elpe
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This mechanic is BROKEN in Rivals of Aether 2
I am ending the debate of crouch cancelling and floorhugging right now.
Biobirb's video ua-cam.com/video/Pyzfp01XVyE/v-deo.htmlsi=fUMRLCwvSql6ZZwg
x.com/elpelpelpe
Переглядів: 5 041

Відео

Everything you Need to Play Forsburn - Rivals of Aether 2 Character Guide
Переглядів 14 тис.День тому
Forsburn players need to watch this guide! These are the most essential tricks for you to dominate online with this brand new character! x.com/elpelpelpe
The BEST Rivals of Aether 2 Tier List
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As a top level Rivals of Aether 2 player, I show you who the BEST and WORST characters are in Rivals of Aether 2 x.com/elpelpelpe
Everything you Need to Play Maypul - Rivals of Aether 2 Character Guide
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Maypul players need to watch this guide! These are the most essential tricks for you to dominate online! x.com/elpelpelpe
I competed in the HARDEST Rivals of Aether 2 tournament
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This is how I did in the HARDEST Rivals of Aether 2 tournament of ALL TIME. Make sure to Like and Subscribe! x.com/elpelpelpe
My experience with the Super Smash Bros community
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Subscribe for more! x.com/elpelpelpe
My experience with the Rivals of Aether community
Переглядів 6 тис.Місяць тому
subscribe for more! x.com/elpelpelpe
How I became the best Rivals of Aether Zetterburn player in the world
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This is my story of how I became one of the best Rivals of Aether players of all time and cemented myself as the best Zetterburn player in the world. Subscribe if you enjoyed! These take a lot of work so your support is great motivation to continue. Let me know of anything you'd like to see improved. Thanks!
The BEST Platform Fighter Tier List
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Professional rivals of aether player creates the BEST possible platform fighter tier list.
Multiversus vs Rivals 2
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Pro platform fighter player explains the differences between Multiversus and Rivals 2. WARNING this video could change your life
How to win in Rivals 2
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Pro player teaches you how to win in Rivals 2
Pro player's thoughts on the future of Rivals 2
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Could Rivals 2 be the best platform fighter ever made?
Top 5 most BROKEN moves in Rivals of Aether
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Top 5 most BROKEN moves in Rivals of Aether
why etalus beats maypul
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why etalus beats maypul
The Definitive Maypul Guide
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The Definitive Maypul Guide

КОМЕНТАРІ

  • @shavingrabbid
    @shavingrabbid 4 години тому

    no, you dont actually "have to time it" correctly to floor hug. You can simply just option select it because SDI down isnt an option with a lockout window, and because the exchange happens on hit instead of directly before its kind of trivial to control for. This is already in a game where you can't counterpoke anything and there's little reason to actually space anything.

  • @louisdemoy7181
    @louisdemoy7181 5 годин тому

    really good vid! Thanks for explaining neutral as well

  • @lnvictusEngage
    @lnvictusEngage 12 годин тому

    Honestly, new to Rivals 2, never played Rivals or Melee or PM. Maybe casual Ultimate trash. BUT - Rivals 2 is so insanely fast and disadvantage basically STARTS if you so much as shield against half the casts buttons, so if there is something I can do to maybe get to play the game that stock, hey I'm all for it

  • @Scorpio3002
    @Scorpio3002 20 годин тому

    >calls bio's video "a very opinionated and misinformed take" >makes an equally opinionated video misrepresenting many of bio's points Online discourse in a nutshell.

  • @Fella_friend
    @Fella_friend День тому

    I think it should be more like if your attack gets crouch cancelled your faster frame moves should come out a few frames later. So you could shield a combo, grab or read the shield punish your opponents going to attempt. Where it is now just makes some moves not feel good in nuetral when their poke tools. Though through a few balance tweeks in the future this is probably going to be slightly tweaked to feel better to play with in those moments.

  • @sevi630
    @sevi630 2 дні тому

    People don't get mad because "they watched one video". I played the demo. I didn't like the fact that anyone grounded could always counter me. Your video is frankly uninformed. In fact, you neglected to mention a SINGLE reason as to why it SHOULD BE IN THE GAME. It's not fun, you just talk about how to play around a mechanic that isn't fun.

