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RetroPort
Приєднався 16 лис 2016
RetroPort specialises in retro game in-depth analysis. Here we take a look at classic arcade games and it's ports across multiple platforms, comparing each side-by-side.
The King of Fighters '97: Neo Geo vs CD vs PS1 vs Saturn vs NGP Comparison
The King of Fighters '97 was originally released in 1997 for Arcade - Neo Geo. There were several ports, and here we'll be analyzing each, comparing to the arcade game.
Support the channel by becoming a patreon: www.patreon.com/retroport
Enjoy!
Arcade/Neo Geo Analysis - 0:08
Neo Geo CD Analysis - 6:35
PlayStation Analysis - 17:05
Sega Saturn Analysis - 31:42
Neo Geo Pocket Analysis - 44:15
Orochi Collection Analysis (PS2/PSP/Wii) - 47:40
Global Match Analysis (Steam/PS4/Vita) - 50:42
All versions side-by-side - 52:23
Support the channel by becoming a patreon: www.patreon.com/retroport
Enjoy!
Arcade/Neo Geo Analysis - 0:08
Neo Geo CD Analysis - 6:35
PlayStation Analysis - 17:05
Sega Saturn Analysis - 31:42
Neo Geo Pocket Analysis - 44:15
Orochi Collection Analysis (PS2/PSP/Wii) - 47:40
Global Match Analysis (Steam/PS4/Vita) - 50:42
All versions side-by-side - 52:23
Переглядів: 18 233
Відео
The King of Fighters '96: Neo Geo vs CD vs PS1 vs Saturn vs Game Boy Comparison
Переглядів 16 тис.5 років тому
The King of Fighters '96 was originally released in 1996 for Arcade - Neo Geo. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Arcade/Neo Geo Analysis - 0:08 Neo Geo CD Analysis - 3:27 Original vs Arranged Soundtrack - 08:10 PlayStation Analysis - 13:44 Sega Saturn Analysis - 26...
Darkstalkers: The Night Warriors - Arcade vs PS1 vs PS2 Comparison
Переглядів 19 тис.5 років тому
Darkstalkers: The Night Warriors was originally released in 1994 for Arcade - CPS II. How does the PS1 port compare? Find out in this video. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Arcade/Neo Geo Analysis - 0:08 Regional Differences - 3:33 PlayStation Analysis - 4:24 PlayStation 2 Analysis - 14:36 All versions side-by-side - 15:55
Real Bout Fatal Fury: Neo Geo vs CD vs PS1 vs Saturn
Переглядів 22 тис.5 років тому
Real Bout Fatal Fury was originally released in 1995 for Arcade - Neo Geo. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Arcade Analysis - 1:26 Neo Geo CD Analysis - 3:51 Soundtrack Comparison - 7:37 PlayStation Analysis - 10:54 Saturn Analysis - 19:01 PlayStation 2 Analysis -...
Capcom vs. SNK: Arcade vs Dreamcast vs PS1 Comparison
Переглядів 88 тис.5 років тому
Capcom vs. SNK: Millennium Fight 2000 was originally released in 2000 for Arcade - Naomi. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Arcade Analysis - 0:08 Sega Dreamcast Analysis - 3:26 PlayStation Analysis - 7:50 All versions side-by-side - 22:49
The King of Fighters '95: Neo Geo vs CD vs PS1 vs Saturn vs Game Boy Comparison
Переглядів 41 тис.5 років тому
The King of Fighters '95 was originally released in 1995 for Arcade - Neo Geo. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Arcade/Neo Geo Analysis - 0:08 Regional Differences/Censorship - 2:30 Neo Geo CD Analysis - 2:48 Original vs Arranged Soundtrack - 07:17 PlayStation Ana...
Marvel vs. Capcom: Arcade vs PS1 vs Dreamcast Comparison
Переглядів 79 тис.5 років тому
Marvel vs. Capcom: Clash of Super Heroes was originally released in 1998 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Arcade Analysis - 0:08 Arcade vs. Arcade - 3:29 PlayStation Analysis - 4:55 Dreamcast Analysis - 12:51 PSN/XBLA Analysis - 14:57 All versi...
