ClayGolem
ClayGolem
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Foundry VTT - Add On: Lock and Key
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Відео

Curse of Strahd - Adventure Pack 0.2
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If you like this, and want to support me, I'm fuelled by Tea: ko-fi.com/claygolem Module Manifest: github.com/ClayGolemDM/cg-Curse-of-Strahd/releases/download/0.2.1/module.json DragnaCarta's Curse of Strahd: Reloaded Adventure: www.strahdreloaded.com/Introduction/A DM's Guide to Curse of Strahd Join this channel to get access to perks: ua-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin
DonJon 5e + DungeonDraft + Foundry = Random Dungeon Creation!
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DonJon 5e Random Dungeon Generator: donjon.bin.sh/5e/dungeon/ DungeonDraft: dungeondraft.net/ Join this channel to get access to perks: ua-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem
Foundry VTT - Curse of Strahd - Adventure Pack Update
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If you like this, and want to support me, I'm fuelled by Tea: ko-fi.com/claygolem Link to Module: drive.google.com/file/d/1GN-V78ph7SzFA1L-KremwhmDLBeplpXa/view?usp=sharing DragnaCarta's Curse of Strahd: Reloaded Adventure: www.strahdreloaded.com/Introduction/A DM's Guide to Curse of Strahd Join this channel to get access to perks: ua-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin
Foundry VTT - Curse of Strahd - Halloween Pack Release News
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Link to Module: drive.google.com/file/d/1GN-V78ph7SzFA1L-KremwhmDLBeplpXa/view?usp=sharing DragnaCarta's Curse of Strahd: Reloaded Adventure: www.strahdreloaded.com/Introduction/A DM's Guide to Curse of Strahd Join this channel to get access to perks: ua-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem
Foundry VTT - Add On: CPR Release! Cauldron of Plentiful Resources
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Foundry VTT - A House Divided - Halloween Potential
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Join this channel to get access to perks: ua-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem 00:00 - Intro 04:29 - Pricing Stuff 05:23 - Journal and Adventure Stuff 09:09 - Look at Maps 12:40 - Outro
Foundry VTT - Add On: Simple Calendar & About Time
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Join this channel to get access to perks: ua-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem 0:00 - Intro 1:00 - Simple Calendar Time Controls 5:06 - Settings 9:00 - Edit Your Calendar 10:40 - Notes 13:12 - About Time 15:20 - Macros 18:15 - About Time Functions 25:25 - Mini Calendar 26:30 - Outro
DnD - Tharivol's Story - How (not) to Play Your (Rogue) Class
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Foundry VTT - Add On: Actor Studio
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Foundry VTT - V12 - Curse of Strahd: Wachterhaus
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Join this channel to get access to perks: ua-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem Time Stamps 00:00 Pixlr.com 08:00 Into FoundryVTT 13:00 Walling Up 18:30 Regions 20:18 Weather 22:23 Separating the Maps 23:08 Lights 31:22 Fireplaces 35:42 Region teleports (Stairs) 43:26 Outro
DnD - Sorryman's Story - How (not) to Play Your (Barbarian) Class
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Foundry VTT - V12 - D&D4.0 Character Creation with 2024PHB
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Foundry VTT - Hurry Up - A Countdown Timer!
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Foundry VTT - V12 - First look at D&D4.0 with the 2024PHB
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Foundry VTT - V12 - Curse of Strahd: Improvements and Update
Переглядів 36421 день тому
Foundry VTT - V12 - Curse of Strahd: Improvements and Update
Foundry VTT - Tips: Mod Versions and Locking
Переглядів 36328 днів тому
Foundry VTT - Tips: Mod Versions and Locking
Foundry VTT - D&D4.0 - Installing Foundry for Testing
Переглядів 777Місяць тому
Foundry VTT - D&D4.0 - Installing Foundry for Testing
Foundry VTT - V12 - Curse of Strahd: Van Richten's Tower Door Puzzle
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Foundry VTT - V12 - Curse of Strahd: Van Richten's Tower Door Puzzle
Foundry VTT - Automating a Sacrificial Shield
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Foundry VTT - Automating a Sacrificial Shield
Foundry VTT - V12 - Curse of Strahd: Lake Baratok & Van Richten's Tower
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Foundry VTT - V12 - Curse of Strahd: Lake Baratok & Van Richten's Tower
Foundry V12 Automations: Better Darkness Spell - 3 Options
Переглядів 480Місяць тому
Foundry V12 Automations: Better Darkness Spell - 3 Options
Foundry V12 Automations: Fixing Darkness Spell
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Foundry V12 Automations: Fixing Darkness Spell
Foundry VTT V12 - Curse of Strahd: Making the Terrifying Glare
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Foundry VTT V12 - Curse of Strahd: Making the Terrifying Glare
Foundry VTT - V12 - Curse of Strahd: West Svalich Road
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Foundry VTT - V12 - Curse of Strahd: West Svalich Road
Foundry VTT - Add On: Visual Active Effects
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Foundry VTT - Add On: Visual Active Effects
Foundry VTT - Updating a Game from V11 to V12
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Foundry VTT - Updating a Game from V11 to V12
Foundry VTT V12 - Automating Curse of Strahd
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Foundry VTT V12 - Automating Curse of Strahd
Foundry V12 Automations: Flanking and Hiding
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Foundry V12 Automations: Flanking and Hiding
Foundry VTT - V12 - Tips: Multiple Triggers to Open Doors, etc.
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Foundry VTT - V12 - Tips: Multiple Triggers to Open Doors, etc.

