Practical Creativity

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  • Опубліковано 14 січ 2017
  • In this 2014 GDC Next session, MMO designer Raph Koster explains what science tells us about creativity, and offers practical straightforward steps that any game designer or developer can make use of in order to get more creative.
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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КОМЕНТАРІ • 259

  • @TheZenytram
    @TheZenytram 2 роки тому +182

    The best technic for creativity is "let your self be BORED for a couple of minutes".
    Go some where without internet and smartfone, sit and look to a wall in silence, watch the grass grow. You'd be amazing how quickly you brain come up with ideas on those situations.

    • @MeRenegade
      @MeRenegade Рік тому +7

      Yea, I aimlessly let the pencil wander over a blank page and in a minute or so my mind starts. Or do something inconsequential, or tell myself I am not working just going through this idea, etc. The moment the mind is "free" it just pours creativity.

    • @graver067966739
      @graver067966739 Рік тому +8

      I second this. I did a nature camp out with no electronics or books or mental distractions of any kind and I left after a weekend with about 2 months worth of inspiration.
      Definitely would recommend

    • @dailymeme4you
      @dailymeme4you 16 годин тому

      Thank you
      this technique works very well

  • @i_am_the_arm
    @i_am_the_arm 2 роки тому +70

    8:59 "As the budgets rise, we will see less creativity in the industry"
    Couldn't be more true after 7 years

    • @xplodegg
      @xplodegg 2 роки тому +1

      This guy knows his shit!

  • @Lunareon
    @Lunareon 5 років тому +284

    This is probably the best practical guide to creativity I've seen so far, and it could easily be applied to any industry. Thanks for sharing! :)

  • @MGHOoL5
    @MGHOoL5 3 роки тому +157

    Practical Creativity [Summary]:
    -Don't look at the core of the game but break the game down into modular inputs and subsystems and build yourself a mechanics library. Then, try to link and reskin those patterns in uncommon ways. Changing inputs (e.g. making them discrete or relative, adding force and build-up) and topology is a common way to change the theme of the game.
    -Extending a stat like adding more damage and moves is not innovative. Instead, add new rules like time limit and critical damage, or maybe on yourself to push your innovation in development, such as imagining making a tactical RPG with no violence.
    -Adding a verb or a goal like "cause damage" and "don't take damage" leads to a game about fighting. Adding "rescuing" gives you a defender game. To platforms, adding "fast" gives you speed-runs. Too many goals is a sandbox. You can also modify this by changing its metaphor. For example, instead of Pac Man's 'visit all spaces', you get Bristles that has 'paint all the walls' which also adds 'jump' and 'paint over' and thus 'competing'. Do that to mechanics too. Instead of 'visit all spaces', make them 'visit some spaces' which adds collectables. Then maybe make these spaces hidden, 'find those spaces', and you get secrets.
    -Tell a story that isn't often hold, which you easily can get from memory. For example, you experienced learning a bike, adopting a child, traveling to a new place, moving to a new house, etc. make it into a game. Or a feeling and concept rarely expressed like Romance (how do you make a game about romance? What are the mechanics in romance? e.g. It is about flawed characters that help complete each other, they sacrifice to one another and gain things like confidence)

    • @dorukcoskun601
      @dorukcoskun601 Рік тому +5

      "Too many goals is a sandbox." This should have been in reverse. Lack of explicit goals create a sandbox environment, thus the player can decide her own goals. Cheers

  • @bunnybreaker
    @bunnybreaker 7 років тому +125

    This is one of the best GDC talks I've ever seen. So much food for thought.

  • @benjoe1993
    @benjoe1993 6 років тому +154

    "Think back to your last vacation or a childhood memory to tell an original story."
    48:20 "Adopting a child."
    That's one wicked vacation!

    • @KroltanMG
      @KroltanMG 3 роки тому +20

      Or an even more wicked childhood memory!

    • @benjoe1993
      @benjoe1993 3 роки тому +3

      @@KroltanMG Ohh yeah, haven't thought about that possibility :D

  • @helloofthebeach
    @helloofthebeach 5 років тому +35

    Everyone interested in making games should watch this.
    There is a game about gluing though and it's Katamari Damacy.

