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Infinity Gamer
New Zealand
Приєднався 11 жов 2019
Infinity Gamer plays Corvus Belli's Infinity. Tune in for Infinity and Aristeia! product reviews, battle reports, analysis of Infinity releases and tutorials on how to play the game. Mainly playing O12 and a bit of Combined Army I'm learning the ropes with Infinity ahead of a tournament in New Zealand in October. Will occasionally compare Infinity the Game to Warhammer 40k releases and games to show people an alternative to the status quo. If you love sci-fi miniature wargaming and want to learn more about Infinity then subscribe for Infinity videos!
N5 rules confusion - New Limited Insertion (command token use)
Clarifying N5 Command Token Rules: Tactical Phase and Hidden Deployment
I delve into a confusing aspect of the N5 rule around the use of command tokens, particularly when removing orders from an opponent's order pool. The video discusses the specific timing during the tactical phase and the implications of public versus private information, especially concerning hidden deployment and airborne deployment (AD) units. The need for clearer wording in the rules to avoid misinterpretations and ensure fair play is emphasised. Join the discussion and share your interpretation in the comments!
00:00 Introduction and Overview
00:06 Clarifying the Command Tokens Rule
00:41 Public vs. Private Information
01:03 Hidden Deployment and Tactical Phase
01:40 Community Interpretations and Discussions
02:48 Need for Official Clarification
03:26 Potential Strategies and Final Thoughts
03:59 Conclusion and Call for Comments
I delve into a confusing aspect of the N5 rule around the use of command tokens, particularly when removing orders from an opponent's order pool. The video discusses the specific timing during the tactical phase and the implications of public versus private information, especially concerning hidden deployment and airborne deployment (AD) units. The need for clearer wording in the rules to avoid misinterpretations and ensure fair play is emphasised. Join the discussion and share your interpretation in the comments!
00:00 Introduction and Overview
00:06 Clarifying the Command Tokens Rule
00:41 Public vs. Private Information
01:03 Hidden Deployment and Tactical Phase
01:40 Community Interpretations and Discussions
02:48 Need for Official Clarification
03:26 Potential Strategies and Final Thoughts
03:59 Conclusion and Call for Comments
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Відео
Infinity N5 Update: Major Gameplay Changes Explained!
Переглядів 5 тис.28 днів тому
Infinity N5 Update: Major Gameplay Changes Explained! In this video, we dive deep into the changes and updates in the latest N5 version of Infinity. We explore new troop types, updated combat mechanics, simplified order expenditure, and significant adjustments to movement and various other mechanics. Shoutouts to key community members who helped interpret these changes. Discover what's new, wha...
Warcrow November releases
Переглядів 610Місяць тому
Exploring Warcrow Miniatures: Detailed Breakdown In this episode, we shift our focus from Infinity to examine the latest miniatures from Warcrow. Detailed insights are provided for several units, including Mahael, the Master of Darkness, Orc Officers, and Hegemony Black Legion Officers. The video delves into their assembly, battlefield roles, and painting potential, highlighting features like m...
Operation Sandtrap Terrain Assembly Guide - Corvus Belli Two Player Set
Переглядів 8752 місяці тому
This video is a guide to assembling the terrain in Operation Sandtrap, the new two player set from Corvus Belli. Watch a full assembly while I compare this terrain to previous sets and reveal a new project I'm working on for the launch of N5. 00:00 Introduction
October & November Releases - In-Depth Review and Tournament Insights
Переглядів 2,2 тис.2 місяці тому
Infinity Gamer's October Releases - In-Depth Review and Tournament Insights Join Infinity Gamer as he dives into the exciting October releases, sharing insights from hosting the Taradiso tournament in New Zealand. He discusses the new Micro Art Studio Almedanat series for Infinity tables and reviews models like the Raven Eye Officer, Husayn Al Jubeil, Domaru Takeshi Neko Oyama, and more. Plus, ...
N5 profiles: Sneak Peek at Shindenbutai and Kestrel Profiles
Переглядів 1,8 тис.3 місяці тому
N5 profiles: Sneak Peek at Shindenbutai and Kestrel Profiles I delve into newly leaked N5 profiles focusing on Shindenbutai and Kestrel units from the Sandtrap box. I discuss changes like vitality adjustments, new rules like combat instinct, and new weapons such as the silenced pistol and terminal template shotguns. Let's explore shifts from N4 mechanics, speculating on the impact of new featur...