КОМЕНТАРІ

  • @arcanjl
    @arcanjl День тому

    Very cool. Been using rippers. This is easier and it has keys. 😊

    • @clay_golem
      @clay_golem 23 години тому

      Check the pinned comment - Sage pointed out there's a player-select menu thing. I didn't see it when playing with this mod, but it sounds really useful. I love Rippers' stuff, but this is much more straight forward for just locked doors.

  • @neepers
    @neepers День тому

    awesome! didn't know about this! installing now...

    • @clay_golem
      @clay_golem 23 години тому

      Check the pinned comment - Sage pointed out there's a player-select menu thing. I didn't see it when playing with this mod, but it sounds really useful.

  • @SageSaga25
    @SageSaga25 День тому

    Just last night I had my players go through a riddle and lock dungeon. Bunch of simple riddles and traps with different relatively clever problems to solve. I use lock and Key all the time, and I used Ripper's Puzzle lock a bunch too. I also use Stealthy for hiding objects that players can find- like you can take one of those keys, drop it on the ground, and give it a stealth to be hidden- So someone can passive perception or active perception based on the settings you put down on the token! I used them all a lot. I can't remember if you did a video on Stealthy, you probably should, thats a great one to go over! I think it has some new stuff I havent learned about yet so it would help me too. It works on doors now- but funny enough not on secret doors- regular doors- set to hidden- become like secret doors. I also think Lock and Key has an option to make it so if you click on someone it opens a menu to pick what you want to do- break, lockpick, try key etc- that might be better for most people - as my barbarian player actually has been using thieves tools but keeps accidentally breaking doors down because he holds down the wrong button- XD

    • @clay_golem
      @clay_golem День тому

      I'll look into Stealth. And also see if I can find that "select action" option - that sounds really useful.

  • @balvarake
    @balvarake День тому

    Amazing stuff! Thanks 👍

  • @arcanjl
    @arcanjl 2 дні тому

    Nice!

  • @arcainne
    @arcainne 2 дні тому

    Awesome again! Thank you for this! I did find a few bugs, tho ;) - There's an error "Failed drawing interface canvas group: PIXI.filters.BlurFilter is not a constructor" when I try to load "B5 - Barovia Village Map" scene. The scene doesn't load and then seems to corrupt all other scenes and prevents me from opening any of them afterwards. :( - The tokens of the cultists and shambling mound in the dungeon of the Death House are missing references to their respective actors. - The sounds in the playlists "Creaky Floor" and "Wolves" don't play when trying to play them through the sound tab. Their sound file references appear to be incorrect.

    • @clay_golem
      @clay_golem День тому

      Awesome! Thanks for the bug list - I'll sort those today and release a minor patch in a few hours. Not sure what that "Failed drawing interface" thing is... But I'll look at that scene and see if I did something stupid there.