  • @bagandtag4391
    @bagandtag4391 7 років тому +111

    This talk was amazing. So much stuff that could come out by doing simple things.

  • @fernandorendon8618
    @fernandorendon8618 4 роки тому +21

    40:02 not only i'm from Argentina, i'm also a student of "recreology" and you'd be amazed at the amounts of games that you can come up with using just a chalk and the floor

    • @3333218
      @3333218 3 роки тому +3

      Hola hermano!
      Saludos de Brasil!
      I'd be really interested in learning more about recreology! Can you point me some reading material?

    • @scrub_jay
      @scrub_jay 4 місяці тому

      It's funny to think that the most beloved game in the world, football (soccer) is just a matter of kicking the ball through the correct segment of a giant chalk rectangle. A huge number of the world's sports really boil down to chalk on the floor, with differing levels of equipment.

  • @baronvonbeandip
    @baronvonbeandip 2 роки тому +3

    Dude, this talk is immense. It's like a brain massage.

  • @louiscorbett3278
    @louiscorbett3278 7 років тому +123

    Best talk from GDC i've heard, I love this guy :-)

  • @lhmsc
    @lhmsc Рік тому +3

    Diablo 1 actually started as a turn-based RPG. The dev accidentally lowered the turn timer by a lot which made it basically real time and thus the action-rpg genre was born.

  • @benjoe1993
    @benjoe1993 6 років тому +68

    I think I will watch this 10 more times I think.

    • @muzboz
      @muzboz 4 роки тому +1

      I've come back to this about 4 times, and this time it really clicked into place at each step, for me. :)
      I think I had to go out and try to make more digital games, learn more programming and algorithms, think more abstractly about design, start playing D&D, play more board games, and then it all made more sense to me, some years later. :D

    • @olivierballou392
      @olivierballou392 3 роки тому

      Fascinating

  • @wowlecks
    @wowlecks 6 років тому +2

    I've seen probably hundreds of talks from people that I really admire, and this guy seems like one of the smartest out there.

  • @iCodeForBananas
    @iCodeForBananas 7 років тому +13

    This is TRUE out of the box creative thinking. I love it.

  • @proksenospapias9327
    @proksenospapias9327 3 роки тому +18

    47:53 "Nobody has modeled the stages of grief". Gris did a year or two later! Btw what an interesting speech.

    • @tobyk5091
      @tobyk5091 3 роки тому +1

      I think Celestes chapter 9 does too in a way

  • @nemesisurvivorleon
    @nemesisurvivorleon 2 роки тому +13

    A bunch of things I did for fun as a kid are apparently special creativity techniques. I thought imagination and experimentation was a norm, but a lot of people Ive encountered over the years cant seem to even visualize things...

    • @einholzstuhl252
      @einholzstuhl252 Рік тому +3

      There is this thing called Aphantasia.
      A large percentage of the population in america and other countries do not have the ability to visualize mental images.
      A friend of mine and my syster also have Aphantasia. Me and my dad on the other side have no problem with visualizing.
      It gets rarely talked about.

  • @Ok_Eul-Tae
    @Ok_Eul-Tae 7 років тому +40

    This presentation is really getting my creative juices flowing.

    • @harshivpatel6238
      @harshivpatel6238 4 роки тому

      You know it goes both ways right?

    • @Ok_Eul-Tae
      @Ok_Eul-Tae 4 роки тому

      @@harshivpatel6238 What?

    • @harshivpatel6238
      @harshivpatel6238 4 роки тому

      nvm

    • @revimfadli4666
      @revimfadli4666 3 роки тому

      @@harshivpatel6238 creative juices can flow out, you mean?

    • @harshivpatel6238
      @harshivpatel6238 3 роки тому +1

      @@revimfadli4666 creative juices can also mean the juices that create life, you know what I mean, ;-)
      That kinda juices.

  • @donnysen
    @donnysen 5 років тому +1

    I have watched countless of these GDC talks.... Raph, if you somehow see this.... Thank you. Phenomenal presentation.