Marvel Super Heroes vs. Street Fighter: Arcade vs PS1 vs Saturn Comparison
Переглядів 26 тис.5 років тому
Marvel Super Heroes vs. Street Fighter was originally released in 1997 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Animation Analysis - 2:56 PlayStation Analysis - 3:28 Saturn Analysis - 9:56 All versions side-by-side - 11:51
X-Men vs. Street Fighter: Arcade vs PS1 vs Saturn Comparison
Переглядів 25 тис.5 років тому
X-Men vs. Street Fighter was originally released in 1996 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Animation Analysis - 1:52 PlayStation Analysis - 3:03 Saturn Analysis - 6:37 Super Nintendo - 7:49 All versions side-by-side - 8:44
Marvel Super Heroes: Arcade vs PS1 vs Saturn Comparison
Переглядів 30 тис.6 років тому
Marvel Super Heroes was originally released in 1995 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Animation Analysis - 1:36 PlayStation Analysis - 2:52 Saturn Analysis - 5:00 PSN/XBLA - 6:49 All versions side-by-side - 7:56
X-Men Children of the Atom: Arcade vs PS1 vs Sat vs PC Comparison
Переглядів 36 тис.6 років тому
X-Men Children of the Atom was originally released in 1994 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport I ended up adding more information, thanks to user Félix Félicis Felixis! Enjoy! Animation Analysis - 1:11 Saturn Analysis - 2:14 PlayStation Analysis - 3:26 P...
Street Fighter Alpha 3: Arcade vs PS1 vs Saturn vs DC vs GBA vs PSP Comparison
Переглядів 135 тис.7 років тому
Street Fighter Alpha 3 was originally released in 1998 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Animation Analysis - 1:06 PlayStation Analysis - 1:40 Saturn Analysis - 5:09 Dreamcast Analysis - 6:35 Game Boy Advance Analysis - 7:58 PSP Analysis - 9:46 ...
Street Fighter Alpha 2: Arcade vs PS1 vs Saturn vs PC vs SNES Comparison
Переглядів 65 тис.8 років тому
Street Fighter Alpha was originally released in 1996 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Enjoy! Animation Analysis - 1:01 PlayStation Analysis - 3:15 Saturn Analysis - 6:18 Windows Analysis - 9:19 SNES Analysis - 10:29 PlayStation 2 Analysis - 13:00 Arca...
Street Fighter Alpha: Arcade vs PS1 vs Sat vs PC + Comparison
Переглядів 36 тис.8 років тому
Street Fighter Alpha was originally released in 1995 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game. Support the channel by becoming a patreon: www.patreon.com/retroport Was PlayStation version that bad, with less animation frames? Enjoy! Animation Analysis - 1:05 CPS Changer Analysis - 2:11 PlayStation Analysis - 3:59 Saturn Analysi...
Those artworks were made by true legends Capcom characters (Capcom style) were drawn by Daigo Ikeno (SFIV illustrator), SNK style were drawn by Shinkiro himself (most known SNK illustrator) SNK characters (Capcom style) were drawn by Kinu Nishimura (SF3 illustrator, SF2 sprite illustrator), SNK styled were drawn by Bengus (SSF2/SFA/SFV/SF6 illustrator, SFA/MvC series sprite illustrator) supervised by Shinkiro
My only gripe with the Saturn version is the missing links. One of Kyo’s main combo begins with a down B, standing C link.. for some reason this doesn’t work on Saturn but works on PlayStation.. Benimaru and Joe with similar links which were removed.. Also some background detail in the China stage is missing on the Saturn port but is present on the PlayStation port.. But those are minor issues. The main game still plays well. The Kyo task over glitch still works., The infinite combos still work.. ☝️
Bad version Saturn. The game is flawed: V-ism gauge fills way slower than on arcade/ps1/dreamcast
Someone: Tell me something thats more rare than a diamond Me: T.Hawk's walk back animation
Maybe his walkback animation causes the NAOMI hardware builds of the game to bug out lol (Dreamcast, SFZ3 Upper arcade, MAX PSP). But yeah what a bizarre omission and I'm surprised it was never restored.
