DM Timothy
DM Timothy
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THIS underrated skill makes a HUGE difference in D&D
Improve YOUR D&D game by supporting the channel! Get immediate access to great perks, like early videos every week, exclusive discord access, behind the scenes footage, and more!
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Chapters
00:00 The Very Beginning
00:24 The Debate Between Realism and Entertainment
01:26 Why dialogue in combat is important?
01:37 Story Opportunity
02:19 Grounding in Narrative
03:05 Combat Foreshadowing
04:31 Tactics from RP Perspective
05:15 How to Improve
05:25 Sticky Note Reminder and 3x5 Record
05:54 Prepared Comments
06:42 Initiative Position
07:35 Time Spent on Personalities
08:54 Look for the moments
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Inquiries -
timothy.austen@gmail.com
- DISCLOSURE
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#dnd ​​#dnd5e ​​#ttrpg #dungeonsanddragons
Переглядів: 7 525

Відео

Ranking Weapon Mastery Properties (and 7 BROKEN combos)
Переглядів 11 тис.День тому
Don't forget to check out Dungeon Dreamer's Dungeons & Dragons AI Familiar on Kickstarter (www.kickstarter.com/projects/dungeon-dreamer/dungeon-dreamer-ai-familiar-for-tabletop-storytelling) and if you have any questions, join their Discord (discord.gg/eRsbgMqBsw). Improve YOUR D&D game by supporting the channel! Get immediate access to great perks, like early videos every week, exclusive disco...
5 Things Players HATE About DMs
Переглядів 14 тис.14 днів тому
Improve YOUR D&D game by supporting the channel! Get immediate access to great perks, like early videos every week, exclusive discord access, behind the scenes footage, and more! ua-cam.com/channels/2XQY0KNfPJH5qiFuS_fOoQ.htmljoin OR join me on Patreon at: www.patreon.com/dmtimothy Chapters 00:00 The Very Beginning 00:23 #5 Not Willing to Admit 01:57 #4 Rules Restrictions 04:37 #3 Inflexibility...
The BEST part of the 2024 PHB (it’s not what you think)
Переглядів 2,8 тис.21 день тому
The BEST part of the 2024 PHB (it’s not what you think)
The REAL difference between normal and “gritty” D&D
Переглядів 3 тис.28 днів тому
The REAL difference between normal and “gritty” D&D
EVERY subclass in the 2024 PHB, ranked (but my way)
Переглядів 6 тис.Місяць тому
EVERY subclass in the 2024 PHB, ranked (but my way)
Houserules to FIX D&D 2024? (Here’s 9)
Переглядів 4,9 тис.Місяць тому
Houserules to FIX D&D 2024? (Here’s 9)
Can THIS save the 2024 Ranger?
Переглядів 2,8 тис.Місяць тому
Can THIS save the 2024 Ranger?
2024 Grappling Deep Dive (Spoiler: It’s AMAZING)
Переглядів 6 тис.Місяць тому
2024 Grappling Deep Dive (Spoiler: It’s AMAZING)
Melee is GOOD in D&D 2024
Переглядів 3,2 тис.Місяць тому
Melee is GOOD in D&D 2024
What to expect when switching to D&D 2024
Переглядів 2,4 тис.Місяць тому
What to expect when switching to D&D 2024
Is Hiding and Stealth FIXED?
Переглядів 2 тис.Місяць тому
Is Hiding and Stealth FIXED?
Checking notes without RUINING ambiance (3 DM Tips)
Переглядів 2,4 тис.Місяць тому
Checking notes without RUINING ambiance (3 DM Tips)
Do the 2024 background rules FORCE us to play humans?
Переглядів 6 тис.Місяць тому
Do the 2024 background rules FORCE us to play humans?
Transform your “build” into a “character” in 3 easy steps
Переглядів 2,5 тис.2 місяці тому
Transform your “build” into a “character” in 3 easy steps
9 Insights from the NEW Green Dragon Statblock
Переглядів 3,1 тис.2 місяці тому
9 Insights from the NEW Green Dragon Statblock
Bonus Action Healing Potions is BIG News in D&D 2024
Переглядів 9002 місяці тому
Bonus Action Healing Potions is BIG News in D&D 2024
1 Spell Slot Rule Changes More Than You Think, D&D 2024
Переглядів 14 тис.2 місяці тому
1 Spell Slot Rule Changes More Than You Think, D&D 2024
SURPRISE! New surprise rules are actually GOOD
Переглядів 6292 місяці тому
SURPRISE! New surprise rules are actually GOOD
5 Tips GOOD DMs use to make combat more EPIC
Переглядів 2,2 тис.2 місяці тому
5 Tips GOOD DMs use to make combat more EPIC
Players all want different gameplay? 3 DM Tips
Переглядів 1,1 тис.2 місяці тому
Players all want different gameplay? 3 DM Tips
D&D 2024 Barbarians will RAGE over changes
Переглядів 1,3 тис.2 місяці тому
D&D 2024 Barbarians will RAGE over changes
Find Your Perfect TTRPG Group Easily - Any System
Переглядів 2442 місяці тому
Find Your Perfect TTRPG Group Easily - Any System
2024 Paladins Smite Got Smote
Переглядів 7143 місяці тому
2024 Paladins Smite Got Smote
2024 Wizards Are FINALLY prepared for anything in D&D 5.5
Переглядів 1,4 тис.3 місяці тому
2024 Wizards Are FINALLY prepared for anything in D&D 5.5
Fleeing Doesn’t Work in D&D (2 NEW options)
Переглядів 3,9 тис.3 місяці тому
Fleeing Doesn’t Work in D&D (2 NEW options)
Using AI as a Dungeon Master (Including a NEW tool)
Переглядів 2,8 тис.3 місяці тому
Using AI as a Dungeon Master (Including a NEW tool)
2 Traits you NEED to Become a TOP Dungeon Master
Переглядів 7 тис.3 місяці тому
2 Traits you NEED to Become a TOP Dungeon Master
The Truth About Player Secrets in D&D
Переглядів 2,3 тис.3 місяці тому
The Truth About Player Secrets in D&D
Rogue Changes Really Sneak Up On You for D&D 2024
Переглядів 1,4 тис.3 місяці тому
Rogue Changes Really Sneak Up On You for D&D 2024

