap and another set that deals with the rest. Feeding the recycler output back into self lowers the amount of scrap you process significantly AND this lets you capitalize on scrap recycling productivity. When you mix scrap with non-scrap you often lose progress in any given recycler. Great content in any case. I've taken to using your train loading and unloading setups because of how simple they are and how little material they need to have something very effective.
I actually have a 2 step recycling system just like you describe in my actual base. But without scrap productivity it doesn't make a difference. But what it allows you to do is filter out items from scrap recycling that you know do not need to go on the main sushi belt. For example i filter out gears right away and have a dedicated gear recycler to turn them into iron before putting the iron on the sushi belt. No items in my factory need gears. This actually increases throughput because gears make up 20% of scrap output. I also filter out ice and solid fuel right away because both have only one purpose and use a dedicated recycler as well.
Did you even watch the video?
That’s pretty clever actually. I set up a sorting system that feeds into a main bus, which I am happy with, I have a nice bus and lots of useful stored resources. But this is so simple and effective, taking advantage of the sushi belts main feature, having everything on it. Splitting off my main bus is a challenge, I enjoy belt splitting a lot, but this is so much easier. The only real issue would be throughput of the belt, but any of tungsten belts, stacking or adding belts would solve this or even just having multiple recycler sub factories. Not to mention Fulgoras science input needs are low, just a lot of recycling.
wow this is very helpful and a fun new way of playing the game!
yeah, I am starting to lean towards this direction, my fulgoras base really needs a rework :P
That was the first time ive seen this idea...It's very cool. I suppose what you give up for its simplicity is that you are unable to balance the inputs before it enters the factory, and your throughput is 1 belt (although you can change this).
It took me a bit to realize that on Fulgora blue circuits are infinite and I don’t need to worry about trashing them.
Yeah, the only thing that you don't want to waste is holmium. Mine as much as possible which automatically means recycle as much as possible.
@@AVADIIStrategy Yes I ended up having to add a second mine to get enough holmium. I went to Fulgora first so no big drills with productivity.
you still want to make the most of them though, whether its their ingredients, or exporting the circuits elsewhere
Great video, Fulgora really is about embracing the sushi! I especially like how you demonstrate the failures of other layouts, and why an up-front splitting approach has so many pitfalls. One tip for your item-branching blueprint - replace the green "upgrade planner" with a "parameter" so it will automatically bring up the GUI to configure the splitter's filter whenever you place the blueprint. Really helpful in situations where you use a value multiple times across entities in one blueprint. There's even a conversion option for an existing blueprint to turn defined values into parameters to generify the blueprint (It's the green and purple button at the top of the blueprint editor - "Parameterise"). Thanks, and keep up the awesome content!
Embracing blueprint parametrization is a very good idea. I'm aware and use it already for multiple things. But i didn't want to make the video more complicated and focus on Fulgora. Else i would have to explain how it works if i use it in the video.
While this is very easy to build and expand, this is unfortunately not 100% resource efficient, so i shall proceed to create the worst spaghetti ever concieved by mankind
just use a couple thousand logistic bots
Because holmium ore is such a limiting factor, I always productivity mod it instead of speed
Sure if you have enough energy to support prod modules. But it's actually better to go efficiency and build more scrap miners and add more recycling loops just for holmium. You can also build an outpost with a small loop just making holmium.
Fulgora is so 🔥
Oh yes! I also love the lightning mechanic even though i don't talk about it in the video.
Really helpful video! Im still on Vulcanus but Fulgora is next. This will give me a good start! Danke dir!
Have fun!
A friend I was playing with seemed to understand it a whole lot more than me so he mostly handled it. Now the roles are flipped on gleba
Thanks for the video, great content as always!
Appreciate it!
Amazing video, great tips! Will use this when I play Space Age!
Thanks! :)
this doesn't seem better than defender bots, maybe i'd use them together and keep solar panels in my grid so i can be lazy and not switch equipment while i'm purging nests
Thanks
I've seen people use boilers with turbines. How does that setup compare, especially to steam engines?
It's not effecient at all. I guess they didn't realize the steam has 500 degrees here.
Can they follow my car?
So who's blueprint is it then? 🤔
Lets start real madness. Install a mod that adds infinite tiers of quality.
While I do agree that it might not be so necessary, if you do set it up early to save for kovarex, it really takes no extra time to just keep it later, it took maybe 5 minutes to set it up and then its just copy paste ;)
I had already planned to go to Fulgora first, for the mech-suit. Boy, am I glad for the recycler being there, too.
You received a follow right here. Simply because you gave us up front the answer, without making us wait forever until you got to the point. Thank you.
To get molten iron you need iron ore, no mention of that.
On Vulcanus itself you can just use lava. No ore needed.
yeah i really dont like this new system
Wow, thank you. I was just about to start doing quality modules. This has made me decide to wait and think about it first. I would have ruined my how base with random uncommon items randomly everywhere.
Still havent found a better way to filter asteroids
That’s so cool guide!!! Very compact and efficient as nilaus freighter space ships delivering so clear concepts straight to my brain 😮
0:10 🤣🤣🤣
a personal roboport was a huge help on vulcanus, quickly mining rocks so you just have to walk over the items on the ground
oh how I never thought of using the sulfuric acid's steam for power generation. I saw 400% solar and went straight for that,
I think space age DLC has already overridden the unloading into splitters type of setup. This along with the ability for 2 belts meeting up in the middle with an underground entity, it will only make the outer side of the underground direction to be able to continue, even though the outer side is already empty, the inner side won't move. CMIIW.
I don't have SpaceAge and this thing doesn't exist. How is it possible?
It is possible to load and unload two full blue belts per train side, so four blue belts per wagon. However, it is unbalanced
Your videos are great! Thank you! Would LOVE one on the new train interrupts and other train updates
I just started playing space age and I got the value of quality right away..but without the recycler unlocked, there's not point to making them. But once I got the recycler, I went back and reworked my entire home base with legendary quality items. HUGE difference.
You are amazing, nothing more to say
the best and clearer tutorial i've seen so far
Ok but after you figure the system out you just copypaste it with blueprints, so there is no time wasted in saving it. Why not at that point?
I have all three currently :) power mix in case of issues, but once you get a mall and bots solar wins because its just so easy to lay down and ground space is effectively unlimited anyway
if you have a blueprint it's trivial lol, you just have to tune the hysteresis if you don't have a blueprint, if you're used to hardware programming it's like 10 minutes, especially now that you can read temperature and cell count.