  • @-Comet.
    @-Comet. 2 дні тому

    first off, this video was very poorly made and you should feel bad about it. second, the issue people have is not CC. The issue is FH. At low %, half the moves in the game are not safe on hit when spaced. That's a problem when the moves that aren't safe are combo starters. This game is just grab grab grab because of this.

    • @soracool1234
      @soracool1234 11 годин тому

      Exactly this and i definitely hate how a lot of early to mid % scrambles start turning into big grab fests because its one of the most consistent ways to even deal with FH. It really just becomes obnoxious and unfun after a while.

  • @crankheart
    @crankheart 2 дні тому

    why are people conflating crouch cancelling with floor hugging

  • @stonguy5274
    @stonguy5274 2 дні тому

    Looks idiot anyway

  • @HighLanderPonyYT
    @HighLanderPonyYT 2 дні тому

    You're explaining how it has a counter but not how it make the game better or more "fun". Then you undermine any negative opinion by reducing it to it being a "skill issue". Not a good look.

    • @Oakwin_mb
      @Oakwin_mb 2 дні тому

      The majority of the complaints are from new players.

    • @HighLanderPonyYT
      @HighLanderPonyYT День тому

      And? Even if it's a skill issue, leaving it at that is just gatekeeping.

  • @HighLanderPonyYT
    @HighLanderPonyYT 2 дні тому

    "That was easy." You underestimate how crappy some newer players can be. I still haven't the vaguest idea of how to do this, let alone consistently pull it off. If I hit someone, I should have the advantage. We already have reversing mechanics like shield and parry, what was the need for this unintuitive and arcane mechanic on top? Genuinely wanna know. Even the arcade hard boss seems to do it and I can't beat this shit. I've been at it for over TWO HOURS. I tried several things, nothing worked. No boss should be this hard.

    • @Oakwin_mb
      @Oakwin_mb 2 дні тому

      It's so aerials aren't too good, weak hit moves don't overwhelm neutral and players have more advantage at low percents.

    • @HighLanderPonyYT
      @HighLanderPonyYT День тому

      Thx for the summary! I learned more from Hyperflame's vid as well and I understand it better now. I still think they could take another look at it. Esp. ASDI working at 180%+ and such.

  • @bluyu
    @bluyu 2 дні тому

    CC is not a problem, but floorhugging after a missed parry or during a roll/spotdodge has been and always will be strong. I definitely see the benefit in nerfing it in that regard, but even so, there is still counterplay, and your opponent does have to get hit and then time the input in order to do it anyway. I'm coming from being both a Rivals and Melee player, so I'm not exactly biased toward either one, but I'm fine with floorhugging remaining as it is or being reduced. Just don't outright kill it.

  • @michaelsohnen6526
    @michaelsohnen6526 2 дні тому

    I would hesitate to label the others video as misinformed. Just because a mechanic was present in P+ and accepted doesn't mean it must be good or liked by all. You have to consider BioBirbs main background is Rivals 1 (or at least he played that most recently.).in Rivals 1 I can't think of any move that is minus on hit. In project plus there are some moves that are punishable on hit unless L-canceled. Plus the introduction of shields when rivals 1 didn't have them introduces even more ways to be punished for being aggressive. My feeling is that BioBirb just doesn't like playing a fighting game where you can be punished for aggression, especially when the number of moves that can break that CC or floor hug is a bit more limited than desired. I think everyone is allowed to have preferences and the heat in both videos is fully unnecessary. In honesty because rivals 2 is so different than rivals 1 I have a strong feeling as if rivals 1 will continue to live on or that rivals 2 may introduce a sort of classic mode in the future.

  • @frostbite787
    @frostbite787 2 дні тому

    CC should be removed because I jabbed an orcane holding crouch for 300 years and he down stronged me. It's obviously NOT me!