September Releases & Tournament Prep
Переглядів 2,3 тис.3 місяці тому
Join me as I dive into the exciting September releases amidst a busy tournament prep! With Warcrow mini reviews, Mukhtar unboxings, and a look at personal favourite profiles like Operator Samza and the JSA Reinforcements Pack, this episode has something for every Corvus Belli enthusiast. From hobbying tips to gameplay strategies, enjoy a deep dive into what's new and noteworthy in the Infinity ...
Unpopular Opinion: The Case for Smoke
Переглядів 1,4 тис.3 місяці тому
I share an unpopular opinion about the mechanics of smoke in Infinity. Discussing the strategic advantages of smoke for both cheap and expensive units, suggesting that smoke should act differently to enhance realism and balance. This video aims to spark a debate on whether smoke should change and invites you to share your thoughts and solutions in the comments. 00:00 Introduction to Unpopular O...
Achilles Joins the Combined Army: A Deep Dive into N5 Lore
Переглядів 4,8 тис.4 місяці тому
I discuss the shocking transformation of Achilles, the Homerid Champion, in the upcoming N5 release from Corvus Belli. Dive into why Achilles has switched allegiances from Aleph to the Combined Army and explore hints hidden in Endsong. From Directive 7 to the implications for Steel Phalanx players, discover what this twist means for the community. Share your thoughts on these updates and how yo...
Exploring the Changes from Season 15 to 16: What You Need to Know
Переглядів 1,1 тис.4 місяці тому
Season 16 Infinity Game Changes: What's New and What's Gone? I break down all the changes from Season 15 to Season 16 Part 1 of Infinity: The Game. Highlights include the removal of O12 Prestige, tweaks in Border Skirmishes, adjustments to reinforcement-related missions, and the elimination of several missions like Evacuation and Power Pack. Watch to get all the key updates and insights on what...
Unveiling the Beautiful Middle Eastern Sci-Fi MDF Terrain from Micro Art Studios
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Exploring Micro Art Studios' Al Medinat Terrain Set I showcase the stunning Middle Eastern-themed Al Medinat MDF Sci Fi terrain set by Micro Art Studios. Highlighting its tabletop wargaming aesthetic perfect for games like Infinity and Warhammer 40k, the video dives into the set’s modularity, ease of assembly, and beautiful design. Specific elements like the gates, Qubba domes, Hammam buildings...
Paradise Lost vs. The Tithes: Corvus Belli beats Games Workshop and Warhammer in the Animation Arena
Переглядів 3,2 тис.5 місяців тому
Corvus Belli Outshines Games Workshop? Animated Series Showdown! In this video, InfinityGamer explores the newly released animated series from Corvus Belli and Games Workshop. Corvus Belli's 'Paradise Lost' and Games Workshop's 'The Tithes' are compared in terms of animation quality, story depth, and fan engagement. Highlighting the differences in their approach, InfinityGamer delves into why C...
N5 Leaks - New damage mechanic seen
Переглядів 7 тис.5 місяців тому
N5 Leaks - New damage mechanic seen
Corvus Belli Gen Con Live Event Summary - in under 13 minutes
Переглядів 1,9 тис.5 місяців тому
Corvus Belli Gen Con Live Event Summary - in under 13 minutes
July releases from Corvus Belli & August preview
Переглядів 4 тис.5 місяців тому
July releases from Corvus Belli & August preview
Corvus Belli's June releases and July preview
Переглядів 2 тис.6 місяців тому
Corvus Belli's June releases and July preview
Acid House Cyberpunk Terrain Review
Переглядів 3,1 тис.7 місяців тому
Acid House Cyberpunk Terrain Review
Corvus Belli's May releases & June preview
Переглядів 1,6 тис.7 місяців тому
Corvus Belli's May releases & June preview
O12 Torchlight unit focus - LTs, NCO, CoC and more...
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O12 Torchlight unit focus - LTs, NCO, CoC and more...
Corvus Belli's February Releases for Infinity!
Переглядів 1,4 тис.10 місяців тому
Corvus Belli's February Releases for Infinity!
