Vulcanus is the Best Planet in Factorio
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- Опубліковано 6 лют 2025
- FACTORIO - VULCANUS AND WHY YOU SHOULD GO THERE FIRST
Vulcanus is one of the new planets in Factorios Space Age expansion. It offers a unique way to obtain resources by processing lava with foundries.
You can unlock amazing technologies like the big mining drill, artillery, cliff explosives, turbo transport belts and the level 3 speed module.
Going to this planet first offers a lot of advantages for your base on Nauvis and sets you up for success.
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I really like vulcanus for neutral enemies, you dont touch them - they dont touch you
I totally agree. Vulcanus is aligned with vanilla factorio in spirit and gives us ability to truly grow the factory. Electromagnetic plant from Fulgura is also nice, but while the process of reversed is not really scalable. It's fun, but it's not deterministic :) And Gleba. Well, we don't talk about Gleba
Gleba is cool. New kind of challenge.
@@fast1nakusGleba is cool, but i sure as fuck won't go to Gleba first
Gleba is a great alternative to fulgora for your "quality hub". The ability to grow bacteria all the way to epic or legendary quality makes it really easy to get legendary plates consistently, and you can print plastic at will too which is simple to upcycle to legendary.
I still prefer fulgora because scrap is the best resource, but gleba is a nice alternative.
I suppose vulcanus works too, just print millions of plates and upcycle them brute-force approach.
@noelka8134 oh for sure.
Vulkanis > fulgora > gleba 100%
@@theral056 you could also just mass produce rockets for the purpose of trashing all excess materials via a space platform constantly orbiting fulgora
Did you know you can kinda cheese quality by casting low density structure via quality plastics and liquid metal, then recycle it to get quality copper and steel?
Will try that out!
Yoooo thanks!
Not really a cheese given you can shove quality mods into copper plate and steel foundries. Just run the excess "normal" plates and steel to the lava for disposal to get much more quality plates and steel. Also, putting quality mods into miners gets you the quality coal to make quality plastic directly.
I went to gleba first and my autosave went past my departure, then a large asteroid destroyed my space platform. great story for a great planet
The first time a space platform travels to a new planet, it generates a save file before departure that can't be overwritten.
@@youtubehandlesux Well aware, but i liked the story and challenge. Spent like 10 hours handgrowing yumako away from my primary patch since i couldnt handle stompers.
Same thing happened to me on vulcanus, It was cool to see I could start a base from nothing, though I wish it told me I could bring some buildings and materials with me
Also I looooove coal liquefaction since vanila game. It's much easier to scale than oil production. And if your megabase train network is already built for coal delivery it's just plug-n-play.
What a wild thing to say.
To me, normal oil is the way to go. Mostly because it's inexhaustible. Every outpost you make full of pumpjacks, you'll get use out of forever. You just add more trains to keep production going smoothly.
Oil is the easiest resource to scale because you can just keep making more and more of it over time where other resources you'll eventually reach a point where you'll use up resources faster than you can setup outposts.
Uh yeah. I made 100% oil liquefaction in my desert deathworld megabase series.
Had a blast building this setup with nuclear reactors.
@@TheDrexxusFun fact: oil mining diminishes with time. It isn't stated anywhere in the game, but the more you mine the same deposit, the less output it gives, so it is kinda finite but not really. At one moment it will just produce so little oil, that it will become a waste of electricity
@@TheDrexxusthe longer you travel from the starting position, the larger the ore deposits. They can get pretty ridiculous.
@@noelka8134 productivity and speed are your friends when the oil field reaches its minimum yield point to squeeze the most out of it, if you like, but as others said - just go further out from spawn and you'll find more, bigger and better oil fields
Imo a way better argument is that Vulcanus is the easiest planet out of the three and even most 'no purple or yellow science until first planet reaearch' achievement friendly cuz unlike fulgora, it's not as needed here.