    • @clay_golem
      @clay_golem День тому

      Hit update and you should get a 0.2.1 version now that fixes these issues. Thank you for raising them 😀

  • @Nachinga09
    @Nachinga09 2 дні тому

    This looks great an it encourages me to run Curse of Strahd in a near future. Thanks!

  • @SageSaga25
    @SageSaga25 2 дні тому

    Bugbear is a champ - Can't say enough good things about the Automation community!

    • @clay_golem
      @clay_golem День тому

      They are amazing, for sure.

  • @lucascorrea7420
    @lucascorrea7420 2 дні тому

    Amazing! Ty for the video!

    • @clay_golem
      @clay_golem День тому

      No worries. Just so you are aware, the DDBI mod has had quite a few changes recently, and with the update to the 2024 D&D rules, you may find it doesn't pull your character perfectly. Not DDBI's fault, but DnDBeyond was a bit of a mess, so there were issues.

  • @TroddenOdin
    @TroddenOdin 2 дні тому

    I keep getting an error when trying to install the module, using the link you posted it says "Cannot read properties of null, reading "Id" any ideas

    • @clay_golem
      @clay_golem День тому

      Did you delete any existing version first? Other's haven't had this problem, but I was getting it a LOT before Bugbear helped me out. Can you try installing this manifest link instead, after deleting any version of the mod you may already have: github.com/ClayGolemDM/cg-Curse-of-Strahd/releases/download/0.1.5/module.json If that works (it was tested and working), then you should be able to just hit the Update on that version, to get the 0.2 latest. Let me know how it goes, please

    • @arcanjl
      @arcanjl День тому

      @@clay_golem worked perfectly after this fix

  • @sbeehre
    @sbeehre 2 дні тому

    Hey mate this is awesome! i used to use Roll20 and before i moved to foundry i exported all my purchased adventures then re-imported them into Foundry... Curse of Strahd was one of them but its not perfect as its a conversion from Roll20. I have played the Curse of Strahd in Dungeons and Dragons online and it will be cool to see how the table top version differs or is the same! once again thanks for the hard work.

  • @mds000123
    @mds000123 2 дні тому

    Would anyone be interested in running this module so it can be videoed? I would be happy to "play test" for video.

  • @Acidvegas1
    @Acidvegas1 2 дні тому

    I used some files from the zip and i would like to thank you so much for your work and effort you put in that project. ❤ I will get the mod for arc c and later Arcs. We play once a month, so hopefuly thats enough time for the next update 😂

    • @clay_golem
      @clay_golem День тому

      I'll definitely be able to stay ahead of your group, so not to worry. (Unless they immediately head for Castle Ravenloft....). I'd best do that Arc soon.

  • @superagent5000
    @superagent5000 2 дні тому

    So glad I am following you. Great content!

  • @mds000123
    @mds000123 2 дні тому

    Awesome. Any chance sharing what Bugbear showed you?

    • @clay_golem
      @clay_golem День тому

      It was all the exciting places that the version number appears. Github is great at tacking you through how to package your stuff, but it's the packaging specifically for Foundry install/updating required some expert knowledge - mostly all the places where the version is mentioned - miss one, and it doesn't work. And I missed quite a few!

  • @Hazuma81
    @Hazuma81 2 дні тому

    Thank's for the great job🎉

  • @drew_and_dragons
    @drew_and_dragons 2 дні тому

    Thanks for all you do brother! Love the content.

  • @kinruhighwood8640
    @kinruhighwood8640 2 дні тому

    Hi has anyone problems with midi qol after installing cpr? After Integration and updating midi is not able to target any token.

    • @clay_golem
      @clay_golem День тому

      No, I've not had that issue. Best place for that query is the Midi community Discord: discord.gg/Xd4NEvw5d7

  • @raulfreitas6599
    @raulfreitas6599 3 дні тому

    hi, sorry to ask, but how i add ur module? i downloaded the paste and dropped in my Foundry/Data/modules folder, but when i log in foundry, i didn't found the module The "Background Scaler" module's manifest contained the following unknown keys: "author" Invalid module "cg-automation-items" detected in directory "cg-automated-items" help please :(

    • @clay_golem
      @clay_golem 2 дні тому

      Oh, that's a really odd error - why the heck is Background Scaler even talking out my mod? I'll be straight with you - my automation mod is now quite out of date. CPR has come on a TON since this video, so a lot of the fiddly bits I was fixing, have been fixed in the GPS/CPR mods. My mod here is not really giving you anything extra now. So.... bin it and it'll solve your problems 😆

  • @foulspud3258
    @foulspud3258 3 дні тому

    What hosting service do you use? I use forge but noticed I don’t have as much freedom with access to the files and folders as other options.