Corvus Belli - Infinity January Releases
Переглядів 1,5 тис.11 місяців тому
Corvus Belli - Infinity January Releases
Baron of Dice Infinity dice set review!
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Baron of Dice Infinity dice set review!
So glad you are expanding into Warcrow content! More please!
Thank you for the overview! Very sympathetic presentation 😊
Run lots of impetuous troops, they can be fearless for you.
That question is pretty important. But how I see it, it ment the army list it self. Origin this rule was bound on one combat group and didn’t count the generated orders. To avoid something like a pain train, who would be a limited insertion, but generates up to 14 orders. They changed the rules description. Now stands another question in the room. What about the lieutenant orders? They are not listed by the definition.
I tend to run a Moira core and Riot Grrl Haris with Avicenna, I always run more than one chimera and pupniks as you can have 3 running up an mauling people. For hacking and engineers there are Zoe & pi-well and Fiddler( she has vulkan shotgun turrets on wheels) they are really good hackers with 15s so if you wanna run Stigmata you have great options. Though the list you built actually sounds really fun would only add Fiddler, Zoe & Pi-Well, and maybe another chamiera and pupniks because having two really great hackers against most factions is great, and having those pups and chaimeras running and mauling units is fun and always fun to see your opponent shit themselves when you climb a tower to maul a sniper. I almost forgot Pi-well is a repeater with mimetism -6.
I have a feeling this is not a very big deal at all. How many lists are going to show ten models but have eleven through fifteen in hidden deployment that can't be sussed out by looking at the profiles on the courtesy list (or what's showing on the board)? Usually the points or swc gap is obvious enough to suspect he or ad. And at that order count the invisible 11th man is probably not there to be a mystery so much as a mind game--where's the noctifer/agema/swiss, not if it's there to begin with
I had 6 units ‘off the table’ at game start. Courtesy list showed 6 units and 1 camo in pool 1 and a Warcor in pool 2 playing JSA. Had 2 Raidens, a Ninja, 2 Kurayami Ninjas, and a parachutist all in pool 2.
@the_infinitygamer so that's like 130+ points and 3swc, right? I feel like your opponent would notice that without having to declare command token usage unless they're new and that's very abusive against a new player in a casual setting (tournament pairings aside). So probably not a big deal? I feel like the place where an 11 unit list with a single hd might work is in steel. You jam the list full of big boys and hope the opponent doesn't expect the agema but even then I'm a little skeptical that this is a viable build that would deceive opponents meaningfully or injure the player if they opponent realized they had to worry about agema/Atlanta/eldrmoi gr4Nc3RlZWwtcGhhbGFueACBLAIBAAoBgmABAQACgkwBBAADgl8BAgAEgmIBAQAFglMBAQAGh0ABAQAHgmQBAQAIgugBAQAJgmEBAQAKhb8BAQACAAEBgloBAQA%3D
Definitely not against a new player! I do t think the existence of HD is a massive secret but confirming their existence feels odd when the mechanic of private info is that you don’t have to confirm it. It seems unnatural to verbalise its existence. There’s also an order vulnerability perspective. If I’m starting with only 6 orders in an order pool and you can strip 2 of them then I’m unable to do much without revealing the HD. Seems a player leaning into HD is being double pinged by having fewer starting orders (by choice) and is vulnerable to having them removed. It discourages the use of AD and HD in smaller unit lists.
@@the_infinitygamer it might be an unintended consequence of the rule, though we lived through it in N4 and I think came out ok without the limited insertion protection. Most lists pushed for 15 units as best as a faction could. Those who deliberately want to stick to ten orders now have some extra protection to lean into big pieces. Not sure I see big losers in that. While the HD/AD lists might be forced to reveal the broad existence of private information, I feel like the opposite case might also be kinda of bad. Your opponent has ten orders in the board so you can't strip them and then they drop a rasyat in your dz and get a full order pool to wreak havoc. If there must be an exploit here, I think it's less damaging to the player with the off table orders. You can get so much mileage out of the threat of a noctifer or cutter by having your opponent spend orders to avoid potential AROs through cautious move or on returning to marker states that they are less effective even if they take the two orders off the HD player's first turn. It could be that we see less HD/AD selection as a result but I'm a bit skeptical that this would be the reason why. Seems like relative unit performance in faction (like taking an Ekdromoi in Steel) would still be the main factor in the decision as opposed to a potential command token spend if the player happens to get first turn. I think a few months from now we won't worry about this as the meta settles and we get a sense of what the real power pieces and factions are
I get the "disclosing private information" argument, but then... you're disclosing private information when you do the Lt WIP roll at the start of the game, too - in some lists that completely outs the Lt, in many others it narrows it down to two or three models... and in other lists it gives you no real info at all. Similarly if you play strictly to the wording here it won't affect most lists and will barely affect most other lists (it's usually a safe bet if your opponent only deploys 9 minis or markers that there's probably some off-board units). I don't think I'd be overly fussed which way to interpret the rule, but it certainly feels like something you confirm with your opponent before writing your list!
