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Strategy Meeples
United States
Приєднався 22 кві 2008
Welcome to Strategy Meeples, hosted by Kapil and Janie! Join us on our board game adventures as we delve into the world of tabletop gaming and dive deep into strategic gameplay.
Some of the games we focus on currently: Spirit Island, Castles of Burgundy
Instagram: @strategymeeples
Email: strategymeeples@gmail.com
Some of the games we focus on currently: Spirit Island, Castles of Burgundy
Instagram: @strategymeeples
Email: strategymeeples@gmail.com
Відео
Spirit Island & Conversation Ep1 (River + Many Minds vs HLS 6)
Переглядів 106Місяць тому
Spirit Island & Conversation Ep1 (River Many Minds vs HLS 6)
Spirit Island: Rising Heat vs Prussia 6 (Call to Guard combos!)
Переглядів 124Місяць тому
Breaking the game again with Gift of Twinned Days!
Spirit Island: River + Ocean vs France 6 (Super smooth game!)
Переглядів 202Місяць тому
Ocean was definitely Hungry!
Spirit Island: Thunderspeaker vs HLS 6 (Defend 5s for the win!)
Переглядів 1302 місяці тому
Thunderspeaker vs HLS 6!
Spirit Island: Lure + Volcano vs France 6 (Walls of Rock and Thorn!)
Переглядів 1672 місяці тому
France picked a bad island to invade!
Spirit Island: Ocean + Lightning [Wind] vs England 6 (Super destructive combo!)
Переглядів 2632 місяці тому
Making England 6 matchup feel like a difficulty 0 game!
Spirit Island Scenario: Elemental Invocation (Stone vs England6!)
Переглядів 1562 місяці тому
Why is it raining ELEMENTS ?! Elemental Invocation Scenario
Spirit Island Scenario: Blitz (River vs Prussia6!)
Переглядів 1132 місяці тому
What do you mean there's no SLOW powers ?! Blitz Scenario
Spirit Island: Stone + Volcano vs Prussia 6 (Terrifying Nightmares!)
Переглядів 1903 місяці тому
Powerhouse combo!
Spirit Island: Volcano vs France 6 (Volcanic Eruption!)
Переглядів 2393 місяці тому
Proof that even mountains have a meltdown!
Spirit Island: Fractured Days vs France 6 (Bargains of Power and Protection!)
Переглядів 1423 місяці тому
IMMORTAL Dahan army protects the Island!
Spirit Island: Sun-Bright Whirlwind vs Prussia 6 (Fast and the Furious!)
Переглядів 1223 місяці тому
Speeding our way to victory!
Spirit Island: Sun-Bright Whirlwind vs Sweden 6 (Unbelievable drafts!)
Переглядів 3653 місяці тому
What is this MADNESS ?!
Spirit Island: River vs HLS 6 (Control at its finest!)
Переглядів 1193 місяці тому
Spirit Island: River vs HLS 6 (Control at its finest!)
Spirit Island: Lure vs Habsburg HLS 6 (Venomous Spiders!)
Переглядів 2094 місяці тому
Spirit Island: Lure vs Habsburg HLS 6 (Venomous Spiders!)
Spirit Island: Lightning [Wind] + Keeper vs Sweden 6 (Crazy combo!)
Переглядів 2544 місяці тому
Spirit Island: Lightning [Wind] Keeper vs Sweden 6 (Crazy combo!)
Spirit Island: Lure + Keeper vs Russia 6 (Raid boss Lure!)
Переглядів 2714 місяці тому
Spirit Island: Lure Keeper vs Russia 6 (Raid boss Lure!)
Spirit Island: Lure vs Prussia 6 (Zero card draft strategy!)
Переглядів 1774 місяці тому
Spirit Island: Lure vs Prussia 6 (Zero card draft strategy!)
Spirit Island: Stone vs Sweden 6 (19 fear per turn strategy!)