КОМЕНТАРІ

  • @ionutcriveanu7019
    @ionutcriveanu7019 21 годину тому

    Cool. Now do a video on toxic players.

  • @johnmaher5887
    @johnmaher5887 День тому

    Sorry to be that guy, but “vis a vis” is pronounced “veez a vee”. Good video. First time I’m seeing your channel, and I’ll check out more.

  • @BrentHollett
    @BrentHollett День тому

    Spells are always the third page. They always have been since 2nd Ed.

  • @alpturan7897
    @alpturan7897 День тому

    Adding monsters that *can* talk to encounters is also helpful 😏 Sometimes back to back encounters are all against mindless creatures, which doesn’t give much opportunity to talk to either side of the table

  • @TxSonofLiberty
    @TxSonofLiberty День тому

    WOW!!! So much abusiveness, this is advice for bad DMing. PLEASE STOP BEING KILL THE PLAYER DMS!!! DO NOT DO MOST OF THESE, EVER!!! 1a) Power Attack for All? Great idea, keep it, every Martial can take -5 to attack to add +10 to both Ranged and Melee attacks, plus double the 10 on a crit... This is a Good rule, this is good advice. Removing it, bad advice... was 8/10 Stars, now is 0/10 Stars... granting it was great, taking away something that isn't there is just a nothing. 1b) Removal of Shield? WTF? STOP TRYING TO KILL PLAYERS. Keep Shield as is, Shield is fine... Shield is meant to exist. It costs two resources, Reaction and Spell Slot, it is perfectly fine for a one round boost, and if someone boosts themself by multiclassing, they are still using their Reaction and Still using one of their precious spell slots. If Shield were a reaction Cantrip, I could see an issue, but it isn't. Terrible -5/10 Stars, but very common among KILL THE PLAYER DMs, its commonality makes it not as impactfully bad, despite being bad 1c) Again, this is Kill the Player thinking. Stop trying to hurt the players, the dice will do it fine, there is an existing mechanic, No Proficiency at all, Armor stops spellcasting, the dip to get the Armor Proficiency is the Penalty, it is one caster level less, causing more xp needed to get spell levels and spell slots, as well as to get to features. The balance was always there, you don't need to add extra penalties. It works both ways, the Paladin can dip Warlock for Spell Slots that come back on a Short Rest for more Smites, WHICH they nerfed anyway by making Divine Smite a Bonus Action... HORRIBLE RULE -50 out of 10 Stars. 2) No Reactions when Surprised? This is fair, it works both ways, it makes Surprise have a genuine benefit still for Players to be stealthy, not just a pathetic advantage on Initiative, which is actually valueless if you roll low anyway. Oh, look, they had disadvantage and rolled a 19 and a 20, oh, and with advantage you rolled a 4 and a 5... yes, Surprised... so surprised... We can keep this, as it at least sounds good, even if it is nearly useless due to the idiocy of 2024 Surprise Mechanics. A real house rule would be "Anyone who is surprised doesn't get a turn on round one, has disadvantage on initiative, and no one get reactions until the beginning of the turn they get to go" This means, surprised people are genuinely surprised, they are caught off-guard and can't act in response at all, then initiative may or may not be on their side to go earlier or later in the second round, it still wouldn't make the NEW Alert feat genuinely valuable, as it would still would only cancel out the disadvantage where the 2014 version would have meant you got to go on the Surprise 1st round and it protected you from hidden/invisible foes surprising you in the middle of combat (Side Note: a GOOD House Rule would be to make the Alert Feat do both of those, still grant advantage on Initiative, and allow the Initiative Swap, as the Alert Character could have their first turn, get their reaction, and allow a surprised ally to go earlier in the 2nd round). 