JakePlayable
JakePlayable
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VRE Integration Tutorial - VR Body IK UE5
VR Expansion Plugin Template Project Download: github.com/mordentral/VRExpPluginExample
Anim Graph Code: blueprintue.com/blueprint/k6tvfqeu/
Event Graph Code: blueprintue.com/blueprint/idhe-c_y/
(Thank you DragonIK, I assume that because the project files are free to download it's okay to share them. Contact me if there are any problems!)
VR Expansion Plugin Website: vreue4.com
DragonIK Example Project Download: github.com/codehawk64/VRE-DragonIK-VRIK
DragonIK Product Page: www.unrealengine.com/marketplace/en-US/product/dragon-ik-animal-inverse-kinematics
MY Full Body System:
There is a free playable demo available for download on the product page!
Unreal Engine Marketplace Product Page: www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system
Gumroad Product Page (with purchasing power parity): jakeplayable.gumroad.com/l/VRBodyUE5
This system provides a stable, realistic full body estimation component for VR in Unreal Engine 5. It's designed to stay out of the player's way and has minimal impact on performance. It uses your velocity and a lot of carefully thought out linear math (not neural net based) to dynamically create foot targets, adjust pole vectors, and keep the player immersed by giving them a body that moves naturally and precisely. NO custom nodes, only existing blueprint features so that you're in complete control of your project.
There is a support channel for this product in my discord server! If you're just curious about one or two things please ask on the UE marketplace product page so that other people can see it!
Product Support / Inquiries
Email: jakeplayable@gmail.com
Discord: jakeplayable
Discord Server (Support Channel) discord.gg/AkNFceWyPv
Переглядів: 2 438

Відео

Metahumans - VR Body IK Inside UE5
Переглядів 8372 місяці тому
There is a free playable demo available for download on the product page! Unreal Engine Marketplace Product Page: www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system Gumroad Product Page (with purchasing power parity): jakeplayable.gumroad.com/l/VRBodyUE5 This system provides a stable, realistic full body estimation component for VR in Unreal Engine 5. It's designed to sta...
Custom Mesh - VR Body IK UE5
Переглядів 2622 місяці тому
There is a free playable demo available for download on the product page! Unreal Engine Marketplace Product Page: www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system Gumroad Product Page (with purchasing power parity): jakeplayable.gumroad.com/l/VRBodyUE5 This system provides a stable, realistic full body estimation component for VR in Unreal Engine 5. It's designed to sta...
Getting Started - VR Body System for UE5
Переглядів 5222 місяці тому
There is a free playable demo available for download on the product page! Unreal Engine Marketplace Product Page: www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system Gumroad Product Page (with purchasing power parity): jakeplayable.gumroad.com/l/VRBodyUE5 This system provides a stable, realistic full body estimation component for VR in Unreal Engine 5. It's designed to sta...
VR Insects Test - Advanced Insects System by @flydreamdev8263
Переглядів 3622 місяці тому
I thought this was horrifying and wanted to share :) My VR Body System: www.unrealengine.com/marketplace/product/advanced-vr-body-ik-system Advanced Insects System: www.unrealengine.com/marketplace/product/advanced-insects-system
VR Body IK System for UE5
Переглядів 3,7 тис.3 місяці тому
Download the Demo level to try it out and see if it's a good fit for your project! www.unrealengine.com/marketplace/en-US/product/advanced-vr-body-ik-system This system provides a stable, realistic full body estimation system for VR in Unreal Engine 5. It's designed to not get in the player's way and has minimal impact on performance. It uses your velocity and a lot of carefully thought out lin...

КОМЕНТАРІ

  • @LimbosGhost
    @LimbosGhost 7 днів тому

    Good luck

  • @imsoarty
    @imsoarty 7 днів тому

    holy shit youre about to save my assignment if this works tysm

  • @Phoenix_VR
    @Phoenix_VR 20 днів тому

    Here is a challange that am stuck with till now, how to set the IK in SeatedMode in VRE? to make it set in vehicle seat where only upper body moves while the root is fixed to the seat in vehicle? another issue I had was that for some odd reason whenever I got into a fast moving vehicle like a helicopter for example, the IK would get detached and fly away!! here is an example ua-cam.com/video/lZzvILzrhh0/v-deo.html

    • @JakePlayable
      @JakePlayable 20 днів тому

      That video is using DragonIK's body system. They're totally separate from mine you'll have to contact them for help with that. This video is for integrating my body system with VRE

    • @Phoenix_VR
      @Phoenix_VR 20 днів тому

      All right, would you be kind and showcase your system in VRE vehicles please? Thanks in advance

    • @JakePlayable
      @JakePlayable 20 днів тому

      @@Phoenix_VR I haven't thought to try it. I can already think of some problems it would cause. I'm about to release an update for it within the week I'll work in vehicle support and let you know when it's released!