I get what you’re saying. The LT WIP is an interesting one as it applies more when you have an LT with a unique WIP value. If I’m playing Pan O and tell you my WIP is 13 I haven’t disclosed much that’s useful 😂
@the_infinitygamer yeah, and if I'm playing TAK and I tell you that sure, I only have nine models deployed but I do actually have more than ten in the list, it's not really giving anything away either!
Does TAK have access to much counterintelligence?
@the_infinitygamer just Voronin, I believe. I'm mostly a Yu Jing player, though, where it's quite feasible to end up with a 10-unit list just by accident. ;-)
Song name?
No idea sorry!
Sunrise (Super slowed + reverb)
Remember dudes, Shazam always works... Always
That table 😻
Micro Art Studio knocked the design out the park!
I. Love. This. Fandom
Same!!!
Niiiiiice
It's during the order generation phase because you're allowed to know how many orders are in each group before you strip. That's how it was in n4 as well. This is a big nothingburger
Nothingburgers are delicious.
Rules say army lists. People playing a 9 model combat group with 10 orders showing are not fooling anyone and thus not losing anything.
It's on p124 for anyone looking - it says the second player can do this "right after the order count." So the first player counts up their orders and then *if* the second player sees there are more than ten they are able to use this rule. It doesn't say the 2nd player can ask if there are any more hidden orders, they only act on the information available - what has been revealed in the count. The count may only be 8 orders, but the army list has 12 - the 2nd player doesn't know at this point so cannot use the rule. Page 12 is very clear about what orders are visible. I'm not seeing any ambiguity.
The ambiguity is that is says "Army list" rather than "Order pool". The intent seems to be as you said, but the writing says differently unfortunately. It is on the list for CB to answer once they're back from vacation :)
@norlin76 Thanks for the reply 🙂 I get the point, but I really do feel it's all in the rules already. First, it must be stressed the points are written in separate sentences as different pieces of information - page 12 already outlines private info. Then part one of the quoted bullet point from page 124 describes the command being used "right after the order count", not after the order count and after player 2 asks for additional information. Then there is the *additional sentence* in the bulet point stating it can only be used to remove orders from lists with more than ten orders, right? Right. So - player 2 cannot use the command to remove orders from army lists with less than 10 orders and they cannot ask for private information to be revealed, as clearly outlined already on page 12, and they can't even ask as they can only use the information available "right after the order count" to know if they can use the command - or not. Those are the rules as written. There isn't even a slight implication the last part of the bullet point can trump everything previously written. So again, I'm not seeing any ambiguity. Not hating on Infinity Gamer for highlighting the point though, it at least got me rereading the rules a bit more closely 🙂
I tried very hard not to share an interpretation of the rules and tried to highlight the differing arguments. No hate received on this side and really value your insights on this.
The number of groups has always been open information, so even if you did 10 and 1 with the 1 being a Hidden Deployment/Combat Jump... Stating you had 2 order groups when only 1 was showing would have done the same thing in N4. I think this is going to change list building so that people generally bringing 11/12 "open" orders lists and make you guess if there's 3/4 private orders.
This is true but you could easily get around this by putting a Warcor or camo token in pool 2.
