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Munch Factor
Приєднався 19 гру 2024
Hello, and welcome to Munch Factor. On this channel I cover gaming drama, bad takes, and maybe some gaming content from games I enjoy. Really anything that interests me or my audience is something I would cover on the channel. Feel free to suggest any topics in the comments of my videos, I hope you enjoy your time here.
The new profile picture is from a wallpaper made by Wolfknight21b and drawn by Bum Hico and can be found on Wallpaper Engine for those who are interested.
The new profile picture is from a wallpaper made by Wolfknight21b and drawn by Bum Hico and can be found on Wallpaper Engine for those who are interested.
Is Genshin Impact Falling Behind?
This is my take on the current state of Genshin Impact and how it stacks up to Wuthering Waves.
Переглядів: 3 208
Відео
Marvel Rivals vs Marvel's Avengers, Who Did It Better?
Переглядів 4939 днів тому
This is my take on the character design comparison between Marvel Rivals and Marvel's Avengers. Hope you enjoy.
Bungie is not looking too hot right now
Переглядів 5011 днів тому
This is my reaction to the state of Destiny 2 and the handling of the game by Bungie. I hope you enjoy. I failed to mention the article I used while I was recording. The article is "Destiny 2 Players Struggle To Find Fireteams As Population Drops To All-Time Low" by Zuhaad Ali. I will link it below. thegamepost.com/destiny-2-players-population-drops-all-time-low/ This is the link to the post by...
DEI Marine gets owned by artist
Переглядів 1,4 тис.15 днів тому
This is my reaction to some more twitter shenanigans. I hope you enjoy.
Developers seem to be leaving CD Projekt Red in droves
Переглядів 1,2 тис.16 днів тому
This is my reaction to recent events regarding developers leaving CD Projekt Red. I hope you enjoy and have a pleasant day. Sorry about the image quality of the image that was posted on the first twitter post talking about Rebel Wolves. If you want to read it yourself at better quality I will link their official site below. The section I covered is under the studio tab. rebel-wolves.com/
This has to be the biggest influencer scam so far
Переглядів 718 днів тому
This video is just a brief overview of the scam that is the Honey browser extension. If you want a more detailed look, I will have the link to MegaLag's video below, along with reactions from penguinz0 and Asmongold. MegaLag's video ua-cam.com/video/vc4yL3YTwWk/v-deo.html penguinz0's video ua-cam.com/video/8tDOeQqnrYQ/v-deo.htmlsi=CKcivroZyUhpmdTc Asmongold's video ua-cam.com/video/yltc6DMfBVM/...
Why are they still defending Dragon Age?
Переглядів 56221 день тому
This is my reaction to an article made by Inverse talking about Dragon Age: The Veilguard, and the game director that was behind the project. This is the link to the article if any of you want to read it yourself. www.inverse.com/gaming/corrine-busche-interview-rpgs-dragon-age-veilguard
When will they learn?
Переглядів 2325 днів тому
Hello, welcome to the channel. This is my first video and my first time editing so if there are any issues on that front I apologize. Also, my headset is not suited for recording so I am sorry for the audio quality and any background noise you may hear, most of which will be my cat. Thanks for watching!
You're right about the banners in 5.2/5.3. It was designed to drain us. It's not just double good characters, it's also the chronicled wish too. And by the way in WuWa has no 50/50 on the weapon banner. 80 pulls and it's guaranteed. Hoyo, could (and should) just copy Kuro's homework at this point. Yes, Kuro's 50/50 is at 80 pulls. WuWa still has a 50/50 for characters.
I think WuWa made me realize that exploration can be made easier and should in Genshin. In Natlan it really hit me that exploration was meant to be hard so Hoyo could sell you Mualani, Chasca, Kinich, Xilonen, Citlali, and Mavuika. Now even QOL is locked behind a 5* limited character. PS - I will confirm there are no "good" exploration characters in WuWa. Everyone can fly, swim, sprint up walls, or use the grapple or the shooty thing. Everyone can turn into the Inferno Rider and ride around. All the characters are basically equally good. Fine, Jiyan has some better aerial traversal with his skill but it's only marginally better.