4/10 Stars, it isn't really that impactful, but it isn't bad advice, just meh. 3) What Books you allow? This isn't a House Rule, this is standard rules... You always chose which books you allowed and disallowed. We can keep this, but it isn't a House Rule anyway. Obviously there were even books that stated things like "This Feat is meant only for this Setting", meaning the intent was unless you were in that setting or allowing something from that setting in your custom setting, that book or part of that book was innately off-limits without talking with the DM. This didn't even need to be stated. 1/10 Stars, technically, as of 2024, it is a sort of House Rule, but this is such a nothing, that it barely warrants above an actual nothing. 4) Exhaustion on 0 HP? WTF? STOP TRYING TO KILL PLAYERS. There are literally mechanics to drop a PC to 0 HP instantly (See Sea Hags). This punishes Tanks, this punishes squishy casters, this punishes getting low rolls, this punishes players for roleplaying. This rules says "You actually want to just go and hide, because mobs gang up, so you will have four to eight levels of exhaustion, since you aggro everything... oops, make a new character cause you didn't ho and hide." The idiocy that MASH Units are stitching up Soldiers in the middle of a fight is dumb. Especially in conjunction with the later idea to nerf an intentionally added feature to reaction spellcasting, this House Rule is a horrible intent to kill parties quicker. -100/10 Stars this isn't just crippling, this is why have a game level game ending mechanics 5) Oh, look, more punishing players to make sure you kill them. Tell me, does your grenade get less effective when it blows up because you drank less coffee? Then why would a fireball be easier to dodge because the Wizard is a little tired? This is just more KILL THE PLAYERS mentality. Ever heard of the adage that a cornered creature is MORE dangerous? Being Exhausted and tired and agitated and afraid for their life, if it were mechanically going to do anything, would be to UP DCs, cause more attacks, make the Squishy Spellcaster MORE Dangerous, not less (No, I'm not suggesting making boosts for fear, exhaustion, low hp, and other negative conditions... but the point was, those are way more realistic if you are talking making things REALISTIC in a Fantasy game). Penalties to melee attacks, because your arms are tired; penalties to con saves to make concentration checks because your mentally exhausted, those make sense, but the magical energies you tap into aren't losing their potency, so Spell Save DCs shouldn't be dropping; and your armor suddenly doesn't get weaker because you are fatigued, so AC shouldn't be going down either (yes, I get that the idea is you're less agile, but lower AC affects the non-agility characters... in addition, it is more KILL THE PLAYERS mentality, as NPCs rarely suffer from Exhaustion, there are few ways to give foes levels, so it doesn't help make the Dragon squishier, it only affects PCs, and it makes them much easier to kill... this is poor GMing at its worst... might as well just say "I decided you have brain eating parasites that do 1d8 Intelligence Damage every round at the start of your turn, you can't remove them, you can make a Int Save to reduce the damage by half at the end of your turn", because this is just you trying to make your PCs dead to make them dead, there is no balance at all). Absolutely, positively, never ever ever do this, this is some of the worst advice ever, and this is in a video that is already filled with horrible, Kill the Players ASAP advice. -200/10 Stars, the above kills players, this kills players faster, Game ends before it starts.