Переглядів 2184 місяці тому
Spirit Island: Stone vs Sweden 6 (19 fear per turn strategy!)
Spirit Island: BoDaN vs Russia 6 (Beasts everywhere!)
Переглядів 2045 місяців тому
Spirit Island: BoDaN vs Russia 6 (Beasts everywhere!)
Spirit Island: Green + Stone + River vs Habsburg HLS 6 (Powerstorm combo!)
Переглядів 2435 місяців тому
Spirit Island: Green Stone River vs Habsburg HLS 6 (Powerstorm combo!)
Spirit Island: Fractured Days vs Sweden 6 (Vigor of the Breaking Dawn!)
Переглядів 1005 місяців тому
Spirit Island: Fractured Days vs Sweden 6 (Vigor of the Breaking Dawn!)
Spirit Island: Vengeance vs Russia 6 (Angry Lizard!)
Переглядів 2375 місяців тому
Spirit Island: Vengeance vs Russia 6 (Angry Lizard!)
Spirit Island: River [Sunshine] vs France 6 (Strong and Constant Currents!)
Переглядів 2245 місяців тому
Spirit Island: River [Sunshine] vs France 6 (Strong and Constant Currents!)
Spirit Island: Vengeance vs Sweden 6 (Utter a Curse of Dread and Bone!)
Переглядів 2945 місяців тому
Spirit Island: Vengeance vs Sweden 6 (Utter a Curse of Dread and Bone!)
Spirit Island: BoDaN vs Prussia 6 (Infinite Vitality!)
Переглядів 4185 місяців тому
Spirit Island: BoDaN vs Prussia 6 (Infinite Vitality!)
Spirit Island: Fractured + Serpent + Green vs England 6 (Ft. RedReVenge)
Переглядів 5886 місяців тому
Spirit Island: Fractured Serpent Green vs England 6 (Ft. RedReVenge)
Spirit Island: Lightning [Pandemonium] vs France 6 (Strife our way to victory!)
Переглядів 2416 місяців тому
Spirit Island: Lightning [Pandemonium] vs France 6 (Strife our way to victory!)
Am I right that pistol star wasn't really in yellow utility tiles more the point scoring tiles
I very much agree with your tier list and your reasons for giving it. I think I would have put tile 27 on top of A rather than bottom S tier, but it really doesn't make too much of a difference. Excellent video. I have subscribed now.
Thank you!
That was an amazing game. Very entertaining
Bringing two great things together Spirit island and cats 😆 Happy holidays!
Absolutely! Happy Holidays 🙂
Can you do an episode about cons of pros of various livestock?
That is too advanced for me, I will have to pass XD
amazing game, would love to see more of these 2-player games
Thank you! We had fun making this video :)
Great video and thanks for making it! I learned a bunch but especially about the Watch Tower having more usefulness in phase E, maybe keeping the Church til phase end, and that the Warehouse combos with so many tiles. I do suspect that Watch Tower probably belongs in B or C tier though!
You’re welcome! Glad you enjoyed it :)
In 10:38, you could move the town+explorers from E3 to E5 and they will all be destroyed.
Ah yes, missed that!
any reason for playing the 2-board setup with the two oceans on the same side? (rather than the default 2p setup for the balanced boards, which has one of the two boards rotated so the ocean is on the right-hand side of the table?)
No particularly important reason. This setup looks visually a bit cleaner to me. You could ask in the discord group, I am sure players have done a deeper analysis into the board orientations for different player counts.
In case you were wondering, Lesser Spirits Imperiled event gave us the additional Water element to threshold Cast Down on Ocean.
Really appreciate your explanations for choices as you make decisions.
Glad you found it helpful. Thank you for the feedback!
Really enjoyed this combo and how you played it out
Thank you! Fractured is fun to play in Solo
great game
Thank you!
Raids and Retaliation at 9:20 meant you could push the town into E8, and the event would destroy the town. One of your fear cards gives coastal defense, so you could have pulled a town into E3 and the Dahan would have destroyed the town too for no cost.