13:30 Gotta correct you here because Wuwahas always been 80 pulls for a guaranted 5 star.
9:01 there's a new character (shorekeeper) and she can turn herself into a butterfly to cross over body of waters^^ not really advantageous to explorations though, since they introduce glide mechanism after her release, and it's even more useful than simply walking on water....
Also, there are Echos that accelerate mobility for free, like the Infern Rider.
Shorekeeper is goob, but for the most part her flying over water is only really useful for 1 specific thing, the Mt. Firmament daily that you get to the south of hte island. From the teleporter teh enemies are a *perfect* distance away to use her and barely not run out of stamina. Any body of water larger than that isn't worth trying to fly through, and anything smaller can be done with grappling or something else. Also Lumi, a 4 star character can sprint just as quickly as Shorekeeper can fly which is good, even if she can't sprint above water.
I hate wuwa, its just not personally my kind of game, but god i wish we got as many pulls per update in genshin.
Personally I don't think the exploration problems you mentioned are really problems to begin with. Chest compas for example, at least for me personally is fine. The fact you get them only after a certain time spend in game since you need to grind them is ok imo. If you could have them day 1 then why call it "exploration" at all. Then we would be at Ubisoft level of game design where every little thing is already mapped out and you are just a tourist checking of question marks on a map. Besides that I personally have like 90% exploration after I finish and don't have that many chest left to begin with so imo the fact they don't show you everything at once isn't really that bad since in most cases I wouldn't have many chest left to begin with. As for the movement part of exploration I kinda get you but also don't. First of exploration in the earlier regions weren't designed with characters like Mavuika etc in mind so pretty much for every mountain to climb up to, there is a faster/better way to do it. For example there may be a ladder or tower or something on the back side, or there are portals like with the Abyss Island etc. Yeah there were some parts where you had to climb long walls but that was mostly an early game check if you had enough stamina by leveling up the Statues so it kinda was build in as an incetive to go out there, explore and ther the Occuli. Ease of use in gachas is kinda a double edged blade imo, like I get what you mean, but at the end of the day if you think "oh no im wasting my time doing this menial task, I'd rather be able to skip this" then maybe the game just isn't fun to begin with or just not your type of game. For example I really like that you cant just auto farm in Genshin because if I could I would barely play the game. It happens all the time with other gachas like Honkai Star Rail etc. If I just log on, auto farm for a bit then log off, I will quit the game pretty fast because I actually want to "play" the game, not instantly get every reward and be done with it.
Its always been 80 for banners. Then the weapon banner is guaranteed
WuWa's new zone >>>>>>>>>>> Natlan
I didn't know genshin players had to grind on specific days, that's messed up
I saved. C2r1 citlali....all 4 5050s :/ Getting 3 citlali and 1 5050 on weapon. That is 81k premogems (what f2p get in a year) Thankfully im welkin player. My c6r2 itto 6 out 7...I lost 5050 >:c but luckily he came early. C3r1 neuvillette I lost all his constellations 5050. I swear it is rigged out to get me.
No. pay me for 15 minutes of my time back.
we love a thoughtful conversation on the topic, I almost expect genshin fans to put down WuWa good on you, bro, enjoy whatever game you happen to play
13:16 it's been 80 since launch, plus the probability of getting a 5* is higher (0.80000% iirc)
Got carlotta and her weapon right after getting camellya and her weapon. Hmmm i wonder which game actually gives people a chance
Bro, WuWa pity has always been 80 since day 1.
this! And a guarantee on the weapon banner
not really, wuthering waves is one greatly articulated video away from being critized to hell. Genshin has issues, and people are talking about them right now, while wuwa still gets away with its due to being the competitor and trying to point out genshins aswell.
Like what?
They do have a problem okay, the difference is between either which dev will fix the problem or not.