    • @TxSonofLiberty
      @TxSonofLiberty День тому

      6) Custom Backgrounds... oh, wow, brilliant... except, as you pointed out... a) Tasha's already discussed this, and b) the bringing 2014-2023 Background in line with 2024 rules in the PHB basically already made this Rules as Intended if not Rules as Written. This is less a House Rule and more a rules Errata. But, fine, this is generally good advice. And, I will grant you the subset, adding a Half ASI to Origin Feats taken after Level 1, is decent Good DM House Rule Advice. I might even say, make them all Half ASI... always, this makes the Human look even better, as that makes their extra feat at level 1 give another +1 to an ability score that the DM feels is appropriate for the Feat. OR, how about also making ALL Non-Epic Boon Feats available as options for Custom Backgrounds? Why wouldn't Gladiator have the Grappler Feat at Level 1? Why wouldn't the Sorcerer who was a Town Guardsman have Lightly Armored? Why wouldn't the Pagan Revival Preacher have Inspiring Leader? Why wouldn't the Mine Cook have Chef? Why wouldn't the Traveling Thespian have Actor? See, that is an even Better House Rule, but sure, granting an half-asi to origin feats taken after level 1 is fair, decent, and good advice to DMs as a possible houserule... 6/10 Stars, it isn't great, but at least it is good. 7) First, it isn't an exploit, it was a feature... the whole point of the new wording was so Warcasters, Paladins, and Mercy Monks could render aid or buffs to allies, remember resources... this is why having your reaction is important, this is why it still costs a Spell Slot, or Lay on Hands Die, or Focus Point, because it encourages teamwork, encourages using your resources to benefit others, and provides ways for players to do more than just attack. I will agree with this rule, as long as any DM that institutes accepts they count as a Hostile creature, and so anytime they move away from a player the player gets to hit them in with anything they want, anywhere they want. A DM that puts this in place deserves to get Opportunity Attacked by the entire party and other DMs, and anyone that see them, this is a Hostile DM. -20/10 Stars, Hostile behavior from a Hostile creature who deserves Hostility toward them. 8) Okay, I understand why idiots, novices, fools, haters, and bad readers think Conjure Minor Elementals is broken, but they are missing many key issues: A) The spell only affects a 15 foot emanation, that is a radius of 15 feet around the caster, meaning it is useless on any target further away and easily avoidable by ranged combat... You shoot, move back 20+ feet, even if they dash, they have used their action to get you in range without getting the damage benefit. B) the difficult terrain means anything in it or at its edge (because no PC race has under 30 feet of movement) can get base to base with the caster if they start their turn in or just at the edge of the emanation, so normal movement to base AND Melee Attack the Caster while they still haven't benefitted from the spell. C) It is a Concentration Spell, so hitting them potentially ends the spell, hitting them multiple times, increases the chances, having the Mage Slayer Feat means they make the save with disadvantage. D) It takes an action to cast, so even if they cast it with a foe inside the Emanation, they either have to use another resource (like sorcery point or maybe a single use per long rest ability) to cast a damaging spell immediately or wait an entire round to benefit from the potential damage, so odds are low this will get more than one nuke before every caster, ranged martial, and nearby melee martial piles on the damage to break that concentration. E) It still took a spell slot, and in fact, to get that so called 'broken' benefit, required the use of on of their higher, if no their highest spell slot. So F) They are as this letter implies, F'd, the moment they cast it, as it puts a massive target on them, cost them their most important resources. There is no reason, whatsoever, to change, ban, nerf, modify, or touch this spell in anyway, it is perfectly fine and balance, but people see that potential, and forget that this is mainly for the benefit of the players, this is their spell to take down a big threat or maybe two if they're really lucky, because a smart party of players takes down the NPC Spellcaster using it (see A-F above for how and why) and logical DM will have the NPC minions and mobs either do the same or flee for 10 minutes then restart the fight (maybe rinse and repeat), pack tactics (Shout out to Gator and Kobold, you guys love one of the best ways to crush this spell for NPCs) will make this spell a joke. Any House Rule that penalizes, punishes, or cripples players is not good. No one said, "Look at all that innovation and creativity that came from that Totalitarian Dictatorship", more restrictions does not foster creativity, it stifles it... Roleplaying is an improv session with structure, rules that support, not barriers that constrain, "Yes, AND" should be usually the mindset, not "No, NOR".