Oh man, so much missed efficiency! Thanks for pointing it out. I should have definitely paid closer attention to this event.
It’s funny how this is labelled as a low-complexity spirit, because to me it requires a lot of strategy to play it well.
With Whirlwind, one tip I can give you is to think in terms of what are the limitations of this spirit rather than the strengths. That has made it easier to maneuver for me. For instance I always know that my max innate can destroy [1 city or 2 towns] and [3 towns or 1 city+1 town] max (without badlands and any other triggers in play). I will start looking for these patterns mid-game and prepare for future ravages accordingly. Hope this was helpful!
Educational!
This is one of the best games I've ever seen!
Thanks! This was a very fun game indeed!
If you were going to reclaim anyway, you actually get +3 energy from playing Twinned Days on Nature's Connection over just 2 from Constancy.
Ah yes, good point! Could have definitely optimized a bit more there.
Holy hell, whirlwind of a game indeed
Yes this game was a wild ride! Probably the best drafts RNG I have seen in a long time!
Hi, I keep shuffling my minor deck but I don't have Constancy and Twinned Days sitting at the top. Please advise.
It’s all pure skill, no luck. Please practice more and you will get these results XD
Nice game! I would have taken Bats Scout, as that plus Rivers Bounty does three damage to buildings, which frees up Flash Floods to stop builds, instead of hitting cities
Thank you! Yes, that line would have worked out well too.
@9:46 your B2 is solved with a strife on the city and lone explorer with 2 dahan clears why are you considering spending resources on it? might come up any second but before then that is what I'm seeing.
@14:04 'yeah I think that is fine' after "I think I will pay, softly beacon here " as if 'Softly Beckon Ever Inward' isn't the most powerful card in the game slightly edging out TS's 'Manifest' as a faux major parading an innate simply due to cost!
B2 is doing 3 damage (+2 due to adjacent town from Habsburg 6 rule) right ? So if I don’t defend it for 2 or higher, I am losing a dahan and blighting there
@@brianmurphy9039Softly Beckon has been consistently trolling the invaders since 2020 😂
This is from a Thunder Speaker player who looks at a LURE player playing 'Softly' Beacon' and says ; "that shit is OP" when playing the SUPER FAUX , 'Manifestation of Power and Glory' at 3 cost slow vs. Softly at 2 cost slow , on the same turn to clear a land.
@14:23 "I want to defend this land..." why the City has a strife it is SOLVED already !!!
no worries about slowing down the feed. When you post I'll watch , enough said.
Thank you! :)
i love these videos always
Thank you! :)
Welcome back!
Thank you! :)
I really like your SI content! But you should take a break if you need to.
Thank you for the kind words! I am planning to take a long break around the holidays, maybe sooner if I need it :)
wind and sunshine i’ve been timid to try, they are so supporty it scares me. they reminds me of mentor, a spirit of which i despise
Wind is super fun! That +1 range boost on all powers can enable some crazy combos. I have not played many MP games with Sunshine or Mentor
Not a Lure or Keeper player but having Keep skip the perfect TRIPLE elements Absorb Corruption on turn 1 with blight gather/removal with an easy threshold that bypasses a presence placement growth option after mentioning the importance of blight gather/removal mighty silly on first impression seems ridiculously silly to me. sure Lure vs Russia night be able to overcome such a decision on sure matchup power alone but I;m going to have to watch the rest to see if that Defend is truly worth giving up a tri element double win card.
I wanted to protect my Dahan and defend is the best way to do that. Also Absorb Corruption is lacking a fire which is quite important for Keeper.