Yea, wuwa still has some many overarching issues, like too little endgame or possible improvements for the Echo system, but aside that, the game is in a pretty good Spot now, especially with the active implementation of feedback. Other issues or improvements to be had are also in a more stylistic, yet approachable UI, as well as general Performance optimisations for low end devices. However... The topic of this video however is about Genshin's issues, specifically on both the quantity of issues and how they aren't really getting adressed, unlike in most other games. Still no artifact loadouts, skip button, removal of weird restrictions, etc. After 4 years of constant development... There are entire amazing games that are made within 4 years, and in that time, we couldn't even get a simple artifact loadout... These are issues in a game, that should be adressed. And no amount of "but what about other games" or "it's not that bad" is gonna improve on them.
people say wuwa bad but wuwa is the reason we can make comparisons and say "why didnt genshin do this"
Don't know if any comments already mention this, but Wuwa banner has always been 80 guarantee.
Honestly i dont think is worth it to keep supporting genshin .. is sad because i loved it but they are just really predatory and dont care even one bit about their players.. and the weapon banner is simply a scam.. like seriously! Wuthering waves is just doing better in all aspects rn.
I still love the characters but I feel sad that the game is not making any improvement. The dev dont seem to care about this game anymore.
Genshin's main issue: content. It's so poor that Hoyo has to use stupid tricks to consume game time.
WuWa has had a ton of dead patches, bro. You don't know what you're talking about. All these Gacha games run out of content fast.
@@Goujiki I was already playing video games when you weren't even a project for your parents, "bro". but I hope you're right for Natlan being just a dead patch.
@@yanncabello6268don't bother arguing with them... Their channel is known to just protect Genshin and attack any other game... Despite their latest Videos on how much they wanted to improve on themselves...
@@yanncabello6268 don't bother arguing with them... One look at their Videos should speak Volumes....
Another genshin dead video. Its not that I am against what is said in this video, but there is just nothing new interesting to hear here
I hate how Genshin is capped at 60FPS on PC and the models are just... Eh. Game needs QOL but it will probably eat away at their other games revenue because people can only play so much. Still, this is my secondary game so I don't usually grind a ton on it, at least as of late.
If you don't like the game, just quit the game, you literally have 4 other alternatives which you consider better, so why exactly are you complaining about an outdated game. Just play Wuthering Waves brother.
Skip button ASAP.
Dont tell bro about the garunteed weapon banner 😂
Its fine & normal for a game to decline after many years, coz no game will last forever....2 years from now before Genshin ends & it may fall like how HI3 have fallen after its Part 1 ended.
Wuthering Waves also gives a lot more pulls per update, Rinascita for example gave around 150* f2p pulls, while in Genshin the amount only decreases.
2 free 5* characters for them just fixing bugs and glitches, kinda makes me wish they f'd up like that more🤑🤑
Actually, 2.0 has around 150 f2p pulls in total. Plus, around 40 more Standard... All that with a better gacha system while still having basically no powercreep at all so far.
@Real-Quarlie Wow, I really underestimated, I thought it was just a little more than I put in.
Man, I literally thought Citlali was a 4* character, I had forgotten that 4* characters in Genshin don't have ult cinematic, I thought she was with Mavuika. Damn
I got 99% exploration done in inazuma, done through an interactive map that was always on the 2nd screen. Right now I'm at level 6 from inazuma's reputation because I want the glider for my raiden. It's fucking insane that It takes me this long to unlock something so damn trivial. The treasure compass unlocks at level 9, am I supposed to fucking wait like 15 weeks or something to be able to have the game suggest chests to me? This game is just not even remotely respectful with the players. I really only play this shit because I get jebaited by some characters...
The one thing i started hating the most about Genshin is the freaking exploration. It's an exploration based game, that doesn't like you exploring. Locking fun traversal options behind a limited banner is a nasty move, but making those movement options mediocre is even worse, because yeah, those options in Genshin help a lot, but they're mediocre compared to their counterpart in WuWa or ToF (Sadly we have to compare them, it's inevitable) Exploring is slow compared to ToF and WuWa. It's clunky, it loves to interrupt the pacing a lot of the time, one of too many examples is the stupid loading bar when you want to switch your team because you probably lack a pyro archer for a stupid puzzle that will grant you just 5 primogems. Moders, MODERS got rid of that thing the moment they started working on the game, so yeah, that thing isn't necessary, it's not impossible to remove, Hoyo just doesn't want to do it. Game is filled with a load of little annoying things that clearly can get fixed within days or even hours of work, and they don't feel like doing it. Hoyo refuses to do something to grant a better experience for everyone, the fact that they took literally years to do something as simple as adding new menus as QoL for a few options tells a lot about how lazy they are when it comes to making the game better.