  • @StayedBoot7207
    @StayedBoot7207 День тому

    Epci kitty right there

  • @Xadov
    @Xadov День тому

    There were a few issues with a group I played with. First, the DM occasionally let slip an adversarial attitude. He couldn’t balance encounters very well, and would get visibly butthurt when he didn’t get to use certain monster abilities. He would go out of his way to make sure we couldn’t use roleplaying out of combat to avoid encounters altogether, or to do anything clever. When he did get to use certain abilities, you could see a certain amount of glee on his face as it makes the encounter totally pointless, as he would have to bend over backwards to avoid a TPK after inflicting us with some unrecoverable status effects. His encounters would often involve multiple monsters at a very high CR rating (think 2 or 3 at CR 20 and some CR 10s against a party of four level 14s). His descriptions often left out any critical hints or information that one might expect should be readily provided without actively asking about it. “You enter a room” “What do we see?” “Roll a perception check” “Ok, uh, 9” “You don’t see anything of note” “So an empty room?” “As far as you can tell” Later we would find out we missed an important book sitting on a table in plain sight. Enemies with clearly high-value magical equipment would frequently just evaporate after being defeated with no in-universe reason other than he couldn’t be bothered to think about what we could loot. He would also be very stubborn when faced with a disagreement over rules. But probably the worst part was his inability to keep the game on track. Two or three of his friends were always taking shots during the game, constantly on their phones or not paying attention. They would go off on random conversations and constantly be surprised by things like the fire-based monster being immune to fire damage, or generally not knowing anything about how their own characters function. The worst part was when they would join in the drinking and get so sloshed in the middle of an encounter that I would actively have to correct him on what the monsters are even capable of doing (like not being able to use their nuking ability at will to do 12d10 damage…) Spending almost two hours to get through just 4 rounds of combat is not fun.

  • @xkillrocknroll1
    @xkillrocknroll1 День тому

    I play such a hacked up, homebrew rules LIGHT system that this never even comes up at my table.

  • @Dorkrust
    @Dorkrust День тому

    Not being able to identify a spell being cast thru knowledge of S/V components seems bizzare to me and as a DM I would house rule that for sure. It has to be an oversight.

  • @bsabruzzo
    @bsabruzzo 2 дні тому

    Come on Graze isn't that bad. Just think of it, Thor against Thanos. Thor comes down with the greatest of blows and misses, but there's still a scratch on Thanos's cheek. Graze is still cool.

  • @BrentHollett
    @BrentHollett 2 дні тому

    Seriously, who photocopies when they provide a clean PDF??

  • @RayCase
    @RayCase 2 дні тому

    Thanks for giving me good guidance on how to run a better game for my players

  • @Itachi45481
    @Itachi45481 2 дні тому

    We need more of this skill in dnd

  • @rogerwilco2
    @rogerwilco2 2 дні тому

    Very nice advice.

  • @pirosopus9497
    @pirosopus9497 2 дні тому

    I like your videos because it has specific and actionable advice! Like that initiative for speaking video. Keep up the good work 👍

  • @owenveighey1765
    @owenveighey1765 2 дні тому

    Bro, I heard you like to teleport. Quadruple down on teleportation by being an Eladrin or Shadar-Kai Archfey Warlock with the Fey Touched feat. Then, take the Epic boon of Dimensional Travel so you can teleport before or after you teleport. 😅

  • @michaelwinter742
    @michaelwinter742 2 дні тому

    Add ice and you’re Mr. Misty.