Yeah, the PS1 port is not good.
Rutubo Games Capcom ports seemed to do some sort of magic on the systems they made the ports for. Like this is the only pre 4MB RAM cart game that actually more or less has the complete intro on Saturn which is very impressive considering what they probably had to do to make that work. Yeah it still had cuts, and it had slowdown sometimes, but for all intents and purposes it was probably the best way to play it at home for the longest time. The other port I know of that they did an incredible job on? Dreamcast Street Fighter III Double Impact. To this day, I don’t know what kind of magic they did to get it looking how it did, but that game’s visuals were the cleanest of ANY CPS2/3 port on the system. It was worlds better than what Capcom even did in house for Third Strike, which was always why I was so confused when reports came out that said it was rougher in comparison. I’m not sure if there was any gameplay differences, but IMO compared to the arcade Double Impact was nearly indistinguishable.
Nem precisei abrir o vídeo direito para saber que o do PS1 é o mais tosco da turma, o que não faz sentido, já que as versões de 98 e 99 no PS1 são decentes, mesmo sendo inferiores. Agora, as de 95 e 96 no PS1... essas são terríveis! O q tb não se justifica.
The fact the Saturn acted like the CP System II…
This game is a masterpiece. Got the Saturn and Arcade version.
MvC1 if you look carefully had quite a few whole character animations that were visibly compressed and crunchy looking . Strider is one of them. You tend to notice this on fall animations too. That was another RAM saving strategy on PS1.
Alpha 3 ps1 the best
SS is the best version because you cam sum 2 hidden bosses.
Intro clouds on PS1 are 30fps instead of smooth 60 like CPS1/2 and Saturn. Saturn has a special echo effect on voices when you do supers, but PS1 has better overall audio quality. PS1 runs at a higher vertical resolution, which results in odd warping and visual cutoffs at the top of the screen, Saturn is actually at proper 224 resolution so that doesn’t happen there. However, on Saturn four of the stages have incorrect scrolling whereas on PS1 it’s perfect. On those 4 stages as well, there’s a cutoff that shows the very edge of the graphics when scrolled all the way to the right. Super explosions on PS1 are polygonal whereas on Saturn it’s the actual graphic. Lower horizontal resolution on Saturn means you don’t get as much room to fight, and the characters start closer to each other than they’re supposed to. Both versions altered the super meter and the MAX lettering is spaced differently and also cutoff at the top. Basically, both of them had some conspicuous flaws.
Technically both the Saturn and PS1 were much more powerful than CPS2. The main issue with consoles of that time was their storage medium, and the fact that those systems couldn’t just pull data off the discs like the arcade game and consoles before it could do with their ROM boards or cartridges. Saturn and PS1 for this reason were limited to however much work RAM they had, and because it was only 2MB a game could load at once on both systems (aside from Saturn RAM cartridge expansion), sacrifices had to be made. Had both systems been able to run the game off a cartridge ROM with enough storage like say the N64 or anything before it, this would’ve been a totally different scenario.
Resizing the image won’t get this to match up between PS1 and arcade no matter what you do. The interface elements were either shrunk down like the health bars, or moved around like pretty much everything else.
Is the gallery in the Dreamcast version???
@38:23 it says that Shermie’s victory animation has more frames on the Saturn than the Neo Geo CD version. Surely that’s a mistake?
感觉土星版的角色要比其他两个版本稍微大一些,是错觉吗?
Saturn is lower resolution, because of that the characters appear bigger, but in actuality they’re not.
原来如此
You forgot to mention PS1 and dreamcast are the only versions that suppport rumble feedback
The way they got the select screen animations on PS1 that good was by literally cutting the win pose animations down to close to nothing. Admittedly I was wondering how they did it back then too, seeing how the other two had stripped down animations here.
To be truthful, the PS1 didn’t use polygons for all the graphics to save memory, it was literally the ONLY way it could do it period. Unlike the Saturn it had no actual old school 2D tile based rendering for backgrounds. That said, even on Saturn the sprites are textured quads.