My two best bois! :D :D
I am starting to really enjoy Lure :)
That‘s so funny that Mr. Toad doesn‘t even need power cards apart from its unique powers :) Have you ever tried the lair aspect from nature incarnate? That one is really funny too, just gather everything into the big toad‘s lair :)
Mr. Toad has some of the strongest starting uniques in the game! I have not yet played the Lair aspect. I have seen lots of interesting combos with it. Hopefully I will try it out soon :)
tile #1 is very important when your opponent needs to complete big region. So you can also take it with purpose of preventing him to complete it
stone is cracked out. i feel like there are enough majors in the game to solve most of stones problems so it’s weird to say stone has any bad matchups
Haha agreed. Stone games are always a good time as you can make almost any major in the game work. Starlight and DUE are similar, can’t wait for them to get to digital.
The sand wetland didn't double ravage beecause Stage 3 Cards dont trigger double ravages (if a sand is ravaging and it has 3+ exploers then it only ravages once. It only double racages if there are 2 different invader card on the ravage pile, because those ar eseperate ravage triggers)
You’re right. I sometimes rush through games without thinking too deeply about the rules. Glad I don’t record much on TTS!
Twin days AND powerstorm with gift of proliferation and boon of vigor in the game is pretty crazy. Very fun game!
Thank you! Yeah that was a crazy mix of cards quite early on. Giving out 3 Gift of Proliferations a turn feels amazing!
Oh wow that was quick! Never seen a victory before terrorLV 2 on a high lv adversary
Thanks! Fractured Days can do some really crazy combos
I got nothing out of this. Everything is sped up so much, I can't tell what the hell is going on.
You can reduce the playback speed on UA-cam to 0.75x or 0.50x to slow down the video.
@@strategymeeples Yes, I know, and I did that. It wasn't good enough. It also makes the audio choppy, and without clear audio, I have no chance of understanding what is going on.
@@llywyllngryffyn8053 Thanks for your feedback. I’m happy with the current pace of my videos and would prefer to keep it as is. If you have any questions or need clarity on something specific, feel free to ask-I’m here to help! Thanks for watching!
While it was nice to get the perfect element card and be able to use the innate, I wonder if something like Red’s major power based opening would be generally better for sunshine. He made it for dealing with England as travel river, but it might be more consistent as you are in big trouble of you go for minors and don’t get a cheap sun water card. Also once you unlock the extra energy it kind of goes to waste if you don’t go for majors. For reference he details the opening here: ua-cam.com/video/5lRtixYnB_4/v-deo.htmlsi=TcE1JdUZwYZLqS9Q
I have not played much Sunshine aspect before. I am sure Majors would work well on this spirit if we are able to consistently get 3 sun and 1 water elements. Outside of England, River can comfortably beat all level 6 adversaries by just playing minor cards.
It was kinda funny hearing you say "One fear away" at 19:40 and then immediately after clicking the option on the event that doesn't generate fear.
Haha yeah that was probably the safer option but I did not want to remove 2 invader cards and lower the overall score :)
Nice work, love to see my fave spirit -- you play him a lot different than I do! If I see Pent-Up Calamity I snap it up, that's his #1 major IMO. It would have cleared out your land 7 fast (with your left innate), netted you more fear overall than Fright (5 more by my count), and you'd have tier 2 of Savage Revenge plus Plaguebearers to clean up your beast token land. I think it's possible that you might have had the win the turn after if you Plaguebearered from land 4 to 2 and played Strike Low, Calamity, and Plaguebearers again. (Left innate kills city in land 2, Calamity kills last city in land 5 by removing strife) Also you had the win with the last event card (pick other option for 1 fear), didn't need to risk the tiny % chance that your fear cards didn't net you a fear :)
Thanks for your comment! Yes, Pent-Up Calamity would have also worked well here. I was missing the 1 moon to threshold it though. I had all the elements to threshold Paralyzing and Voice during that turn and so prioritized them. And you are right about the last event. It would have given me an instant 1 fear to win but it also removes 2 invader cards from the deck and that would reduce my final score! I have too much faith in my fear cards haha
@@strategymeeples Oh yeah I guess I didn't consider score, fair point!
one of the most fun and thematic spirits
I agree! Vengeance is a good time
@@strategymeeples love making the island all nasty
Making Sunshine work is a lot of effort, good game! One question I got from the video is if you can downgrade the same thing twice with threshold Winds. If so, I think you got the win by 26:10 using it twice on A8.