  • @muzboz
    @muzboz 4 роки тому +8

    I've had to come back at this a few times, over the years, and this time through, I really think it all clicked! :)

  • @northrain0462
    @northrain0462 7 років тому +36

    Great talk... his book "A Theory of Fun" is also amazing

    • @lunardust201
      @lunardust201 7 років тому +4

      Is that the book where he comes up with an actual definition of fun, "pleasure with surprises" ?

    • @DamianSzajnowski
      @DamianSzajnowski 2 роки тому

      @@lunardust201 xD

  • @Schematical
    @Schematical 5 років тому +3

    Just discovered this guy and I am loving his work. Mad scientist brilliant!

  • @arheru
    @arheru 7 років тому +6

    Incredibly inspiring talk! Thank you GDC, and thank you Raph!

  • @enrico7049
    @enrico7049 6 років тому +1

    This is my favourite talk from GDC. Thank you so much.

  • @Runslik3Wind
    @Runslik3Wind 4 роки тому +1

    I've watched a ton of these and i think this is the best one.

  • @et6794
    @et6794 4 роки тому +2

    This is by far, the best lecture I've heard on game creativity. Time to purchase his book! :)

  • @aarikk
    @aarikk Рік тому

    This is one of the best talks I've seen so far.

  • @Ermude10
    @Ermude10 7 років тому +9

    I'm interested in what the people who disliked this video thinks. What in this video made it bad enough to warrant a dislike? I'm genuinely interested!

    • @NipapornP
      @NipapornP 7 років тому +4

      If it's really relevant, i.e. for educational purpose, here we go:
      It's well known, that showing loads of text on a screen, different to the speech, is a no-go at presentations, as people are NOT capable of that kind of cognitive multitasking. Luckily, in a recorded video one can stop- go, stop - go and read the text separately. Maybe people find this guy just disgusting. Maybe he did something bad to someone in a complete different context, like beating his wife/children. Notice that different individuals have different opinions and are always more or less emotional as well.

    • @Ermude10
      @Ermude10 7 років тому +10

      I agree with your first point, but as you also said, since it's a video where we can pause, it's not as relevant. The other points, well... I wanted to hear from people who actually disliked it, rather than someone speculating about it ;)

  • @dimomarkov8937
    @dimomarkov8937 5 років тому

    That's probably the best lecture on GDC I've encountered so far :)

  • @UndeadSoldierE
    @UndeadSoldierE 7 років тому +8

    Fantastic talk. Inspiring and very informative.

  • @diogow3
    @diogow3 7 років тому +4

    Very insightful.
    A must watch.

  • @scriptyshake
    @scriptyshake 2 роки тому

    I bought his book last summer along with a few other game design books. I haven't gotten to it yet, but having listened to this brilliant talk - I'm picking it up RN

  • @martendittmann5431
    @martendittmann5431 7 років тому +9

    Great talk! Inspiring. I've been having trouble coming up with mechanics for my game but I think I'll give it thirty minutes a day for a little while just to come up with ideas (and not implement them until I narrow them down to the best few).
    As "Spice and Wolf", a great anime I watch, said, "Shame in failure is a waste of time."

  • @eywhatswrong
    @eywhatswrong 7 років тому +1

    Very pleasant to listen to. Simplicity is a king. I think this is one of the most vital talks game designers have to watch / listen to. Maybe I'd go as far as to say essential.

  • @Altrue
    @Altrue 6 років тому +5

    Such a great talk given by such a great person!

  • @fullanalysis93
    @fullanalysis93 6 років тому +3

    Holy smokes this talk is incredible! I might need to watch this again, and then thrice so I can take notes.

  • @018FLP
    @018FLP 2 роки тому +3

    I love how randomly old GDC videos keep popping in my TL. and all of them are amazing. This is a topic i love too much, and it's the core of my game development.
    BTW> A AMAZING game about Romance: It takes two. And the creative approach is exactly the same premisse he said. Flawed individuals helping each other to overcome challenges.

  • @cam4722
    @cam4722 7 років тому

    What an amazing talk, Raph. Makes me want to go back and read your book again!

  • @gxharrypotterdvd25
    @gxharrypotterdvd25 2 роки тому

    One of the best talks I have seen.