Coal, infinite iron/copper/steel, LDS, liquefaction, and even stone(you can have designated foundries throwing pipes into lava to keep up stone income). Its a better nauvis than nauvis. Once you have foundations unlocked, i dont understand why megabases wont be built on vulcanus in the future. Power is free with turbines, Better solar efficiency for the space when you need to worry about UPS, no biters or pollution to affect UPS, The only issue i can see is that coal patches arent that rich, so legendary big drills a decent way out are a priority, however once you get good LDS productivity, your petroleum usage goes down significantly. You can even get productivity from biolabs on cracking. Im not seeing any real downside here, only upsides. Its the same distance to Gleba as Nauvis is so its not like agricultural science will spoil before much either.
I was thinking that too, there is really no downsides to the planet, demolishers aren't big enough deterrent to make the planet even arguably as hard as fulgora or nauvis. Nauvis might not have enemies but logistics are a pain as big scrap piles are on tiny islands where it's hard to cram a train loading station for more than a few wagons, and power costs a lot of space in the form of accumulators. and for EM science batteries, and to them water is the bottleneck personally I had to solve by constructing one space platform that's only purpose is to catch asteroids and spit out ice. one platform (size about 800 foundations) is not even enough, I need more of them to keep up my science production
And calcite being in insanely good resource! You can even make it in space and use it to double your smelting output.
as great as Vulcanus is, i think i feel much more at home on Gleba, however i can't say i won't visit Vulcanus first a variety of reasons.
I got stranded on gleba and had to start from scratch. personally I don't understand the hate. I think the most important thing is to craft 20 or so biochambers cause that's as much as you really need to be able to get your own rocket and start crafting science. but TBH the boons from Vulcanus are so great that it is always worth visiting first in any playthrough.
@@grimneeldrakia7173 agreed.
i pretty much moved my nauvis base to vulcanus, the iron and copper from lava is too good
Almost all the Nauvis sciences can be made free there (except anything needing red circuits) as well.
It's a mandatory first planet to go to if you have cliffs enabled at all.
The new cliff generation is barely an issue on Nauvis. In fact, I still haven't blown up a single cliff there! On Fulgora, however, space is so limited that cliff explosives are seriously necessary.
@@Tumbolisu Cliffs on nauvis are the devil if you want to build a rail grid which will be more like spaghetti than boxes.
@@wurst1284 Oh, so you are a city-blocker? It really doesn't take much to just rush to Vulcanus and get cliff explosives before you even begin to design a *large* factory.
Vulcanus is amazing for science production, not just metallurgic but also red/green/gray -- and after scaling up oil and importing some EM planets, blue as well. The cheap lava casting is OP.
Gleba is currently my research planet, so I can keep Agri science fresh. Fulgora is for rolling quality, and exporting circuits/LDS sometimes.
Which leaves Nauvis in a weird spot for me, although I guess late game it's gonna be useful for captivity/egg production, biolabs and fish breeding again
You’re forgetting purple science, you can print so much steel for it and that process compounds itself because you can use the purple science to research steel productivity
I love these basic tutorials you do, they don't go too heavily into the minutiae of everything and don't spend 90 fucking minutes either getting to the point or explaining a point that could literally take a few seconds to elaborate on.
I really enjoy the choice regarding where to make certain items. You could make artillery shells on Vulcanus and ship them out on rockets to locations that need them. Or you could ship the materials to make the artillery shells and just craft them at the destination. Similar decisions need to be made with cliff explosives and any other item that uses Tungsten Carbide, Tungsten plates and/or Calcite.
I have only been to Vulcanus so far, but it does seem like the best planet at first glance to be aswell. The infinite iron, stone and copper are extremely nice to have, and the speed + baseline 50% productivity increase of the forges makes me seriously concider employing them on Nauvis aswell
I use them for steel and copper wires on Nauvis, it really saves ore patches and train infrastructure!
I fail to see how you get inifity iron, stone and copper. One still have to mine the white stuff, so you are mining normally, and then converting.
Oil is free on Fulgora, then one can say, well lava is free, but lava by itself doesn't craft you anything. Would be the same was for water in Navious, yes its free, but by itself it doesn't do anything.
@@Sworn973 You can generate calcite on a space platform and drop it to the planet, making it infinite.
@@oBCHANo well that is not free on vulcanus, and one can get iron and copper free from space as well.