    • @clay_golem
      @clay_golem 3 дні тому

      @foulspud3258 I don't use a service - self host. Much simpler and more control. Especially useful for messing with mods and stuff.

  • @meathookmarv5738
    @meathookmarv5738 4 дні тому

    Dude, I think you're going through all the same stuff as me. Your videos are brilliant! Any reason why this might not work for the versatile damage? I've followed it exactly the same, same weapon same monster etc... but the Versatile damage doesn't max out only the normal damage.

    • @clay_golem
      @clay_golem 3 дні тому

      BaB has moved on a fair bit since doing this video, as has MidiQoL etc. So it's probably that causing a difference in what you're seeing, and not you making mistakes. Are you basically trying to re-make Hew? Or something else? I can take a look and do an update to this video.

  • @smbtd820
    @smbtd820 4 дні тому

    We're used to watching you play with yourself... lol also, third time seems to always do the trick...Not necessarily related to traps but have you given terrain mapper a go btw?

    • @clay_golem
      @clay_golem 3 дні тому

      Yeah, 3 times is a good rule. First play and get it wrong. Second a decent way ahead. Third time is refine and implement. Not really looked into Terrain Mapper - I took a peak when everything was transitioning from V11 to V12 and it wasn't "ready" at that point, and then I forgot to go back. Will add it to the list again.

  • @artaweunderhill4480
    @artaweunderhill4480 4 дні тому

    Hi Claygolem.... still trying to keep with all your vids. You rock mate <3

  • @artaweunderhill4480
    @artaweunderhill4480 4 дні тому

    Hi ClayGolem

  • @brendanforward7322
    @brendanforward7322 5 днів тому

    You rock, and excited to try this for a tavern. A quick question (I am sure you get many), how do you tackle balconies? I love the idea of elevation but worried a lot like the roof that the vision will create lots of black pockets on the map.

    • @clay_golem
      @clay_golem 4 дні тому

      This mod has moved on a little, with some improvements, so things may not work exactly as in this video. Balconies - you can see it in this video - that walkway in the barn is basically a balcony. It can be twitchy, but anyone on a higher-level balcony should be able to see anyone moving around beneath it. It's a very cool mod.

  • @ActionOxford
    @ActionOxford 5 днів тому

    How do you highlight the attack rolls? Yours are green when they hit and red when they miss. Is that a setting in Midi QOL? Thanks for the video!

    • @clay_golem
      @clay_golem 5 днів тому

      Yes, there's a Midi setting to do that. Nice little addition.

    • @ActionOxford
      @ActionOxford 5 днів тому

      @@clay_golem Found it! It's under Workflow Settings -> Misc -> Color Code Hit/Miss/Save Display. Thanks!

  • @_AutoCoder
    @_AutoCoder 5 днів тому

    Thanks for this. This just sped up my game 200% and I wouldn't have found it. Not using the body piles though as I I use Item Piles and a macro to convert the bodies to loot piles (highly recommend). The PC's love it.. even spending turns to grab weapons off the recently fallen. I think I have you to thank for turning me on to item piles as well. Thanks again.

    • @_AutoCoder
      @_AutoCoder 5 днів тому

      BTW.. using monster part crafting from Battlezoo.. and Item Piles makes that super easy. I haven't tried the loot sheet that integrates with Monk's token bar though.

    • @clay_golem
      @clay_golem 5 днів тому

      Not played with that. Hmm... will add it to the list of things to look at.

  • @Maruiti
    @Maruiti 6 днів тому

    there's a mod for dungeondraft that allows to import maps from watabou and it will auto generate walls, doors, light, stairs, and a few other things, it's really impressive.

    • @clay_golem
      @clay_golem 5 днів тому

      Nice. Will try and take a look at that.

  • @Ae0n5105
    @Ae0n5105 6 днів тому

    Thank you for covering this. hoping it will lead to some great games for people. Thank you as always!