I agree. WuWa made me realize that exploration can be made easier and should. In Natlan it really hit me that exploration was meant to be hard so Hoyo could sell you Mualani, Chasca, Kinich, Xilonen, Citlali, and Mavuika. Now even QOL is locked behind a 5* limited character.
Honkai peak rail and genshit . . . . . . . . . . . . . . . Yeah i want smoke
I still do like and play genshin impact, but ive definitely been enjoying gathering wives and punishing gray raven way more. I personally love mavuika, as out of the other archons, she actually does her job, and gets the job done.
You are wrong, wuwa from the beginning has bigger rates (0,8 vs 0,6) , earlier pity (80 vs 90) and guaranteed weapon banners.
ah yes my monthly 'genshin is dying/dead' video has arrived
Yeah but this time Genshin lost about 60% of its revenue since Sumeru, assuming trends across platforms are the same. But I don't think Wuwa is the reason, the worst dropoff coincided with them making Genshin more Wuwa-like.
@@ancalyme they tried to make genshin wuwa like but couldnt do it completely either, if hoyoverse is copying wuwa atleast they could copy properly next time
@Chingbong1 Imho they should have just stuck to their guns, unlike what many CCs say. Genshin had something unique and it was only getting better until and including Fontaine's main quest. That unique thing wasn't related to endgame, other games do that better, or simply being an open world game which there are others of as well. Some dropoff was expected post-covid, but they panicked and shot themselves in the foot by suddenly listening to feedback from players who don't know what they want (and who, as a result of implementing that feedback, left). A huge chunk of the lost playerbase are story focused players who moved back to regular RPGs (Metaphor just came out too) after Genshin did NOTHING with its main story from 4.2 to 5.0 (Bedtime story was super short and unsatisfying) and then 5.0 was the writing trainwreck that is Natlan; + female players who had Lads fall into their laps just as Genshin tried to be Wuwa (Lads also has strong story, lore and endgame action rpg combat modes). Meta focused players were already tenously sticking around due to how big the hype was, and if the hype goes down they will absolutely leave even if Genshin adds another 3 Imaginariun Theatres. Genshin is at its heart a narrative focused experience. Fans are here for that, for the characters, and for the community built around the story and the characters. Genshin lost sight of this and as a result had a gigantic dropoff.
@@ancalyme Oooor they couldve at least listened to the community.... At least once a month, y'know?
@@ZeHoovy2595 They do listen to the community a lot of the time, the community just gives bad feedback. Remember Mualani's beta, community feedback was that she was too weak and she should have powercrept Neuvillette in raw damage. The community wanted shorter more "to the point" quests. We got that, it was bad. It wanted an archon that's actually godlike. We got that, it was bad. It wanted a new endgame mode, everyone hated it because they needed to build different characters. And so on. The community also gives contradictory feedback, who do they listen to? Imo just stick to their original plans that drew that community in in the first place instead of listening to one side and alienating the other, it leads to fan wars and destroys those communities.
Things that would have made Genshin better: 1- Skip button(At least for side quests...) 2- Not waiting 800+ days for a rerun character/weapon (PrimordialJadeCutter, Eula, Shenhe, Ganyu, kokomi) 3- Giving 5* to characters that aren't in the main story, weak or random(Sigewine, klee, chiori, emile, mizuki, qiqi) And 4* that should have been a 5* : ⚪The governor of Liyue "Ningguang" ⚪Fatui with a rough past and trained by arlechinno "Lynette" ⚪A general of the Watatsumi Army "Gorou" ⚪One of the 5 heroes of natlan "Ororon" 4- Improving QoL movement in the over world and revisiting extremely powercreped characters 5- Instead of random NPC, make events with characters/friends that we know. 6- Resin storage and unlock material maps domain dates. 7- If they didn't put our feedback into a shredder.