Todas las versiones son excelentes, pero la que más me gustó fué la versión de PSP 👌
😮😮WOW😮😮
😮😮WoW😮😮
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😮Yeah 😮
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😮😮 WoW 😮😮
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I like the most the Playstation port
The PS1 version's intro was re-done in the style of the intro to Marvel Super Heroes Vs. Street Fighter, which was a nice little touch. Even still, it suffered from slowdown like the rest of the port. XD Easily the worst 2D Capcom fighter port to PS1.
The GBA version by Crawfish was amazing. I played the heck out of it at an overnight job.
The Wii version of Orochi Saga gets away with no load times because the system had the RAM to load the entirety of every game with no issue. The PS2 would’ve only been good for KOF94 like that, which is why every game from 95 and on had loading in between scenes and sometimes pauses in fights. It was the difference of 32MB and 88MB when it came to emulation. Now of course the Japanese version didn’t have this issue, because those games were ported there in comparison.
😊 Excellent Comparation 😊
The Playstation 1 version of x-men vs street fighter is the best because: a) there's less infinite combos (than arcade), making nearly every character competitive b) there's a super metre cheat (not on arcade) c) you can link super combos (can't link supers on the arcade) d) there's a 1 v 1 format (not arcade) e) you can swap if you go opposite players. f) there's more options than the arcade version. g) you can shorten the loading with the shortcut option. I can do the infinite combos on the arcade version and I feel bored doing them and winning, my opponent is just sitting there for 20 full seconds while I dominate them, it's not fun.
You realize that because of Super Cancelling certain characters were more broken on PS1 than they’d ever be on even the arcade game. Gambit literally can kill you off in two hits and 3 linked supers. And we’re not talking about something super difficult to do either. The less infinite combos thing is a lie. While it’s based on Version 3, even that still had a LOT of them. They just removed the more egregious ones. But even on that note, the Saturn version is based on version 3, and so is the recent MvC Fighting Collection.
@Darknight0681 I can do the long drawn out combos on the arcade version. I don't have fun doing them even when I win. gambits super three times doesn't kill in one combo, takes you down 80- 85% I can do a one hit kill with sabretooth on ps1. I have more fun still with the ps1 version. I'd still go someone like akuma who's supers don't hit hard. you can adjust the health to more on the ps1 version.
@Darknight0681 wrong, the body falls to the ground faster, and you can't hit somebody off the wall it's completely removed, you lied. the infinite combos only work against big opponents like juggernaut which none of us played very often and dhalsim (maybe after his teleport) which is boring to do and even in tournaments pro players drop the combos on the arcade version. you know nothing yet you pretend you do.
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Good Comparation
Im in love with the psp and dreamcast version along with the ps1 one for the psp one no loading times during matches fully faithful port to the arcade version with 4 new characters
I played this on ps1 back in the day and thought it was good for what it was, but I had always assumed that it just lacked tag battle, wow they really had to cut a lot to get just 2 characters on the ps1 version. This one should have been brought here for Saturn because it could have really sold consoles.
3:18
Great job thx
Capcom Fighting Collection 2 brings me here.
Best way to play Alpha 3 is Street Fighter Alpha 3 Upper on the Street Alpha Anthology (PS2) via PCSX2.
I personally love the PSP version. It's got everything from the previous version plus online play and a few additional characters and storylines
It’s not that the Dreamcast version is missing T. Hawk’s walking back animation. It’s that it didn’t exist until the Saturn version. Believe me, they could’ve more than put that in.
I would love if Capcom did one more definitive version of Alpha3 including all 38 characters, World Tour, Tag and Dramatic battle mode and the extra goodies and -isms from the Anthology version and color editor.
Well, we're getting SFZ3 Upper in Capcom Fighting Collection 2 which comes out soon. The sharp filter looks excellent, training mode, online obviously, save states for single player mode, music box, art gallery. I know it's an arcade collection but hopefully they do something similar for MAX by the end of the decade rofl, dramatic battle mode is just like one of the most fun things ever, there's so many insane combos to do
Can't wait to compare MVC1 on PS4, Switch and Steam against the previous ports once the MVC Collection is release.
They’re the arcade versions straight away. So more or less whatever you see for the arcade versions here is pretty much reflected on the collection.