  • @ericpeterson8732
    @ericpeterson8732 2 дні тому

    Then add the cloud Goliath or Eladrin species for even more (proficiency times per long rest) teleports, and you ARE a combat teleporter. Especially with blink as a warlock spell. Unfortunately, you don't get teleport as a spell, so mass teleport is stuck with teleportation circle, which is not as good as teleport.

  • @DelayedLaunch
    @DelayedLaunch 2 дні тому

    What kind of multiclass options would you pair with Archfey Warlock?

  • @choczynski
    @choczynski 2 дні тому

    In my wider rpg circle we call this banter

  • @TwinSteel
    @TwinSteel 2 дні тому

    🥳🫂👍🏿 “I think they’re neat” 🥔

  • @AncientRylanor69
    @AncientRylanor69 2 дні тому

    I'd ra

  • @Tommyd1013
    @Tommyd1013 2 дні тому

    To start your rating system isn’t working if most people don’t like or understand it. Second when rating a subclass you need to factor in how it functions with its core class because a lot of the abilities play off the core classes ability. What you’re doing is the same as deciding a car is good or bad based off its tires only.

  • @sRtAoIrNm
    @sRtAoIrNm 2 дні тому

    I’ve never even seen a DM require an action to recognize a magical effect before, at most it’s a difficult check, at least the DM just says what it is

  • @Typort816
    @Typort816 2 дні тому

    There's a few things in the 2024 rules I like, but overall, I'm disappointed Iin them and don't plan on "upgrading" any time in the near future.

  • @pyrocrasty
    @pyrocrasty 2 дні тому

    Although graze doesn't seem like the most interesting property, there's more to it than this. (1) First, there are features that proc on _damaging_ a creature, without mentioning hitting them. Graze could potentially be very potent in combination with these. In fact, one example doesn't require a feature: a concentration save is required if the caster takes damage. So attacking a concentrating caster using graze property means 100% chance of triggering the save. The mage slayer feat makes this interaction more potent. (2) Second, it does stack with other features (at least in the relevant sense): other features may proc on success while graze does so on failure, but they're all adding their contribution statistically. (3) A final thing to note, although minor, is that graze fills a rather unusual niche. In contrast to most features, it's optimized for the failure of an attack. This means it may be useful in unusual situations where the chance to hit is abnormally low, such as a creature with very high AC (but fairly low HP), or a situation where attacks are debuffed.

  • @DiscountCheeto
    @DiscountCheeto 2 дні тому

    Great video, super applicable advice. Working it in to my encounter outline right now lol

  • @iskandarthegreat0487
    @iskandarthegreat0487 2 дні тому

    I like the list of personalities for mooks

  • @sisyphusmyths
    @sisyphusmyths 2 дні тому

    My DM allows us to make a check as a free action to identify a spell being cast, with the DC being the spellcaster's save DC, but we make the check with advantage if we know the spell (as presumably we would be able to recognize the words, gestures, and associated components).

  • @iTaoRekt
    @iTaoRekt 3 дні тому

    If the DM won't do it, then I will. I allows describe how I cast my spells. I keep it short of course.

  • @lordmars2387
    @lordmars2387 3 дні тому

    Couple fun combo's Polo keep away= mount+lance+warhammer Chuck wagon=dagger+handaxe Gladiator=trident+net The goofiest goober= 11 eldritch knight+3 path of the beast+6 way of mercy Nick>vex>claw>claw>cleave>cleave bonus action heal and grapple and when you run out of rages swap the claw for a cantrip. You need 2 enemies ganging up on a downed ally but go ham. Or in hindsight probably a battle master is better.

  • @simonqwertyuiop6492
    @simonqwertyuiop6492 3 дні тому

    AI shill

  • @JamesBantom
    @JamesBantom 3 дні тому

    A villain creates a cabal of enchanters to run shops all over the continent selling flying equipment for grossly cheap princes for years creating an entire airborne culture. Then, one day, they end all of their enchantments at the same moment.