I genuinely thought that Ororon was a 5 star 💀
Weapon materials and talent books locked to certain weekdays Been my biggest gripe since 1.0
Nah man, main story need skip button.… i havent even finish sumeru story yet lol too much yapping n waste of time
These arguments are incredibly lame. Your section of "4* that should've been 5*" is absolutely stupid. You kids have no life and cry about Genshin everyday? Sad children you are.
Yes, it is
why would they need to ever fix a game that is just their cash cow? it doesn't even use the honkai brand. genshin is simply not the favorite child :(
Good, I hope it does fall behind, might finally give them enough reason to reinvest into the game
I dare Hoyo to do it again after they banned the CCs to play Wuthering Waves. Afraid of competition ahh company
Actually, they are reinventing the game through adding more niche to the game. Though it's not going well. 😅
WUWA it’s pure lag, I can play Genshin with no problem, I open WUWA lags, bugs, I can’t play it
Alot of Genshin glaze in the comments, but I agree after playing WW 2.0, Genshin is far behind and i have been playing Genshin since nearly day 1, the future looks bleak with the devs behind Genshin, but better games that are taking Genshins formula and improving upon it are coming. still Genshin is in a sad state right now and only it's blind defenders are there to rush to say its amazing
Same. I loved Genshin back then but it took WuWa 2.0 to cement their position as the best open-world gacha formula. At least for me personally. I love it so much that I haven't done Natlan's recent archon quests and haven't built Mavuika and Citlali. And the funny thing is, I'm still just playing Genshin now for the story. But holy, Natlan is a huge disappointment for me. Fontaine is such a great patch so maybe I expected more.
"Alot of Genshin glaze in the comments." Are you stupid or just lying thru your teeth?
I still love genshin more than other gachas it’s very good on mobile and the power creep is very healthy compared to other games
Are we even talking about the same game? You mean the game where bosses in abyss have more than 10 mil hp with annoying mechanics that you cant damage them all the time?
@@ZeHoovy2595 Skill issue honestly, unless you're newer to the game.
I haven't touched Genshin since Wuwa came out lol, enjoying my time with a company that is actually trying to listen to the community.
Its sad that the game will never change. As a player from launch, i say confidently that the newer players defend this billion dollar company from everything. Die hard fans getting duped because they want to be different..
Unfortunately a lot of Genshin players are still happy with this game no matter what even though this game is annoying as fuk to play. Also in CN 2024 revenue report Genshin is still top 1 apparently, it's revenue is about 3 times of Wuwa (Wuwa is 7th), so even though Genshin is falling behind in quality, it's still making tons of money lol. Pretty wild this game still make lots of money despite becoming more and more boring and doesn't listen to the community at all. We'll have to see if anything will change in 2025, hope Wuwa starts popping off.
revenue reports are not accurate. WW had its ceo saying it made the most money ever since the launch of the game. Genshin is in decline. the views on youtube have fallen off year by year and Natlan characters struggle to break even 1 million views
Genshin is like McDonald’s of Gacha
@@thechillryan777 chinese companies are obligated by law to not LIE about their revenue. If those revenue reports were false then investors and share holders would sue the companies making those reports. Learn about marketing and economics buddy
@@thechillryan777 china is not the usa where they lie to your face everyday
You're not getting the official revenue from the companies..... Hoyo don't publish their data. sensor tower and the like are guess work educate yourself before you comment "buddy" learn basic levels of research friend all it took was one googe search to learn 2024 was thier lowest revenue to date
coming from hardcore ARPG , am OK with the material grind , in fact I kind of find it charming cause it made you plan ahead and also try not to over focus only on 1 character , I do know this POV is not going to go down well with players , but convenience as stated IMHO actually kind of take away the fun , its called exploration and the chest , the materials , the local specialty is the reward for that exploration Actually I think the all just simplified convenience offered by WuWa actually detrimental to the game , yes its much easier and its just asking player not to put into any effort which IMHO actually decrease the fulfillment part , when its not requiring any for real effort then the satisfaction upon able to fulfill something simply is not there I do agree the recent banners being one of the most predatory
True. I really missed the harsh Inazuma environment and the no map blind underground exploration. Too many QoL can make the experience less interesting. The QoL should be on something that doesn't touch overworld exploration & traveling like Gear Loadout (which they only implement in Honkai 3rd 😂), inventory sorting, Constellation toggle, Abyss/IT BGM selector.
