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小新同学Junliang
Приєднався 20 вер 2013
极境对视当代CG艺术展 (Contemporary CG Art Exhibition) by CG模型网
I was honored to have a great opportunity to show my project CyberNeon for Contemporary CG Art Exhibition with CG模型网 in China.
Thank you so much!
Junliang
Thank you so much!
Junliang
Переглядів: 253
Відео
UE4 Reset Pivot Points in Blueprint
Переглядів 1,7 тис.3 роки тому
UE4 Reset Pivot Points in Blueprint Music: YOUTH 83 - Strange Encounters ua-cam.com/video/yTP8tK2OzFQ/v-deo.html
University of Utah - EAE - Technical Art IV Portfolio Presentation Two Breakdown
Переглядів 3,1 тис.3 роки тому
It was learning progress of stylized tech arts, and I have learned a lot of tech arts by doing it. This is my Technical Art IV course final presentation. Music: Commix - Japanese Electronics (Instra:mental Remix) ua-cam.com/video/rFmdTDIOhzs/v-deo.html Thank you! Junliang
University of Utah - EAE - Technical Art IV Portfolio Presentation One Demo Reel
Переглядів 1,3 тис.3 роки тому
It was learning progress of stylized tech arts, and I have learned a lot of tech arts by doing it. This is one of my Technical Art IV course demos. Music: YOUTH 83 - Strange Encounters ua-cam.com/video/yTP8tK2OzFQ/v-deo.html Thank you! Junliang
Procedural Spline Tool Tutorial and Breakdown For UE4 Blueprint Demo
Переглядів 8503 роки тому
The goal of this project is that I want to teach everyone to create a simple and useful procedural spline tool with UE4 blueprint. It can improve your workflow fast and efficiently for block out during the pre-production stage. I did a quick tutorial and explained how I achieved it. That's great learning progress, and I have learned a lot of tech arts by doing it. This is one of my Technical Ar...
Procedural Spline Tool Tutorial and Breakdown For UE4 Blueprint
Переглядів 4,9 тис.3 роки тому
The goal of this project is that I want to teach everyone to create a simple and useful procedural spline tool with UE4 blueprint. It can improve your workflow fast and efficiently for block out during the pre-production stage. I did a quick tutorial and explained how I achieved it. That's great learning progress, and I have learned a lot of tech arts by doing it. This is one of my Technical Ar...
Procedural Building Creation with Vertex Color Method Tutorial and breakdown For UE4
Переглядів 3,6 тис.3 роки тому
The goal of this project is to create a procedural building with the vertex color method and blueprint in UE4. First of all, I used Maya to model a building modular asset and textured in Substance Painter. Second, I import the FBX file into Houdini to make a vertex color so that I can control vertex color data info in UE4 shader. That's great learning progress, and I have learned a lot of tech ...
Tibet: The Trip of Holy Light Environment Art with UE4 (Final)
Переглядів 2,3 тис.3 роки тому
Hi everyone, The goal of this project is to create a Tibet: The Trip of Holy Light environment art in realtime in the UE4 in 15 weeks. This is my final Environment Art course demos. Music: "Main Theme" ('Tomb Raider: Legend' Soundtrack) by Troels Brun Folmann [DR] Original Concept Art by Dmitry Zaviyalov www.artstation.com/artwork/1be98 Enjoy~
Tibet: The Trip of Holy Light Environment Art WIP with UE4 (Final)
Переглядів 6633 роки тому
Hi everyone, The goal of this project is to create a Tibet: The Trip of Holy Light environment art in realtime in the UE4 in 15 weeks. This is my final Environment Art course demos. Music: "Main Theme" ('Tomb Raider: Legend' Soundtrack) by Troels Brun Folmann [DR] Original Concept Art by Dmitry Zaviyalov www.artstation.com/artwork/1be98 Enjoy~
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 15
Переглядів 4,1 тис.4 роки тому
Hi everyone, The goal of this project is to create a procedural Death Stranding Landscape with Houdini and generating all of the different terrain shapes in realtime in the UE4. This is one of my Technical Art II Houdini course demos. Some assets are from Megascans and PLE - Procedural Landscape Ecosystem. Enjoy~
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 14
Переглядів 1,3 тис.4 роки тому
Hi everyone, The goal of this project is to create a procedural Death Stranding Landscape with Houdini and generating all of the different terrain shapes in realtime in the UE4. This is one of my Technical Art II Houdini course demos. Some assets are from Megascans and PLE - Procedural Landscape Ecosystem. Enjoy~
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 13