  • @SageSaga25
    @SageSaga25 6 днів тому

    Sooo- Uhhhm, the grid should have been left on, because when you use it as a template it doesn't export the original map, just what you drew in Dungeon Draft. So the grid would make it easier to position and line it up, and when you export it- no grid! Also, could have sworn I used a tool at some point that added walls based on contrast, and you could drop a donjon map in and generate the walls based on where black and white met and it could detect the lines as doors- but I cant remember what it was- I think it was back in FVTT V9 era. Oh you could also match the resolutions and then when you import it to use as a guide you wouldnt need to do any aligning, it would just... fit, perfectly. Measure twice cut once! XD

    • @clay_golem
      @clay_golem 5 днів тому

      Yeah, you're right - saving with the grid just adds the grid for tracing, and not the end map. My mistake. I mentioned an extra, optional step, and then never said what it was - which was scaling the map so the matching is more transfer... Doh!

  • @arcanjl
    @arcanjl 7 днів тому

    You made it tempting to make to make my own!

    • @clay_golem
      @clay_golem 6 днів тому

      It's a fun way to create something different.

  • @Egalia_1
    @Egalia_1 7 днів тому

    Really appreciate this, needed to start using compendiums because my foundry was struggling with the hundreds of stat blocks, maps, etc.

  • @mds000123
    @mds000123 7 днів тому

    So cool!

  • @MrDefaultti
    @MrDefaultti 7 днів тому

    Just brilliant. I have DungeonDraft, but I never thought of using it this way. Next you can try is Dungeon Alchemist 😉

    • @blackshard641
      @blackshard641 7 днів тому

      I use Dungeon Alchemist for all my maps.

    • @MrDefaultti
      @MrDefaultti 7 днів тому

      @@blackshard641 I have that also

  • @Drazimo
    @Drazimo 7 днів тому

    I've always liked this, and wish Inkarnate had the same functionality. Donjon i really good for all things random. In terms of maps, Dyson Logos has loads of maps on his website (does the black and white ones from the WotC adventures) and they're all available for free to use (could be a non-commerical thingy).

  • @florian2199
    @florian2199 7 днів тому

    That's so good! Why didn't you used the manifest URL link tho? I have to admit I can't find where to put the file in my foundry VTT files...

    • @clay_golem
      @clay_golem 6 днів тому

      I'm having trouble getting the manifest URL to work correctly without errors - I'm looking at that when I get time, so updating it will be much easier for everyone. You need to find your Foundry folder. Open the Data folder in there, and then Modules folder. You should see a bunch of folders with names of the modules you already have installed. Drop the CG Curse of Strahd folder in there, just like the other mods. Restart Foundry and it'll see it as an option.

  • @artaweunderhill4480
    @artaweunderhill4480 7 днів тому

    Hi ClayGolem. How cool is that :)

  • @jinkerGM
    @jinkerGM 8 днів тому

    WotC loves you.

  • @mikitta47
    @mikitta47 8 днів тому

    I'm not making Baulder's Gate 3 --- I LOVE YOU!

  • @arcanjl
    @arcanjl 8 днів тому

    Amazing. Super generous and top-notch Work thank you.

  • @StarcadianX
    @StarcadianX 8 днів тому

    I noticed that Ireena can be set under prone and unconscious by right clicking and adding the statuses. Don't have to tell the players she had been bitten yet of course. (11:20) After running the game twice, this reloaded version is definitely a refresher and I can't wait to run it. Amazing work!

    • @clay_golem
      @clay_golem 7 днів тому

      Because I've got linked Actor Data, if I "prone" Ireena in one scene, she gets Proned in others, so I decided to leave her until the party hit that scene at the Burgomasters' and then apply the status.

  • @freischutz898
    @freischutz898 8 днів тому

    But how can you install mods that don't show up there, I can download the Json but there is no way to run it.

    • @clay_golem
      @clay_golem 7 днів тому

      It is probably an issue with Versions. Which version of D&D are you on (assuming you're playing D&D)? And what module are you trying to install that's not working?

    • @freischutz898
      @freischutz898 7 днів тому

      @@clay_golem Oh, thanks for answering. Yeah, that was the version of the game; downloading version 12 is really limiting.