    • @Phoenix_VR
      @Phoenix_VR 20 днів тому

      That would be awesome, sorry for the trouble, but this is an important feature

    • @JakePlayable
      @JakePlayable 20 днів тому

      @@Phoenix_VR No problem, I agree 😄

  • @ImpalerVR
    @ImpalerVR 21 день тому

    Thank you so much. This was exactly the next step I wanted to implement in my game. I'll be sure to try it!

  • @lifeartstudios6207
    @lifeartstudios6207 26 днів тому

    if copied nodes error out like that in the event graph, right click and refresh node

  • @thebrothersgrimmproductions
    @thebrothersgrimmproductions Місяць тому

    This is great. For VR, best using MH within 5.4 as you have access to the 60MB version MH which is VR/Mobile ready and more than fit for purpose:)

  • @chrisspeedvisuals461
    @chrisspeedvisuals461 Місяць тому

    Awesome plugin! :) Does the tracking system use OpenXR or SteamVR? Im working with a first gen HTC Vive Headset

    • @JakePlayable
      @JakePlayable Місяць тому

      This product is only available for UE5.1+, I believe that the SteamVR plugin was deprecated in 5.1 so I have not tested it. I am not sure what's done differently but the only issue between MetaXR and OpenXR are some controller rotations so it could work fine, you could have to fix the rotations, or everything could explode. Sorry I can't be of more help, if you'd like to try it out, email me I've got a proposition. jakeplayable@gmail.com

  • @HolyItsTruncus
    @HolyItsTruncus Місяць тому

    Why are you stealing YaroVR's code and then selling it on the Unreal Engine Marketplace as your own? You literally have the same name in your BP_VRlBodyComponent on the Set References. Only with a few minor changes. If I am incorrect on what I am asking, then I will apologize, but it just looks really too similar to his code in his video. Also his video was published before this one. Which is a another reason why I am asking.

    • @JakePlayable
      @JakePlayable Місяць тому

      Hi! He actually used some of my product's code & techniques to make parts of his tutorial video. If you look at my product page, it was published February 10th, about 2 months before his video. He has also given me credit in his video's description.

    • @yarovr
      @yarovr Місяць тому

      Hi there, I indeed accredited Jake in my video and took most of the concepts from his template. Jake has insane vr body template which I recommend purchasing. Don’t blame Jack, the only person you can blame here is me because I was starting the youtube and did not care about copying the code that time. Thank you for understanding.

    • @HolyItsTruncus
      @HolyItsTruncus Місяць тому

      @@JakePlayable ok I’m sorry for assuming. That’s my fault. I did watch YaroVr video before yours which is why I thought what I said. So I’m sorry once again for assuming. I hope you have a great day man!

    • @HolyItsTruncus
      @HolyItsTruncus Місяць тому

      @@yarovr I wanted to apologize to you too for dragging you into this. I just thought what I saw should be spoken about. So I am sorry for dragging you into this. Anyway I hope you have a great day too!

    • @yarovr
      @yarovr Місяць тому

      @@HolyItsTruncus all good, glad it was resolved.

  • @middleagedshred
    @middleagedshred Місяць тому

    You promised and delivered..cant believe i missed another sale of your VR Body IK System

    • @JakePlayable
      @JakePlayable Місяць тому

      There will be more! None planned at the moment but there will be! 😄

  • @dmnkmnt
    @dmnkmnt Місяць тому

    Thanks a lot!!

  • @LuluDZulu
    @LuluDZulu Місяць тому

    5.4 compatible?

    • @JakePlayable
      @JakePlayable Місяць тому

      I've not tried migrating it to 5.4 yet. I'm in the middle of a very large update and will release 5.4 compatibility along with it this month!

  • @ArtfulRascal8
    @ArtfulRascal8 Місяць тому

    !!!!!!!!!!!!!!! this is huge......

  • @mikailmaqsood818
    @mikailmaqsood818 Місяць тому

    thank you for this plugin! Its been such a relief to have found this (+ being so well documented) for a project im working on :)

  • @RonnyBTokin
    @RonnyBTokin Місяць тому

    is it possible to swap skeletal meshes at runtime?

    • @JakePlayable
      @JakePlayable Місяць тому

      Yep

    • @RonnyBTokin
      @RonnyBTokin Місяць тому

      @@JakePlayable when i run "set skeletal mesh" which i have replicated to all clients, the screen goes black. I cant figure out why this is happening. How would you go about replicating the mesh change

    • @JakePlayable
      @JakePlayable Місяць тому

      @@RonnyBTokin I don't know I'm not experienced with replication. The only correlation I could think of between that and the screen going black is if your camera is clipping inside of the new mesh.