  • @50shadesofskittles9
    @50shadesofskittles9 2 роки тому

    I created a whole new space in my clickup task management app just to explore these ideas thoroughly! :D my fav ever video on GDC!

  • @vladimir_ckau
    @vladimir_ckau 7 років тому +1

    Thanks for the Raph's talk video!

  • @wheelskis
    @wheelskis Рік тому +1

    Very helpful talk from Paul Giamatti 🤣After making the connection, I can't unhear it. Raph and Paul sound nearly identical to me. But seriously, Raph's presentation covers multiple modalities of gaming, various examples, and many practical tips for creativity in game design. I occasionally come back to a game I have been gradually working on for a year, and this was what I needed to hear as I approach my game again.

  • @rungus24
    @rungus24 2 роки тому

    As a songwriter/writer with a ton of mental illnesses, I have to say that creativity can indeed be a heavenly spontaneous event.

  • @christophernixonart
    @christophernixonart 7 років тому +3

    This was a really excellent talk!

  • @SaiNarayan_
    @SaiNarayan_ 7 років тому +2

    Truly fantastic talk. Thanks!

  • @loekTheDreamer
    @loekTheDreamer 7 років тому +1

    Wow, this is an amazing talk! Thank ou so much for sharing!

  • @sergeylysyi511
    @sergeylysyi511 2 роки тому +1

    the high note really got me

  • @fabiboiii
    @fabiboiii 3 роки тому +3

    Games being made of minigames has been stuck in my head ever since playing the Ratchet and Clank series, they truly excel at that!

    • @Agret
      @Agret Рік тому

      Have a look at It Takes Two, it's exactly what you say. A game composed of minigames.

    • @fabiboiii
      @fabiboiii Рік тому

      @@Agret my partner and I play it sometimes and it rocks! thanks for the recommendation!

  • @Somewhere_sometime_somehow
    @Somewhere_sometime_somehow 3 роки тому

    best GDC talk I watched

  • @MrGoodbye23
    @MrGoodbye23 6 років тому +2

    Plz, more talks from this guy.

  • @osakanone
    @osakanone Рік тому

    My all tame favourite GDC talk.

  • @BatteryExhausted
    @BatteryExhausted 7 років тому +7

    ✅This is superb.
    The ideas about context and the cards analogy is so easy to understand and yet incredibly deep and inherently useful. At 28:09 he breaks into a captivating poetic interlude. Such a well rounded, entertaining and informative lecture. Raph is a total dude.

  • @mrslake7096
    @mrslake7096 7 років тому +1

    Great talk, Thanks very much, will definitely check the book

  • @YOUCANTDOTHATONTELEVISION
    @YOUCANTDOTHATONTELEVISION 4 роки тому +1

    Great talk. Great advice and insights

  • @Captyr_____
    @Captyr_____ 4 роки тому

    Really solid concepts. Reaffirms a lot of theories about creativity I have had.

  • @ashleyneku5432
    @ashleyneku5432 2 роки тому +1

    47:53 "Nobody has modeled the stages of grief"
    Assuming you don't subscribe to the notion that Majora's Mask can very easily be a representation of every single stage, in their defined order, featuring characters whose personalities are literal representations of each described stage and very little else.

  • @vincentchou9036
    @vincentchou9036 2 місяці тому

    Amazing talk, so inspired by this video!

  • @chaosordeal294
    @chaosordeal294 Рік тому +20

    If you don't play board games, you really don't know what's going on in gaming right now. The originality puts the video game industry to shame, honestly.

    • @agentmith
      @agentmith 7 місяців тому +4

      I know it has been a year after you posted this, but I’m curious as to what you meant here, or what you were referring to. Could you maybe provide some additional detail or insight? Thanks!

    • @tymondabrowski12
      @tymondabrowski12 5 місяців тому +1

      ​@@agentmith There is a huge board games/card games/etc. physical games industry boom, at least in Europe. I think they just mean there is more innovation there.

    • @Mascaraud
      @Mascaraud 5 місяців тому +2

      There's been a ton of innovation going on in board games the past 15-20 years. Lots of really interesting designs, systems and mechanics. These concepts are slowly finding their way into video games. Things like deck builders are just one example. You can see how that mechanic, and cards in general, have become prevalent in videogames over the past few years.