  • @protomania3177
    @protomania3177 2 дні тому

    You’re kind of already approaching this from the wrong angle. Saying “this doesn’t need to be a deal breaker” and “this is just a skill issue” invalidates any negative opinion held by anybody regarding the mechanic, even if it’s just conceptually. There’s no actual analysis here of why CC/FH is necessary to the game flow, nor is there an exploration or even theorycraft of how the game would be differently balanced without it, potentially even better balanced without it (plenty of platform fighters get by without the mechanic, why are their successes and flaws dealing without it not discussed?) I don’t love CC/FH. I think it’s a mechanic born of Melee/PM loyalism, and you can’t really make the excuse that people should like it in Rivals 2 because “it’s not as strong here.” That’s not what people care about. I think you’re actively doing both your side and the side you’re against a disservice by coming at this at an even more surface level approach than Bio did. I don’t believe this video will help change the mind of the already extremely niche subset of people who are turned off by the mechanic. Don’t normally interact with videos like this, but felt the need to talk on this here because you’re just doing what Birb did, and for a person you felt was making a heavily opinionated and misinformed video, this video also felt heavily opinionated, and actively ignorant to the actual intent of the video you’re responding to.

    • @Oakwin_mb
      @Oakwin_mb 2 дні тому

      The vast majority of complaints are from new players who don't understand the mechanic, hence the "skill issue". The devs of the game like CC/FH and designed the game and moves with it in mind, it's not some loyalism. Plenty of the complaints are that it is too strong, when it's definitely not. Another complaint is that it feels bad to get hit when you get your opponent, which I can understand. However, instead of just saying "thats stupid and feels bad" it should be a "what can I do to avoid that happening". But alas reddit exists so people think they're experts after the games been out 2 days.

    • @divinemusa8731
      @divinemusa8731 День тому

      @@Oakwin_mb What is the counter play against floor hugging? CC I can understand and have come to accept as a mechanic bc it just is another form of shielding an attack in my eyes but floor hugging just doesn’t seem right to me. I am new to Rivals and these mechanics but I can’t wrap my head around it.

    • @protomania3177
      @protomania3177 День тому

      @@Oakwin_mb 1. The video is in direct response to BioBirb, not "new players." If your instinct is to demean new players because they don't get a mechanic and aren't willing to learn it to experience a game, a matter of their own personal opinion, you're a bad person. 2. It's absolutely loyalism because, as you said, this game has CC/FH because it's in the games they like, despite it being one of the most contentious aspects of mid and high level Melee and PM. Plenty of games get by without it, but it's inclusion here is because it was done in these games, not because there is no alternative to them. 3. On "this feels bad, so I'll learn counterplay," this is a mindset exclusive to people who are already dedicated to learning the game. In the hypothetical reality where swaths of new players are discouraged from sticking with the game because of some innocuous video about a mechanic the author doesn't like, these players don't have this mindset. Which, by the way, is not a bad opinion to have. Not wanting to deal with things you don't like is one of the prime pillars of being autonomous.

    • @protomania3177
      @protomania3177 День тому

      @@divinemusa8731 FH is directly counterplayed by the same things that counter CC; certain spiking moves, such as most character's down airs, as well as grabs, which are pretty strong in R2. Reading and anticipating FH also allows you to read your opponent's tech, or lack thereof, and punish them even harder for holding down. There are situations where being knocked down/forced to tech could be disadvantageous, so FH is also position-dependent.

  • @awesome19ssbb
    @awesome19ssbb 2 дні тому

    So that what those arrows mean

  • @hirshel820
    @hirshel820 2 дні тому

    "it's in melee guys 🫵😯, we have to put it in the game!"

  • @Cayden.1
    @Cayden.1 2 дні тому

    Bios video mentions 3 forms of counterplay to floorhugging/crouch cancelling, if you think he did not mention any forms of counterplay you need to rewatch the video. If you still cant find it after rewatching it then i can provide timestamps to help.

    • @MiaoNya
      @MiaoNya 2 дні тому

      I think he's aware, I think he's just misrepresenting BioBirb to make his arguments seem irrational and emotional to push his "Skill issue" narrative.

    • @doomeyay
      @doomeyay 2 дні тому

      ​@@MiaoNyaim gay

    • @MiaoNya
      @MiaoNya 2 дні тому

      ​@@doomeyay I'm happy for you man.

    • @issumatar
      @issumatar 2 дні тому

      @@MiaoNyajust like how biobrb is misrepresenting this mechanic to make it seem like the entire game revolves around countering floor hugging

  • @dabundis
    @dabundis 2 дні тому

    Currently the most consistent way for me (a not so good player) to counterplay people who know how to floorhug is to play Grabs of Aether. I don't want to spend my time playing Grabs of Aether, and the promise of a deep game on the other side isn't enough to make me want to play Grabs of Aether. Game's not for me.