Traditionally it is really hard to assess CB rules purely as written. Often they have striven to side step a pothole by being as specific as possible only to fall off a cliff by using the wrong word at the last second--my thinking is that word in this case was "list." My reading is, because the timing is bolded, the intention was to connect clause B (that the count is 10 orders all-in) to clause A (that it happens after order count on turn 1.) Otherwise, why bother specifying a timing at all? You'd just say something like what they did with limited insertion--not with lists that have ten or fewer orders. Fwiw I suspect the pothole they were sidestepping was a potential issue during the limited insertion days where some might ask "how do I know you only have ten orders?" because being clear about the size of your list reveals hidden information. So the easiest solution really is to say "10 orders at count" because that's the only way you make hidden information a non-issue. It's also a way they can pursue a generally inclusive approach, reintroduce a popular rule more formally, and account for exploitation with the caveat that tactical and irregular orders count. At the end of the day, that's just my reading, and it does need some clarification. That said, I'm inclined to read it my way because it's pretty darn restrictive otherwise, and adding some sauce to hidden information is just awesome. My fellow players and I have few secrets anymore, and this gives hidden deployment and (in particular) AD a little more juice. (But what do I know? I've only been translating their opaque intentions for every rulebook since '06..)
The sidestepped pothole is the amount of orders you can bring to the table with Invencible in a single combat group thanks to tac aware, the LT+1 order, and NCO... Mind you, they can use 12 "regular" orders thanks to the Daoying and any of their NCO and comply entirely with this rule however we wanna read it. The pothole before was that some sectorials were able to place quite the number of bodies in a single combat group (for example, Vanilla Nomads could place the puppetactica unit for 4 bodies in 7 wounds, and an UberfallKommando for another 4 bodies that, while having 4 wounds, would dodge at 15 or 19.
What about LT orders?
They definitely don’t count (according to the rules) UNLESS you turn them regular using Strategos.
@@the_infinitygamer and if it is as written referring to the "Army list" then I'm guessing Strategos won't matter. Strategos will matter if it's against the "Order pool", can't wait for CB to get back from vacation!
@@norlin76 Strategos turns those into regular at the start of the turn, during the order recount phase... buit is optional, so you could not turn those in turn to comply with the limits to get the "protection" against losing 2 orders. NCO would circumvent this entirely since it consumes LT orders.
I’m about 90% sure this rule is mainly intended for smaller games, in a 150 or 200 pt game losing two orders from your first turn can mean having very few orders to start the game off, and can be somewhat oppressive. There are some gimmicky lists that could take advantage of this if you let players ignore off-board orders for this purpose. A Kestrel list with a Tik LT, Squalo NCO, colcorp chain of command haris, redeye, fugazi, and mulebot can start with 8 regular, 2 tactical, 2 LT, not be subject to order stripping, and have two banshees and a blink team HRL all waiting off-board; it’s 300 pts and 6 SWC. That’s a turn one attack pumping 10-12 orders into a redeye, a tag, or a drop troop and you can’t strip orders.
The intent is to add Limited Insertion in the rulebook as a base rule instead of an ITS one, but adressing the differences between having or not huge amounts of tac aware we got. The hole is how this favours a 10 orders list with NCO and Lt+1order, which is an "effectively" 12 orders list instead of 10+1 or 10+2. And the problem is, as usual, the wording.
The Spanish version is just as confusing, or open to interpretation for some folks, but as currently writen "Order Pool" and "Army List" are two diferent things, and it talks about army list and a formula to calculate its orders. So having +10 orders is public information if you ask me.
Being able to read the Spanish version would be super helpful in understanding the intent behind the rules.
Says Army List. So you could have more than 10 orders available if you counted LT let’s say. But otherwise no.
Rule says Army Lists that have not Army Lists that generate, there is nothing ambiguous about it.
Right, but it might be mis-translated. As written, it makes the player reveal possibly hidden information, which is hopefully an unintended side effect
@Nos2113 it is not that much of a hidden information to anyone who can add up the points you have on the table.
@@naib_stilgar This is honestly why I think they should just do away with hidden information altogether. It's just another barrier for new players to overcome.
@@Nos2113is hidden information ever really meaningful ? Genuine question. I haven't played many games and we didn't bother with that.
@@LukeMartinVideo It probably makes a bigger difference to some factions. For Aleph it's pretty obvious, especially outside of vAleph (which will likely see little play until the new sectorial anyway)
Combat jump too, I had 2 drop troopers hidden in group 2 and didn’t know what to do.
I had similar in my game last night. It’s super confusing.