So nop, there is no "free" in volcanos, space, yes, but that is space, not volcanos
@@Sworn973Ok we get it you are the king of semantics
Big drill and foundry are OP
Only problem with Vulcanus is that I can't get enough plastic from the oil refineries. It just occurred to me I can scale up more chemical plants for petroleum
Ijust got a lot of refineries and ad prductivity to the chemical plants and worked quite well
You can also switch to the actual oil liquefaction. It's way more efficient and doesn't even need calcite.
@@AVADIIStrategy Already did, lol. Brain's just not working rn, should probably take a short break from the game.
Update on the plastic production! Forgot to connect the freaking plants to the pipeline. Everything's working now and I bestow the term crazy upon myself.
Just found your Channel and i love your Short and very informative Videos, Thx! Also love Vulcanus, just the Greatest if u ask me 😎
take a tank with you with some uranium non-explosive shells, they'll make short work of the demolishers
Mine made work of the small ones. The mid ones I couldn’t chew thru. Did u have problem with them?
@@joshuaspector8182Yeah, uranium shells struggled with mediums for me, but maybe a good amount of infinite damage upgrade research from the nauvis base while doing other things is the move, it might only take a few upgrades to start beating the mediums
@@joshuaspector8182 Use the blueprint exploit to get your drones to lay down 50 autoturrets with 10 uranium bullets each alongside the demolisher then when it's passing by the ghosts, walk to it for your drones to place everything and the medium can bite it fast.
Infinite copper and iron. Machinegun plate spitting. Your factory will grow.
I did rush to space
300 gun turrets with 1200 armor piercing ammo is the way
I ended up using a tank with uranium shells. A bonus is that you can now do it remotely, as long as you have radar coverage.
Went to Vulcanus first, best choice I've made in SA so far
I would reccomend investing properly in producing a lot of turbo transport belts and rockets on vulcanus, and good spaceshipts to transport the belts to all you other planets. Then you don't need to bother with crafting belts on any other planet ever again and you can start with the fastest belts when visiting the other planets
Exactly what I finally did, built up production for 1800 rocket parts per minute (not counting productivity research or modules for launch pads), plus a few hundred belts per minute and in general every single building. Vulcanus is my base supplying everything else, Nauvis is only being used for biolabs and anything that requires uranium.
IMO Fulgora is the best first planet. Mech armor makes all other planet traversal trivial. Also the one thing every factory is always short on is circuits, and EMP plants make those basically free. It also has free blue circuits so making modules is easy. Fulgora -> Vulcanus -> Gleba is what I'll tell everyone to do for the easiest playthrough.
Big miners and foundries, paired with some mining productivity make resources on nauvis essentially free as well (2m patches essentially become 100m+). Im still on my 2nd patches on nauvis after 130h.
While solar panels are much more useful on Vulcanus, you can also use steam power there with ease, as using chemical labs to make steam from Sulfuric Acid will give you 10k steam near instantly, for plenty of steam engines, and it's hot enough to fuel even steam turbines.
Thank you
0:00 - hello, dear content creator! Cute little ship design you have there! Does it have a cute name, as well? :)
Did you know it's possible to add ammo to a turret ghost in remote view. Makes for easy turret creep with bots unlocked.
Good on Nauvis and Gleba. Not so much on Vulcanus unless you lay down 50 turrets with uranium bullets (and researched damage).
perfecto !
I'm going Gleba first. Give some tips
Don't
That's not a great tip
You can't make military science there (no coal), but /really/ need it against the pentapods.
Yes, coal synthesis can be researched there, but it's a military tech.
Get at the very least rocketry before you go there. But I'd recc all explosive damage upgrades you can get pre-gleba, and all bullet damage/shooting speed upgrades, too. Also consider bringing 1k of military science with you.
Take it from someone who stranded themselves on gleba with 0 military tech kinda intentionally, then had to somehow limp back to nauvis on a space platform built in orbit of gleba with asteroids constantly breaking stuff, reconquer their abandoned starter rushing to space spaghetti base from the biters, scale it up, mine some green rocks, and come back with nukes. ^^'
No really don’t go to gleba first it is by far the most punishing and difficult planet out of the three available planet
@@cryptidpog ok, use rocket fuel, heating towers, and steam turbines for power, get light oil from coal liquefaction from carbon for flamethrowers, wall off as much as you can, use lots of gun turrets too, lasers deal half damage or even less
Why not go to Fulgora to get the mech suit first?