  • @paulkersey3042
    @paulkersey3042 2 дні тому

    First off, he mentioned the counterplay. That was part of the problem, if you don't punish someone with a spike or grab, they punish your punish. Second, it doesn't make the game better, in invalidates a bunch of moves making the game shallower and more boring. Third. Crouch Cancel can't be done at any time during any state. It's a low risk counter that trades % for frame advantage and requires you to crouch in advance. Floorhugging can be done at any time in any state, including a failed parry, a roll, or mid attack. This "Mechanic" is caustic to competitive play, I can think of a single fighting game where you can interrupt your opponents combo and that's guilty gears burst, which is limited by a gauge and can't be done constantly. Additionally, there's counter play to it that's more than just "Only using certain attacks". if you predict it you can block it then continue your combo. Being able to do it at will as many times as you want is just awful.

  • @spicetea4060
    @spicetea4060 2 дні тому

    It's like parries in third strike kinda

  • @angrymoths
    @angrymoths 2 дні тому

    The problem isn't the floorhugging or the CC The actual problem is that the game plays nothing like Rivals 1, and that one fact basically recontextualizes the reason we got here in the first place. Players who expected or supported a sequel to Rivals are left without a direct sequel, and the response to CC and FH since the early betas has happened as a direct result of the differences between RoA1 and RoA2, and the expectations of the playerbase who played and enjoyed RoA 1.

  • @vStrafe
    @vStrafe 2 дні тому

    ay, someone had to say it :P

  • @Vireca
    @Vireca 2 дні тому

    As a new player I don't understand anything of this terms and mechanics 🤷🏻‍♂️

  • @MiaoNya
    @MiaoNya 2 дні тому

    Highly recommend you all watch Hyperflame's video on the same topic because Elpe lacks the ability to communicate ideas effectively.

    • @heartlesslucas7781
      @heartlesslucas7781 2 дні тому

      You mean the video where he literally starts off saying he only thinks it's a LITTLE too strong and then concludes that people complaining simply have a skill issue and that as a veteran smash player, he thinks floorhugging is GOOD for the game because it's a counterplay to brainless gameplay? That video?

    • @bator2993
      @bator2993 2 дні тому

      @@heartlesslucas7781 YEP

    • @MiaoNya
      @MiaoNya 2 дні тому

      ​@@heartlesslucas7781 Yes, we watched the same video, and I agree with HyperFlame. Elpe's video just completely blows, is very dishonest when representing BioBirb's arguments, and offers almost nothing in response. I'm not going to just Sheepilly nod to Elpe when he's making his side of the argument look worse by being an idiot.

  • @Team-Eclipse6024
    @Team-Eclipse6024 2 дні тому

    I disagree with the idea that simply adding an arrow pointing down makes something intuitive, the game already has an arrow indictor, showing the direction of DI and SSDI. What the game is communicating is that your opponent is holding down, not that the floor is acting as a sponge for knockback. I have other problems with the way you have made your argument, but I understand you probably don't have a lot of time. So I won't get into them.

  • @BrownieEXE
    @BrownieEXE 2 дні тому

    He did explain a counter option, you clearly made the video to be a contrarian

    • @heckinyeen6292
      @heckinyeen6292 2 дні тому

      I think he's moreso saying the same mechanic is in melee and PM, and is actually stronger in reducing hitstun in both games. And a few of the videos prior are like: "This Rivals mechanic is RUINING Rivals!!!" day 1 is kind of a leap. That's like "Clarien is DESTROYING competitive tournaments" day 1. a lot of that " its god option in neutral, 'What am I supposed to do vs this??' " is being said a lot on reddit after some vids which, if PM and Melee literally have stronger crouch cancels, he's mostly sayin lets get comfy around counter play and see what needs to be dialed in first.