Thank you! Yes, Sunshine requires more planning and luck than base River. Also you are right, I could have repeated thresholded Winds in land A8 and that would have won the game in the fast phase. Good catch!
Since you never really used the Right Innate, you show that this Aspect is pretty weak. The Base River is better IMHO.
Yes, base River is certainly stronger than the Sunshine aspect. Boon of Vigor is one of the best support cards in the game and losing it in a multiplayer game really hurts.
sunshine is disappointing
I love the aspect art for it though! Makes me want to play the spirit more
@@strategymeeples well river is just a baddie in any form so it makes sense
Absolutely! Looking forward to Travel and Haven releases in the future.
Would love to see a vengeance vs Russia 6 video! I've found that to be particularly hard with this spirit
Yes absolutely! That is on my pending list of videos. I will try and upload it in the next couple of weeks.
It’s crazy how fast vengeance accelerates once you hit 3 energy/3 plays and draft a fire/animal card. The board went from looking pretty bad to getting cleaned up so quickly.
Yeah vengeance is pretty extreme in that unlesd the board is looking that bad, it can‘t really do anything. Love the spirit though, I should really play that one some more
Most spirits in the game, with a few rare exceptions, get extremely strong at 3energy/3plays. Vengeance has an excellent skip to stall the game out and is also able to underplay cards quite easily.
Last time I played this spirit, it was vs England 3 with my brother. We went for a fear victory(he was Shroud). I found forests of living obsidian and was bouncing towns back and forth between city lands. We got fear victory really fast...but yeah only England 3. My brother likes easier wins but I know we could face off vs harder adversaries.
Good job! England 3 is still a challenge with all the adjacency builds that pop up and the loss condition. Also BoDaN and Shroud sounds like a fun combo, I will have to try that out someday!
Very fun combo! Once Memory comes out you could make this team even crazier by consistently setting off the Serpent innates 😂
Yes, Memory will make this combo ever stronger! Serpent combos really well with Memory even in a 2-player game
@@strategymeeples my favourite combo is actually memory might earth fractured serpent and downpour. You dont even need green then and you can still beat double advesaries with an extra board : )
That sounds like a blast! I will have to try that combo out someday :)
@@strategymeeples yeah it was. On turn 2 we used serpents prolif already. on turn 3 we prolifed 3 spirits. fractured didnt really care for proliferation thats why we then went for majors.
Fractured Days literally crashed our game! We were about 90% done, but unfortunately, the game crashed and we couldn't proceed further. Despite this, it was still a good game to see the synergy between these three spirits!
If your game didn't crash, red could have always force quit the game, and then rejoin the game
You can’t rejoin a multiplayer game on SI Digital. That is only possible when you are playing a regular game. We tried a bunch of things but ultimately the game was struck and we had to abandon it.
@@strategymeeples you definitely can, i have done it before. you just alt + f4 or force quit some other way from our OS instead of from the game and then rejoin, it works!
I did not know that would work. Will try that next time. Thanks for the tip!
It’s crazy how much fear this spirit generates. I was trying to do the achievement for activating every level of every innate power for the aspects, and pandemonium lightning took several tries because I kept blowing through the fear deck before drafting the right cards 😂
Haha that’s funny! Panda Lightning is a fear monster for sure
i wish i liked lightning. the spirit feels so clunky, i’d rather play a terrible spirit like shadows
You can get stuck in a reclaim loop with Lightning but that’s not always a bad thing if you are looking for a chill game. Have you tried the Sparking aspect for Lightning ?
@@strategymeeples not yet. does sparking help with progression
It turns Lightning into a badlands user and also helps the team draft more power cards. If you are looking for a fresh way to play this spirit then check out the Sparking aspect :)