Переглядів 1,5 тис.4 роки тому
Hi everyone, The goal of this project is to create a procedural Death Stranding Landscape with Houdini and generating all of the different terrain shapes in realtime in the UE4. This is one of my Technical Art II Houdini course demos. Some assets are from Megascans and PLE - Procedural Landscape Ecosystem. Enjoy~
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 12
Переглядів 1,6 тис.4 роки тому
Hi everyone, The goal of this project is to create a procedural Death Stranding Landscape with Houdini and generating all of the different terrain shapes in realtime in the UE4. This is one of my Technical Art II Houdini course demos. Some assets are from Megascans and PLE - Procedural Landscape Ecosystem. Enjoy~
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 11
Переглядів 1,4 тис.4 роки тому
Hi everyone, The goal of this project is to create a procedural Death Stranding Landscape with Houdini and generating all of the different terrain shapes in realtime in the UE4. This is one of my Technical Art II Houdini course demos. Some assets are from Megascans and PLE - Procedural Landscape Ecosystem. Enjoy~
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 10
Переглядів 1,6 тис.4 роки тому
Hi everyone, The goal of this project is to create a procedural Death Stranding Landscape with Houdini and generating all of the different terrain shapes in realtime in the UE4. This is one of my Technical Art II Houdini course demos. Some assets are from Megascans and PLE - Procedural Landscape Ecosystem. Enjoy~
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 9
Переглядів 1,8 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 9
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 8
Переглядів 2,6 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 8
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 7
Переглядів 3,2 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 7
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 6
Переглядів 3,6 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 6
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 5
Переглядів 4,2 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 5
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 4
Переглядів 6 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 4
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 3
Переглядів 6 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 3
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 2
Переглядів 7 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 2
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 1
Переглядів 13 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Part 1
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Trailer
Переглядів 12 тис.4 роки тому
Procedural Death Stranding Fan Art Landscape Tutorial Completed Series with Houdini and UE4 Trailer
Procedural Building Creator v 1.1 Trailer
Переглядів 4,8 тис.4 роки тому
Procedural Building Creator v 1.1 Trailer
Pokemon Material Creation Breakdown in Houdini 4K 60FPS
Переглядів 1,2 тис.4 роки тому
Pokemon Material Creation Breakdown in Houdini 4K 60FPS
瑞云渲染RAYVISION Siggraph 2019 独家专访 - 赛博朋克 霓虹中国 (CyberNeon)
Переглядів 1,4 тис.4 роки тому
瑞云渲染RAYVISION Siggraph 2019 独家专访 - 赛博朋克 霓虹中国 (CyberNeon)
Thanks a lot, worked perfectly
Love the tutorial man! Nice work. I have a question, the part where you are exporting the masks to Unreal, for me is not working (I also tried what you say in the 80lvl interview) but it is not working at all... Could you help me a bit with this? I will appreciate it! Thanks!
您好 ,5;24秒的时候 layer 选择了mask , 为什么我选了以后没有反应呀?????
解决了 驱动没更新
现在你就看到了中国无限接近于赛博朋克
太厉害了😂😂😂
大大您好~ 我是B站影视区剪刀手紫醉小迷儿,近日我计画混剪一个赛博朋克为题材的视频,不知道可不以使用您制作的视频“赛博朋克:霓虹中国”中的镜头(5秒以内),如果有幸获得您的同意,视频发布时会标注您的名字以及视频bv号。 盼回覆,谢谢!
Nice meeting you today. ✌️🙏🏼 Enjoyed your exhibition very much.
thats amazing you were a dev in hogwarts legacy! what is your art station
www.artstation.com/scottjunliangzhang
Amazing!it's beautifully than the night city
I wonder if this will be the future?
Amazing work my friend! Gorgeous
Thank you very much
*!RESOLVED!* Greetings, I'm really enjoying this series, however I'm blocked. The last part in houdini, where you time skipped a bit: I can't get the landscape layers you get in UE (FlowMap, CliffsMap, MountainEdgeMap and BaseMap). Could you please help me out? I can send you the Houdini file I created to make it easier for you and less of a pain. Thanks again, really need your help.