It's nice but not needed.
Saves you like 20 seconds when searching and killing the one demolisher guarding the tungsten ore patch.
Didn't affect my decision on the first planet.
I see a lot of people saying that, but I don't understand why. Mech armor only allows YOU to cross cliffs and lava, not your buildings. What's annoying on Vulcanus (before cliff explosives), is that you don't have a lot of space to place your buildings and organise your factory. Moving around however has never been an issue.
For me Fulgora is a solid second pick. Recycler is nice, mech armor is nice, but big mining drill (and foundry) is just so much better than you can get from any other planet.
Because you really want to mine scrap with 50% drain and smelt holmium with 50% productivity, that's why.
@@MoucheronQuipet Mech armor allows you to fly through your buildings
Everybody knows its Gleba.
Only thing I hold against Vulcanius is a lack of building space that's behind tech. One is cliff explosives which is fixed midway through vulcanius the other is lava platforms which is all the way behind aquilo. Before either you're fighting for straight space.
Beacons got a buff!? Wtf
Yes if a machine is only affected by 1 beacon the effect is now tripled compared to version 1.1
I feel more Home at fulgora and gleba
Vulcanus is powerful but I wouldn't call it the best planet. There aren't really any challenges logistically, you really just do the same type of stuff as on Nauvis but get all the resources in the world for free. It's just really boring compared to Fulgora or Gleba (or probably Aquilo but I haven't been there yet).
You just kind of told what it has. not how its better than others. But still good video
👍🏻
im glad we agree that aquilo isnt the best
I play with endless ressources, is there any reason i should go to vulcanus at all?
Turbo belts, artillery, cliff explosives. And because its cool.
Yes, all the planets are worth going to.
Gleba is the best planet.
vulc-anus
i use a mod to put cliff explosives back on the start planet.
moving them to another planet is just annoying
I still haven't needed to destroy a single cliff on Nauvis. It's very easy to find a large area with no cliff in it, and even if you do come across one, use an underground belt.
"Fulgora is the best planet" counter
↓
Mech Armor is just goated.
Dealing with scrap byproducts is a annoying headache when you can’t dump stuff in lava, on top of having to make 50+ splitters just to sort it all out. 1/3 of your base has to be taken up by accumulators. You pretty much cannot design good bases until you get rail support upgrades first. The 2 upsides is you get is easy oil and lots of blue chips. Meanwhile on Vucanus you use lots of liquids for easy management, the tech you unlock is not required to progress Vucanus but is very helpful on all other planets, fighting the demolishers is tricky starting out, the gameplay fits in with Factorio in general, and I like the music a little more. Fulgoria has 1 great track and a few other ok ones. I have not been to Gleba yet I am finishing up Fulgoria and fixing issues on other planets.
@@zombieranger3410 I like how different the gameplay on Fulgora is, not sad it's the first planet I went to
Gleba better
Shattered planet best planet
Tbh. I found it boring
The planet itself is boring but foundries completely changed nauvis for me. Piping iron and copper and producing plates, gears, steel, etc, at mini-factories made designing builds actually fun in this game for me.
"VulcAnus" 💀
Uranus
I still don't see why everyone says that vulcanos have free resource from lava. Yes that would be true if one didn't had to mine the white stuff, which is finite, unless you keep expanding, so you still have to do mining. Would be free if one could make it from the leftover stone but that is not how it works, you just have to mine a different resource, but still mining operation non the less, not free.
Different then fulgora where you have free oil, just plug the pump, done.
Calcite is free from space platforms.
You must love letting people live rent free in your head huh?
@@InAsh3she's been getting angry in other comment threads haha
Resources are functionally infinite. Calcite deposits are massive and not at risk of emptying especially with productivity
@@Nova32x And if you have a couple quality big drill these Calcite patches won't drain for the next millennia. Sure they are not infinite but that's a whole new level of "technically"