Terraria binary counter/timer extender/display.
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- Опубліковано 11 гру 2011
- This short video illustrates terraria mechanical counter that counts trigger activation amounts (switch, but it may be pressure plate as well) and displays them in binary form.
This may be used in conjunction with 1/3/5 seconds timer to increase timer's gaps by 2, 4, 8, 16 etc times or to create a timer with some certain non-standart time gap.
This also may be used to count time like a primitive clock (atach to 1 second timer to count seconds, or to 5 second timer to count seconds divided by 5 etc etc).
You may also attach this to another same type mechanical device that outputs a signal every 60 seconds to count minutes passed etc etc etc.
P.S. an example of fully functional calculator made in Dwarf Fortress:
dwarffortresswiki.org/index.ph... - Ігри
This is fantastic... would like to see this go on the wiki!
It's possible to make a fully functional calculator using this mchanic.
Here's a view of calculator made in Dwarf Fortress game in the video description.
However Dwarf Fortress is a 3D game, and building same thing in 2D is nearly out-of-mantime-possible, using Terraria mechanic.
To build a ten digit number display you will need a lot of stuff, but i may build it sometimes just to show that it's possible.
@HansLemurson I assume the buttons are only on the far right of each lava pool. That way the bunnies that walk right just don't get far enough to trigger the counter.
@DamonSetras Awesome work. Was going to attempt something similar and wanted to see what other people had come up with.
This is very clever. I've done a lot of work with making computers in minecraft out of Redstone, and have recently been pondering what potential Terraria has for computing with the addition of wire.
One question about the mechanics of your device: How do you make sure that the rabbits who are forced to jump right don't trigger the pressure plates? I've built binary counters, so I know how the rest works, but this particular mechanic has me puzzled.
Wow! Really cool idea, I like it :)
That is pretty cool.
My ultra sensitive mic on my webcam catches "overdrive" because of loud noizes.
that's pretty cool. given that this seems to be a very basic state machine, it kinda makes me wonder if it can be extended to create a turing machine...
this also re-invigorates my desire to make a rockman disappearing block puzzle. what i was missing was brutally murdering bunnies to power it...now that i know this...
Very cool. I can't help but think about a Gray code counter when I see it change many bits at once to get to the next number...
I know,This was purely a joke.Wasn't trying to be trollish,I think what you have already made is quite amazing.Sorry if you took this offensively.
HOW MANY MORE BUNNIES MUST DIE FOR YOUR EVIL MACHINE? HOW MANY MORE WILL YOU KEEEEELLLLLLLLLL?
But actually, this is really well made. I applaud you. :D
@iamogggg No bunnies were harmed during the creaton of this machine. Except those one stepped into lava...
AWESOME
man computers that murder bunnys? what epic idea will you have next?
Could u make a clock with a 1 second timer?
FOR SCIENCE!
What, no buffer for overflow? Son, I am disappoint.
some tutorial??
@TheMoo2000 For what?
Now,let's see some 2s :3.
You have cursed this land with your corruption you will now be purged from this world
Это как?
I know,I want joking,I am a scripter/programmer so I use binary ocasionally.
Что как?
tutorial please!!!!
i can´t get this to work.
Each number is a 7x7 square of blocks, where blocks that are solid or empty in both 1 and 0 are made of solid stone or stone wall, and blovks that are only solid in one state are made of trap-stone block. Red wire schematic is shown in the video.
First you have to have an idea of what you want to get (mine was numbers 1 and 0, for exmple). Then build all blocks that are shared by different pictures/numbers, then build trap-blocks to complete first image/number, then attach and trigger the red wire to trigger all the blocks, and build blocks needed to complete the second image/number. And attach red wire to them. Now once you'll trigger an input, the image will change from one to other (in my case 0 transforms to 1 and vice versa)
i can get the numbers to change, but not like in your video. i can get 0-0-0-0-1. But when i´m going for 2 the bunnies makes it go 1-1-1-1-0.
Tuggad
you might have accidently attached four first numbers together. Or placed triggers in the wrong way. Try making the red wire and lava exactly as in my picture.
I did. I copied every block inactive or not. and wire.
Bunny abuser!!