    • @marfin4325
      @marfin4325 2 місяці тому +1

      It's sad that so many gamers think video games are upgraded board games. In reality the majority of board games are much more elegant and creative than the majority of video games.

  • @DailyFrankPeter
    @DailyFrankPeter 5 років тому +19

    Tactical RPG that must fit in a cube and be non-violent: a team house renovation game - Doorfitters!
    (OTOH, not sure this one would turn out non-violent...)

    • @JamUsagi
      @JamUsagi 4 роки тому +6

      Renovating a house with extreme violence sounds awesome actually

  • @Halopedian
    @Halopedian 6 років тому

    Incredible talk and the underlying concepts are applicable to any creative field

  • @samohickey
    @samohickey Рік тому

    Another amazing talk.

  • @ADITYA3GAME
    @ADITYA3GAME 6 місяців тому +1

    The books he mentioned at 15:30 were Game Design Patterns and Advanced Game Mechanics

  • @jean-baptistegrosselin7310
    @jean-baptistegrosselin7310 2 роки тому

    Probably the best GDC talk I've seen so far.

  • @RaulRiveraArroyo
    @RaulRiveraArroyo 7 років тому +1

    Excellent talk!

  • @FFehse-dk9is
    @FFehse-dk9is 5 років тому

    this one of the best video on youtube I've ever seen 😀😍👌👍

  • @RglMrn
    @RglMrn 8 місяців тому

    Great talk. Thanks!

  • @kamehamegamer
    @kamehamegamer 7 років тому

    Really great talk I'm gonna pick up his book.i love the idea of a prototyping kit think I'll head to the craft store later

  • @ViniSouza93
    @ViniSouza93 Рік тому

    Awesome talk! I watched it right after studying the book "A Theory of Fun" - it complemented the reading very well!

  • @Yadeehoo
    @Yadeehoo 5 років тому

    Wow that was truly amazing thanks

  • @KaSophie
    @KaSophie 7 років тому +8

    Thank you for finally giving me a reason to explain in an articulate way why I have my desk messy!
    This was a great talk - I wish I was in the public watching, only to make some noise hehe :)

  • @camille-jeanhelou4444
    @camille-jeanhelou4444 2 роки тому

    Great talk. Love it

  • @brandonallen2301
    @brandonallen2301 2 роки тому

    Really interesting to see someone who studied poetry try to distill creativity. Great example of the creativity that comes from interdisciplinary synthesis, that's he's talking about

  • @PharmacyBrain
    @PharmacyBrain Рік тому +1

    I actually have Raph's book on my shelf and haven't read it yet. I'm going to now. I've been missing out.
    And, wow, I was literally sitting on a base framework of a game with no defined mechanics and this video literally helped me come up with a really fun idea. 💡

  • @devanorth2119
    @devanorth2119 2 роки тому

    This guy is brilliant!

  • @technicallyluke9993
    @technicallyluke9993 2 роки тому

    this is an amazing talk!

  • @WhiteLotusZuko
    @WhiteLotusZuko 5 років тому

    the best video i ever see

  • @NoTengoIdeaGuey
    @NoTengoIdeaGuey 11 місяців тому

    This dude is a damn G. So used to speakers just reading the slides back to us.

  • @JoeDigital9
    @JoeDigital9 4 роки тому

    Seriously good talk!

  • @michaelgagnon5535
    @michaelgagnon5535 7 років тому

    Doing my first video games these days and this is soooooooooo interesting !

  • @randysewell3199
    @randysewell3199 6 років тому +1

    This guy is a genius!

  • @andvaribekho
    @andvaribekho Рік тому

    love how You used the ultima online font ❤️

  • @SpikeTheSpiker
    @SpikeTheSpiker 7 років тому

    Amazing talk!

  • @Solemhs
    @Solemhs 4 роки тому +13

    Here because of Reckful :)

  • @MacShrike
    @MacShrike 7 років тому

    Thank you, all good.

  • @marc4708
    @marc4708 4 роки тому

    Really awesome! Thanks so much'

  • @IcyLucario
    @IcyLucario Рік тому

    Awesome talk.