    • @RonnyBTokin
      @RonnyBTokin Місяць тому

      @@JakePlayable after i change the mesh, does the vr ik component need to be re initialized

    • @JakePlayable
      @JakePlayable Місяць тому

      @@RonnyBTokin I don't know. It is possible but you're not going to get the benefits of the mesh measurements and you'll have to change the POV to a predetermined location as well. It's not something I've experimented with so I'm not sure, but I can't think of any reason it would black out your vision other than your POV not being right after switching.

  • @RonnyBTokin
    @RonnyBTokin Місяць тому

    Quick question, if i was to use the host a server function that's available within the VR Expansion Template. would your plugin need to be calibrated every time a player joins a server, or dies and respawns.

    • @JakePlayable
      @JakePlayable Місяць тому

      Just whenever the character actor gets reloaded. It depends on how you have respawning set up. You could save the calibration data and run it on the other clients whenever needed so that the Player doesn't have to recalibrate multiple times.

    • @RonnyBTokin
      @RonnyBTokin Місяць тому

      @@JakePlayable thanks for the tip! all setup and works great now! By the way, theres a free plugin that allows you to save a string to a txt file and then read it later. im using that to save calibration between closing and opening the game! its called "read & write text file" really easy to setup, just took a few nodes. i recommend saving the calibration scale with the project saved directory node

  • @DevGames3085
    @DevGames3085 Місяць тому

    On 17:00 you don't have to do that just highlight the red nodes and hit refresh notes then your good to go ;) Thanks again!

  • @somecheesychips0529
    @somecheesychips0529 Місяць тому

    A polite reminder, it is very common to be able to 'feel' things that happen in VR (ie lasers, objects as they hit you etc) THIS! THIS?! NO! NONONO!

  • @DevGames3085
    @DevGames3085 Місяць тому

    Heaven sent ;)

  • @fuglong
    @fuglong Місяць тому

    Wow! This is exactly what I'm looking for. Thanks!

  • @DevGames3085
    @DevGames3085 2 місяці тому

    Thanks for the update

    • @JakePlayable
      @JakePlayable 2 місяці тому

      No prob! More videos coming tonight and tomorrow

  • @EthanFilms
    @EthanFilms 2 місяці тому

    ....guards, seize this man's unreal engine AT ONCE HORRIFYING (but great work 😊)

  • @maickelvieira1014
    @maickelvieira1014 2 місяці тому

    okay, now you need to asnwer why in da holly fuck would you make it???? by god that would make me cry jndkbgbmanjekfa but it would make a great adition to a game, but not everywhere kk

    • @JakePlayable
      @JakePlayable 2 місяці тому

      I thought it would be fun XD

  • @machwat
    @machwat 2 місяці тому

    Finally some good VR IK, thank you so much for that! Do I have to use your pawn or can I integrate just the IK animation part into my own pawn?

    • @JakePlayable
      @JakePlayable 2 місяці тому

      I actually just updated it making it its own component so you can easily add it to your own pawn! I will have a tutorial out for it soon. 😁

  • @alekseypetrunin9741
    @alekseypetrunin9741 3 місяці тому

    Wow, thats awersome!

  • @SNBStudios
    @SNBStudios 3 місяці тому

    I want this but I’m to broke to buy it

    • @JakePlayable
      @JakePlayable 3 місяці тому

      It'll be half off during UE's March sale!

    • @JakePlayable
      @JakePlayable 2 місяці тому

      It's half off now if you're still interested! 😄

    • @middleagedshred
      @middleagedshred 2 місяці тому

      @@JakePlayable ahh did I just miss the sale?

    • @JakePlayable
      @JakePlayable 2 місяці тому

      @@middleagedshred yeah but it'll be half off again April 11th-18th!

    • @middleagedshred
      @middleagedshred 2 місяці тому

      @@JakePlayable That is very noble of you to give out that insider info..Are you still going to do the VR Expansion plugin tutorial on making it network replicated or better still , update it to be network replicate..?

  • @taylorroddin
    @taylorroddin 3 місяці тому

    man, i'd triple of what you're charging if you dropped a tutorial explaining how you got these sorts of mechanics working, there's a ridiculous lack of information around on how to create proper vr dynamics in UE so we're stuck with 3 options: trial and error until something works; watching absolutely awful tutorials that take 3 hours to explain something in the least optimized way possible, or just paying extra for a pile of plugins for each of the necessary features.

    • @JakePlayable
      @JakePlayable 3 місяці тому

      Part of my goal is to make VR development more accessible so I've been heavily considering making a comprehensive tutorial. I'll update you if I do!

    • @taylorroddin
      @taylorroddin 3 місяці тому

      @@JakePlayable awesome! recently i started working on my first vr game and i've been struggling to find relevant information about it, really looking forward to it!