You can read 80.lv/articles/006sdf-procedural-forest-terrain-production-with-houdini-and-ue4/
How is MEAE? And how is it for technical art? Is it a good college? Could you kindly guide me with your experience. Thank you so much.
在视频教程的第 4 部分 40:10 和 40:21 之间发生了什么?heightfield_Layer1、4 和 5 来自哪里?这里的值是什么?(特别是图层模式:添加还是替换?
what happened between 40:10 and 40:21? where the heightfield_Layer1, 4 and 5 come from? what are the values here? (especially the Layer Mode : Add or Replace?) 在40:10和40:21之间发生了什么?heightfield_Layer1、4 和 5 来自哪里?这里的值是什么?(特别是图层模式:添加还是替换?
Greetings, I had the same issue and found a way to make it work as intended, would you like the .hip file for houdini?
Nice !How to make it??@@Amarthir
@@user-ju1uf7de8h I'm sorry to be that guy, but I don't have those files no more and forgot about it :'(
Absolutely amazing!
This Tutorial is awesome, almost every details, settings had clear demonstration. learned a lot from it. Thank you so much~!
Amazing Tutorial! Love the no-narration/visuals-only format, making it much easier to follow along. 感谢大佬分享~ Junliang yyds~
😭小新大大有推荐的 HDRI 教程咩?[0:39] 被这俩 HDRI 给整不会了,上个 Part 结束时候还没有这俩 HDRI 呢。
良心教程,要是能完全不跳步骤就完美了,小白一跳步骤就懵了😵
想了解下utah eae的TA track到底学什么
Excellent video! Thank you. :)
Best of best tutorial,thank you so much for sharing this.
Direct, detailed, precise and professional! Impressive tutorial that deserve like, comment and sub. 谢谢张酱的分享!没有跳步骤太难得了/(ㄒoㄒ)/~~,不容易跟丢。
非常感谢支持!!
the landscape is Better than in the game.
Thank you so much for supports!!
mind blowing
This is so incredibally beautiful, wish could go visit that world in VR
老厉害了
Hi, really interesting tutorial! please can you upload and link your asset? because i want to continue with this fantastic job but i am using the apprentice version of houdini, so i cannot export the asset i created so far following your videos. I would be very grateful. thanks
大佬牛牛牛
cool ! Do you have bilibili channel?
想問下素材來源都是在ue4嗎?
哇塞 好牛逼的制作。 非常非常漂亮!!!!
已订阅, 非常期待你的 虚幻5 作品~!!!!
Amazing Tutorial. Thnx!
this is amazing
Hi ! Thank you for sharing :D Your work really helped me, but I have a problem with the post-process. It looks like the camera is shaking (the further away the camera is, the more it shakes) and I don't know why. I was wondering if you have an idea why it does that.
thanks for sharing : )
Awesome
Is there a way to do the exact same thing that instead of spawning mesh makes new spline points appear that fill in the gaps between the points originally created manually on the spline?
What's the name of the song?
Music: YOUTH 83 - Strange Encounters ua-cam.com/video/yTP8tK2OzFQ/v-deo.html
@@JunliangZhang Thanks king!
Nice
牛逼牛逼
Thank you for the great tutorial. For some reason I can't get the "Random Array Item from Stream" node, does anyone have any idea what I'm doing wrong?
I had the same problem and when I test on UE4.26, I can get the "Random Array Item From stream" node! :)
Hey, here is an update for the solution. It works on UE5.0.3. ibb.co/sjfL03J
Hey, here is an update for the solution. It works on UE5.0.3. ibb.co/sjfL03J
Great music as well, anyone know where it's from?
Awesome work, and a lot of work there! Thumbs up.
thanks, good tutorial!~
赞
The first time I saw your video(CyberNeon), I didn't know UE4. Later, I decided to change my career. Now I'm working as a VFX Artist in a game company.It's cool
请问一下我能剪辑您的视频参加比赛吗,大学的比赛,也会发在空间之类的,会注明出处来源与作者
不可以参加任何比赛
愛了愛了