  • @obscuriosities
    @obscuriosities 3 дні тому

    Retconning things bc u forgot & gaslighting players abt it. Not communicating with players. Power with control tripping / gatekeeping. Coming in with ego like you’re better / know more than everyone else, are better than the game itself, or are bored by people engaging instead of following your railroad & don’t want to be there (ie making it all abt you, but not even having fun in the process… sounds very specific but seems incredibly common to the point it keeps a lot of games from even getting started? ) Canceling last minute all of the time or not setting boundaries on players who do / communicating abt schedule ahead of time..? Way worse tho, literally treating all the players like they’re there to follow everything you say in and out of the game just to fulfill your own story god complex that doesnt even involve gameplay and acting like you’re still doing them a favor. Not caring about the welfare of your players outside of the game including in emergencies. Taking everything like a personal insult if it isn’t what you wanted people to do in game or out. Not investing time or energy into anything or acting like it’s beneath you & the game doesn’t matter even if you do.

  • @sisyphusmyths
    @sisyphusmyths 3 дні тому

    Nearly every spellcasting class got a buff of some kind in 2024 *except* for wizards, so I think it is purely a matter on WOTC's end of taking as a given that wizards are the premier spellcasters and trying to get the rest to catch up in some fashion. They didn't give the bards more spell preparations because they gave them access to three additional spell lists *permanently* from level 10, rather than just a couple of picks a couple of times. Giving them four spell lists and extra spell preps would be insane.

  • @DiscoBarbarian
    @DiscoBarbarian 3 дні тому

    Combat Dialog is a way to have fun and trash talk with your buddies. you should do it for sure.

  • @Maharvel
    @Maharvel 3 дні тому

    Just because roll play starts, doesn't mean role play needs to stop.

  • @whodis5444
    @whodis5444 3 дні тому

    Whoever did work on the druids must have been on ambien constantly while writing the new rules. How can you utterly destroy such a beautiful class.

  • @pairot01
    @pairot01 3 дні тому

    OR you can be an evocation wizard, and have the sculp spell feature. Not only are you immune to every evocation spell you cast, so are your allies.

  • @JJones-g2f
    @JJones-g2f 4 дні тому

    You're under rating Graze. The higher the AC, the better this gets. Treantmonk has been doing DPR comparisons, and he's been surprised by just how much graze has been adding.

  • @FarothFuin
    @FarothFuin 4 дні тому

    Flanking? You mean "conga line"

  • @bora7494
    @bora7494 4 дні тому

    Like many others. Disagree on your graze evaluation 1.5 star is far, far to low.

  • @mykaler8126
    @mykaler8126 4 дні тому

    Thanks you so much. I’m dm’ing my first campaign on Saturday and have rapidly been trying to find advice about how to be a good dm

  • @Madkracken
    @Madkracken 4 дні тому

    I like how the dialogues that happen in a fight can bring the PCs together. Kinda like siblings, we can be mean to each other but nobody else can be mean to them 😂

  • @UnforgivenPretender
    @UnforgivenPretender 4 дні тому

    Great video, truly an underrated skill! I think that consciously using this in my games will elevate combats by exactly what it needs

  • @hackthedungeon
    @hackthedungeon 4 дні тому

    This is great advice. I tend to run encounters for tactical as I see the battle in my head, but I realize I sometimes fail to "pull" the players into the world.

  • @riftly2470
    @riftly2470 4 дні тому

    Are enchantments spells? Consider BBEG disarms the player enchanted items with the intent of turning the OP item against the party. Being able to disable it is a big deal, even if you couldn't remake such an item.

  • @007ohboy
    @007ohboy 4 дні тому

    I like snappy combat with some short descriptions. I aim for 1 minute turns. I would get super bored if everyone is taking 5 minutes on each of their turns gossipping or Umming/Ahhhing while looking over their abilities. This is what causes even more delay as players check out and stare at their phones and other gadgets - because slow can be very boring. Its a balance. Good to the point descriptions of how swings or blows land is great and immersive. Sitting through too many 5 minute monologs will get tiring quickly.

  • @nathanaelthomas9243
    @nathanaelthomas9243 4 дні тому

    I agree that this is like the secret sauce of combats and I wish I was better at making combats a story and not just a game.

  • @tiffanylamb1187
    @tiffanylamb1187 4 дні тому

    I give my NPC's a background, which helps with knowing what they will say and how they will respond to the party. For me, it may be more work (not really, I LOVE writing backgrounds!), but it makes all the difference. If you don't like doing backgrounds, there are some great books out there on NPCs who have done all the work for you.