    • @FollowTheFreeman
      @FollowTheFreeman 2 місяці тому

      I second all of this ^^^

  • @TetraStudiosDev
    @TetraStudiosDev 3 місяці тому

    Does this system support the VR Expansion plugin? My main concern is mapping the finger joints of the VRE hand poses to the hand poses of this IK system

    • @JakePlayable
      @JakePlayable 3 місяці тому

      I'm not sure I haven't tested that. I would assume that you would just have to do some moving stuff around to get it to work. The hand poses are just animations like the regular VR Template so if you can do it with that then this would work.

    • @JakePlayable
      @JakePlayable 3 місяці тому

      If you decide to try that I'd be happy to help you merge the systems however I can!

    • @wesleycoomans6850
      @wesleycoomans6850 3 місяці тому

      @@JakePlayable This questions was first thing on my mind, the tool looks very good and smooth perfect wit hte vr expension plugin. I assume most of it is just math and ik? And all we have to do is synce them together i was also consider buying it looking forward to a update video or explanation on this!

    • @JakePlayable
      @JakePlayable 3 місяці тому

      @@wesleycoomans6850 Yeah it's all just linear math, it generates foot targets based on your HMD's velocity. I have it set up with a pre-made character blueprint so it may be a little bit of a hassle to move it to another blueprint (mostly just copying functions and variables) but if you know how to migrate blueprints it should be easy. I've been thinking about reworking it into a component that you can just drop into your character but that will take time once I decide to do it. I will look into the VR Expansion and possibly making a tutorial for that!

    • @JakePlayable
      @JakePlayable 2 місяці тому

      This is now compatible with the VR Expansion plugin! I've got a 15 step tutorial linked on the product page, will be making a video for it today or tomorrow! Also the system is half off right now for the March sale! 😄

  • @BenderBendingRodriguezOFFICIAL
    @BenderBendingRodriguezOFFICIAL 3 місяці тому

    This is perfect movement honestly, my problem with full body is that other players look so weird when they move. The knees are always bent when standing still too.

    • @JakePlayable
      @JakePlayable 3 місяці тому

      It's definitely not perfect but I'm working on getting it there. Glad you think so though! 😄

    • @DeltaNovum
      @DeltaNovum 3 місяці тому

      ​@@JakePlayableit doesn't need to be. You can only do so much with only 3 data points (in most cases still). It already looks better than most of what's out there.

  • @alecpizz
    @alecpizz 3 місяці тому

    just tried the demo, a couple notes: to me it felt like there was hardly any elbow movement, the elbows seemed locked to a specific point. I could never see my elbows bend or move. if you virtual crouch whilst underneath something, there is nothing stopping your head from popping through. I feel like the threshold for a prone is a bit too high, I think if you were able to crouch a bit earlier it'd be better. it also seemed like my reach was pretty limited despite calibrating my height, I think this is related to the shoulders not moving much either.

    • @JakePlayable
      @JakePlayable 3 місяці тому

      Thanks for the notes! I'll use all this for my future update.

  • @maickelvieira1014
    @maickelvieira1014 3 місяці тому

    looking foward to what you can bring to the table kk i will stay to see the journey kk

  • @uncletrashero
    @uncletrashero 3 місяці тому

    Damn dude thats legit. AND you put it on the UE marketplace? FANTASTIC!

    • @JakePlayable
      @JakePlayable 3 місяці тому

      Thank you! I saw there weren't really many options on the marketplace and thought it might be helpful. Glad you like it!

    • @uncletrashero
      @uncletrashero 3 місяці тому

      @@JakePlayable i really hope everyone uses this. its already 10x better than anything META has tried to demonstrate lmfao. honestly Zuck should pay you for a license

    • @JakePlayable
      @JakePlayable 3 місяці тому

      @@uncletrashero If you end up buying it I would greatly appreciate you turning that into a review XD

  • @devonroyer2577
    @devonroyer2577 3 місяці тому

    I’m very interested in learning!

    • @devonroyer2577
      @devonroyer2577 3 місяці тому

      Link to discord!

    • @JakePlayable
      @JakePlayable 3 місяці тому

      @@devonroyer2577 my discord is jakeplayable as well! I don't have a discord server for my products but I will make one and get back to you!

    • @JakePlayable
      @JakePlayable 3 місяці тому

      @@devonroyer2577 I've created a channel in my streaming Discord server for this product! discord.gg/AkNFceWyPv

    • @devonroyer2577
      @devonroyer2577 3 місяці тому

      yes daddy please@@JakePlayable

  • @cerberus6903
    @cerberus6903 3 місяці тому

    Nice Work👍shut aup and take my money💸💰😁