    • @clay_golem
      @clay_golem 6 днів тому

      Cool! Glad you've got it sorted. Shout if you get stuck again :)

  • @spiritandsteel
    @spiritandsteel 9 днів тому

    Oh hey! You used my Barovia village siege battle map! Lovely to see that out in the wild. Glad it’s gotten some use. The google drive folder has been updated with ungridded versions of things, just so you know. The roofs layer should work properly now. If you need any other specific things for this project, please let me know. Right now I’m working on a remake of the blue water inn with the sizes of the furniture adjusted, because the core map (and others that copy it exactly) just DO NOT fit with tokens, particularly if you’re using top down figures instead of portraits.

    • @clay_golem
      @clay_golem 8 днів тому

      Oh hi! Thank you - Aonbarr didn't cover the siege maps so I went looking for options and yours were by far the best out there. Apologies for not seeking permission before hand - I couldn't track down the original author of it. Would you please let me know the name you make these under, and the original source location, so I can credit you properly. You can send them to me at: ClayGolemDM@gmail.com And I'm assuming by your comment here that you're cool with me using and distributing your free stuff as part of this pack? And yes, I'll let you know if there are further gaps in the mapping 😍

    • @spiritandsteel
      @spiritandsteel 8 днів тому

      @@clay_golem Totally cool with it! I'm just SpiritAndSteel everywhere. Shooting you an email with the original reddit/drive links right now. Thank you so much!

    • @spiritandsteel
      @spiritandsteel 6 днів тому

      @@clay_golem (let me know if that email didn't go through)

    • @clay_golem
      @clay_golem 5 днів тому

      Got it, sir! Just been a very busy week. I'll ensure I add credit for your work to the adventure pack. In the little time I have to play around at the moment, I'm trying to get the github download working so sharing this stuff, and updating, will be much smoother and easier for everyone.

  • @marcospaniagua2697
    @marcospaniagua2697 9 днів тому

    This amazing!!!!

  • @arcainne
    @arcainne 9 днів тому

    I'm getting ready to run Curse of Strahd with the new 2024 rules (i.e., Foundry DnD 4.x), so this is super helpful! I've downloaded the module and things seem to be working well! The only issue I see so far is the Wolves in the "Wolf Battle" scene are missing the Actor reference. When I try to double click on them to open their stat sheet, I get the following error "This Token references an Actor which no longer exists within the World." I do see a Wolf actor in the Actors --> CG-COS-Actors --> Intro --> Monsters folder, so maybe you accidentally included Wolves from a separate compendium. Other than that, I AM LOVING THIS! THANK YOU!!

    • @clay_golem
      @clay_golem 9 днів тому

      @@arcainne Ooops. Minor fix needed. Will get that sorted ASAP.

  • @TroddenOdin
    @TroddenOdin 9 днів тому

    Dude just stumbled on your videos about 2 weeks ago, currently dm'ing strahd, as a first time DM, and your videos have been a godsend, especially your automation vids. Thanks brother

    • @clay_golem
      @clay_golem 9 днів тому

      @TroddenOdin No problem my man. That's why we do this 😃

  • @cindyrellaaaaa
    @cindyrellaaaaa 9 днів тому

    amazing!

  • @MrDefaultti
    @MrDefaultti 9 днів тому

    Whooaah! Have you even noticed yourself how much work you have put in this? This is amazing for Your follovers. Thank You so much ❤

    • @clay_golem
      @clay_golem 9 днів тому

      Oh yeah, it's a LOT of hours. But I'd be doing a lot of it for my own players, and not everyone has that time to give to the game - so a bit of extra effort for you guys to enjoy it too. So worth it. And repay people like yourself that have supported me from the very early days.

  • @darklightstudio
    @darklightstudio 10 днів тому

    Thank you, great video! Also, as an unfortunate FYI: DNDbeyond removed Dragons of Stormwreck Isle as a free adventure :(

  • @ryanfedewa1613
    @ryanfedewa1613 10 днів тому

    Really hoping you'll make a tutorial on the generic monster features! From what it sounds like, it'll make DMing a monster super fun and fluid, even in combat! :)

    • @clay_golem
      @clay_golem 9 днів тому

      Waiting for the NPC/Monster medi-kit and then we'll return to CPR and cover some of the extra features.