The existence of your second combat group is open information though, even though it is empty in the courtesy list. At least it was in N4, I don't know If it is the same in N5
Everything is public information but what is stated as private information in the rulebook (among the first 10 pages or so, it has its own heading). While having drop troopers IS private info, your Courtesy List will have an "empty" second group, so your opponent can draw the conclusion that there are one or more troops, either droppers or hidden, in that second group, but you are not obligued to provide more info.
It says list, play it as list until specifically stated by CB otherwise. The edge case of "disclosing hidden information" is decently rare. You would have to have a list showing 10 orders and all of your "hidden" stuff couldn't be in the second combat group. Combat groups are not hidden information so you aren't being sneaky having a 10 order list with 2 noctifers in group 2. Running a list with tactical orders in it to get to 10 orders showing but having an equal number of off the table orders is the only time this comes up. However putting less than 10 models on the table is immediately a red flag for any opponent. SWC counting and points counting are pretty easy when you only have to add up 8 models. That said I don't think it would really break the game if it was "Shown" orders. Your worst case scenario is what? A kitsune or something in hidden deployment uses its own order to come on the table and then has 2 extra orders to kill stuff?
Generally that's the best way to do it--but in this case it does matter how we interpret and play it. Their strategy in the past couple editions has been to let players sort out intention for themselves, play it that way and adjust to it, then they formalize it later, even if it wasn't what they clearly originally intended. That way it's fewer things they need to correct and get players to adjust to later. Which is honestly fine by me, but makes me want to go hard into "10 orders showing" so it becomes how they affirm it later. I want limited insertion back. And I say that as a player that almost never used it! But I loved the option, for myself and others. I will say, the worst case scenario is actually more like 10,000 daylami with panzerfausts. But I'd deal with it, even though I've never done it myself.. (But I *do* have 11 daylami models from four different generations of models.. hm..)
You count the orders that have been generated. If it is 11+, you get to remove them. Hidden minis don't generate orders in order count, so it is irrelevant how many models you have in the list. Only the order number is relevant.
It needs more clarification, but it says "army lists" have more than 10 orders, not the player have more than 10 orders in their total order pool. So I think it should be based on the army list, not the orders generated. Same as your Lt is privite information but your Lt's wip is open at the initiative roll.
No. That is not what the rule says AT ALL.
Just a note for anyone confused by this, hidden troopers generate an order, it just stays hidden with them instead of going into the order pool, and you don’t disclose the fact that it was generated or which combat group it’s in until the unit is placed on the table, usually by spending its own off-board order.
Is that lighting intentional? Great vid as always!
Sadly yes! Will work on toning it down in future.
All of those rules make me nauseous. It's getting ridiculous. Just play Blkout 😂
Does seem (from a very brief dive) that Blkout is a lot more straightforward and simple.
I tried N4 when it came out, and I wasn't a huge fan of some of the mechanics, but there were parts I liked. Should I give N5 a try, or is it not different enough?
It does depend on which mechanics you didn’t like. Things like troopers generating orders for a pool is the same, as are AROs. Some other mechanics that were clunky have gone so could be worthwhile giving it another try!
That light is ghastly! Thanks for the summary talk through vid though anyways!
Always appreciate set-up feedback!
Does anyone have a list of what Infinity models are plastic? I really like the Lore and the setting but I really don't like metal miniatures. Really excited to get into the game now with new edition. Thanks for the great video.
You’re so welcome! As a general rule of thumb any model that’s S4, S5, S6 and S7 and released after 2023 will be siocast. Some newer releases (since Lu Duan and Rui Shi, Wrecker, etc) in those sizes will be hard plastic. CB has a habit of changing materials so you’d be well served asking in the infinity global community. All S2 units (with 1 exception) are full metal or mixed material.
The damage/save rework doesn't really work for me. It's counter-intuitive (the less BS, sorry, PS there is, the better the gun is). It breaks the neat system where close-combat damage relied on the model's PH, already rather underused stat when compared to its counterpart WIP. Also, the very idea that for some rolls you needed low numbers, but for others, you needed high numbers, was pretty good to have psychologically - you never got the feeling that the opponent has a weighted dice or anything, you knew that it always required the different result. And I think, the very process of constantly interacting with the other player on applying all the necessary mods and finding the total result you need to roll for, was a great, if underrated, part of the gameplay, ensuring friendly contact and communication between the two.