    • @heckinyeen6292
      @heckinyeen6292 2 дні тому

      I agree with u it could be phrased moreso like "lets wind it back and practice counterplay and re-evaluate" rather than "youre all wrong" I feel u. its funny that it's a double edged sword that the mechanics like wave-dashing and wave-landing, these games that really competitively aren't the most beginner-friendly like melee have been simplified in PM and Rivals 2, but it also means that you get stuff like "amsa tech" which most even intermediate Smash players won't be pulling off, brought closer to the starting line due to ease of execution of defensive options and movement options

    • @issumatar
      @issumatar 2 дні тому

      “Contrarian” several top level players who have played with floorhugging in melee and PM for decades all agree it’s not a problem and biobrb is blowing it out of proportion. Skill issue

    • @Cayden.1
      @Cayden.1 2 дні тому

      not even a counter option, the og video mentioned 3

  • @thespacetime
    @thespacetime 2 дні тому

    fk u. i dont even know this since its my day one and you said yall wrong. dislike

  • @MiaoNya
    @MiaoNya 2 дні тому

    You didn't really make any real points, so it's hard to take you seriously. _"Skill issue"_ isn't a point. _"It's good because the game would be bad without it"_ isn't a point. _"It's good because it is good for the game, and Melee has it, so it's good"_ Isn't a point. _"Just Grab & Space Aerials lmao"_ isn't a point. BioBirb's video never argued that it had no counterplay. You are _completely_ missing the point.

  • @zery5039
    @zery5039 2 дні тому

    People really crying about a skill issue.

  • @MANTISxB
    @MANTISxB 2 дні тому

    Thank you. I mean its reddit. They always take whatever is negative, blow it up, and never play the game. If reddit is mad, someone did something right.

  • @Theovates
    @Theovates 2 дні тому

    Nice video, everyone’s been crowd surfing that it’s a bad feature not me though.

  • @sahibsicko
    @sahibsicko 2 дні тому

    based

  • @djukor
    @djukor 2 дні тому

    Perhaps make the mechanics only work in neutral but not during recovery of some moves or counter-hit. So people who whiff punish high risk moves or do good reads for a counter know they are safe. In SF you always get a guarantied counter hit combo if the opponent whiffs a command grab or a reversal move. Cross tag has 1 button Reversals but getting punished for whiffing them or if it gets blocked disabled burst and gave the opponent a full free combo.

  • @punkypony5165
    @punkypony5165 2 дні тому

    I needed this video

  • @PrimalZeno
    @PrimalZeno 2 дні тому

    Sorry, you must be wrong cause you are not me😡. Btw if we had drift DI in the game whe wouldn't need SSDI down but removing it now is stupid since comboing is way easier now

  • @FieryAnubis
    @FieryAnubis 2 дні тому

    Never had issues with it, and people are just babies who refuse to try stuff like grabbing people and default to "WAAA I GET BEAT UP IT BROKEN". Literally skill issue.

  • @kenohere
    @kenohere 2 дні тому

    Even the CPUs use crouch-cancelling. Just "git gud".

  • @Ohsnapkline
    @Ohsnapkline 2 дні тому

    it's a trash mechanic not worth keeping, and that is not the point Bio Bird was trying to get across, it has counter-play but it limits your approach WHEN WE PLAY A GAME WITH TWO ATTACK BUTTONS! if the game needs re-balancing, so f***KING be it, this garbage is not fun to play around.

  • @squidge477
    @squidge477 2 дні тому

    I think CC is absolutely good and should stay, I would just like a tweak on floorhugging. Playing around CC is interactive and needs to be timed, but all floorhugging requires is that you react to yourself being hit. The other player can't really mix up timing to prevent this, and it screws up a couple finishers.

  • @dankl3ss194
    @dankl3ss194 3 дні тому

    I don't get ur response at all. Rivals 2 was supposed to make important tech more accessible so why is this difficult tech even harder is somehow better? Having 1 more option to approach with grab does not fix making most of the moves impossible to use for approaching

    • @punkypony5165
      @punkypony5165 2 дні тому

      What the fuck is difficult about holding down

  • @divinemusa8731
    @divinemusa8731 3 дні тому

    1:43 so basically you want me to wiff in front of my opponent and just hope I can read a movement option and they don’t just wiff punish me??? You said there’s a lot of counter play but u only mentioned two and one of the two sounds like shit.

    • @Oakwin_mb
      @Oakwin_mb 2 дні тому

      Whiff baiting is like a core mechanic of most fighting games.

  • @thenumbertrenton
    @thenumbertrenton 3 дні тому

    people always forget that a top player in melee for the last 15 years has not even bothered with the mechanic and has never once argued about it. Mang0 shows you do not need to win in these games. However, i feel like floorhugging doesn't need to be a thing since jank stuff has happened with it often, i'd at least like it to be a smidge more refined!