  • @sub-jec-tiv
    @sub-jec-tiv 6 місяців тому

    I will always listen to people who have played everything from boardgames to Choplifter, Jumpman etc.

  • @gazereaper
    @gazereaper Рік тому +1

    8:59 wow was he spot on about the AAA industry.

  • @robrobusa
    @robrobusa Рік тому

    The relaxed bit clashes for me with the cluttered environment
    i create better in a clean and orderly environment, because my brain is calmer.
    That said i love this talk.

  • @YouOpaOpa
    @YouOpaOpa 6 місяців тому

    40:20 "How cool would it be to play Space Invaders where your method of attack was Breakout?" that's basically Sky Racket and we started it in 2015 haha. It's available on Steam and Switch =)

  • @absurd0000
    @absurd0000 2 роки тому +1

    Timeless Talk

  • @sylenzos6869
    @sylenzos6869 2 роки тому +1

    addition to adding axes idea: change the importance of axes too. A vertical fighting game. A shooter in anti-gravity space.

  • @II00I00
    @II00I00 Рік тому

    Great talk. Made me think of a... thing I learned recently created by Brian Eno and Peter Schmidt called Oblique Strategies. It is meant to help you out of a creative block by providing directions, ranging from simple to inscrutable. Fun and I think similar to the ideas presented here.

  • @futurama140
    @futurama140 7 років тому +59

    Very interesting. I love having my personal thoughts confirmed by a professional like this; I spent four years in prison, during which time I spent permuting the mechanical abilities of board games, card games, dice games, and so on, as well as creating new games. If you've ever played Uno using a deck of regular playing cards, if you've ever made a multi-player tabletop version of Harvest Moon, if you've ever adapted the mechanics of D&D to use binary checks rather than the bidenary (20 possible outcomes, I believe I have coined this term by cursory Googling) system, you may know what I'm talking about. I seemed to have reinvented the wheel (created and taught myself game theory) in absence of a wheel of my own, and it's so nice to know that I was not off in my conclusions!

    • @EvgeniPetrov
      @EvgeniPetrov 7 років тому +1

      How did u end up in prison?

    • @futurama140
      @futurama140 7 років тому +16

      At 19 I allowed 16-17 year olds to bring liquor to, and drink at, my apartment, after I heard they were going to drink in the park before that. They call it "contributing to the delinquency of a minor by facilitation". No harm was meant... Learned my lesson though.

    • @EvgeniPetrov
      @EvgeniPetrov 7 років тому +4

      Wow :( I wish you all the best I hope you have grown from that experience to be stronger person.

    • @maddiejaksa
      @maddiejaksa 7 років тому +4

      I would love to hear about your trial and the conclusions of the judge to punish you so harshly.

    • @futurama140
      @futurama140 7 років тому +21

      There was no trial, I took a plea deal for a couple years probation. There usually isn't a trial when you admit what you did. However, I repeatedly violated probation each time with harsher penalties until I ended up in prison. That's more of an explanation than the situation merits, to be frank. That was nearly a decade ago now. The point I was trying to make was about the connections I had made in a situation where my tools were limited, agreeing with the lecturer.

  • @bini420
    @bini420 Рік тому +1

    good talk

  • @KamskiStudio
    @KamskiStudio 7 років тому +5

    Shiet, I was cleaning my desk watching it.

  • @DePistolero
    @DePistolero 3 роки тому

    I have watched this on 1.5x speed and still watched it for about 3 hours.... Was thinking it would be better if I just screenshot the slides... and then he said writing by hand is great.

  • @chakibbenssoum5723
    @chakibbenssoum5723 4 роки тому

    Hey, i got your book at home ! Such a good video :D

  • @Manx123
    @Manx123 6 років тому +5

    The thumbnail for this talk was way off. Gone Home has little to do with the talk, and was only casually mentioned. He wasn't even using it as an example of "practical creativity." I actually avoided this talk because I thought Gone Home was a very poor example of this, and thankfully, the talk had almost nothing to do with it.

  • @user-yo9nn2pu2s
    @user-yo9nn2pu2s 3 місяці тому

    18:30 Incredible!