The weighted dice aspect is an argument I have seen and I don’t think it’s without merit. However (and spolier on a future vidéo) but the mechanic of crits cancelling everything and higher dice candeloing lower means weighted dice might still lose. And I do think there’s still that same interaction with your opponent. You still need to work out mods and success values. It’s certainly a big change!
@@the_infinitygamer I don't really mean _actual_ weighted dice, just the psychological aspect of it. It's easier to lose when you know it's fair.
I kinda like being able to dismount a tag or vehicle.
It will take a while to get used to. Especially my Montessa bike with the dismounted model 😂
Howdy! Brand new to the game and this really helped clear some stuff up!
I’ve played two games so far. I’ve actually had a lot of fun. It’s been real nutty. Lots of turrets. Jumping is really far. I feel like things aren’t dying nearly as much as I expected them to. But! Maybe that’s just my dice
Turrets seem to be the flavour of this new edition. Have yet to see them in action but keen to give them a go!
I dont really "love" the changes to Superjump + Climbing. Climbing is now for something like the Zeta really weak But Superjump is way to strong
Which is a shame as I relied on climbing for my Zeta.
Thanks for the video! Maybe I missed it. Did you talk about old veteran turning into Warhorse and how it counters the BS Attack (-3) trait?
I did not!! Thank you for the reminder - might be worth a smaller video to explain.
Thanks for the video, haven’t read the summaries myself yet. I think N5 simplifies and also adds design space, so an excellent edition idea for me. Excited for the Essentials Package as well.
I agree, creates space in the right areas without making things more bloated. A great edition all round!
This video is exactly what I’ve been waiting for
Glad it is useful!
Most changes are very good. There are a handful of bad ones which seem out of place, but most are good.
Keen to hear your thoughts on which ones you’re not liking 😊
@the_infinitygamer (This is Isaac, the "double tag" player. So you've probably seen much of this in the regional chat.) These are the negative things. Remember, practically everything else is improved: The loss of dismounting, when I think it would be more interesting to have kept the n4 dismounting rules and put unoccupied TAGs into something like Possessed state (controlled by their player) while they don't have a pilot. Then make the pilots better, with gear designed to support their TAG like melee skill or a Deactivator... even an engineer. That way you'd have people dismounting pilots to clear repeaters and dense rooms, and playing manned units differently from remote presence TAGs. As it is, every tag feels like it's remote presence. TAG-Com is a decent skill, but should be a support crew type ability rather than going on troops who are themed as "pilots"... the tech-bee is the perfect unit for it. I'm also disappointed they're all the same on release, aside from the one or two which are a worse version of the same. Speedball seems like a massive and unnecessary buff to alpha-strikes. I like the idea, but the implementation seems like it creates more problems than it solves. I've only had one game with it, though, so I may be wrong here. Replacing vanilla factions with what's effectively a "most famous units" sectorial is disappointing, in that they're giving up on the interesting asymmetrical balance there used to be. I understand they might not be able to handle balancing it, and the number of units would confuse new players, but it's disappointing to only have one kind of army construction. I'd prefer to have armies with more variety of building rules, rather than all being close to the same. Keeping the slot limit is bad, in my opinion. If daylami were given their n3 SWC cost there'd be no need for a hard limit on slots, which frequently ruins hidden information gameplay. Especially with elite troops being slightly cheaper, armies with 25+ troops won't be winning much anyway, so why ban them? What's the issue with morats having a sea of Hungries without the orders to do much with them? Berserk has been changed into the N3 skill Assault... which was barely ever used and widely regarded as pointless. I'm skeptical about it now being useful. The fireteam bonuses aren't enough to encourage large teams, they should be arranged in order of power. I don't foresee many people taking troops specifically to get bonuses after the special die. I like duos and trios, but doubt there'll be many 4 or 5 troop teams... contributing to the formerly-generic factions playing like all the other sectorials.
There are also a handful of questionable unit upgrades, and units with abilities which might potentially be too much. Such as Joan with an AP spitfire, or linked neurocinetics, or all the 8-8 units. Again, the vast majority of changes are improvements though.