  • @EluTranBF
    @EluTranBF 3 дні тому

    Really well articulated and short video.

    • @MiaoNya
      @MiaoNya 2 дні тому

      Not really. It completely misinterpreted BioBirb's video, and made strawman arguments.

  • @dendyxyz
    @dendyxyz 3 дні тому

    Asdi down is so aids in melee. I have a trauma response.

    • @ins0rt
      @ins0rt 23 години тому

      asdi is an anagram for aids, it all makes sense now

  • @user-hg7ql5ib5f
    @user-hg7ql5ib5f 3 дні тому

    I still think it needs toning down, I've been escaping too many kill confirms at like 80+ percen twithout even needing to amsah tech, and having the same happen to me. Some characters' tools don't feel prepared for this mechanic, so they ultimately still need to do a whole cast moveset lookover if they don't adjust the global mechanic itself. That or it just needs to stop working past 40, which people say it doesn't but still can for different moves.

    • @PrimalZeno
      @PrimalZeno 2 дні тому

      Yeah, I'd like a clear threshold when it stops working, maybe 3 different ones depending on weight class: light, medium, heavy

    • @tickoyo
      @tickoyo 2 дні тому

      Yeah it doesn't feel like movesets are designed around floorhugging existing.

  • @divinemusa8731
    @divinemusa8731 3 дні тому

    Nah fuck that. I dont feel like I should be punished for some of the hits I’m landing bc the opponent held down at the right time. Getting f-smashed right after landing an Ariel is fucked. I can and inevitably will have to learn the mechanic but I don’t like it at its core

    • @heartlesslucas7781
      @heartlesslucas7781 2 дні тому

      Literally only works at lower % and is still more abusable in Melee and PM. People are making a mountain out of a mole hill with this one.

    • @nubunto
      @nubunto 2 дні тому

      @@heartlesslucas7781 not to be "that guy" but as maypul I can floorhug certain moves up to 150%

    • @HighLanderPonyYT
      @HighLanderPonyYT 2 дні тому

      @@heartlesslucas7781 Doesn't matter how often it works, what matters is that every time it works it feels horrible on the receiving end of it.

    • @Oakwin_mb
      @Oakwin_mb 2 дні тому

      dont worry youll like it once you learn it.

  • @FallenUmbra
    @FallenUmbra 3 дні тому

    true I meant true in the video and not the title It’s not broken true

  • @jeromevargas9779
    @jeromevargas9779 3 дні тому

    Another person who thinks we are talking about cc, that is not the problem the problem is that if your oponent whiffs a very slow smash attack you should be able to punish with a smash attack of your own but your oponent can just negate all of that with floor hugging and punish you back for actually reacting and punishing, so you are punish because your oponent missed?

    • @HsmAsTa
      @HsmAsTa 2 дні тому

      If you punish your opponent with a strong attack at low % you should get punished yeah. Just choose the right option

    • @punkypony5165
      @punkypony5165 2 дні тому

      You didn’t watch the video either that or you failed to comprehend what he’s saying

    • @zery5039
      @zery5039 2 дні тому

      Just grab them or punish them with a move that send them upwards, or use a multihit?

    • @theviralmelon
      @theviralmelon 2 дні тому

      If you're whiff punishing this hypothetical strong attack with a jab or something they can floorhug it, yeah, but if you, as you say, 'punish with a smash attack of your own,' floorhugging will not work past, like, 40%. And below 40% (as well as a fair bit above it), there's virtually no reason why you would _want_ to punish with a strong attack.

    • @bluyu
      @bluyu 2 дні тому

      You have literally every option to punish them with including grab, multihit or spike, and you decide to go with a strong attack that won't even lead into a combo? That's not floorhugging being broken, even if it is. That's you having a bad punish game. After like 30%, floorhugging doesn't work strong attacks anymore, and below 30%, there is absolutely no reason to even go for a strong attack. Even after, it's still far better to go for combos, and strong attacks aren't exactly the best for that purpose. That being said, yes, floorhugging is a bit strong, and could still use a small nerf.

  • @_ERR_404_
    @_ERR_404_ 3 дні тому

    I think there could be another look at floor hugging, its not an awful, but there is room for improvement there. it especially shouldn't be done in situations like knockdown and parry stun