i agree but i also think its slightly different than you say. its not that they demand less effort of you but its almost like they built the system specifically to cater to the complaints genshin players had. genshin world was not built with efficient exploration in mind but was mainly built to feel like an adventure and tell its own story, the world is meant to feel alive. wuwa's world feels built with efficient exploration as its core which makes it hard to appreciate other elements of it. the map feels less alive because its obvious they just put it together to have "exploration" as a core gameplay feature. it is less satisfying i agree but its not about the struggle of doing it, its that minmaxing was at the forefront of the design philosophy
not falling behind at all lol
honestly, i do agree with most of your points but i kinda like that the characters have a special movement ability/exploration ability, it makes more value to pulling for certain characters, and it just ends up being something unique instead of generalized. Although imo at the very least, every character should be able to have one exploration ability (which is what i think their direction is now), as even Lanyan and Yumemizuki Mizuki who are not natlan characters can traverse different terrains, and teleport. I do wish this continues to happen, and as we get more characters, the characters are more available to everyone. One more thing, i agree with how you say "Gacha games are predatory in general but they should be able to hide it, so we can have fun without having the idea that it is predatory". They had some choices imo for the 5.3 Banners : 1. Extend the banner duration by 7 days or something 2. Split the 20 pulls into two patches (10 for the first patch and 10 for the second patch) 3. Split Mavuika and Citlali (Unlikely since both of their promotions happen in the first patch) and doing these would make them look less predatory, and more generous while still not losing that much anyway. One thing is that when they fail to "hide" their predatory systems, players are more reluctant to spending, as they feel like they get less benefit from the game itself. So in the end they're just getting double Ls as not only is their game full of controversy, they are regarded as a "bad and stingy company" and they also lose money. Honestly the only problem i have with 5.3, and if they scheduled it better it would have been so much more enjoyable because this patch is actually fire (no pun intended) with the amount of contents released. Finally, i do wish AT THE VERY LEAST, for the First week of a character banner, all of their materials should be available to you, and Newly released weekly bosses should have 3 reward-collection opportunity for the first week, so then we can finally level up our characters because WHAT THE FUCK I PRE-FARMED FOR MAVUIKA AND I GOTTA WAIT 3 WEEKS TO LEVEL UP HER TALENTS TO 5-8-9
That's cool and all but QoL shouldn't be locked behind a paywall
Genshin impact have done a lot of bad things but i dont think that putting banner whit powerful characters is bad. I feel like it's a win win for all of us. We got powerful reruns like nouvellette, arlecchino clorende, furina, nahida ecc. And they get our money. I'm sure that's much better than having trash rerun back to back to back.
The only reason why I can't continue to play WuWa is because My PC can't run UE4 yet i need to get some upgrade and imma try WuWa again, the first few patches were rough based on my experience, but from what I am seeing WuWa is doing good right now, and its player base are healthy and thankful to what Kuro is delivering to them. I've been loyal to Mihoyo since their Honkai Impact days back at what 2018? but since 1.0 the Genshin Team just didn't do enough or rather won't do enough for this game, they don't care for its players. Its just sad. The game is good but it's not focusing on things that needs improvement.
i could not run wuwa on mobile or pc without it crashing its just a game issue i fear
@@JohnCook-c5b maybe ur phone doesn't meet the lowest requirements for wuwa to run.
@@kizuki2650 It's another case of EN can't read, if they can't read what the phone requirements are it's not going to be a "me issue" but a "the other side's issue" for them
I play on my galaxy s10..yeah its ancient I know..cant beat hologram 6 tho the lag kill me..everything is is bearable
I just run it on ancient galaxy note 10 from 2019 and it only supports 60hz, but at least I can still play it.