The only thing I see a massive challenge with is the hungrier example but that’s because of their core and Haris limits. With the Oznat being AVA2 you could run a Hungries core and a Haris and that’s 8 regular orders for only 54 points fueling something big (like a Raicho). The limits are aligned to how things have been buffed since N3 (which is another good point you make).
Sorry, 60 points as ghakis are AVA4 so you’d need 2 Pretas.
Did not expect to hear my name (Clint F. here) first thing in the video. Glad to have been some help :P
Your document was a massive help, as was the discussion in the thread of your post. Thank you for the effort you put into that document!!
@@the_infinitygamer yeah, I did the same last edition, and it was being used as recently as a few months ago.
It’s so good for anyone that took a break from the game. Really appreciate your work Clint!
I still have not had time to sit and read the rules. Because of the delayed release, I got wrapped up in the local mcp scene because infinity had that lull and then Christmas. I dont think i will have free time until after new years. I will say, I am going to be dumping my haqq, jsa and possibly my Aleph. But the Aleph decision will come out after we see what tohaa looks like in 5 years time, lol, ugh. Morats seem to be in a good place and combined in general will keep me busy for a while once I get rolling.
Morats look great and JSA are looking epic - I’m excited to run them for the next year and see how they play while testing Torchlight and Morats again. Yeah the timing of the release wasn’t ideal for Christmas obligations hahaha!
@@the_infinitygamerI hope jsa get a solid glow up, pay off for all those jsa loyalists. For me jsa was just a painting project. The reason I got into infinity was tohaa.
Tohaa - the faction we all love to hate!
@@the_infinitygamerthe n3 hate was something else... it was so bad I stopped showing up to game nights for over a year.
While a shame for you as a player I can see how that might happen to a faction that can blow out your brains from the other side of a wall!
I love the models, the skirmish gameplay reminds me of Warmachine. However, there are sooo many rules to learn, I'm afraid that by the time I learn them all the next edition will be released 😂
Hahaha you’ll be fine. I will be working on some explainer videos ramping up the difficulty so stay tuned!
Start with some basic box set games and you'll be rock solid and ready with the full rules after 3 matches
Great advice here
I screwed up NBW in my first N5 game (to my benefit), did feel a bit cheap! Thanks for the clarification
No worries at all!!
When you say partial cover I think you refer to DEPLOYABLE COVER and makes a little bit confusing even for you haha... great video
Hahaha yeah the deployable cover is taking a while for me to get used to, especially the anti-enemy version.
Happy that Immunity(Total) is gone.
Same!
Immunity (Enhanced) is largely the replacement for Immunity (Total). The only difference is that Non-lethal weapons ignore it.
@pseudonymmster that's a pretty massive difference though, allowing flash-pulses etc to work
Agree, it was so annoying having flash pulses bounce off total immunity models. Same with all my O12 sticky ammo!
@@Isaac-hm6ih Totally agree. It's a huge difference because flash-pulses are so ubiquitous, and them being useful against nearly everyone is nice.
Thanks for the vid. I've been playing Infinity since N2 and it's funny for me to think of N3 as being more difficult than N4 as I honestly didn't like N4 and found the rules changes less appealing. I'm looking forward to N5. I think the changes have gone in the right direction and I see them as an improvement on an already excellent ruleset.
I think the people that got N2 are really smart because there’s a lot of complexity and nesting there that carried on into N3. Having jumped in then I felt there was too much for my little brain to handle! Glad you like the change of direction for rules, it will be interesting to get a few games in to see how it all works!
I feel more confident in being able to remember the rules with these changes
Same here! A lot of changes to things that feel more natural.
when did bio immunity affect suprise attack? 20:11
Must have been confusing myself with biometric visor
ah that makes sense. after posting i thought it might have been an editing error
You were spot on
Thanks for compiling in one vid.
You’re very welcome!
just hoping i can get some locals to play in my area :)
I’m sure there will be some people! Have you tried finding some through warcors or the Facebook group?
@@the_infinitygamer A little the closet folks to me are 1 hour and 2 hours away. my local shop just started carrying the game at the end of n4 so I'm hopping to get some demos going there.
That would be so good if you can see some demos happening. Shane everyone is so far away from. You for a casual game though!
great video buddy
Thank you team! Been loving yours!